Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/nutrition/nutrition.cfg.bak

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# Configuration file
"death penalty" {
# The nutrition value subtracted from each nutrient upon death. [range: 0 ~ 100, default: 15]
I:DeathPenaltyLoss=15
# The minimum nutrition value that the death penalty may reduce to. [range: 0 ~ 100, default: 30]
I:DeathPenaltyMin=30
# On death, should nutrition be reset to DeathPenaltyMin if it's fallen below that value?
# This is recommended to prevent death loops caused by negative effects. [default: true]
B:DeathPenaltyReset=true
}
gui {
# The anchor defines which side of the origin to position the button against.
# Accepted values: top, right, bottom, left, top-left, top-right, bottom-right, bottom-left, center [default: top-left]
S:ButtonAnchor=top-left
# The origin defines the object which the nutrition button will be placed relative to.
# Accepted values: gui, screen [default: gui]
S:ButtonOrigin=gui
# The nutrition button's X position, relative to its anchor point. [range: -1000 ~ 1000, default: 134]
I:ButtonXPosition=134
# The nutrition button's Y position, relative to its anchor point. [range: -1000 ~ 1000, default: 61]
I:ButtonYPosition=61
# If the nutrition GUI should be enabled [default: true]
B:EnableGui=true
# If the nutrition button should be shown on player inventory (hotkey will still function). [default: true]
B:EnableGuiButton=true
# If foods should show their nutrients on hover. [default: true]
B:EnableTooltips=true
}
logging {
# Log foods which cannot be found but are still listed in nutrients file. [default: false]
B:LogMissingFood=false
# Log foods which have been found but do not have any associated nutrients. [default: false]
B:LogMissingNutrients=false
}
nutrition {
# Allow player to continue eating even while full.
# This setting may upset balance, but is necessary for playing in peaceful mode. [default: false]
B:AllowOverEating=false
# The nutrition value subtracted from foods per additional nutrient, as a percentage.
# This is to prevent large, complex foods from being too powerful.
# (eg. 1 nutrient = 0% loss, 2 nutrients = 15% loss, 3 nutrients = 30% loss) [range: 0 ~ 100, default: 15]
I:LossPerNutrient=15
# Value to multiply base nutrition by for each food (eg. 0.5 to halve nutrition gain). [range: 0.0 ~ 100.0, default: 1.0]
S:NutritionMultiplier=1.0
# The starting nutrition level for new players. [range: 0 ~ 100, default: 50]
I:StartingNutrition=50
}
"nutrition decay" {
# Global value to multiply decay rate by (eg. 0.5 halves the rate, 2.0 doubles it). This can also be set per-nutrient. [range: -100.0 ~ 100.0, default: 1.0]
S:DecayMultiplier=1.0
# Enable nutrition decay when hunger drains. [default: true]
B:EnableDecay=true
}