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# Configuration file
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"death penalty" {
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# The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15]
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I:DeathPenaltyLoss=15
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# The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30]
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I:DeathPenaltyMin=30
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# On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value?
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# This is recommended to prevent death loops caused by negative effects. [default: true]
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B:DeathPenaltyReset=true
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}
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gui {
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# The anchor defines which side of the origin to position the button against.
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# Accepted values: top, right, bottom, left, top-left, top-right, bottom-right, bottom-left, center [default: top-left]
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S:ButtonAnchor=top-left
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# The origin defines the object which the nutrition button will be placed relative to.
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# Accepted values: gui, screen [default: gui]
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S:ButtonOrigin=gui
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# The nutrition button's X position, relative to its anchor point. [range: -1000 ~ 1000, default: 134]
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I:ButtonXPosition=134
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# The nutrition button's Y position, relative to its anchor point. [range: -1000 ~ 1000, default: 61]
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I:ButtonYPosition=61
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# If the nutrition GUI should be enabled [default: true]
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B:EnableGui=true
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# If the nutrition button should be shown on player inventory (hotkey will still function). [default: true]
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B:EnableGuiButton=true
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# If foods should show their nutrients on hover. [default: true]
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B:EnableTooltips=true
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}
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logging {
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# Log foods which cannot be found but are still listed in nutrients file. [default: false]
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B:LogMissingFood=false
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# Log foods which have been found but do not have any associated nutrients. [default: false]
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B:LogMissingNutrients=false
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}
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nutrition {
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# Allow player to continue eating even while full.
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# This setting may upset balance, but is necessary for playing in peaceful mode. [default: false]
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B:AllowOverEating=false
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# The nutrition value subtracted from foods per additional nutrient, as a percentage.
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# This is to prevent large, complex foods from being too powerful.
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# (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15]
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I:LossPerNutrient=15
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# Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0]
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S:NutritionMultiplier=1.0
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# The starting nutrition level for new players. [range: 0 ~ 100, default: 50]
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I:StartingNutrition=50
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}
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"nutrition decay" {
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# Global value to multiply decay rate by (eg. 0.5 halves the rate, 2.0 doubles it). This can also be set per-nutrient. [range: -100.0 ~ 100.0, default: 1.0]
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S:DecayMultiplier=1.0
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# Enable nutrition decay when hunger drains. [default: true]
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B:EnableDecay=true
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}
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