Update and add new config files.

master
YandolsZX 6 years ago
parent 16692109fd
commit 06bfd431cf
  1. 2
      config/BNBGamingCore.cfg
  2. 2
      config/CoroUtil/General.cfg
  3. 1
      config/ZombieAwareness/MobLists.cfg
  4. 104
      config/antiqueatlas/biome_textures.json
  5. 96
      config/aroma1997/aroma1997sdimension.cfg
  6. 87
      config/aroma1997/aroma1997sdimension_gen.json
  7. 33
      config/artisanworktables/artisanworktables.module.Toolbox.cfg
  8. 290
      config/artisanworktables/artisanworktables.module.Tools.Materials.Custom.json
  9. 290
      config/artisanworktables/artisanworktables.module.Tools.Materials.Generated.json
  10. 67
      config/artisanworktables/artisanworktables.module.Tools.cfg
  11. 164
      config/artisanworktables/artisanworktables.module.Worktables.cfg
  12. 20
      config/athenaeum/athenaeum.cfg
  13. 1
      config/auraddons.cfg
  14. 2
      config/blur.cfg
  15. 643
      config/charm.cfg
  16. 2
      config/cofh/thermalexpansion/florbs.cfg
  17. 2
      config/cofh/thermalexpansion/morbs.cfg
  18. 5
      config/compactmachines3/settings.cfg
  19. 100
      config/concheckrmd.cfg
  20. 3
      config/corpsecomplex.cfg
  21. 60
      config/craftpresence.properties
  22. 20
      config/endreborn.cfg
  23. 132
      config/engineersdecor.cfg
  24. 6
      config/fastbench.cfg
  25. 152
      config/immersiveengineering.cfg
  26. 20
      config/industrialforegoing.cfg
  27. 6
      config/jaff.cfg
  28. 3
      config/jmh.cfg
  29. 13
      config/jph.cfg
  30. 624
      config/laser_drill_ores/default_ores.json
  31. 88
      config/laser_drill_ores/thermalfoundation_ores.json
  32. 15
      config/lostcities/general.cfg
  33. 7
      config/malisiscore.cfg
  34. 9
      config/malisisdoors.cfg
  35. 3
      config/mcjtylib.cfg
  36. 8
      config/multimob/modInformation/allBiomeTypes.txt
  37. 1
      config/multimob/modInformation/allBiomes.txt
  38. 50831
      config/multimob/modInformation/allBlockStates.txt
  39. 400
      config/multimob/modInformation/allBlocks.txt
  40. 7
      config/multimob/modInformation/allEnchantments.txt
  41. 17
      config/multimob/modInformation/allEntities.txt
  42. 1135
      config/multimob/modInformation/allItems.txt
  43. 3
      config/multimob/modInformation/allPotionTypes.txt
  44. 5
      config/multimob/modInformation/allPotions.txt
  45. 23
      config/naturesaura.cfg
  46. 12
      config/notreepunching.cfg
  47. 7
      config/oreexcavation.cfg
  48. 4
      config/phosphor.json
  49. 183
      config/quark.cfg
  50. 229
      config/sereneseasons/cropfertility.cfg
  51. 10
      config/simplecorn.cfg
  52. 48
      config/simplemagnet.cfg
  53. 4
      config/splash.properties
  54. 15
      config/stevescarts.cfg
  55. BIN
      config/teamreborn/configData.nbt
  56. 10
      config/teamreborn/reborncore/upgrades.cfg
  57. 52
      config/triumph/documentation/Triumph.txt
  58. 20
      config/triumph/documentation/criteria/triggers/minecraft/bred_animals.txt
  59. 8
      config/triumph/documentation/criteria/triggers/minecraft/changed_dimension.txt
  60. 16
      config/triumph/documentation/criteria/triggers/minecraft/construct_beacon.txt
  61. 16
      config/triumph/documentation/criteria/triggers/minecraft/cured_zombie_villager.txt
  62. 16
      config/triumph/documentation/criteria/triggers/minecraft/enchanted_item.txt
  63. 8
      config/triumph/documentation/criteria/triggers/minecraft/entity_killed_player.txt
  64. 52
      config/triumph/documentation/criteria/triggers/minecraft/inventory_changed.txt
  65. 32
      config/triumph/documentation/criteria/triggers/minecraft/item_durability_changed.txt
  66. 16
      config/triumph/documentation/criteria/triggers/minecraft/levitation.txt
  67. 30
      config/triumph/documentation/criteria/triggers/minecraft/location.txt
  68. 96
      config/triumph/documentation/criteria/triggers/minecraft/nether_travel.txt
  69. 38
      config/triumph/documentation/criteria/triggers/minecraft/placed_block.txt
  70. 8
      config/triumph/documentation/criteria/triggers/minecraft/player_killed_entity.txt
  71. 30
      config/triumph/documentation/criteria/triggers/minecraft/slept_in_bed.txt
  72. 8
      config/triumph/documentation/criteria/triggers/minecraft/villager_trade.txt
  73. 21
      config/triumph/documentation/criteria/triggers/totemic/perform_ceremony.txt
  74. 82
      config/triumph/documentation/criteria/triggers/triumph/left_click_block.txt
  75. 38
      config/triumph/documentation/criteria/triggers/triumph/player_break_block.txt
  76. 38
      config/triumph/documentation/criteria/triggers/triumph/player_destroy_block.txt
  77. 38
      config/triumph/documentation/criteria/triggers/triumph/player_harvest_block.txt
  78. 82
      config/triumph/documentation/criteria/triggers/triumph/right_click_block.txt
  79. 65
      config/triumph/documentation/criteria/triggers/triumph/right_click_item.txt
  80. 32
      config/triumph/documentation/dataObjects/DamageData.txt
  81. 32
      config/triumph/documentation/dataObjects/DamageSourceData.txt
  82. 16
      config/triumph/documentation/dataObjects/DimensionData.txt
  83. 90
      config/triumph/documentation/dataObjects/DistanceData.txt
  84. 36
      config/triumph/documentation/dataObjects/EntityData.txt
  85. 94
      config/triumph/documentation/dataObjects/LocationData.txt
  86. 42
      config/triumph/documentation/dataObjects/PotionEffectData.txt
  87. 266
      config/triumph/documentation/script/ScriptAdvancement.txt
  88. 352
      config/unidict/dump/entriesDump.txt
  89. 26
      config/unidict/dump/kindsDump.txt
  90. 155
      config/unidict/dump/unifiedEntriesDump.txt
  91. 5
      config/wabbity_vanillafoodpantry.cfg
  92. 14
      config/worleycaves.cfg
  93. 256
      fonts/Digital-7 Mono.bin
  94. BIN
      fonts/Digital-7 Mono.png
  95. BIN
      libraries/libloader mod state.obj
  96. BIN
      llibrary/debug/net.minecraft.client.renderer.ItemRenderer.class
  97. BIN
      llibrary/debug/net.minecraft.entity.player.EntityPlayer.class
  98. BIN
      llibrary/debug/net.minecraft.network.NetHandlerPlayServer.class
  99. BIN
      llibrary/debug/net.minecraftforge.client.ForgeHooksClient.class
  100. 23
      options.txt

@ -1,7 +1,7 @@
# Configuration file
modules {
# Specify ASM modules here that you do not want to run. [default: [Ljava.lang.String;@5961e92d]
# Specify ASM modules here that you do not want to run. [default: ]
S:"disabled modules" <
>
}

@ -4,7 +4,7 @@ general {
# Used by weather2
B:debugShaders=false
# Use at own risk, will not support, requires game restart on change
# Use at own risk, will not support
B:enableAdvancedDeveloperConfigFiles=false
# Used by weather2

@ -36,6 +36,7 @@ tickable_entities {
B:Zombie=true
B:ZombieVillager=true
B:angry_enderman=false
B:"charm:spectre"=true
B:chronologist=false
B:endguard=false
B:endlord=false

@ -1,69 +1,69 @@
{
"version": 2,
"data": {
"minecraft:river": "WATER",
"minecraft:mutated_plains": "SUNFLOWERS",
"minecraft:mesa_rock": "PLATEAU_MESA_TREES",
"minecraft:taiga_hills": "PINES_HILLS",
"minecraft:mesa": "MESA",
"minecraft:taiga_cold": "SNOW_PINES",
"minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS",
"minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS",
"minecraft:frozen_ocean": "ICE",
"minecraft:jungle_edge": "JUNGLE_EDGE",
"minecraft:mutated_taiga": "PINES_HILLS",
"minecraft:forest": "FOREST",
"minecraft:mushroom_island_shore": "SHORE",
"minecraft:roofed_forest": "DENSE_FOREST",
"minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS",
"minecraft:redwood_taiga": "MEGA_TAIGA",
"minecraft:mutated_desert": "DESERT",
"minecraft:forest_hills": "FOREST_HILLS",
"minecraft:mutated_birch_forest": "TALL_BIRCH",
"minecraft:taiga_cold_hills": "SNOW_PINES_HILLS",
"minecraft:desert_hills": "DESERT_HILLS",
"minecraft:extreme_hills": "MOUNTAINS",
"minecraft:mutated_swampland": "SWAMP_HILLS",
"traverse:rocky_plateau": "MOUNTAINS_NAKED",
"minecraft:smaller_extreme_hills": "MOUNTAINS",
"minecraft:sky": "SHORE",
"minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW",
"minecraft:birch_forest": "BIRCH",
"minecraft:deep_ocean": "WATER",
"minecraft:mutated_birch_forest": "TALL_BIRCH",
"minecraft:mutated_ice_flats": "ICE_SPIKES",
"minecraft:ice_flats": "SNOW",
"minecraft:jungle_hills": "JUNGLE_HILLS",
"minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS",
"minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW",
"minecraft:ocean": "WATER",
"minecraft:stone_beach": "ROCK_SHORE",
"minecraft:smaller_extreme_hills": "MOUNTAINS",
"minecraft:frozen_river": "ICE",
"minecraft:desert_hills": "DESERT_HILLS",
"minecraft:redwood_taiga": "MEGA_TAIGA",
"minecraft:mutated_swampland": "SWAMP_HILLS",
"minecraft:mutated_jungle": "JUNGLE_CLIFFS",
"minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL",
"minecraft:mushroom_island_shore": "SHORE",
"minecraft:forest_hills": "FOREST_HILLS",
"minecraft:taiga_cold": "SNOW_PINES",
"minecraft:mutated_forest": "FOREST_FLOWERS",
"minecraft:ice_mountains": "SNOW_HILLS",
"minecraft:plains": "PLAINS",
"minecraft:cold_beach": "SHORE",
"minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS",
"minecraft:swampland": "SWAMP",
"minecraft:mutated_forest": "FOREST_FLOWERS",
"minecraft:mushroom_island": "MUSHROOM",
"minecraft:mutated_redwood_taiga": "MEGA_SPRUCE",
"minecraft:cold_beach": "SHORE",
"minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M",
"minecraft:void": "END_VOID",
"minecraft:beaches": "SHORE",
"minecraft:mutated_savanna": "SAVANNA_CLIFFS",
"minecraft:birch_forest_hills": "BIRCH_HILLS",
"minecraft:mutated_ice_flats": "ICE_SPIKES",
"minecraft:mutated_mesa": "BRYCE",
"minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS",
"minecraft:ocean": "WATER",
"minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW",
"minecraft:hell": "CAVE_WALLS",
"minecraft:ice_mountains": "SNOW_HILLS",
"minecraft:mutated_jungle_edge": "JUNGLE_EDGE_HILLS",
"minecraft:taiga": "PINES",
"minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M",
"minecraft:jungle": "JUNGLE",
"traverse:green_swamp": "SWAMP",
"minecraft:mutated_birch_forest_hills": "TALL_BIRCH_HILLS",
"minecraft:mutated_jungle": "JUNGLE_CLIFFS",
"minecraft:stone_beach": "ROCK_SHORE",
"minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL",
"minecraft:savanna_rock": "PLATEAU_SAVANNA",
"minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS",
"minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS",
"minecraft:desert": "DESERT",
"minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS",
"minecraft:mutated_taiga": "PINES_HILLS",
"minecraft:beaches": "SHORE",
"minecraft:taiga": "PINES",
"minecraft:savanna": "SAVANNA",
"minecraft:mesa_clear_rock": "PLATEAU_MESA",
"minecraft:savanna": "SAVANNA"
"minecraft:mesa": "MESA",
"minecraft:mushroom_island": "MUSHROOM",
"minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS",
"minecraft:jungle_edge": "JUNGLE_EDGE",
"minecraft:jungle_hills": "JUNGLE_HILLS",
"minecraft:mesa_rock": "PLATEAU_MESA_TREES",
"minecraft:birch_forest": "BIRCH",
"minecraft:birch_forest_hills": "BIRCH_HILLS",
"minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS",
"minecraft:roofed_forest": "DENSE_FOREST",
"traverse:rocky_plateau": "MOUNTAINS_NAKED",
"minecraft:mutated_redwood_taiga": "MEGA_SPRUCE",
"minecraft:deep_ocean": "WATER",
"minecraft:mutated_plains": "SUNFLOWERS",
"minecraft:hell": "CAVE_WALLS",
"minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW",
"minecraft:sky": "SHORE",
"minecraft:taiga_hills": "PINES_HILLS",
"minecraft:jungle": "JUNGLE",
"traverse:green_swamp": "SWAMP",
"minecraft:mutated_desert": "DESERT",
"minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS",
"minecraft:forest": "FOREST",
"minecraft:mutated_savanna": "SAVANNA_CLIFFS",
"minecraft:frozen_ocean": "ICE",
"minecraft:taiga_cold_hills": "SNOW_PINES_HILLS",
"minecraft:river": "WATER"
}
}

@ -0,0 +1,96 @@
# Configuration file
general {
# The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6]
I:dimensionID=-6
# The actual dimension id of the sphere world. [range: -2147483648 ~ 2147483647, default: -12]
I:dimensionIDSphere=-12
# Set this to a message you want players to show when they go to the mining world.
# Something like "Mining World will be reset on Tuesday - Server admins." [default: ]
S:welcomeMessage=
}
"mob spawns" {
# Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false]
B:spawnAMBIENT=false
# Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false]
B:spawnCREATURE=false
# Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false]
B:spawnMONSTER=false
# Set this to true to allow mobs of the type MULTIMOB_LAVA to spawn in the mining world. [default: false]
B:spawnMULTIMOB_LAVA=false
# Set this to true to allow mobs of the type MULTIMOB_MONSTER to spawn in the mining world. [default: false]
B:spawnMULTIMOB_MONSTER=false
# Set this to true to allow mobs of the type MULTIMOB_PASSIVE to spawn in the mining world. [default: false]
B:spawnMULTIMOB_PASSIVE=false
# Set this to true to allow mobs of the type MULTIMOB_WATER to spawn in the mining world. [default: false]
B:spawnMULTIMOB_WATER=false
# Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false]
B:spawnWATER_CREATURE=false
}
"world modifiers" {
# Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false]
B:artificialLight=true
# Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt]
S:fillerBlock=minecraft:dirt
# This will determine whether caves will be generated in the mining world. [default: true]
B:generateCaves=true
# This will determine whether abandoned mineshafts will be generated in the mining world. [default: true]
B:generateMineshafts=false
# This will determine whether ravines will be generated in the mining world. [default: true]
B:generateRavines=true
# This will determine whether strongholds will be generated in the mining world. [default: false]
B:generateStrongholds=false
# This will determine whether villages will be generated in the mining world. [default: true]
B:generateVillages=false
# Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true]
B:onlyDay=true
# How many ore generation passes will be done. [range: 0 ~ 100, default: 1]
I:oreGenMultiplier=1
# Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass]
S:topBlock=minecraft:grass
# The world height of the Mining world. [range: 0 ~ 230, default: 70]
I:worldHeight=82
}
"world modifiers (sphere world)" {
# The maximum height of spheres. [range: 55 ~ 255, default: 100]
I:maxHeight=100
# The maximum radius of spheres. [range: 20 ~ 2147483647, default: 40]
I:maxSize=40
# The minimum height of spheres. [range: 1 ~ 255, default: 55]
I:minHeight=55
# The minimum radius of spheres. [range: 1 ~ 2147483647, default: 20]
I:minSize=20
# The probability of a sphere to spawn in a chunk. [range: 0.0 ~ 1.0, default: 0.5]
S:spawnRate=0.5
}

@ -0,0 +1,87 @@
[
{
"type": "_comment",
"identifier": "Comment#1",
"01": "You can add or modify entries here. Enabled blocks will be applied only in the Mining World.",
"02": "Changes will be applied when restarting the game or using the command /dimensionalworld reloadconfig",
"03": "All blocks need to have a type and a identifier field and can have a enabled field",
"04": "The identifier can be freely chosen, but needs to be unique",
"05": "All block specifications have the format modid:blockname:metadata",
"06": "Look at the examples given below to get more information on how to use this file."
},
{
"type": "oreGen",
"identifier": "clay_ore",
"enabled": true,
"amount": 0.5,
"size": 20,
"minHeight": 60,
"maxHeight": 80,
"ore": "aroma1997sdimension:miningore:1"
},
{
"type": "oreGen",
"identifier": "emerald_ore",
"enabled": true,
"amount": 6.0,
"size": 2,
"minHeight": 4,
"maxHeight": 28,
"ore": "minecraft:emerald_ore"
},
{
"type": "oreGen",
"identifier": "sticky_ore",
"enabled": true,
"amount": 2.0,
"size": 4,
"minHeight": 30,
"maxHeight": 80,
"ore": "aroma1997sdimension:miningore"
},
{
"type": "lakes",
"identifier": "lava_lake",
"enabled": false,
"targetBlock": "minecraft:lava"
},
{
"type": "lakes",
"identifier": "water_lake",
"enabled": false,
"targetBlock": "minecraft:water"
},
{
"type": "oreReplace",
"identifier": "removeDiamonds",
"enabled": false,
"targetBlock": "minecraft:stone",
"originalBlock": [
"minecraft:diamond_ore"
]
},
{
"type": "grass",
"identifier": "grass",
"enabled": false
},
{
"type": "oreReplace",
"identifier": "oreGenDebug",
"_comment": "If you want this to work properly, this needs to be the last block in the json file.",
"enabled": false,
"targetBlock": "minecraft:air",
"originalBlock": [
"minecraft:stone",
"minecraft:stone:1",
"minecraft:stone:2",
"minecraft:stone:3",
"minecraft:stone:4",
"minecraft:stone:5",
"minecraft:stone:6",
"minecraft:dirt",
"minecraft:grass",
"minecraft:gravel"
]
}
]

