# Configuration file client { # If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode B:debugText=true # If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes B:debugWorld=false # The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0% D:excessParticleAmount=1.0 # The percentage of particles that should be displayed, where 1 is 100% and 0 is 0% # Min: 0.0 # Max: 1.0 D:particleAmount=1.0 # If particle spawning should respect the particle setting in Minecraft's video settings screen B:respectVanillaParticleSettings=true } enabledfeatures { # If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur B:animalEffect=true # If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur B:breathlessEffect=true # If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur B:cacheRechargeEffect=true # If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur B:explosionEffect=true # If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur B:grassDieEffect=true # If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur B:plantBoostEffect=true # If using Dragon's Breath in a Brewing Stand should not cause a glass bottle to appear B:removeDragonBreathContainerItem=true # If the RF converter block should be enabled B:rfConverter=true } general { # Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional S:additionalBotanistPickaxeConversions < > # Additional blocks that several mechanics identify as flowers. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional S:additionalFlowers < > # The Aura to RF ratio used by the RF converter, read as aura*ratio = rf D:auraToRFRatio=5.0 # Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end. S:auraTypeOverrides < > # The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together I:fieldCreatorRange=10 }