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71 lines
3.0 KiB
71 lines
3.0 KiB
# Configuration file
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client {
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# If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
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B:debugText=true
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# If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
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B:debugWorld=false
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# The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
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D:excessParticleAmount=1.0
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# The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
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# Min: 0.0
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# Max: 1.0
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D:particleAmount=1.0
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# If particle spawning should respect the particle setting in Minecraft's video settings screen
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B:respectVanillaParticleSettings=true
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}
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enabledfeatures {
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# If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
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B:animalEffect=true
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# If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
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B:breathlessEffect=true
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# If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
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B:cacheRechargeEffect=true
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# If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
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B:explosionEffect=true
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# If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
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B:grassDieEffect=true
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# If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
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B:plantBoostEffect=true
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# If using Dragon's Breath in a Brewing Stand should not cause a glass bottle to appear
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B:removeDragonBreathContainerItem=true
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# If the RF converter block should be enabled
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B:rfConverter=true
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}
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general {
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# Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional
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S:additionalBotanistPickaxeConversions <
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>
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# Additional blocks that several mechanics identify as flowers. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
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S:additionalFlowers <
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>
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# The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
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D:auraToRFRatio=5.0
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# Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
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S:auraTypeOverrides <
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>
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# The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
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I:fieldCreatorRange=10
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}
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