@ -0,0 +1,33 @@
# Configuration file
general {
# Set to false to disable the toolbox.
B:ENABLE_MODULE=true
toolbox {
# Set to false to remove the toolbox.
B:ENABLED=true
# Set to false to prevent the toolbox from keeping its contents when broken.
B:KEEP_CONTENTS_WHEN_BROKEN=true
# Set to false to allow any item to be placed into the toolbox.
# If set to true, only tools that are part of any worktable recipe may be stored in the toolbox.
B:RESTRICT_TO_TOOLS_ONLY=true
}
mechanical_toolbox {
# Set to false to remove the mechanical toolbox.
B:ENABLED=true
# Set to false to prevent the mechanical toolbox from keeping its contents when broken.
B:KEEP_CONTENTS_WHEN_BROKEN=true
# Set to false to allow any item to be placed into the mechanical toolbox.
# If set to true, only tools that are part of any worktable recipe may be stored in the mechanical toolbox.
B:RESTRICT_TO_TOOLS_ONLY=true
}
}

@ -0,0 +1,290 @@
{
"list": [
{
"name": "wood",
"harvestLevel": 0,
"maxUses": 59,
"efficiency": 2.0,
"damage": 0.0,
"enchantability": 15,
"color": "73523e",
"shiny": false,
"ingredient": "ore:plankWood",
"langKey": "material.athenaeum.wood",
"oreDictKey": "artisansToolWood"
},
{
"name": "stone",
"harvestLevel": 1,
"maxUses": 131,
"efficiency": 4.0,
"damage": 1.0,
"enchantability": 5,
"color": "969696",
"shiny": false,
"ingredient": "ore:stone",
"langKey": "material.athenaeum.stone",
"oreDictKey": "artisansToolStone"
},
{
"name": "iron",
"harvestLevel": 2,
"maxUses": 250,
"efficiency": 6.0,
"damage": 2.0,
"enchantability": 14,
"color": "d4d4d4",
"shiny": true,
"ingredient": "ore:ingotIron",
"langKey": "material.athenaeum.iron",
"oreDictKey": "artisansToolIron"
},
{
"name": "gold",
"harvestLevel": 0,
"maxUses": 32,
"efficiency": 12.0,
"damage": 0.0,
"enchantability": 22,
"color": "ffe947",
"shiny": false,
"ingredient": "ore:ingotGold",
"langKey": "material.athenaeum.gold",
"oreDictKey": "artisansToolGold"
},
{
"name": "diamond",
"harvestLevel": 3,
"maxUses": 1561,
"efficiency": 8.0,
"damage": 3.0,
"enchantability": 10,
"color": "33ebcb",
"shiny": false,
"ingredient": "ore:gemDiamond",
"langKey": "material.athenaeum.diamond",
"oreDictKey": "artisansToolDiamond"
},
{
"name": "flint",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 3.8,
"damage": 1.0,
"enchantability": 5,
"color": "1a1a1a",
"shiny": true,
"ingredient": "minecraft:flint",
"langKey": "material.athenaeum.flint",
"oreDictKey": "artisansToolFlint"
},
{
"name": "bone",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 3.8,
"damage": 1.0,
"enchantability": 5,
"color": "fff6c8",
"shiny": false,
"ingredient": "ore:bone",
"langKey": "material.athenaeum.bone",
"oreDictKey": "artisansToolBone"
},
{
"name": "aluminum",
"harvestLevel": 1,
"maxUses": 225,
"efficiency": 10.0,
"damage": 1.0,
"enchantability": 14,
"color": "c5c6d0",
"shiny": true,
"ingredient": "ore:ingotAluminum",
"langKey": "material.athenaeum.aluminum",
"oreDictKey": "artisansToolAluminum"
},
{
"name": "bronze",
"harvestLevel": 2,
"maxUses": 500,
"efficiency": 6.0,
"damage": 2.0,
"enchantability": 15,
"color": "e8983f",
"shiny": true,
"ingredient": "ore:ingotBronze",
"langKey": "material.athenaeum.bronze",
"oreDictKey": "artisansToolBronze"
},
{
"name": "constantan",
"harvestLevel": 2,
"maxUses": 275,
"efficiency": 6.0,
"damage": 1.5,
"enchantability": 20,
"color": "bd8d46",
"shiny": true,
"ingredient": "ore:ingotConstantan",
"langKey": "material.athenaeum.constantan",
"oreDictKey": "artisansToolConstantan"
},
{
"name": "copper",
"harvestLevel": 1,
"maxUses": 175,
"efficiency": 4.0,
"damage": 0.75,
"enchantability": 6,
"color": "ffa131",
"shiny": true,
"ingredient": "ore:ingotCopper",
"langKey": "material.athenaeum.copper",
"oreDictKey": "artisansToolCopper"
},
{
"name": "electrum",
"harvestLevel": 0,
"maxUses": 100,
"efficiency": 14.0,
"damage": 0.5,
"enchantability": 30,
"color": "ffe947",
"shiny": true,
"ingredient": "ore:ingotElectrum",
"langKey": "material.athenaeum.electrum",
"oreDictKey": "artisansToolElectrum"
},
{
"name": "invar",
"harvestLevel": 2,
"maxUses": 450,
"efficiency": 7.0,
"damage": 3.0,
"enchantability": 16,
"color": "8e9a95",
"shiny": true,
"ingredient": "ore:ingotInvar",
"langKey": "material.athenaeum.invar",
"oreDictKey": "artisansToolInvar"
},
{
"name": "lead",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 5.0,
"damage": 1.0,
"enchantability": 9,
"color": "8a93b1",
"shiny": true,
"ingredient": "ore:ingotLead",
"langKey": "material.athenaeum.lead",
"oreDictKey": "artisansToolLead"
},
{
"name": "nickel",
"harvestLevel": 2,
"maxUses": 300,
"efficiency": 6.5,
"damage": 2.5,
"enchantability": 18,
"color": "a2975d",
"shiny": true,
"ingredient": "ore:ingotNickel",
"langKey": "material.athenaeum.nickel",
"oreDictKey": "artisansToolNickel"
},
{
"name": "platinum",
"harvestLevel": 4,
"maxUses": 1700,
"efficiency": 9.0,
"damage": 4.0,
"enchantability": 9,
"color": "4bacd8",
"shiny": true,
"ingredient": "ore:ingotPlatinum",
"langKey": "material.athenaeum.platinum",
"oreDictKey": "artisansToolPlatinum"
},
{
"name": "silver",
"harvestLevel": 2,
"maxUses": 200,
"efficiency": 6.0,
"damage": 1.5,
"enchantability": 20,
"color": "7b9da4",
"shiny": true,
"ingredient": "ore:ingotSilver",
"langKey": "material.athenaeum.silver",
"oreDictKey": "artisansToolSilver"
},
{
"name": "steel",
"harvestLevel": 2,
"maxUses": 500,
"efficiency": 6.5,
"damage": 2.5,
"enchantability": 10,
"color": "858585",
"shiny": false,
"ingredient": "ore:ingotSteel",
"langKey": "material.athenaeum.steel",
"oreDictKey": "artisansToolSteel"
},
{
"name": "tin",
"harvestLevel": 1,
"maxUses": 200,
"efficiency": 4.5,
"damage": 1.0,
"enchantability": 7,
"color": "7c9ab2",
"shiny": true,
"ingredient": "ore:ingotTin",
"langKey": "material.athenaeum.tin",
"oreDictKey": "artisansToolTin"
},
{
"name": "manasteel",
"harvestLevel": 3,
"maxUses": 300,
"efficiency": 6.2,
"damage": 2.0,
"enchantability": 20,
"color": "3389ff",
"shiny": true,
"ingredient": "ore:ingotManasteel",
"langKey": "material.athenaeum.manasteel",
"oreDictKey": "artisansToolManasteel"
},
{
"name": "elementium",
"harvestLevel": 3,
"maxUses": 720,
"efficiency": 6.2,
"damage": 2.0,
"enchantability": 20,
"color": "f15cae",
"shiny": true,
"ingredient": "ore:ingotElvenElementium",
"langKey": "material.athenaeum.elementium",
"oreDictKey": "artisansToolElementium"
},
{
"name": "terrasteel",
"harvestLevel": 4,
"maxUses": 2300,
"efficiency": 9.0,
"damage": 3.0,
"enchantability": 26,
"color": "53f900",
"shiny": true,
"ingredient": "ore:ingotTerrasteel",
"langKey": "material.athenaeum.terrasteel",
"oreDictKey": "artisansToolTerrasteel"
}
]
}

@ -0,0 +1,290 @@
{
"list": [
{
"name": "wood",
"harvestLevel": 0,
"maxUses": 59,
"efficiency": 2.0,
"damage": 0.0,
"enchantability": 15,
"color": "73523e",
"shiny": false,
"ingredient": "ore:plankWood",
"langKey": "material.athenaeum.wood",
"oreDictKey": "artisansToolWood"
},
{
"name": "stone",
"harvestLevel": 1,
"maxUses": 131,
"efficiency": 4.0,
"damage": 1.0,
"enchantability": 5,
"color": "969696",
"shiny": false,
"ingredient": "ore:stone",
"langKey": "material.athenaeum.stone",
"oreDictKey": "artisansToolStone"
},
{
"name": "iron",
"harvestLevel": 2,
"maxUses": 250,
"efficiency": 6.0,
"damage": 2.0,
"enchantability": 14,
"color": "d4d4d4",
"shiny": true,
"ingredient": "ore:ingotIron",
"langKey": "material.athenaeum.iron",
"oreDictKey": "artisansToolIron"
},
{
"name": "gold",
"harvestLevel": 0,
"maxUses": 32,
"efficiency": 12.0,
"damage": 0.0,
"enchantability": 22,
"color": "ffe947",
"shiny": false,
"ingredient": "ore:ingotGold",
"langKey": "material.athenaeum.gold",
"oreDictKey": "artisansToolGold"
},
{
"name": "diamond",
"harvestLevel": 3,
"maxUses": 1561,
"efficiency": 8.0,
"damage": 3.0,
"enchantability": 10,
"color": "33ebcb",
"shiny": false,
"ingredient": "ore:gemDiamond",
"langKey": "material.athenaeum.diamond",
"oreDictKey": "artisansToolDiamond"
},
{
"name": "flint",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 3.8,
"damage": 1.0,
"enchantability": 5,
"color": "1a1a1a",
"shiny": true,
"ingredient": "minecraft:flint",
"langKey": "material.athenaeum.flint",
"oreDictKey": "artisansToolFlint"
},
{
"name": "bone",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 3.8,
"damage": 1.0,
"enchantability": 5,
"color": "fff6c8",
"shiny": false,
"ingredient": "ore:bone",
"langKey": "material.athenaeum.bone",
"oreDictKey": "artisansToolBone"
},
{
"name": "aluminum",
"harvestLevel": 1,
"maxUses": 225,
"efficiency": 10.0,
"damage": 1.0,
"enchantability": 14,
"color": "c5c6d0",
"shiny": true,
"ingredient": "ore:ingotAluminum",
"langKey": "material.athenaeum.aluminum",
"oreDictKey": "artisansToolAluminum"
},
{
"name": "bronze",
"harvestLevel": 2,
"maxUses": 500,
"efficiency": 6.0,
"damage": 2.0,
"enchantability": 15,
"color": "e8983f",
"shiny": true,
"ingredient": "ore:ingotBronze",
"langKey": "material.athenaeum.bronze",
"oreDictKey": "artisansToolBronze"
},
{
"name": "constantan",
"harvestLevel": 2,
"maxUses": 275,
"efficiency": 6.0,
"damage": 1.5,
"enchantability": 20,
"color": "bd8d46",
"shiny": true,
"ingredient": "ore:ingotConstantan",
"langKey": "material.athenaeum.constantan",
"oreDictKey": "artisansToolConstantan"
},
{
"name": "copper",
"harvestLevel": 1,
"maxUses": 175,
"efficiency": 4.0,
"damage": 0.75,
"enchantability": 6,
"color": "ffa131",
"shiny": true,
"ingredient": "ore:ingotCopper",
"langKey": "material.athenaeum.copper",
"oreDictKey": "artisansToolCopper"
},
{
"name": "electrum",
"harvestLevel": 0,
"maxUses": 100,
"efficiency": 14.0,
"damage": 0.5,
"enchantability": 30,
"color": "ffe947",
"shiny": true,
"ingredient": "ore:ingotElectrum",
"langKey": "material.athenaeum.electrum",
"oreDictKey": "artisansToolElectrum"
},
{
"name": "invar",
"harvestLevel": 2,
"maxUses": 450,
"efficiency": 7.0,
"damage": 3.0,
"enchantability": 16,
"color": "8e9a95",
"shiny": true,
"ingredient": "ore:ingotInvar",
"langKey": "material.athenaeum.invar",
"oreDictKey": "artisansToolInvar"
},
{
"name": "lead",
"harvestLevel": 1,
"maxUses": 150,
"efficiency": 5.0,
"damage": 1.0,
"enchantability": 9,
"color": "8a93b1",
"shiny": true,
"ingredient": "ore:ingotLead",
"langKey": "material.athenaeum.lead",
"oreDictKey": "artisansToolLead"
},
{
"name": "nickel",
"harvestLevel": 2,
"maxUses": 300,
"efficiency": 6.5,
"damage": 2.5,
"enchantability": 18,
"color": "a2975d",
"shiny": true,
"ingredient": "ore:ingotNickel",
"langKey": "material.athenaeum.nickel",
"oreDictKey": "artisansToolNickel"
},
{
"name": "platinum",
"harvestLevel": 4,
"maxUses": 1700,
"efficiency": 9.0,
"damage": 4.0,
"enchantability": 9,
"color": "4bacd8",
"shiny": true,
"ingredient": "ore:ingotPlatinum",
"langKey": "material.athenaeum.platinum",
"oreDictKey": "artisansToolPlatinum"
},
{
"name": "silver",
"harvestLevel": 2,
"maxUses": 200,
"efficiency": 6.0,
"damage": 1.5,
"enchantability": 20,
"color": "7b9da4",
"shiny": true,
"ingredient": "ore:ingotSilver",
"langKey": "material.athenaeum.silver",
"oreDictKey": "artisansToolSilver"
},
{
"name": "steel",
"harvestLevel": 2,
"maxUses": 500,
"efficiency": 6.5,
"damage": 2.5,
"enchantability": 10,
"color": "858585",
"shiny": false,
"ingredient": "ore:ingotSteel",
"langKey": "material.athenaeum.steel",
"oreDictKey": "artisansToolSteel"
},
{
"name": "tin",
"harvestLevel": 1,
"maxUses": 200,
"efficiency": 4.5,
"damage": 1.0,
"enchantability": 7,
"color": "7c9ab2",
"shiny": true,
"ingredient": "ore:ingotTin",
"langKey": "material.athenaeum.tin",
"oreDictKey": "artisansToolTin"
},
{
"name": "manasteel",
"harvestLevel": 3,
"maxUses": 300,
"efficiency": 6.2,
"damage": 2.0,
"enchantability": 20,
"color": "3389ff",
"shiny": true,
"ingredient": "ore:ingotManasteel",
"langKey": "material.athenaeum.manasteel",
"oreDictKey": "artisansToolManasteel"
},
{
"name": "elementium",
"harvestLevel": 3,
"maxUses": 720,
"efficiency": 6.2,
"damage": 2.0,
"enchantability": 20,
"color": "f15cae",
"shiny": true,
"ingredient": "ore:ingotElvenElementium",
"langKey": "material.athenaeum.elementium",
"oreDictKey": "artisansToolElementium"
},
{
"name": "terrasteel",
"harvestLevel": 4,
"maxUses": 2300,
"efficiency": 9.0,
"damage": 3.0,
"enchantability": 26,
"color": "53f900",
"shiny": true,
"ingredient": "ore:ingotTerrasteel",
"langKey": "material.athenaeum.terrasteel",
"oreDictKey": "artisansToolTerrasteel"
}
]
}

