Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
NewAlterlite/config/naturesaura.cfg

71 lines
3.0 KiB

# Configuration file
client {
# If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
B:debugText=true
# If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
B:debugWorld=false
# The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
D:excessParticleAmount=1.0
# The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
# Min: 0.0
# Max: 1.0
D:particleAmount=1.0
# If particle spawning should respect the particle setting in Minecraft's video settings screen
B:respectVanillaParticleSettings=true
}
enabledfeatures {
# If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
B:animalEffect=true
# If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
B:breathlessEffect=true
# If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
B:cacheRechargeEffect=true
# If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
B:explosionEffect=true
# If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
B:grassDieEffect=true
# If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
B:plantBoostEffect=true
# If using Dragon's Breath in a Brewing Stand should not cause a glass bottle to appear
B:removeDragonBreathContainerItem=true
# If the RF converter block should be enabled
B:rfConverter=true
}
general {
# Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional
S:additionalBotanistPickaxeConversions <
>
# Additional blocks that several mechanics identify as flowers. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
S:additionalFlowers <
>
# The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
D:auraToRFRatio=5.0
# Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
S:auraTypeOverrides <
>
# The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
I:fieldCreatorRange=10
}