@ -0,0 +1,67 @@
# Configuration file
general {
# To disable a tool type, remove it from this list.
# If new tool types are added to the mod, you may have to regenerate your config file
# or manually add them to this list to activate them.
S:ENABLED_TOOL_TYPES <
artisans_cutters
artisans_hammer
artisans_framing_hammer
artisans_handsaw
artisans_cutting_board
artisans_pan
artisans_beaker
artisans_burner
artisans_driver
artisans_spanner
artisans_lens
artisans_sifter
artisans_gemcutter
artisans_pliers
artisans_athame
artisans_grimoire
artisans_chisel
artisans_trowel
artisans_carver
artisans_razor
artisans_compass
artisans_quill
artisans_needle
artisans_shears
artisans_punch
artisans_groover
artisans_mortar
artisans_knife
>
# Set to false to disable all tools.
# This supersedes all other tool settings.
B:ENABLE_MODULE=true
# Set to false to prevent creation of ore dict groups for tools by material type, ie. 'toolFlint' or 'toolCopper'.
B:ENABLE_TOOL_MATERIAL_ORE_DICT_GROUPS=true
# Set to false to disable all tool recipes.
B:ENABLE_TOOL_RECIPES=true
# Set to false to prevent creation of ore dict groups for tools by type, ie. 'artisansHammer' or 'artisansChisel'.
B:ENABLE_TOOL_TYPE_ORE_DICT_GROUPS=true
# Change the ore dict prefix for each tool material type group.
# This is used when generating the tool material .json file.
# Changing this will have no effect if the 'Custom' tool material file has already been generated.
# You will need to regenerate the file by deleting it and running the game, or manually change the file.
S:TOOL_BY_MATERIAL_ORE_DICT_PREFIX=artisansTool
# Change the ore dict prefix for each tool type group.
S:TOOL_BY_TYPE_ORE_DICT_PREFIX=artisans
client {
# Set to false to disable the durability tooltip on tools from this mod.
B:ENABLE_DURABILITY_TOOLTIP=true
}
}

@ -0,0 +1,164 @@
# Configuration file
general {
# Set to true to enable log warnings for duplicate recipe names.
# If you're using a lot of your own recipe names, you can enable this
# from time to time to check that you haven't accidentally used the
# same name twice.
B:ENABLE_DUPLICATE_RECIPE_NAME_WARNINGS=false
# Set to false to disable workshops.
B:ENABLE_WORKSHOPS=true
# Set to false to disable workstations.
B:ENABLE_WORKSTATIONS=true
# Set to false to disable worktables.
B:ENABLE_WORKTABLES=true
# If set to true, crafting tools must have sufficient durability remaining to perform the craft.
# If set to false, this restriction is ignored.
B:RESTRICT_CRAFT_MINIMUM_DURABILITY=true
##########################################################################################################
# enable_table_type
#--------------------------------------------------------------------------------------------------------#
# Set to false to selectively disable a table type across all table tiers.
##########################################################################################################
enable_table_type {
B:basic=true
B:blacksmith=true
B:carpenter=true
B:chef=true
B:chemist=true
B:designer=true
B:engineer=true
B:farmer=true
B:jeweler=true
B:mage=true
B:mason=true
B:potter=true
B:scribe=true
B:tailor=true
B:tanner=true
}
##########################################################################################################
# fluid_capacity_worktable
#--------------------------------------------------------------------------------------------------------#
# Worktable fluid capacity (milli-buckets).
##########################################################################################################
fluid_capacity_worktable {
I:basic=4000
I:blacksmith=4000
I:carpenter=4000
I:chef=4000
I:chemist=4000
I:designer=4000
I:engineer=4000
I:farmer=4000
I:jeweler=4000
I:mage=4000
I:mason=4000
I:potter=4000
I:scribe=4000
I:tailor=4000
I:tanner=4000
}
##########################################################################################################
# fluid_capacity_workstation
#--------------------------------------------------------------------------------------------------------#
# Workstation fluid capacity (milli-buckets).
##########################################################################################################
fluid_capacity_workstation {
I:basic=8000
I:blacksmith=8000
I:carpenter=8000
I:chef=8000
I:chemist=8000
I:designer=8000
I:engineer=8000
I:farmer=8000
I:jeweler=8000
I:mage=8000
I:mason=8000
I:potter=8000
I:scribe=8000
I:tailor=8000
I:tanner=8000
}
##########################################################################################################
# fluid_capacity_workshop
#--------------------------------------------------------------------------------------------------------#
# Workshop fluid capacity (milli-buckets).
##########################################################################################################
fluid_capacity_workshop {
I:basic=16000
I:blacksmith=16000
I:carpenter=16000
I:chef=16000
I:chemist=16000
I:designer=16000
I:engineer=16000
I:farmer=16000
I:jeweler=16000
I:mage=16000
I:mason=16000
I:potter=16000
I:scribe=16000
I:tailor=16000
I:tanner=16000
}
client {
##########################################################################################################
# text_highlight_color
#--------------------------------------------------------------------------------------------------------#
# Here you can change the gui text highlight color. (Hexadecimal)
##########################################################################################################
text_highlight_color {
S:basic=bc9862
S:blacksmith=a2a2a2
S:carpenter=bc9862
S:chef=ffffff
S:chemist=476147
S:designer=ffffff
S:engineer=ca671b
S:farmer=80c652
S:jeweler=695985
S:mage=ac51e3
S:mason=979797
S:potter=b75a40
S:scribe=b6884f
S:tailor=ac51e3
S:tanner=c77d4f
}
}
pattern {
# Set to false to disable pattern creation for workshops.
B:ENABLE_PATTERN_CREATION_FOR_WORKSHOPS=true
# Set to false to disable pattern creation for workstations.
B:ENABLE_PATTERN_CREATION_FOR_WORKSTATIONS=true
# Set to false to disable pattern creation for worktables.
B:ENABLE_PATTERN_CREATION_FOR_WORKTABLES=true
# Set to false to prevent players from sneak-clicking to clear the patterns.
# This is useful if you want to provide your own method for clearing patterns.
B:ENABLE_SNEAK_CLICK_TO_CLEAR=true
}
}

@ -0,0 +1,20 @@
# Configuration file
general {
tile_data_service {
# Set to true to enable client-side display of Athenaeum's tile data service.
# Used for monitoring TE updates from the server for any TE registered with
# the data service.
B:ENABLED=false
# Set the value that will be tracked (the blue value) in the display.
I:TRACKING_INDEX=10
# Change the update rate for the display.
I:UPDATE_INTERVAL_TICKS=20
}
}

@ -67,6 +67,7 @@ blocks {
B:enableAutoWrath=true
B:enableDisruptionCatalyst=true
B:enableFreezer=true
B:enableGoldBrickWall=true
B:enableHardIce=true
B:enableInfusedBrickWall=true
B:enableInfusedStoneWall=true

@ -10,7 +10,7 @@ general {
# The start color of the background gradient. Given in ARGB hex. [default: 75000000]
S:gradientStartColor=75000000
# A list of classes to be excluded from the blur shader. [default: [Ljava.lang.String;@4bb0ab3a]
# A list of classes to be excluded from the blur shader. [default: [net.minecraft.client.gui.GuiChat]]
S:guiExclusions <
net.minecraft.client.gui.GuiChat
>

@ -0,0 +1,643 @@
# Configuration file
_meson {
# Allows extra debug output in the console.
B:"Debug mode"=false
}
_modules {
B:CharmBrewing=true
B:CharmCrafting=true
B:CharmEnchanting=true
B:CharmLoot=true
B:CharmSmithing=true
B:CharmTweaks=true
B:CharmWorld=true
}
charmbrewing {
# Brew cocoa beans in water to make Coffee which gives you a helpful boost.
B:Coffee=true
# A nasty potion that withers living things.
B:Decay=true
# Brew an Eye of Ender with a Night Vision potion to make a Potion of Ender Sight.
# Enderman are attracted to your location and you might hear a ringing sound coming from the direction of a stronghold.
# In the End, the Potion of Ender Sight helps you find an End City.
B:EnderSight=true
# Craft a Long Potion with a Cake to make a Flavored Cake that gives a potion effect after eating each slice.
B:FlavoredCake=true
# Allows Potion of Poison to be created from Mundane Potions and Poisonous Potatoes.
B:PoisonousPotatoBrew=true
coffee {
# Duration (in seconds) of Coffee effects.
I:"Coffee effect duration"=10
}
decay {
# Duration (in seconds) of decay effect when consumed.
I:"Decay duration"=5
# Strength of the Wither effect that accompanies the decay effect.
I:"Wither strength"=2
}
endersight {
# Invert the colours when under the effect of Ender Sight.
B:"Client shader effect"=true
# Duration (in seconds) of Ender Sight effect when consumed.
I:"Ender Sight duration"=10
# Chance (out of 1.0) of an Enderman spawning close by when experiencing the Ender Sight effect.
D:"Enderman spawn chance"=0.05
}
flavoredcake {
# Duration (in seconds) of the potion effect when eating a single slice of cake.
I:"Cake effect duration"=100
# List of Long Potions that can be used to make a cake.
S:"Cake effect potion types" <
speed
strength
jump_boost
regeneration
fire_resistance
water_breathing
invisibility
night_vision
>
}
}
charmcrafting {
# A compact storage solution borrowed lovingly from Minecraft 1.14.
B:Barrel=true
# A bookshelf with 9 slots that can store books.
# Provides the same enchanting power as a normal bookshelf as long as there is at least 1 book on the shelf.
B:BookshelfChest=true
# Offers a smaller storage solution with the benefit of being transportable. Name your crate on an anvil to change the displayed label.
# You can also seal the crate by combining it with an iron ingot - the only way to get things out is to break it.
B:Crate=true
# An elegant lighting solution borrowed lovingly from Minecraft 1.14.
# Now with special Golden edition!
B:Lantern=true
# Craft (or find) beetroot soup with a flower to make a suspicious soup.
# Different flowers provide positive effects that are different for each world.
# Be warned: these unstable concoctions might occasionally have negative side effects.
B:SuspiciousSoup=true
crate {
# Enables the display of the crate's name when you look at the crate.
B:"Show crate name"=true
# Amount of XP (levels) required to use a name tag to seal a crate.
I:"XP cost"=0
}
lantern {
# Lanterns make a gentle fire crackling sound.
B:"Ambient sound"=true
# Lantern will fall when the block under it is broken, or when the block above a hanging lantern is broken.
B:"Lanterns obey gravity"=true
}
suspicioussoup {
# Add soup to mansions, igloos and village blacksmith loot.
B:"Add to loot"=true
# Amount of half-hearts of health restored by consuming any soup.
I:"Health restored"=10
# Minimum duration (in seconds) of the effect(s) of the soup when consumed.
I:"Suspicious Soup duration"=20
}
}
charmenchanting {
# Combine the Curse Break enchanted book with a cursed item on an anvil to remove the curse.
B:CurseBreak=true
# Additional curses to ruin your day.
# These curses can be given to player items when touched by a Spectre or being affected by the Decay potion.
B:ExtraCurses=true
# A hoe with the Homing enchantment is attracted to ore of the same ingots that make up the head of the hoe.
# Right click underground. If you hear a sound, you can follow it to the ore.
B:Homing=true
# An item with the Salvage enchantment does not disappear when its durability is depleted, giving you a chance to get it repaired.
# If the item runs out of durability the player will drop it and must be picked up again. Watch out for lava.
B:Salvage=true
cursebreak {
# Amount of XP (levels) to remove a curse from an item
I:"XP cost"=1
}
extracurses {
# Chance (out of 1.0) that an item affected by Clumsiness fails to do its job.
D:"Clumsiness chance"=0.12
# Chance (out of 1.0) that an item affected by Harming hurts the player.
D:"Harming chance"=0.12
# Amount of damage (in half-hearts) dealt to the player when using an item affected by Harming.
I:"Harming damage"=1
# List of mobs that can spawn when using an item affected by Haunting.
S:"Haunting mobs" <
zombie
skeleton
witch
enderman
charm:spectre
>
# Chance (out of 1.0) that an item affected by Haunting causes a mob to spawn near the player.
D:"Haunting spawn chance"=0.12
# Distance (in blocks) where a mob can spawn when using an item affected by Haunting.
I:"Haunting spawn range"=8
# Maximum amount of durability damage given to an item affected by Rusting when the item is used.
I:"Rusting damage"=12
}
}
charmloot {
# Abandoned Crates may be found underground. These crates are sealed so must be smashed to obtain contained items.
B:AbandonedCrates=true
# Right-click with a Totem of Returning to bind it to a location in the world.
# The next time you use the totem, you will be returned to that location, destroying the totem in the process.
B:TotemOfReturning=true
# With the Totem of Shielding in your offhand (shield) slot, any damage you take is absorbed by the totem instead.
B:TotemOfShielding=true
# Use a fortune-enchanted shovel on dirt, sand, clat or gravel for a chance to unearth dungeon treasure items.
B:UnearthItems=true
# Wearing a Witch Hat protects your items from being cursed when touched by a Spectre.
# NOTE: Quark must be installed for this feature to be enabled.
B:WitchHatProtection=true
# A witch has a chance to drop a Potion of Decay when killed by a player.
B:WitchesDropDecay=true
# A witch has a chance to drop a Potion of Luck when killed by a player.
B:WitchesDropLuck=true
abandonedcrates {
# Chance (out of 1.0) of a crate generating in a chunk, if it is possible to do so.
D:"Generate crate chance"=0.28
}
totemofreturning {
# If Illusioners are enabled, add the totem as a possible drop.
B:"Add as Illusioner drop"=true
# Add the totem to mansions, mineshafts and nether fortress loot.
B:"Add to loot"=true
}
totemofshielding {
# If Illusioners are enabled, add the totem as a possible drop.
B:"Add as Illusioner drop"=true
# Add the totem to mansions, pyramids and jungle temple loot.
B:"Add to loot"=true
# The incoming player damage is multiplied by this amount before being transferred to the totem.
D:"Damage multiplier"=0.75
# Maximum durability of the totem.
I:"Maximum Health"=100
}
unearthitems {
# Chance (out of 1.0) of unearthing a treasure item when digging with an enchanted shovel/spade.
D:"Unearthing item chance"=0.001
# Maximum durability cost to the shovel when a treasure item is unearthed.
I:"Unearthing item damage"=8
# Blocks that treasure may be unearthed from when digging with an enchanted shovel/spade.
S:"Valid blocks" <
sand
gravel
clay
dirt
>
}
witchesdropdecay {
# Chance (out of 1.0) of a witch dropping a Potion of Decay when killed by the player.
D:"Drop chance"=0.2
}
witchesdropluck {
# Chance (out of 1.0) of a witch dropping a Potion of Luck when killed by the player.
D:"Drop chance"=0.1
}
}
charmsmithing {
# Combine an item with its golden version on an anvil to reduce the original item's repair cost.
B:DecreaseRepairCost=true
# Combine a Totem of Returning with a clock on an anvil to increase the number of times it can be used.
B:ExtendTotemOfReturning=true
# Combine an Enchanted Book with empty bottles on an anvil to get Bottles o' Enchanting.
# The more levels and enchantments the book has, the more bottles are returned.
B:ExtractBookXP=true
# Extract enchantments from any enchanted item into an empty book.
# The enchantments are weakened in the process, and the original item is destroyed.
B:ExtractEnchantments=true
# Combine a tool, weapon or armour with flint to break the item into its component materials.
# For a tool or weapon the material will be whatever the head is made from.
# To get the full amount of material back, the item must be completely repaired and the equivalent number of pieces of flint used.
B:RecycleWithFlint=true
# Tallow can be combined on an anvil with a tool or armor to give a small durability boost.
# Repairing using tallow has a chance to increase future repair costs of the tool or armor.
# NOTE: Quark must be installed for this feature to be enabled.
B:TallowIncreasesDurability=true
decreaserepaircost {
# Amount that a golden item will decrease another item's repair cost.
I:"Decrease repair amount"=2
# Amount of XP (levels) to use a golden item to decrease another item's repair cost.
I:"XP cost"=0
}
extendtotemofreturning {
# Amount of XP (levels) required to increase the number of times a Totem of Returning can be used.
I:"XP cost"=5
}
extractbookxp {
# The minimum number of glass bottles needed when converting enchantments.
I:"Minimum required bottles"=5
# Amount of XP (levels) to activate the conversion of enchantments into Bottles o' Enchanting.
I:"XP cost"=0
}
extractenchantments {
# The minimum XP cost before adding XP equivalent to the enchantment level(s) of the item.
I:"Base XP cost"=1
# Number of levels that enchantments are weakened when converting.
I:"Weaken by amount"=1
}
recyclewithflint {
# How many units of material horse armour is worth. Example: if set to 8, gold horse armor will return 8 gold ingots.
I:"Horse armor material units"=8
# Amount of XP (levels) needed to break apart the item.
I:"XP cost"=0
}
tallowincreasesdurability {
# Percentage (out of 1.0) of the tool or armor repaired by a piece of tallow.
D:"Amount repaired"=0.02
# Chance (out of 1.0) of tallow increasing the future repair cost of the tool.
D:"Chance of repair cost increase"=0.75
# Amount of XP (levels) required to repair.
I:"XP cost"=0
}
}
charmtweaks {
# Right click a cactus with an empty glass bottle for a chance to fill the bottle with water.
B:CactusWater=true
# Cauldrons can be used as a permanent water source when sneaking.
B:CauldronWaterSource=false
# Adds records of all Minecraft background music.
B:ExtraRecords=true
# Leather armor is invisible and does not increase mob awareness when drinking Potion of Invisibility.
B:LeatherArmorInvisibility=true
# Like Quark's random animal textures, this feature lets wolves and cats spawn with additional skin textures.
B:RandomAnimalTextures=true
# Stops the background music when playing a record in a jukebox to avoid a horrible cacophony.
B:RecordsStopBackgroundMusic=true
# Using shears to break a flower has a chance of increasing the number of dropped flowers.
B:ShearedFlowers=true
# Using shears to break a melon has a chance to drop all 9 melon pieces.
B:ShearedMelons=true
# Landing on sponge absorbs some of the player's fall damage.
B:SpongesReduceFallDamage=true
# Enchanted Books can stack (up to 16).
B:StackableEnchantedBooks=true
# Milk buckets can stack (up to 16).
B:StackableMilkBuckets=true
# Potions and water bottles can stack (up to 16).
B:StackablePotions=true
# Tamed animals no longer take direct damage from players.
# They still suffer secondary effects, such as burning from a Fire Aspect sword.
B:TamedAnimalsNoDamage=true
# As long as a Totem of Undying is in your inventory, it will be consumed to protect you from death.
B:UseTotemFromInventory=true
# Drink a bottle of water in a hot and dry biome to provide a regeneration boost.
B:WaterInHotBiomes=true
randomanimaltextures {
# Textures to use when rendering Black cats (Cat Type 2).
S:"Black cat textures" <
minecraft:black
charm:all_black
>
# Textures to use when rendering Ocelots.
S:"Ocelot textures" <
minecraft:ocelot
>
# Enable random textures depending on the cat type, borrowed lovingly from Minecraft 1.14.
B:"Random cat textures"=true
# Enable random wolf textures with brown, grey and black variants.
B:"Random wolf textures"=true
# Textures to use when rendering Red cats (Cat Type 1).
S:"Red cat textures" <
minecraft:red
charm:persian
charm:tabby
>
# Textures to use when rendering Siamese and other cats (Cat Type 3).
S:"Siamese / other cat textures" <
minecraft:siamese
charm:calico
charm:white
charm:ragdoll
charm:british_shorthair
charm:jellie
>
# Textures to use when rendering wolves.
S:"Wolf textures" <
minecraft:wolf
charm:brown
charm:grey
charm:black
>
}
}
charmworld {
# Right-click a bat with a bucket to capture it.
# Right-click your Bat in a Bucket to release the bat and help locate entities around you.
B:BatBucket=true
# If you are holding an emerald and are struck by lightning, the emerald will become charged and you will take no damage.
# Right-click a Charged Emerald to throw it, creating a lightning strike at the point of impact.
B:ChargedEmeralds=true
# Illusioners are spell-casting illagers equipped with bows that create fake copies of themselves while fighting.
# This feature lets illusioners spawn in Roofed Forest biomes. An illusioner has a chance of dropping a totem.
B:IllusionersInRoofedForest=true
# Villages spawn in more biomes. The type of biome determines what materials the village buildings are constructed from.
B:MoreVillageBiomes=true
# Gold deposits spawn in the Nether that can be broken to receive gold nuggets.
B:NetherGoldDeposits=true
# Spectres spawn in the darkness at quite a low depth, and are almost invisible to see.
# When they touch the player they curse a weapon, tool or armor item and disappear.
# They can be defeated by light - or by the lightest of hits.
B:Spectre=false
# Swamp huts may generate with a filled cauldron, a chest of loot and a black cat.
B:SwampHutDecorations=true
# Improves village aesthetics with internal and external decoration.
# Houses and huts are populated with functional and decorative blocks according to a career/profession.
# Village area can have more trees, flowers, crops, mobs and lights.
B:VillageDecorations=true
# Villagers have additional trades. Librarians can buy back enchanted books, tool smiths repair very damaged anvils for a small iron cost, and zombie flesh is more useful.
B:VillagerTrades=true
# Vindicators can be found wandering in Roofed Forest biomes.
B:VindicatorsInRoofedForest=true
batbucket {
# Add the Bat in a Bucket to dungeon loot.
B:"Add to loot"=true
# Maximum time (in seconds) that the glowing effect will last.
I:"Maximum time"=11
# Range (in blocks) in which entities will glow when the Bat in a Bucket is held.
I:"Viewing range"=24
}
chargedemeralds {
# Add the charged emerald to dungeon loot.
B:"Add to loot"=true
# The maximum number of emeralds that will be converted into Charged Emeralds when a stack of emeralds is held.
I:"Maximum charged emeralds per strike"=3
}
illusionersinroofedforest {
# Chance (out of 1.0) of an illusioner dropping items when killed.
D:"Drop chance"=1.0
# The higher this value, the more illusioners will spawn.
I:"Spawn weight"=50
}
morevillagebiomes {
# Cold biomes where villages are constructed from Taiga wood.
S:"Cold biomes" <
taiga
mutated_taiga
mutated_taiga_cold
ice_flats
mutated_ice_flats
>
# Desert biomes where villages are made from sandstone.
S:"Desert biomes" <
desert
mutated_desert
>
# Jungle biomes where villages are constructed from Jungle wood.
S:"Jungle biomes" <
jungle
mutated_jungle
>
# Plains biomes where villages are constructed from Oak wood.
S:"Plains biomes" <
plains
mutated_plains
swampland
mutated_swampland
>
# Savanna biomes where villages are constructed from Acacia wood.
S:"Savanna biomes" <
savanna
mutated_savanna
>
}
spectre {
# Light level at which a Spectre disappears.
I:"Despawn light level"=8
# Maximum depth at which Spectres can spawn.
I:"Spawn depth"=24
# The higher this value, the more Spectres will spawn.
I:"Spawn weight"=0
}
villagedecorations {
# Armor Stands appear in village houses.
B:"Armor Stands"=true
# Chance (out of 1.0) of a village having barrels containing farming-related loot scattered within its boundary.
D:"Barrels outside"=0.6
# Beds appear in village houses.
B:Beds=true
# Coloured rugs appear in village houses and on the top of the village well.
B:Carpet=true
# Chance (out of 1.0) of items and blocks considered 'common' to spawn.
D:"Common chance"=0.9
# Chance (out of 1.0) of a village having tilled soil, crops and water wells within its boundary.
D:"Crops outside"=0.8
# Decorative blocks appear in village houses, such as bookshelves, polished stone and planks.
B:"Decorative Blocks"=true
# Chance (out of 1.0) of a chunk within the village boundary spawning a barrel.
# This is only valid if the 'Barrels outside' config option allows it.
D:"Extra barrels weight"=0.7
# Chance (out of 1.0) of a chunk within the village boundary spawning a golem.
# This is only valid if the 'Mobs outside' config option allows it.
D:"Extra golem weight"=0.25
# Chance (out of 1.0) of a chunk allowing any kind of mob generation.
# The greater the chance, the more likely a mob will be considered to spawn.
# This is only valid is the 'Mobs outside' config option allows it.
D:"Extra mobs weight"=0.75
# Chance (out of 1.0) of a chunk within the village boundary spawning some pumpkins.
# This is only valid if the 'Pumpkins outside' config option allows it.
D:"Extra pumpkins weight"=0.7
# Chance (out of 1.0) of a village having more flowers (up to 3 types chosen based on village seed) within its boundary.
D:"Flowers outside"=0.9
# Functional / Interactive blocks appear in village houses, such as anvils, cauldrons and crafting tables.
B:"Functional Blocks"=true
# Item frames appear on the walls of village houses, with items specific to the house theme.
B:"Item Frames"=true
# Chance (out of 1.0) of a village having torches and lanterns scattered within its boundary.
D:"Lights outside"=0.8
# Chance (out of 1.0) of a village having more dogs, cats and golems within its boundary.
# If the village is in a snowy biome, this option lets snow golems spawn.
D:"Mobs outside"=0.75
# Chance (out of 1.0) of a village having mushrooms spawn, including large mushrooms, within its boundary.
D:"Mushrooms outside"=0.75
# Chance (out of 1.0) of a village having pumpkins (and rarely melons) scattered within its boundary.
D:"Pumpkins outside"=0.6
# Chance (out of 1.0) of items and blocks considered 'rare' to spawn.
D:"Rare chance"=0.005
# Chests, crates and barrels (if enabled) appear in village houses, with loot specific to the house theme.
B:Storage=true
# Torches appear in village houses and around fields to stop water freezing.
B:Torches=true
# If true, trees that spawn within the village boundary can have vines hanging from them.
# This is only valid if the 'Trees outside' config option allows it.
B:"Trees can have vines"=true
# Chance (out of 1.0) of a village having different types of trees spawn within its boundary.
D:"Trees outside"=0.75
# Chance (out of 1.0) of items and blocks considered 'uncommon' to spawn.
D:"Uncommon chance"=0.35
# Chance (out of 1.0) of items and blocks considered 'valuable' to spawn.
D:"Valuable chance"=0.05
}
vindicatorsinroofedforest {
# Chance (out of 1.0) of a vindicator spawning as Johnny.
D:"Chance for Johnny"=0.05
# The higher this value, the more vindicators will spawn.
I:"Spawn weight"=90
}
}

@ -1,7 +1,7 @@
# Configuration file
Blacklist {
# List of fluids that are not allowed to be placed in Florbs. [default: [Ljava.lang.String;@35d8d8ef]
# List of fluids that are not allowed to be placed in Florbs. [default: ]
S:Blacklist <
>
}

@ -1,7 +1,7 @@
# Configuration file
Blacklist {
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: [Ljava.lang.String;@1dbbd13d]
# List of entities that are not allowed to be placed in Morbs. Mobs without spawn eggs are automatically disallowed. [default: ]
S:Blacklist <
>
}

@ -15,8 +15,6 @@ internal {
# Whether the interior of all Compact Machines should be chunk loaded always. Otherwise they will only chunkload when the CM itself is chunkloaded. [default: false]
B:forceLoadChunks=false
# Allowed dimensions broken Compact Machine cubes can generate in.
I:worldgenDimensions <
0
>
@ -36,6 +34,9 @@ machines {
# Whether players can respawn inside of Compact Machines, i.e. place beds and sleep there [default: true]
B:allowRespawning=true
# Update the machine view GUI every n ticks. Set to 0 to disable. Lower values decrease performance significantly! [range: 0 ~ 2147483647, default: 20]
I:autoUpdateRate=20
# Block players from leaving the Compact Machine they should currently be in [default: true]
B:keepPlayersInside=true

@ -123,6 +123,106 @@ general {
S:"5) Custom Chat Message"=Allocated RAM does not meet the 2GB minimum required RAM. The game will now crash.
}
##########################################################################################################
# game launch time limit
#--------------------------------------------------------------------------------------------------------#
# Set the maximum time the game can spend booting. If the game exceeds this time limit then then an error will be displayed when the game is started and the game will close.
##########################################################################################################
"game launch time limit" {
# The maximum amount of time the game will be allowed to spend booting.
# Min: 5
# Max: 5400
I:"1) Launch Timeout (IN SECONDS)"=30
# If the game exceeds the launch timeout then a messagebox will be displayed and the game will close.
B:"2) Check game meets launch timeout?"=false
# Will the window show on top of all other windows? I highly recommend this is left as true.
B:"3) Display message box topmost?"=true
# Customise the text that appears in the error message. Will display custom message instead of the default text.
B:"4) Display custom text in error message?"=false
# The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text.
S:"5) Custom Message"=The game has taken too long too start to start this modpack. This is probably due to insufficient system resources. The game will now close.
}
##########################################################################################################
# file validation
#--------------------------------------------------------------------------------------------------------#
# Run checks on configuration files to ensure they are up to date and have not been modified. If files are not valid then then a warning will be displayed when the game is started.
##########################################################################################################
"file validation" {
# Will display all file checking related errors. Useful to check that file checking has been configured correctly but should be turned off before modpack is released.
B:"Activate Debug Mode?"=false
##########################################################################################################
# check file date
#--------------------------------------------------------------------------------------------------------#
# Check that a specified file is newer than a certain date. Useful to make sure quest books are up to date.
##########################################################################################################
"check file date" {
# If the target file last modified date is not the same as the specified minimum date then a warning will be displayed.
B:"1) Check File Date?"=false
# The file path to the target file. This is the file that the game will validate.
S:"2) File Path"=config/concheckrmd.cfg
# The dateTime format string to use. Will support all java dateTime strings. Make sure that the minimum is entered in this format. Configured to accept GB date strings by default. See CurseForge page for more details.
S:"3) DateTime Format String"=dd/MM/yyyy
# The oldest the file is permitted to be. This will be compared to the target files 'Last Modified' date. With the default DateTime format string 'dd/MM/yyyy' the date will need to be entered in GB format. So the 5th April 2018 will be entered as 5/4/2018.
S:"4) Minimum File Date"=05/05/2018
# Will the window show on top of all other windows? I highly recommend this is left as true.
B:"5) Display message box topmost?"=true
# Customise the text that appears in the warning message. Will display custom message instead of the default text.
B:"6) Display custom text in message box?"=false
# The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text.
S:"7) Custom Message"=An updated quest file has been released. Visit the modpack page to download the update.
}
##########################################################################################################
# check file hash
#--------------------------------------------------------------------------------------------------------#
# Check that a specified file has not been modified. Useful to make sure configuration files have not been altered.
##########################################################################################################
"check file hash" {
# If the target file hash is not the same as the target hash then a warning will be displayed.
B:"1) Check File Hash?"=false
# The file path to the target file. This is the file that the game will validate.
S:"2) File Path"=config/concheckrmd.cfg
# The hash algorithm to use. Supports MD5, SHA1, SHA256 and SHA512. Make sure that the target hash is entered in this format.
# Valid values:
# MD5
# SHA1
# SHA256
# SHA512
S:"3) Hash Algorithm"=MD5
# This is the expected result when hashing the target file. This can be obtained by using a file hashing tool online. If the target hash differs from the target file hash then the game detects the file has been modified.
S:"4) Target Hash"=E2AD5E7E16787E6C4C6949A1322B1E27
# Will the window show on top of all other windows? I highly recommend this is left as true.
B:"5) Display message box topmost?"=true
# Customise the text that appears in the warning message. Will display custom message instead of the default text.
B:"6) Display custom text in message box?"=false
# The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text.
S:"7) Custom Message"=A configuration file has been modified. Please restore this file to the original version.
}
}
}

@ -164,6 +164,9 @@ inventory {
# Percent chance that items that are kept will still drop
D:"Random Drop Chance"=0.0
# Set to true to only apply random drop chance to the main inventory
B:"Random Drop Only Main Inventory"=false
# Percent chance that dropped items will be destroyed
D:"Random Destroy Chance"=0.0

@ -1,35 +1,37 @@
#Sun Feb 03 15:59:38 SGT 2019
Default_Dimension_Icon=default
Main_Menu_Message=On main menu
Default_Server_Name=Server
Default_Icon=alterlite
LAN_Game_Message=Playing on LAN
#Tue Apr 30 15:35:36 SGT 2019
Enable_Commands=true
Detect_MultiMC_Instance=true
Server_Messages=[default;Playing on &motd& (&players&/&t)]
Default_Server_MOTD=A Server
Detect_Technic_Pack=false
Show_Dimension=true
Enable_Per-Item_System=false
Detect_Curse_Manifest=false
Player_Name_Placeholder=&name&
Player_List_Placeholder=&current& / &max& Players
Show_Biome=false
LAN_Game_Message=Playing on LAN
Default_Server_Icon=alterlite
Dimension_Messages=[default;In The &dimension&, the_nether;In The &dimension&;the_nether, CompactMachines;Inside a Compact Machine;compactmachines3, overworld;In The &dimension&;overworld, the_end;In The &dimension&;the_end]
Default_Server_Name=Server
Detect_MCUpdater_Instance=true
Mods_Placeholder=\
GUI_Messages=[default;In &gui&]
Vivecraft_Message=Playing in VR via Vivecraft
Enable_Per-GUI_System=false
Show_Elapsed_Time=true
Split_Character=;
Item_Messages=[default;Holding &main&]
Tooltip_Border_Color=1347420415
Enable_Join_Requests=true
Game_Time_Placeholder=&worldtime&
ModPack_Message=New Alterlite (Dev)
Show_Biome=false
Overwrite_Server_Icon=false
Default_Server_MOTD=A Server
Client_ID=541133239146774540
Split_Character=;
Show_Elapsed_Time=true
Enable_Per-GUI_System=false
Biome_Messages=[default;Playing in &biome&]
Show_Game_Status=true
Dimension_Messages=[default;In The &dimension&, the_nether;In The &dimension&;the_nether, CompactMachines;Inside a Compact Machine;compactmachines3, overworld;In The &dimension&;overworld, the_end;In The &dimension&;the_end]
Singleplayer_Game_Message=Playing Singleplayer
Detect_MultiMC_Instance=true
Detect_Technic_Pack=false
Loading_Message=Starting up...
Client_ID=541133239146774540
Game_Time_Placeholder=&worldtime&
Enable_Commands=true
Default_Server_Icon=alterlite
Enable_Join_Requests=true
Default_Icon=alterlite
Detect_Curse_Manifest=false
Tooltip_Background_Color=-267386864
Show_Game_Status=true
Item_Messages=[default;Holding &main&]
Main_Menu_Message=On main menu
Default_Dimension_Icon=default
Player_List_Placeholder=&current& / &max& Players
Vivecraft_Message=Playing in VR via Vivecraft
Enable_Per-Item_System=false
GUI_Messages=[default;In &gui&]
Overwrite_Server_Icon=false
Player_Name_Placeholder=&name&

@ -1,15 +1,35 @@
# Configuration file
balance {
# If <50 That Essence More Rare
# Min: 0
# Max: 1000
I:"Essence Rarity In Overworld"=50
# If <100 That Essence More Rare
# Min: 0
# Max: 1000
I:"Essence Rarity In The End"=100
# If <200 That Island More Rare
# Min: 0
# Max: 1000
I:"Island Rarity"=200
# Do you really need a comment?
# Min: 0
# Max: 50
I:"Lamp Range"=5
# If <1000 That Portal More Rare
# Min: 0
# Max: 2000
I:"Portal Rarity"=1000
# If <50 That Wolframium More Rare
# Min: 0
# Max: 1000
I:"Wolframium Rarity"=25
}

@ -0,0 +1,132 @@
# Configuration file
general {
##########################################################################################################
# feature opt-outs
#--------------------------------------------------------------------------------------------------------#
# Allows disabling specific features.
##########################################################################################################
"feature opt-outs" {
# Disable that mobs will sit on chairs and stools.
B:"Without chair mob sitting"=false
# Disable possibility to sit on stools and chairs.
B:"Without chair sitting"=false
# Disable clinker bricks and derived blocks.
B:"Without clinker bricks"=false
# Disable IE concrete wall.
B:"Without concrete wall"=false
# Disable treated wood crafting table.
B:"Without crafting table"=false
# Disable history refabrication feature of the treated wood crafting table.
B:"Without crafting table history"=false
# Disable small lab furnace.
B:"Without lab furnace"=false
# Disable the speed boost of ladders in this mod.
B:"Without ladder speed boost"=false
# Disable ladders
B:"Without ladders"=false
# Disable light sources
B:"Without lights"=false
# Disable panzer glass and derived blocks.
B:"Without panzer glass"=false
# Disable rebar concrete and derived blocks.
B:"Without rebar concrete"=false
# Disable slag bricks and derived blocks.
B:"Without slag bricks"=false
# Disable all mod stairs blocks.
B:"Without stairs"=false
# Disable treated wood table, stool, windowsill, pole, etc.
B:"Without tr. wood furniture"=false
# Disable all mod wall blocks.
B:"Without walls"=false
# Disable treated wood window, etc.
B:"Without windows"=false
}
##########################################################################################################
# miscellaneous
#--------------------------------------------------------------------------------------------------------#
# Settings for beta testing and trouble shooting. Some of the settings may be moved to other categories after testing.
##########################################################################################################
miscellaneous {
# Enables experimental features. Use at own risk.
B:"With experimental"=false
# Disable registration of opt'ed out blocks. That is normally not a good idea. Your choice.
B:"Without opt-out registration"=false
# Disable all internal recipes, allowing to use alternative pack recipes.
B:"Without recipes"=false
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweaks and block behaviour adaptions.
##########################################################################################################
tweaks {
# Defines, in percent, how high the probability is that a mob sits on a chair when colliding with it. Can be changed on-the-fly for tuning.
# Min: 0.0
# Max: 80.0
D:"Chairs: Sitting chance %"=10.0
# Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning.
# Min: 0.001
# Max: 10.0
D:"Chairs: Stand up chance %"=1.0
# Enables small quick-move arrows from/to player/block storage. Makes the UI a bit too busy, therefore disabled by default.
B:"Crafting table: Move buttons"=false
# Defines the energy consumption (per tick) for speeding up the smelting process. If IE is installed, an external heater has to be inserted into an auxiliary slot of the lab furnace. The power source needs to be able to provide at least 4 times this consumption (fixed threshold value). The value can be changed on-the-fly for tuning. The default value corresponds to the IE heater consumption.
# Min: 16
# Max: 256
I:"Furnace: Boost energy"=24
# Defines, in percent, how fuel efficient the lab furnace is, compared to a vanilla furnace. 100% means vanilla furnace consumiton, 200% means the lab furnace needs about half the fuel of a vanilla furnace, The value can be changed on-the-fly for tuning.
# Min: 50
# Max: 250
I:"Furnace: Fuel efficiency %"=100
# Smelts ores to nuggets that are normally smelted to ingots, if detectable in the Forge ore dict. Prefers IE recipe results. The value can be changed on-the-fly for testing or age progression.
B:"Furnace: Nugget smelting"=false
# Defines, in percent, how fast the lab furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the lab furnace is faster. The value can be changed on-the-fly for tuning.
# Min: 50
# Max: 500
I:"Furnace: Smelting speed %"=130
# Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning.
# Min: 1
# Max: 10000
I:"Valves: Max flow rate"=1000
# Defines how many millibuckets per redstone signal strength can be transferred per tick through the analog redstone controlled valves. Note: power 0 is always off, power 15 is always the max flow rate. Between power 1 and 14 this scaler will result in a flow = 'redstone slope' * 'current redstone power'. The value can be changed on-the-fly for tuning.
# Min: 1
# Max: 10000
I:"Valves: Redstone slope"=20
}
}

@ -1,7 +1,11 @@
# Configuration file
crafting {
# If the recipe book is not deleted [default: false]
# If the recipe book and all associated functionality are fully removed. [default: true]
B:"Disable Recipe Book"=true
# If a testing variant of shift-click crafting is enabled. [default: true]
B:"Experiemental Shift Crafting"=true
B:"is quat here"=false
}

@ -159,105 +159,169 @@ general {
machines {
# A modifier to apply to the energy costs of every Arc Furnace recipe
# Min: 0.001
# Max: 1000.0
D:arcFurnace_energyModifier=1.0
# A modifier to apply to the time of every Arc Furnace recipe
# Min: 0.001
# Max: 1000.0
D:arcFurnace_timeModifier=1.0
# Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot
B:arcfurnace_electrodeCrafting=false
# The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
# Min: 1
# Max: 2147483647
I:arcfurnace_electrodeDamage=96000
# Set this to false to disable the Arc Furnace's recycling of armors and tools
B:arcfurnace_recycle=true
# The Flux the Assembler will consume to craft an item from a recipe
# Min: 1
# Max: 2147483647
I:assembler_consumption=80
# A modifier to apply to the energy costs of every Automatic Workbench recipe
# Min: 0.001
# Max: 1.7976931348623157E308
D:autoWorkbench_energyModifier=1.0
# A modifier to apply to the time of every Automatic Workbench recipe
# Min: 0.001
# Max: 1.7976931348623157E308
D:autoWorkbench_timeModifier=1.0
# The Flux per tick the belljar consumes to grow plants
# Min: 1
# Max: 2147483647
I:belljar_consumption=8
# The amount of ticks one dose of fertilizer lasts in the belljar
# Min: 1
# Max: 2147483647
I:belljar_fertilizer=6000
# The amount of fluid the belljar uses per dose of fertilizer
# Min: 1
# Max: 2147483647
I:belljar_fluid=250
# A base-modifier for all fluid fertilizers in the belljar
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_fluid_fertilizer_mod=1.0
# A modifier to apply to the belljars total growing speed
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_growth_mod=1.0
# A base-modifier for all solid fertilizers in the belljar
# Min: 0.001
# Max: 1.7976931348623157E308
D:belljar_solid_fertilizer_mod=1.0
# A modifier to apply to the energy costs of every Bottling Machine's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:bottlingMachine_energyModifier=1.0
# A modifier to apply to the time of every Bottling Machine's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:bottlingMachine_timeModifier=1.0
# The maximum amount of Flux that can be input into a high-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorHV_input=4096
# The maximum amount of Flux that can be output from a high-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorHV_output=4096
# The maximum amount of Flux that can be stored in a high-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorHV_storage=4000000
# The maximum amount of Flux that can be input into a low-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorLV_input=256
# The maximum amount of Flux that can be output from a low-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorLV_output=256
# The maximum amount of Flux that can be stored in a low-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorLV_storage=100000
# The maximum amount of Flux that can be input into a medium-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorMV_input=1024
# The maximum amount of Flux that can be output from a medium-voltage capacitor (by IE net or other means)
# Min: 1
# Max: 2147483647
I:capacitorMV_output=1024
# The maximum amount of Flux that can be stored in a medium-voltage capacitor
# Min: 1
# Max: 2147483647
I:capacitorMV_storage=1000000
# The Flux per tick the Charging Station can insert into an item
# Min: 1
# Max: 2147483647
I:charger_consumption=256
# The Flux per tick consumed by the Core Sample Drill
# Min: 1
# Max: 2147483647
I:coredrill_consumption=40
# The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
# Min: 1
# Max: 2147483647
I:coredrill_time=200
# A modifier to apply to the energy costs of every Crusher recipe
# Min: 0.001
# Max: 1000.0
D:crusher_energyModifier=1.0
# A modifier to apply to the time of every Crusher recipe
# Min: 0.001
# Max: 1000.0
D:crusher_timeModifier=1.0
# The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
# Min: 0
# Max: 2147483647
I:dieselGen_output=4096
# The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
# Min: 0.0
# Max: 1.7976931348623157E308
D:dynamo_output=3.0
# The chance that a given chunk will contain a mineral vein.
# Min: 0.001
# Max: 1.7976931348623157E308
D:excavator_chance=0.2
# The Flux per tick the Excavator will consume to dig
# Min: 1
# Max: 2147483647
I:excavator_consumption=4096
# The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
@ -269,66 +333,102 @@ general {
>
# The chance that the Excavator will not dig up an ore with the currently downward-facing bucket.
# Min: 0.0
# Max: 1.7976931348623157E308
D:excavator_fail_chance=0.05
# Set this to false to disable the ridiculous amounts of particles the Excavator spawns
B:excavator_particles=true
# The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
# Min: 0.001
# Max: 1.7976931348623157E308
D:excavator_speed=1.0
# A modifier to apply to the energy costs of every Fermenter recipe
# Min: 0.001
# Max: 1000.0
D:fermenter_energyModifier=1.0
# A modifier to apply to the time of every Fermenter recipe
# Min: 0.001
# Max: 1000.0
D:fermenter_timeModifier=1.0
# How much Flux the floodlight draws per tick
# Min: 1
# Max: 2147483647
I:floodlight_energyDraw=5
# How much Flux the floodlight can hold (must be at least 10x the power draw)
# Min: 1
# Max: 2147483647
I:floodlight_maximumStorage=80
# Set this to false to disable the mob-spawn prevention of the Floodlight
B:floodlight_spawnPrevent=true
# The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
# Min: 1
# Max: 2147483647
I:heater_consumption=8
# The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
# Min: 1
# Max: 2147483647
I:heater_speedupConsumption=24
# How much Flux the powered lantern draws per tick
# Min: 1
# Max: 2147483647
I:lantern_energyDraw=1
# How much Flux the powered lantern can hold (should be greater than the power draw)
# Min: 1
# Max: 2147483647
I:lantern_maximumStorage=10
# Set this to false to disable the mob-spawn prevention of the Powered Lantern
B:lantern_spawnPrevent=true
# The Flux that will be output by the lightning rod when it is struck
# Min: 0
# Max: 2147483647
I:lightning_output=16000000
# A modifier to apply to the energy costs of every MetalPress recipe
# Min: 0.001
# Max: 1000.0
D:metalPress_energyModifier=1.0
# A modifier to apply to the time of every MetalPress recipe
# Min: 0.001
# Max: 1000.0
D:metalPress_timeModifier=1.0
# A modifier to apply to the energy costs of every Mixer's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:mixer_energyModifier=1.0
# A modifier to apply to the time of every Mixer's process
# Min: 0.001
# Max: 1.7976931348623157E308
D:mixer_timeModifier=1.0
# The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
# Min: 1
# Max: 2147483647
I:preheater_consumption=32
# The Flux the Fluid Pump will consume to pick up a fluid block in the world
# Min: 1
# Max: 2147483647
I:pump_consumption=250
# The Flux the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate
# The Flux the Fluid Pump will consume pressurize+accelerate fluids, increasing the transferrate
# Min: 1
# Max: 2147483647
I:pump_consumption_accelerate=5
# Set this to false to disable the fluid pump being able to draw infinite water from sources
@ -338,36 +438,58 @@ general {
B:pump_placeCobble=true
# A modifier to apply to the energy costs of every Refinery recipe
# Min: 0.001
# Max: 1000.0
D:refinery_energyModifier=1.0
# A modifier to apply to the time of every Refinery recipe. Can't be lower than 1
# Min: 0.001
# Max: 1000.0
D:refinery_timeModifier=1.0
# A modifier to apply to the energy costs of every Squeezer recipe
# Min: 0.001
# Max: 1000.0
D:squeezer_energyModifier=1.0
# A modifier to apply to the time of every Squeezer recipe
# Min: 0.001
# Max: 1000.0
D:squeezer_timeModifier=1.0
# The Flux per tick the Tesla Coil will consume, simply by being active
# Min: 1
# Max: 2147483647
I:teslacoil_consumption=256
# The amount of Flux the Tesla Coil will consume when shocking an entity
# Min: 1
# Max: 2147483647
I:teslacoil_consumption_active=512
# The amount of damage the Tesla Coil will do when shocking an entity
# Min: 0.0
# Max: 1.7976931348623157E308
D:teslacoil_damage=6.0
# Output modifier for the energy created by the Thermoelectric Generator
# Min: 0.0
# Max: 1.7976931348623157E308
D:thermoelectric_output=1.0
# The Flux per tick the chemthrower turret consumes to shoot
# Min: 1
# Max: 2147483647
I:turret_chem_consumption=32
# The Flux per tick any turret consumes to monitor the area
# Min: 1
# Max: 2147483647
I:turret_consumption=64
# The Flux per tick the gun turret consumes to shoot
# Min: 1
# Max: 2147483647
I:turret_gun_consumption=32
# In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires.
@ -476,39 +598,61 @@ general {
tools {
# The amount of base damage an ArmorPiercing Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_AP=10.0
# The amount of base damage a single part of Buckshot inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Buck=2.0
# The amount of base damage a Casull Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Casull=10.0
# The amount of base damage a DragonsBreath Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Dragon=3.0
# The amount of base damage a Homing Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Homing=10.0
# The amount of base damage a Phial Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Potion=1.0
# The amount of damage a silver bullet inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Silver=10.0
# The amount of base damage a Wolfpack Cartridge inflicts
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_Wolfpack=6.0
# The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict
# Min: 0.0
# Max: 1.7976931348623157E308
D:bulletDamage_WolfpackPart=4.0
# The mb of fluid the Chemical Thrower will consume per tick of usage
# Min: 1
# Max: 2147483647
I:chemthrower_consumption=10
# Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
B:chemthrower_scroll=true
# The maximum durability of the Wirecutter. Used up when cutting plates into wire.
# Min: 1
# Max: 2147483647
I:cutterDurabiliy=250
# Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
@ -519,6 +663,8 @@ general {
>
# The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
# Min: 1
# Max: 2147483647
I:hammerDurabiliy=100
# A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
@ -537,9 +683,13 @@ general {
>
# The base amount of Flux consumed per shot by the Railgun
# Min: 1
# Max: 2147483647
I:railgun_consumption=800
# A modifier for the damage of all projectiles fired by the Railgun
# Min: 0.001
# Max: 1.7976931348623157E308
D:railgun_damage=1.0
# A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]

@ -1,6 +1,12 @@
# Configuration file
general {
# Enable to show book entries in JEI [default: true]
B:enableBookEntriesInJEI=true
# Enable to allow the multiblock edition to be used [default: true]
B:enableMultiblockEdition=true
# Adds recipes using EnderIO frames [default: true]
B:useEnderIOFrames=true
@ -203,7 +209,7 @@ machines {
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
I:energyRate=20
# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@3250cbfa]
# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ]
S:entityBlacklist <
>
@ -348,7 +354,7 @@ machines {
}
mob_duplicator {
# A list of blacklisted entities like minecraft:creeper [default: [Ljava.lang.String;@95c0612]
# A list of blacklisted entities like minecraft:creeper [default: ]
S:blacklistedEntities <
>
@ -681,7 +687,7 @@ machines {
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
I:energyRate=20
# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@592a89a1]
# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: ]
S:entityBlacklist <
>
@ -996,6 +1002,14 @@ machines {
B:workDisabled=false
}
black_hole_controller_reworked {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
}

@ -4,7 +4,7 @@ bait {
# List if items considered worms, which can be used as bait.
# Add them each on a new line in the form <Item Name>-<Metadata (optional)>
# so for example something like somemod:worm_item-0. If you don't put the
# metadata, it uses any metadata. [default: [Ljava.lang.String;@4fc913e8]
# metadata, it uses any metadata. [default: ]
S:"Worm Bait" <
>
}
@ -25,14 +25,14 @@ restrictions {
# Overrides the blacklist if not empty. [default: ]
S:"Dimension Whitelist"=
# List of fluid blocks which the fish should not spawn in. [default: [Ljava.lang.String;@22366f7f]
# List of fluid blocks which the fish should not spawn in. [default: [BiomesOPlenty:poison], [BuildCraft|Energy:blockOil]]
S:"Fluid Blacklist" <
BiomesOPlenty:poison
BuildCraft|Energy:blockOil
>
# List of fluid blocks which the fish can only spawn in.
# Overrides the blacklist if not empty. [default: [Ljava.lang.String;@4198c291]
# Overrides the blacklist if not empty. [default: ]
S:"Fluid Whitelist" <
>
}

@ -1,6 +1,9 @@
# Configuration file
general {
# If enabled, the looting enchant will have an effect on the drop chance.
B:__enableLootingEnchant=true
# If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
B:__enableStandardHeads=false

@ -0,0 +1,13 @@
# Configuration file
general {
# If enabled, allows players to drop their head on death.
B:playerDropsHeadOnDeath=true
# Sets the chance of a player dropping their head if 'playerDropsHeadOnDeath' is ENABLED.
# Min: 0.01
# Max: 1.0
D:playerHeadDropChance=0.5
}

@ -0,0 +1,624 @@
[
{
"item" : "minecraft:coal_ore",
"color" : 15,
"rarity" : [
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 132,
"weight" : 20
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item" : "minecraft:iron_ore",
"color" : 12,
"rarity" : [
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 68,
"weight" : 20
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item" : "minecraft:redstone_ore",
"color" : 14,
"rarity" : [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 16,
"weight": 28
},
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min" : 0,
"depth_max": 255,
"weight": 3
}
]
},
{
"item" : "minecraft:gold_ore",
"color" : 4,
"rarity" : [
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min" : 5,
"depth_max": 32,
"weight": 6
},{
"whitelist" : "minecraft:mesa",
"blacklist" : "",
"depth_min" : 32,
"depth_max": 80,
"weight" : 16
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "minecraft:lapis_ore",
"color" : 11,
"rarity" : [
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min" : 13,
"depth_max": 34,
"weight": 14
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item" : "minecraft:emerald_ore",
"color" : 5,
"rarity" : [
{
"whitelist" : "minecraft:extreme_hills, minecraft:extreme_hills_with_trees, minecraft:mutated_extreme_hills, minecraft:mutated_extreme_hills_with_tree",
"blacklist" : "",
"depth_min" : 5,
"depth_max" : 29,
"weight" : 8
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "minecraft:diamond_ore",
"color" : 3,
"rarity" : [
{
"whitelist" : "",
"blacklist" : "minecraft:hell, minecraft:sky",
"depth_min" : 5,
"depth_max": 16,
"weight" : 4
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "minecraft:quartz_ore",
"color" : 0,
"rarity" : [
{
"whitelist" : "minecraft:hell",
"blacklist" : "",
"depth_min" : 7,
"depth_max" : 117,
"weight" : 12
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "minecraft:glowstone",
"color" : 4,
"rarity" : [
{
"whitelist" : "minecraft:hell",
"blacklist" : "",
"depth_min" : 7,
"depth_max" : 117,
"weight" : 8
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreUranium",
"color": 5,
"rarity": [
{
"whitelist": "minecraft:swamp, minecraft:swamp_hills",
"blacklist": "",
"depth_min": 5,
"depth_max": 29,
"weight": 5
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreSulfur",
"color": 4,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 10,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreGalena",
"color": 10,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 15,
"depth_max": 30,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreIridium",
"color": 0,
"rarity": [
{
"whitelist": "minecraft:sky",
"blacklist": "",
"depth_min": 5,
"depth_max": 68,
"weight": 8
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreRuby",
"color": 14,
"rarity": [
{
"whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills",
"blacklist": "",
"depth_min": 30,
"depth_max": 70,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreSapphire",
"color": 11,
"rarity": [
{
"whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills",
"blacklist": "",
"depth_min": 30,
"depth_max": 70,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "orePeridot",
"color": 13,
"rarity": [
{
"whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills",
"blacklist": "",
"depth_min": 30,
"depth_max": 70,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreSodalite",
"color": 11,
"rarity": [
{
"whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills",
"blacklist": "",
"depth_min": 30,
"depth_max": 70,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreBauxite",
"color": 12,
"rarity": [
{
"whitelist": "minecraft:dark_forest, minecraft:dark_forest_hills",
"blacklist": "",
"depth_min": 50,
"depth_max": 100,
"weight": 6
}
]
},
{
"item": "orePyrite",
"color": 12,
"rarity": [
{
"whitelist": "minecraft:taiga, minecraft:taiga_hills, minecraft:taiga_mountains",
"blacklist": "",
"depth_min": 50,
"depth_max": 100,
"weight": 6
}
]
},
{
"item": "oreCinnabar",
"color": 14,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreTungsten",
"color": 15,
"rarity": [
{
"whitelist": "minecraft:sky",
"blacklist": "",
"depth_min": 20,
"depth_max": 70,
"weight": 6
}
]
},
{
"item": "oreSheldonite",
"color": 0,
"rarity": [
{
"whitelist": "minecraft:sky",
"blacklist": "",
"depth_min": 20,
"depth_max": 70,
"weight": 2
}
]
},
{
"item": "orePlatinum",
"color": 3,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 16,
"weight": 2
}
]
},
{
"item": "oreTetrahedrite",
"color": 14,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 60,
"depth_max": 90,
"weight": 4
}
]
},
{
"item": "oreTin",
"color": 8,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 64,
"depth_max": 96,
"weight": 8
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item": "oreLead",
"color": 10,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 10,
"depth_max": 40,
"weight": 6
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreSilver",
"color": 7,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 10,
"depth_max": 40,
"weight": 5
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item": "oreCopper",
"color": 1,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 35,
"depth_max": 65,
"weight": 10
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item": "oreAluminum",
"color": 12,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 68,
"depth_max": 84,
"weight": 5
}
]
},
{
"item": "oreNickel",
"color": 12,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 68,
"weight": 4
}
]
},
{
"item": "oreDraconium",
"color": 10,
"rarity": [
{
"whitelist": "minecraft:sky",
"blacklist": "",
"depth_min": 5,
"depth_max": 68,
"weight": 10
},
{
"whitelist": "minecraft:hell",
"blacklist": "",
"depth_min": 5,
"depth_max": 68,
"weight": 4
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 5,
"depth_max": 68,
"weight": 1
}
]
},
{
"item": "oreYellorium",
"color": 4,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 16,
"depth_max": 68,
"weight": 3
}
]
},
{
"item": "oreCobalt",
"color": 11,
"rarity": [
{
"whitelist": "minecraft:hell",
"blacklist": "",
"depth_min": 34,
"depth_max": 96,
"weight": 8
}
]
},
{
"item": "oreArdite",
"color": 4,
"rarity": [
{
"whitelist": "minecraft:hell",
"blacklist": "",
"depth_min": 34,
"depth_max": 96,
"weight": 6
}
]
},
{
"item": "oreCobalt",
"color": 3,
"rarity": [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 35,
"depth_max": 65,
"weight": 6
}
]
}
]

@ -0,0 +1,88 @@
[
{
"item" : "oreClathrateOilSand",
"color" : 15,
"rarity" : [
{
"whitelist": "minecraft:desert, minecraft:desert_hills, minecraft:mutated_desert, minecraft:mesa, minecraft:mesa_rock, minecraft:mesa_clear_rock, minecraft:mutated_mesa, minecraft:mutated_mesa_rock",
"blacklist": "",
"depth_min": 40,
"depth_max": 85,
"weight": 3
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "oreClathrateOilShale",
"color" : 15,
"rarity" : [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 20,
"depth_max": 65,
"weight": 2
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "oreClathrateRedstone",
"color" : 14,
"rarity" : [
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 4,
"depth_max": 20,
"weight": 3
},
{
"whitelist": "",
"blacklist": "minecraft:hell, minecraft:sky",
"depth_min": 0,
"depth_max": 255,
"weight": 1
}
]
},
{
"item" : "oreClathrateGlowstone",
"color" : 4,
"rarity" : [
{
"whitelist": "minecraft:hell",
"blacklist": "",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
},
{
"item" : "oreClathrateEnder",
"color" : 13,
"rarity" : [
{
"whitelist": "minecraft:sky",
"blacklist": "",
"depth_min": 0,
"depth_max": 255,
"weight": 2
}
]
}
]

@ -7,15 +7,15 @@
##########################################################################################################
general {
# List of other worldtypes (id) that this mod will try to work with. The worldtype has to support the IChunkPrimerFactory API for this to work [default: [Ljava.lang.String;@4c616773]
# List of other worldtypes (id) that this mod will try to work with. The worldtype has to support the IChunkPrimerFactory API for this to work [default: ]
S:adaptingWorldTypes <
>
# List of additional Lost City dimensions. Format '<id>:<profile>' [default: [Ljava.lang.String;@289d23b3]
# List of additional Lost City dimensions. Format '<id>:<profile>' [default: ]
S:additionalDimensions <
>
# List of asset libraries loaded in the specified order. If the path starts with '/' it is going to be loaded directly from the classpath. If the path starts with '$' it is loaded from the config directory [default: [Ljava.lang.String;@40f48d89]
# List of asset libraries loaded in the specified order. If the path starts with '/' it is going to be loaded directly from the classpath. If the path starts with '$' it is loaded from the config directory [default: [/assets/lostcities/citydata/conditions.json], [/assets/lostcities/citydata/palette.json], [/assets/lostcities/citydata/palette_desert.json], [/assets/lostcities/citydata/palette_chisel.json], [/assets/lostcities/citydata/palette_chisel_desert.json], [/assets/lostcities/citydata/highwayparts.json], [/assets/lostcities/citydata/railparts.json], [/assets/lostcities/citydata/monorailparts.json], [/assets/lostcities/citydata/buildingparts.json], [/assets/lostcities/citydata/library.json], [$lostcities/userassets.json]]
S:assets <
/assets/lostcities/citydata/conditions.json
/assets/lostcities/citydata/palette.json
@ -30,7 +30,7 @@ general {
$lostcities/userassets.json
>
# List of blocks for which a lighting update is needed [default: [Ljava.lang.String;@24bf1d6c]
# List of blocks for which a lighting update is needed [default: [minecraft:glowstone], [minecraft:lit_pumpkin], [minecraft:magma]]
S:blocksRequiringLightingUpdates <
minecraft:glowstone
minecraft:lit_pumpkin
@ -52,13 +52,16 @@ general {
# The 'profile' to use for generation of the Lost City dimension [default: default]
S:dimensionProfile=cavern
# List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [Ljava.lang.String;@7a3aeb9e]
# Disable this if you have mods like NEID or JEID installed. Note that when NEID or JEID is present this is disabled by default [default: true]
B:optimizedChunkgen=true
# List of privatep profiles that cannot be selected by the player but are only used as a child profile of another one [default: [bio_wasteland], [water_empty]]
S:privateProfiles <
bio_wasteland
water_empty
>
# List of all supported profiles (used for world creation). Warning! Make sure there is always a 'default' profile! [default: [Ljava.lang.String;@36acf04a]
# List of all supported profiles (used for world creation). Warning! Make sure there is always a 'default' profile! [default: [default], [cavern], [nodamage], [rarecities], [floating], [space], [waterbubbles], [biosphere], [onlycities], [tallbuildings], [safe], [ancient], [wasteland], [chisel], [atlantis], [realistic]]
S:profiles <
default
cavern

@ -0,0 +1,7 @@
# Configuration file
general {
B:malisiscore.config.debugTraceFail=false
}

@ -0,0 +1,9 @@
# Configuration file
general {
# Enables the animations for doors, fence gates and trap doors.\r\nThis replaces the doors entirely so conflicts may arise if another mod tries to modify them too.
B:config.modifyVanillaDoors=true
B:config.use3DItems=false
}

@ -7,6 +7,9 @@
##########################################################################################################
general {
# If true dump a lot of logging information about various things. Useful for debugging.
B:logging=false
# If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
B:manageOwnership=true

@ -1,23 +1,23 @@
OCEAN
WATER
OCEAN
PLAINS
SANDY
HOT
DRY
SANDY
MOUNTAIN
HILLS
FOREST
COLD
CONIFEROUS
WET
SWAMP
WET
RIVER
NETHER
END
SNOWY
WASTELAND
RARE
MUSHROOM
RARE
BEACH
DENSE
JUNGLE

@ -84,3 +84,4 @@ traverse:desert_shrubland
traverse:thicket
traverse:arid_highland
traverse:rocky_plains
aroma1997sdimension:miningbiome

File diff suppressed because it is too large Load Diff

@ -259,6 +259,59 @@ animania:milk_jersey
animania:milk_goat
animania:milk_sheep
animania:honey
naturesaura:ancient_log
naturesaura:ancient_bark
naturesaura:ancient_planks
naturesaura:ancient_stairs
naturesaura:ancient_slab
naturesaura:ancient_slab_double
naturesaura:ancient_leaves
naturesaura:ancient_sapling
naturesaura:nature_altar
naturesaura:decayed_leaves
naturesaura:golden_leaves
naturesaura:gold_powder
naturesaura:wood_stand
naturesaura:infused_stone
naturesaura:infused_stairs
naturesaura:infused_slab
naturesaura:infused_slab_double
naturesaura:infused_brick
naturesaura:infused_brick_stairs
naturesaura:infused_brick_slab
naturesaura:infused_brick_slab_double
naturesaura:furnace_heater
naturesaura:potion_generator
naturesaura:aura_detector
naturesaura:conversion_catalyst
naturesaura:crushing_catalyst
naturesaura:flower_generator
naturesaura:placer
naturesaura:hopper_upgrade
naturesaura:field_creator
naturesaura:oak_generator
naturesaura:infused_iron_block
naturesaura:offering_table
naturesaura:pickup_stopper
naturesaura:spawn_lamp
naturesaura:animal_generator
naturesaura:end_flower
naturesaura:grated_chute
naturesaura:animal_spawner
naturesaura:auto_crafter
naturesaura:gold_brick
naturesaura:rf_converter
naturesaura:moss_generator
naturesaura:time_changer
naturesaura:generator_limit_remover
naturesaura:ender_crate
naturesaura:powder_placer
naturesaura:firework_generator
naturesaura:projectile_generator
naturesaura:chunk_loader
naturesaura:dimension_rail_overworld
naturesaura:dimension_rail_nether
naturesaura:dimension_rail_end
betternether:block_eyeball
betternether:block_eyeball_small
betternether:eye_vine
@ -401,6 +454,9 @@ rustic:slate_pillar
rustic:chain
rustic:candle
rustic:chandelier
rustic:chain_gold
rustic:candle_gold
rustic:chandelier_gold
rustic:beehive
rustic:apiary
rustic:slate
@ -437,6 +493,7 @@ rustic:vase
rustic:barrel
rustic:iron_lattice
rustic:iron_lantern
rustic:golden_lantern
rustic:gargoyle
rustic:cabinet
rustic:liquid_barrel
@ -488,49 +545,54 @@ rustic:marsh_mallow
rustic:mooncap_mushroom
rustic:wind_thistle
jaff:tank
naturesaura:ancient_log
naturesaura:ancient_bark
naturesaura:ancient_planks
naturesaura:ancient_stairs
naturesaura:ancient_slab
naturesaura:ancient_slab_double
naturesaura:ancient_leaves
naturesaura:ancient_sapling
naturesaura:nature_altar
naturesaura:decayed_leaves
naturesaura:golden_leaves
naturesaura:gold_powder
naturesaura:wood_stand
naturesaura:infused_stone
naturesaura:infused_stairs
naturesaura:infused_slab
naturesaura:infused_slab_double
naturesaura:infused_brick
naturesaura:infused_brick_stairs
naturesaura:infused_brick_slab
naturesaura:infused_brick_slab_double
naturesaura:furnace_heater
naturesaura:potion_generator
naturesaura:aura_detector
naturesaura:conversion_catalyst
naturesaura:crushing_catalyst
naturesaura:flower_generator
naturesaura:placer
naturesaura:hopper_upgrade
naturesaura:field_creator
naturesaura:oak_generator
naturesaura:infused_iron_block
naturesaura:offering_table
naturesaura:pickup_stopper
naturesaura:spawn_lamp
naturesaura:animal_generator
naturesaura:end_flower
naturesaura:grated_chute
naturesaura:animal_spawner
naturesaura:auto_crafter
naturesaura:gold_brick
naturesaura:rf_converter
naturesaura:moss_generator
malisisdoors:wood_sliding_door
malisisdoors:iron_sliding_door
malisisdoors:jail_door
malisisdoors:laboratory_door
malisisdoors:factory_door
malisisdoors:shoji_door
malisisdoors:curtain_white
malisisdoors:curtain_orange
malisisdoors:curtain_magenta
malisisdoors:curtain_light_blue
malisisdoors:curtain_yellow
malisisdoors:curtain_lime
malisisdoors:curtain_pink
malisisdoors:curtain_gray
malisisdoors:curtain_silver
malisisdoors:curtain_cyan
malisisdoors:curtain_purple
malisisdoors:curtain_blue
malisisdoors:curtain_brown
malisisdoors:curtain_green
malisisdoors:curtain_red
malisisdoors:curtain_black
malisisdoors:customdoor
malisisdoors:saloon
malisisdoors:sliding_trapdoor
malisisdoors:trapdoor_acacia
malisisdoors:trapdoor_birch
malisisdoors:trapdoor_dark_oak
malisisdoors:trapdoor_jungle
malisisdoors:trapdoor_spruce
malisisdoors:camofencegate
malisisdoors:verticalhatch
malisisdoors:garage_door
malisisdoors:carriage_door
malisisdoors:medieval_door
malisisdoors:big_door_oak_3x3
malisisdoors:big_door_spruce_3x3
malisisdoors:big_door_birch_3x3
malisisdoors:big_door_jungle_3x3
malisisdoors:big_door_acacia_3x3
malisisdoors:big_door_dark_oak_3x3
malisisdoors:big_door_iron_3x3
malisisdoors:big_door_rusty_3x3
malisisdoors:rustyhatch
malisisdoors:rustyladder
malisisdoors:door_factory
malisisdoors:forcefielddoor
malisisdoors:hitechdoor
openblocks:ladder
openblocks:guide
openblocks:builder_guide
@ -589,19 +651,12 @@ va:xphopper
va:filteredhopper
va:redstoneclock
advancedmortars:mortar
artisanworktables:worktable
artisanworktables:workstation
artisanworktables:workshop
artisanworktables:toolbox
artisanworktables:mechanical_toolbox
waystones:waystone
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
quark:glowstone_dust_block
quark:gunpowder_block
quark:black_ash
quark:sandstone_new
quark:sandstone_bricks_stairs
quark:red_sandstone_bricks_stairs
@ -808,6 +863,10 @@ quark:soul_sandstone_slab
quark:soul_sandstone_slab_double
quark:soul_sandstone_stairs
quark:soul_sandstone_wall
quark:turf
quark:turf_stairs
quark:turf_slab
quark:turf_slab_double
quark:framed_glass
quark:framed_glass_pane
quark:polished_netherrack
@ -816,6 +875,79 @@ quark:polished_netherrack_bricks_slab
quark:polished_netherrack_bricks_slab_double
quark:polished_netherrack_bricks_wall
quark:quilted_wool
quark:roots
quark:roots_blue_flower
quark:roots_black_flower
quark:roots_white_flower
quark:marble
quark:stone_marble_slab
quark:stone_marble_slab_double
quark:stone_marble_stairs
quark:marble_wall
quark:limestone
quark:stone_limestone_slab
quark:stone_limestone_slab_double
quark:stone_limestone_stairs
quark:limestone_wall
quark:crystal
quark:biome_cobblestone
quark:elder_prismarine
quark:elder_sea_lantern
quark:fire_stone_slab
quark:fire_stone_slab_double
quark:fire_stone_stairs
quark:icy_stone_slab
quark:icy_stone_slab_double
quark:icy_stone_stairs
quark:elder_prismarine_slab
quark:elder_prismarine_slab_double
quark:elder_prismarine_bricks_slab
quark:elder_prismarine_bricks_slab_double
quark:elder_prismarine_dark_slab
quark:elder_prismarine_dark_slab_double
quark:elder_prismarine_stairs
quark:elder_prismarine_bricks_stairs
quark:elder_prismarine_dark_stairs
quark:fire_stone_wall
quark:icy_stone_wall
quark:elder_prismarine_wall
quark:elder_prismarine_bricks_wall
quark:elder_prismarine_dark_wall
quark:glowcelium
quark:glowshroom
quark:glowshroom_block
quark:stone_speleothem
quark:granite_speleothem
quark:diorite_speleothem
quark:andesite_speleothem
quark:netherrack_speleothem
quark:basalt_speleothem
quark:marble_speleothem
quark:limestone_speleothem
quark:biotite_ore
quark:biotite_block
quark:biotite_slab
quark:biotite_slab_double
quark:biotite_stairs
quark:biotite_wall
quark:basalt
quark:stone_basalt_slab
quark:stone_basalt_slab_double
quark:stone_basalt_stairs
quark:basalt_wall
quark:smoker
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
quark:glowstone_dust_block
quark:gunpowder_block
quark:black_ash
quark:spruce_trapdoor
quark:birch_trapdoor
quark:jungle_trapdoor
@ -860,48 +992,6 @@ quark:jungle_button
quark:acacia_button
quark:dark_oak_button
quark:charcoal_block
quark:marble
quark:stone_marble_slab
quark:stone_marble_slab_double
quark:stone_marble_stairs
quark:marble_wall
quark:limestone
quark:stone_limestone_slab
quark:stone_limestone_slab_double
quark:stone_limestone_stairs
quark:limestone_wall
quark:crystal
quark:biome_cobblestone
quark:fire_stone_slab
quark:fire_stone_slab_double
quark:fire_stone_stairs
quark:icy_stone_slab
quark:icy_stone_slab_double
quark:icy_stone_stairs
quark:fire_stone_wall
quark:icy_stone_wall
quark:glowcelium
quark:glowshroom
quark:stone_speleothem
quark:granite_speleothem
quark:diorite_speleothem
quark:andesite_speleothem
quark:netherrack_speleothem
quark:basalt_speleothem
quark:marble_speleothem
quark:limestone_speleothem
quark:biotite_ore
quark:biotite_block
quark:biotite_slab
quark:biotite_slab_double
quark:biotite_stairs
quark:biotite_wall
quark:basalt
quark:stone_basalt_slab
quark:stone_basalt_slab_double
quark:stone_basalt_stairs
quark:basalt_wall
quark:smoker
bettermuffling:muffling_block
bitcoin:bitcoin_ore
bitcoin:bitcoin_block
@ -953,12 +1043,56 @@ endreborn:dragon_essence
endreborn:ash_block
endreborn:over_portal
endreborn:tech_portal
endreborn:end_stone_glow
endreborn:end_bricks_glow
endreborn:end_stone_glow_smooth
endreborn:end_stone_glow_pillar
endreborn:entropy_user
endreborn:e_end_bricks_stairs
endreborn:smooth_end_stone_stairs
endreborn:end_bricks_glow_stairs
endreborn:end_stone_glow_smooth_stairs
endreborn:e_end_bricks_wall
endreborn:e_purpur_wall
endreborn:smooth_end_stone_wall
endreborn:end_bricks_glow_wall
endreborn:end_stone_glow_smooth_wall
engineersdecor:treated_wood_crafting_table
engineersdecor:clinker_brick_block
engineersdecor:clinker_brick_stairs
engineersdecor:clinker_brick_wall
engineersdecor:slag_brick_block
engineersdecor:slag_brick_stairs
engineersdecor:slag_brick_wall
engineersdecor:rebar_concrete
engineersdecor:rebar_concrete_stairs
engineersdecor:rebar_concrete_wall
engineersdecor:rebar_concrete_tile
engineersdecor:rebar_concrete_tile_stairs
engineersdecor:concrete_wall
engineersdecor:panzerglass_block
engineersdecor:metal_rung_ladder
engineersdecor:metal_rung_steps
engineersdecor:treated_wood_ladder
engineersdecor:treated_wood_pole
engineersdecor:treated_wood_table
engineersdecor:treated_wood_stool
engineersdecor:treated_wood_window
engineersdecor:treated_wood_windowsill
engineersdecor:iron_inset_light
engineersdecor:small_lab_furnace
engineersdecor:steel_framed_window
engineersdecor:treated_wood_pole_support
engineersdecor:treated_wood_pole_head
engineersdecor:sign_decor
engineersdecor:thin_steel_pole
engineersdecor:thick_steel_pole
engineersdecor:thin_steel_pole_head
engineersdecor:thick_steel_pole_head
engineersdecor:steel_double_t_support
engineersdecor:straight_pipe_valve
engineersdecor:straight_pipe_valve_redstone
engineersdecor:straight_pipe_valve_redstone_analog
immersiveengineering:ore
immersiveengineering:storage
immersiveengineering:storage_slab
@ -1003,11 +1137,6 @@ immersiveengineering:fluidplantoil
immersiveengineering:fluidethanol
immersiveengineering:fluidbiodiesel
immersiveengineering:fluidconcrete
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
engineersdoors:fencegate_aluminium
engineersdoors:fencegate_steel
engineersdoors:fencegate_treated
engineersdoors:door_concrete
engineersdoors:door_concrete_ornate
engineersdoors:door_concrete_reinforced
@ -1017,6 +1146,11 @@ engineersdoors:door_steel_reinforced
engineersdoors:door_treated
engineersdoors:door_treated_ornate
engineersdoors:door_treated_reinforced
engineersdoors:fencegate_aluminium
engineersdoors:fencegate_steel
engineersdoors:fencegate_treated
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
extendedcrafting:storage
extendedcrafting:frame
extendedcrafting:lamp
@ -1053,6 +1187,29 @@ immersivepetroleum:metal_multiblock
immersivepetroleum:metal_device
immersivepetroleum:stone_decoration
immersivepetroleum:dummy
immersiveposts:postbase
immersiveposts:fence_iron
immersiveposts:fence_gold
immersiveposts:fence_copper
immersiveposts:fence_lead
immersiveposts:fence_silver
immersiveposts:fence_nickel
immersiveposts:fence_constantan
immersiveposts:fence_electrum
immersiveposts:fence_uranium
immersiveposts:woodpost
immersiveposts:ironpost
immersiveposts:goldpost
immersiveposts:copperpost
immersiveposts:leadpost
immersiveposts:silverpost
immersiveposts:nickelpost
immersiveposts:constantanpost
immersiveposts:electrumpost
immersiveposts:uraniumpost
immersiveposts:netherpost
immersiveposts:aluminiumpost
immersiveposts:steelpost
immersivetech:metal_multiblock
immersivetech:stone_multiblock
immersivetech:connectors
@ -1061,6 +1218,8 @@ immersivetech:stone_decoration
immersivetech:fluiddistwater
immersivetech:fluidsteam
simplecorn:corn
simplecorn:corn_mid
simplecorn:corn_top
metalchests:metal_chest
notreepunching:loose_rock/stone
notreepunching:cobblestone/andesite
@ -1177,6 +1336,11 @@ weather2:sand_layer
weirdinggadget:weirding_gadget
wings:fairy_dust_ore
wings:amethyst_ore
aroma1997sdimension:miningportal
aroma1997sdimension:sphereportal
aroma1997sdimension:portalframe
aroma1997sdimension:portalframesphere
aroma1997sdimension:miningore
animania:block_mud
animania:block_trough
animania:invisiblock
@ -1194,6 +1358,20 @@ animania:salt_lick
animania:wool
animania:block_hive
animania:block_wild_hive
auraddons:block_auto_wrath
auraddons:block_ancient_fence
auraddons:block_ancient_fence_gate
auraddons:block_infused_stone_wall
auraddons:block_infused_brick_wall
auraddons:block_gold_brick_wall
auraddons:block_ancient_ladder
auraddons:block_freezer
auraddons:block_hard_ice
auraddons:block_potion_enhancer
auraddons:block_disruption_catalyst
auraddons:block_aura_transporter
auraddons:block_wither_proofer
auraddons:block_rainbow_beacon
betterrecords:recordetcher
betterrecords:recordplayer
betterrecords:frequencytuner
@ -1202,6 +1380,21 @@ betterrecords:speaker
betterrecords:strobelight
betterrecords:laser
betterrecords:lasercluster
charm:cake_speed
charm:cake_strength
charm:cake_jump_boost
charm:cake_regeneration
charm:cake_fire_resistance
charm:cake_water_breathing
charm:cake_invisibility
charm:cake_night_vision
charm:barrel
charm:bookshelf_chest
charm:crate
charm:crate_sealed
charm:iron_lantern
charm:gold_lantern
charm:nether_gold_deposit
refinedstorage:controller
refinedstorage:grid
refinedstorage:portable_grid
@ -1265,6 +1458,7 @@ industrialforegoing:laser_base
industrialforegoing:laser_drill
industrialforegoing:ore_processor
industrialforegoing:black_hole_controller
industrialforegoing:black_hole_controller_reworked
industrialforegoing:dye_mixer
industrialforegoing:enchantment_invoker
industrialforegoing:spores_recreator
@ -1300,6 +1494,8 @@ industrialforegoing:if.pink_slime
industrialforegoing:if.protein
industrialforegoing:conveyor
industrialforegoing:black_hole_label
mcjtylib_ng:multipart
restrictions:multipart
teastory:lit_tea_drying_pan
teastory:tea_drying_pan
teastory:lit_cooking_pan

@ -44,3 +44,10 @@ cofhcore:smashing
cofhcore:smelting
cofhcore:soulbound
cofhcore:vorpal
charm:curse_break
charm:rusting_curse
charm:clumsiness_curse
charm:haunting_curse
charm:harming_curse
charm:homing
charm:salvage

@ -236,19 +236,22 @@ animania:peacock_white
animania:wagon
animania:cart
animania:tiller
naturesaura:effect_inhibitor
naturesaura:mover_cart
quark:chest_passenger
quark:pirate
quark:archeologist
quark:totem_of_holding
quark:seat
quark:arrow_ender
quark:arrow_explosive
quark:arrow_torch
quark:dragon_breath_bottle
quark:soul_powder
quark:parrot_egg
quark:seat
quark:totem_of_holding
quark:flat_item_frame
quark:colored_item_frame
quark:glass_item_frame
quark:pirate
quark:chest_passenger
betternether:firefly
thermalfoundation:blizz
thermalfoundation:blitz
@ -258,6 +261,8 @@ thermalfoundation:blitz_bolt
thermalfoundation:basalz_bolt
thermalexpansion:florb
thermalexpansion:morb
charm:charged_emerald
charm:spectre
clumps:xp_orb_big
endreborn:endguard
endreborn:watcher
@ -274,8 +279,6 @@ jaff:salmon
jaff:clownfish
jaff:pufferfish
multimob:dummy
naturesaura:effect_inhibitor
naturesaura:mover_cart
openmods:block
openblocks:luggage
openblocks:xp_orb_no_fly
@ -326,9 +329,9 @@ teastory:entity
farmingforblockheads:merchant
metalchests:minecart_metal_chest
trumpetskeleton:trumpet_skeleton
wolfarmor:wolf_armored
thermaldynamics:transport
coroutil:bat_smart
engineersdecor:chair_entity
immersiveengineering:revolvershot
immersiveengineering:skylinehook
immersiveengineering:revolvershothoming

File diff suppressed because it is too large Load Diff

@ -135,3 +135,6 @@ cofhcore:unluck2+
cofhcore:unluck3+
cofhcore:wither2+
cofhcore:wither3+
charm:coffee
charm:decay
charm:ender_sight

@ -25,6 +25,7 @@ minecraft:glowing
minecraft:levitation
minecraft:luck
minecraft:unluck
naturesaura:breathless
rustic:ironskin
rustic:feather
rustic:blazing_trail
@ -33,7 +34,6 @@ rustic:full
rustic:magic_resistance
rustic:wither_ward
rustic:tipsy
naturesaura:breathless
teastory:agility
teastory:life_drain
teastory:photosynthesis
@ -49,6 +49,9 @@ immersiveengineering:sticky
immersiveengineering:stunned
immersiveengineering:concretefeet
immersiveengineering:flashed
charm:coffee
charm:decay
charm:ender_sight
nutrition:toughness
nutrition:nourished
nutrition:malnourished

@ -1,6 +1,11 @@
# Configuration file
client {
# The location of the aura bar, where 0 is top left, 1 is top right, 2 is bottom left and 3 is bottom right
# Min: 0
# Max: 3
I:auraBarLocation=2
# If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
B:debugText=true
@ -30,12 +35,18 @@ enabledfeatures {
# If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
B:cacheRechargeEffect=true
# If the chunk loader block should be enabled
B:chunkLoader=true
# If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
B:explosionEffect=true
# If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
B:grassDieEffect=true
# If the Aura Imbalance effect of ores spawning in the area if Aura levels are too high should occur
B:oreEffect=true
# If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
B:plantBoostEffect=true
@ -56,6 +67,14 @@ general {
S:additionalFlowers <
>
# Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as oredictEntry:oreWeight:dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
S:additionalOres <
>
# Additional projectile types that are allowed to be consumed by the projectile generator. Each entry needs to be formatted as entity_registry_name->aura_amount
S:additionalProjectiles <
>
# The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
D:auraToRFRatio=5.0
@ -65,6 +84,10 @@ general {
# The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
I:fieldCreatorRange=10
# Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
S:oreExceptions <
>
}

@ -52,7 +52,10 @@ balance {
compat {
# Enable compatibility features from Quark (marble + limestone cobblestone + loose rock)
# Enable compatability features from Chisel (marble + limestone + basalt loose rocks)
B:enableChiselCompat=true
# Enable compatibility features from Quark (marble + limestone cobblestone and loose rock)
B:enableQuarkCompat=true
# Enable compatibility features from Rustic (slate cobblestone + loose rock)
@ -79,10 +82,15 @@ general {
# If false, this will disable all changes to breaking speed + block drops.
B:enableBreakingChanges=true
# If false, this will disable stone variants (andesite, diorite, and granite) from appearing, except if the respective stone is found during world gen. (It will only disable random occurrences, not ones based on the underground material.)
B:enableRandomStoneWorldGenVariants=false
# If false, this will disable all changes to Stone / Cobblestone drops.
B:enableStoneDropChanges=true
# Frequency of loose rocks in the world
# Min: 1
# Max: 1000
# Defaukt: 10
I:looseRocksFrequency=0
# If false, this will disable NTP world gen (surface rocks).

@ -10,7 +10,7 @@ general {
# Skips spawning drops in world adding them directly to your inventory [default: false]
B:"Auto Pickup"=false
# Blocks blacklisted from being excavated [default: [Ljava.lang.String;@7ca5479d]
# Blocks blacklisted from being excavated [default: ]
S:"Block Blacklist" <
>
@ -53,13 +53,16 @@ general {
# How far from the origin an excavation can travel [range: 1 ~ 2147483647, default: 16]
I:Range=16
# The default game stage required to unlock shape mining (requires gamestages to be installed) [default: ]
S:"Shape Stage"=
# How many blocks per tick can be excavated [range: 1 ~ 2147483647, default: 64]
I:Speed=64
# Temporarily reduces excavation speed if TPS begins to slow down [default: true]
B:"TPS Guard"=true
# Tools blacklisted from excavating [default: [Ljava.lang.String;@69eb7341]
# Tools blacklisted from excavating [default: ]
S:"Tool Blacklist" <
>

@ -0,0 +1,4 @@
{
"enable_illegal_thread_access_warnings": true,
"enable_phosphor": true
}

@ -178,6 +178,7 @@ building {
B:"Sugar cane blocks"=true
B:Thatch=true
B:Trowel=true
B:Turf=true
B:"Vanilla stairs and slabs"=true
B:"Vanilla walls"=true
B:"Vertical wood planks"=false
@ -300,6 +301,10 @@ building {
I:"Trowel Max Durability"=255
}
turf {
B:"Enable stairs and slabs"=true
}
}
@ -309,6 +314,7 @@ client {
B:"Better vanilla textures"=true
B:"Chest search bar"=true
B:"Creepers turn red when they're exploding"=true
B:"Enchanted books show items"=true
B:"Food tooltip"=true
B:"Greener grass"=true
B:"Improved mount h u d"=true
@ -323,6 +329,7 @@ client {
# Rename a panorama folder to 'main_menu' and it'll always show that one.
B:"Panorama maker"=true
B:"Random animal textures"=false
B:"Show invalid slots"=true
B:"Shulker box tooltip"=true
B:"Usage ticker"=true
B:"Visual stat display"=false
@ -443,6 +450,29 @@ client {
B:"Enable Pumpkin Front Face"=false
}
"show invalid slots" {
# Set this to true to only display the reds boxes when Shift is held
B:"Requires Shift"=false
}
"enchanted books show items" {
S:"Items to Test" <
minecraft:diamond_sword
minecraft:diamond_pickaxe
minecraft:diamond_shovel
minecraft:diamond_axe
minecraft:diamond_hoe
minecraft:diamond_helmet
minecraft:diamond_chestplate
minecraft:diamond_leggings
minecraft:diamond_boots
minecraft:shears
minecraft:bow
minecraft:fishing_rod
minecraft:elytra
>
}
}
@ -721,6 +751,12 @@ management {
# Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list.
B:"Debug Classnames"=false
# Blocks with inventories which do not explicitly accept dropoffs, but should be treated as though they do.
S:"Dropoff Enabled Blocks" <
minecraft:chest
minecraft:trapped_chest
>
# GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names.
S:"Forced GUIs" <
>
@ -1317,11 +1353,13 @@ vanity {
world {
B:Archeologist=true
B:Basalt=true
B:"Big mushrooms generate in swamps"=true
B:Biotite=true
B:"Blazes spawn naturally in the nether"=true
B:"Buried treasure"=false
B:"Cave roots"=true
B:"Crystal caves"=true
B:"Default world options"=true
B:"Depth mobs"=false
@ -1351,7 +1389,7 @@ world {
I:"Pirate Ship Rarity"=4000
dimensions {
# [default: [Ljava.lang.String;@529c434c]
# [default: [0]]
S:Dimensions <
0
>
@ -1371,7 +1409,7 @@ world {
>
dimensions {
# [default: [Ljava.lang.String;@50b5af03]
# [default: [0]]
S:Dimensions <
0
>
@ -1431,7 +1469,7 @@ world {
granite {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@5014ecb8]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [HILLS]]
S:"Allowed Biome Types" <
MOUNTAIN
HILLS
@ -1456,7 +1494,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@5261586b]
# [default: [0]]
S:Dimensions <
0
>
@ -1469,7 +1507,7 @@ world {
diorite {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1d922565]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY], [SAVANNA], [WASTELAND], [MUSHROOM]]
S:"Allowed Biome Types" <
SANDY
SAVANNA
@ -1496,7 +1534,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@602243d5]
# [default: [0]]
S:Dimensions <
0
>
@ -1509,7 +1547,7 @@ world {
andesite {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@32eed185]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]]
S:"Allowed Biome Types" <
FOREST
>
@ -1533,7 +1571,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@456894bc]
# [default: [0]]
S:Dimensions <
0
>
@ -1546,7 +1584,7 @@ world {
marble {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@4c95ac8a]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS], [SNOWY]]
S:"Allowed Biome Types" <
PLAINS
SNOWY
@ -1571,7 +1609,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@402000e6]
# [default: [0]]
S:Dimensions <
0
>
@ -1584,7 +1622,7 @@ world {
limestone {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@9ff9e17]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP], [OCEAN], [RIVER], [BEACH], [JUNGLE]]
S:"Allowed Biome Types" <
SWAMP
OCEAN
@ -1612,7 +1650,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@4dd90cd0]
# [default: [0]]
S:Dimensions <
0
>
@ -1711,7 +1749,7 @@ world {
I:"Crystal Cave Rarity"=150
dimensions {
# [default: [Ljava.lang.String;@491888fe]
# [default: [0]]
S:Dimensions <
0
>
@ -1723,6 +1761,9 @@ world {
}
"underground biomes" {
B:"Allow crafting Elder Prismarine"=true
B:"Enable Big Glowshrooms"=true
B:"Enable Elder Prismarine"=true
B:"Enable Firestone"=true
B:"Enable Froststone"=true
B:"Enable Glowcelium and Glowshrooms"=true
@ -1734,7 +1775,7 @@ world {
lush {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@28889cab]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [JUNGLE]]
S:"Allowed Biome Types" <
JUNGLE
>
@ -1751,7 +1792,7 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# The higher, the less shrubs will spawn [range: 0 ~ 2147483647, default: 100]
@ -1779,7 +1820,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@2db2bae6]
# [default: [0]]
S:Dimensions <
0
>
@ -1795,7 +1836,7 @@ world {
B:"Allow in Mesa biomes"=false
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@58489661]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY]]
S:"Allowed Biome Types" <
SANDY
>
@ -1821,7 +1862,7 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# The higher, the less stalactites will spawn [range: 0 ~ 2147483647, default: 10]
@ -1846,7 +1887,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@551aaaee]
# [default: [0]]
S:Dimensions <
0
>
@ -1859,7 +1900,7 @@ world {
slime {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@399b1922]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP]]
S:"Allowed Biome Types" <
SWAMP
>
@ -1876,7 +1917,7 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 240]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 120]
I:Rarity=240
# The higher, the less slime blocks will spawn [range: 0 ~ 2147483647, default: 12]
@ -1901,7 +1942,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@146f17d]
# [default: [0]]
S:Dimensions <
0
>
@ -1914,7 +1955,7 @@ world {
prismarine {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1d2184aa]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [OCEAN]]
S:"Allowed Biome Types" <
OCEAN
>
@ -1928,12 +1969,15 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 200]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 100]
I:Rarity=200
# The higher, the less sea lanterns will spawn [range: 0 ~ 2147483647, default: 120]
I:"Sea Lantern Chance"=120
# Set to false to spawn regular prismarine instead of elder prismarine (even if the block is enabled) [default: true]
B:"Spawn Elder Prismarine"=true
# The higher, the less water will spawn [range: 0 ~ 2147483647, default: 4]
I:"Water Chance"=4
@ -1956,7 +2000,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@1d6c103a]
# [default: [0]]
S:Dimensions <
0
>
@ -1969,7 +2013,7 @@ world {
spider {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7cdf48bc]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]]
S:"Allowed Biome Types" <
PLAINS
>
@ -2001,7 +2045,7 @@ world {
# The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3]
I:"Nest Cobweb Range"=3
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# [range: 0 ~ 2147483647, default: 26]
@ -2023,7 +2067,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@4aa48343]
# [default: [0]]
S:Dimensions <
0
>
@ -2036,7 +2080,7 @@ world {
overgrown {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@5bb15a69]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]]
S:"Allowed Biome Types" <
FOREST
>
@ -2053,7 +2097,7 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# The higher, the less roots will spawn [range: 0 ~ 2147483647, default: 40]
@ -2078,7 +2122,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@26217ce5]
# [default: [0]]
S:Dimensions <
0
>
@ -2091,7 +2135,7 @@ world {
icy {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@20bd4a35]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]]
S:"Allowed Biome Types" <
COLD
>
@ -2105,7 +2149,7 @@ world {
# [range: 0 ~ 255, default: 10]
I:"Minimum Y Level"=10
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# The higher, the less stalagmites will spawn [range: 0 ~ 2147483647, default: 60]
@ -2133,7 +2177,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@4e6d6bfa]
# [default: [0]]
S:Dimensions <
0
>
@ -2146,7 +2190,7 @@ world {
lava {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@1fde124c]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA]]
S:"Allowed Biome Types" <
MESA
>
@ -2166,7 +2210,7 @@ world {
# The higher, the less obsidian will spawn [range: 0 ~ 2147483647, default: 16]
I:"Obsidian Chance"=16
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# [range: 0 ~ 2147483647, default: 26]
@ -2188,7 +2232,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@32359306]
# [default: [0]]
S:Dimensions <
0
>
@ -2201,7 +2245,7 @@ world {
glowshroom {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@78138b97]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [MUSHROOM]]
S:"Allowed Biome Types" <
MOUNTAIN
MUSHROOM
@ -2219,7 +2263,7 @@ world {
# The higher, the less mushrooms will spawn [range: 0 ~ 2147483647, default: 15]
I:"Mushroom Chance"=15
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 160]
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
I:Rarity=160
# [range: 0 ~ 2147483647, default: 26]
@ -2241,7 +2285,7 @@ world {
I:"Z Variation"=14
dimensions {
# [default: [Ljava.lang.String;@5d040dd4]
# [default: [0]]
S:Dimensions <
0
>
@ -2262,7 +2306,7 @@ world {
I:"Speleothems Per Cluster (Nether)"=12
dimensions {
# [default: [Ljava.lang.String;@3227384a]
# [default: [0], [-1]]
S:Dimensions <
0
-1
@ -2305,8 +2349,11 @@ world {
}
"varied dungeons" {
# Set this to anything other than null to load a custom loot table for the dungeons.
# Set this to anything other than an empty line to load a custom loot table for the dungeons.
S:"Custom Loot Table"=
# How many times per chunk will the generator try to place a dungeon. The higher, the more dungeons you'll get
I:"Tries Per Chunk"=7
}
"depth mobs" {
@ -2534,7 +2581,7 @@ world {
basalt {
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [Ljava.lang.String;@7eaad234]
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [NETHER]]
S:"Allowed Biome Types" <
NETHER
>
@ -2558,7 +2605,7 @@ world {
I:"Y Level Min"=20
dimensions {
# [default: [Ljava.lang.String;@717ccfcf]
# [default: [-1]]
S:Dimensions <
-1
>
@ -2581,6 +2628,54 @@ world {
B:"Make Realistic Default"=false
}
"cave roots" {
# How many times the world generator will try to place roots per chunk
I:"Attempts per Chunk"=300
B:"Enable Flowers"=true
# The chance for a root to sprout a flower when it grows. 0 is 0%, 1 is 100%
D:"Flower Chance"=0.2
I:"Max Y"=52
I:"Min Y"=16
# The chance for a root to drop the root item when broken. 0 is 0%, 1 is 100%
D:"Root Drop Chance"=0.1
# The chance for a flower root to drop the sprout item when broken. 0 is 0%, 1 is 100%
D:"Root Flower Drop Chance"=1.0
}
archeologist {
# The chance (1/N) that the generator will attempt to place an Archeologist per chunk. More = less spawns
I:"Chance Per Chunk"=5
# Set to false to make the archaeologist not drop the hat
B:"Drop Hat"=true
B:"Enable Hat"=true
# Set to false to make the hat not increase ore yield
B:"Hat Increases Ore Yield"=true
I:"Max Y"=50
I:"Min Y"=20
# Set to false to make the archaeologist not sell the hat
B:"Sell Hat"=true
# The chance for the hat to increase ore yield, 0 is 0%, 1 is 100%
D:"Yield Increase Chance"=0.25
dimensions {
# [default: [0]]
S:Dimensions <
0
>
# [default: false]
B:"Is Blacklist"=false
}
}
}

@ -0,0 +1,229 @@
# Configuration file
general_category {
# Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
B:crop_tooltips=true
# Whether crops break if out of season. If false, they simply don't grow
B:crops_break=false
# Maximum height greenhouse glass can be above a crop for it to be fertile out of season
I:greenhouse_glass_max_height=7
# Whether unlisted seeds are fertile every season. False means they're fertile every season except Winter
B:ignore_unlisted_crops=false
# Whether crops are affected by seasons.
B:seasonal_crops=true
}
seasonal_fertility {
# Crops growable in Autumn (List either the seed item for the crop, or the crop block itself)
S:autumn_crops <
minecraft:carrot
minecraft:pumpkin_seeds
minecraft:wheat_seeds
minecraft:beetroot_seeds
minecraft:sapling
minecraft:nether_wart
minecraft:grass
minecraft:red_mushroom
minecraft:brown_mushroom
simplecorn:kernels
harvestcraft:cornitem
harvestcraft:artichokeitem
harvestcraft:beetitem
harvestcraft:cranberryitem
harvestcraft:eggplantitem
harvestcraft:grapeitem
harvestcraft:whitemushroomitem
harvestcraft:blackberryitem
harvestcraft:oatsitem
harvestcraft:ryeitem
harvestcraft:peasitem
harvestcraft:spinachitem
harvestcraft:tealeafitem
harvestcraft:sweetpotatoitem
harvestcraft:gingeritem
harvestcraft:wintersquashitem
harvestcraft:onionitem
harvestcraft:cornseeditem
harvestcraft:artichokeseeditem
harvestcraft:beetseeditem
harvestcraft:cranberryseeditem
harvestcraft:eggplantseeditem
harvestcraft:grapeseeditem
harvestcraft:whitemushroomseeditem
harvestcraft:blackberryseeditem
harvestcraft:oatsseeditem
harvestcraft:ryeseeditem
harvestcraft:peasseeditem
harvestcraft:spinachseeditem
harvestcraft:teaseeditem
harvestcraft:sweetpotatoseeditem
harvestcraft:gingerseeditem
harvestcraft:wintersquashseeditem
harvestcraft:onionseeditem
harvestcraft:rutabagaitem
harvestcraft:rutabagaseeditem
>
# Crops growable in Spring (List either the seed item for the crop, or the crop block itself)
S:spring_crops <
minecraft:potato
minecraft:carrot
minecraft:sapling
minecraft:nether_wart
minecraft:tallgrass
minecraft:grass
minecraft:red_mushroom
minecraft:brown_mushroom
harvestcraft:caulifloweritem
harvestcraft:coffeebeanitem
harvestcraft:garlicitem
harvestcraft:beanitem
harvestcraft:rhubarbitem
harvestcraft:strawberryitem
harvestcraft:oatsitem
harvestcraft:celeryitem
harvestcraft:peasitem
harvestcraft:broccoliitem
harvestcraft:cabbageitem
harvestcraft:spinachitem
harvestcraft:zucchiniitem
harvestcraft:tealeafitem
harvestcraft:sweetpotatoitem
harvestcraft:turnipitem
harvestcraft:leekitem
harvestcraft:brusselsproutitem
harvestcraft:asparagusitem
harvestcraft:barleyitem
harvestcraft:onionitem
harvestcraft:parsnipitem
harvestcraft:cauliflowerseeditem
harvestcraft:coffeeseeditem
harvestcraft:garlicseeditem
harvestcraft:beanseeditem
harvestcraft:rhubarbseeditem
harvestcraft:strawberryseeditem
harvestcraft:oatsseeditem
harvestcraft:celeryseeditem
harvestcraft:peasseeditem
harvestcraft:broccoliseeditem
harvestcraft:cabbageseeditem
harvestcraft:spinachseeditem
harvestcraft:zucchiniseeditem
harvestcraft:teaseeditem
harvestcraft:sweetpotatoseeditem
harvestcraft:turnipseeditem
harvestcraft:leekseeditem
harvestcraft:brusselsproutseeditem
harvestcraft:asparagusseeditem
harvestcraft:barleyseeditem
harvestcraft:onionseeditem
harvestcraft:parsnipseeditem
harvestcraft:scallionitem
harvestcraft:scallionseeditem
harvestcraft:kaleitem
harvestcraft:kaleseeditem
>
# Crops growable in Summer (List either the seed item for the crop, or the crop block itself)
S:summer_crops <
minecraft:melon_seeds
minecraft:wheat_seeds
minecraft:reeds
minecraft:cocoa
minecraft:cactus
minecraft:sapling
minecraft:nether_wart
minecraft:tallgrass
minecraft:grass
minecraft:red_mushroom
minecraft:brown_mushroom
simplecorn:kernels
harvestcraft:coffeebeanitem
harvestcraft:beanitem
harvestcraft:blueberryitem
harvestcraft:cornitem
harvestcraft:chilipepperitem
harvestcraft:radishitem
harvestcraft:tomatoitem
harvestcraft:grapeitem
harvestcraft:raspberryitem
harvestcraft:peasitem
harvestcraft:cottonitem
harvestcraft:tealeafitem
harvestcraft:sweetpotatoitem
harvestcraft:spiceleafitem
harvestcraft:riceitem
harvestcraft:seaweeditem
harvestcraft:waterchestnutitem
harvestcraft:okraitem
harvestcraft:pineappleitem
harvestcraft:kiwiitem
harvestcraft:sesameseedsitem
harvestcraft:curryleafitem
harvestcraft:bambooshootitem
harvestcraft:cantaloupeitem
harvestcraft:gingeritem
harvestcraft:soybeanitem
harvestcraft:barleyitem
harvestcraft:cucumberitem
harvestcraft:mustardseedsitem
harvestcraft:onionitem
harvestcraft:peanutitem
harvestcraft:bellpepperitem
harvestcraft:lettuceitem
harvestcraft:coffeeseeditem
harvestcraft:beanseeditem
harvestcraft:blueberryseeditem
harvestcraft:cornseeditem
harvestcraft:chilipepperseeditem
harvestcraft:radishseeditem
harvestcraft:tomatoseeditem
harvestcraft:grapeseeditem
harvestcraft:raspberryseeditem
harvestcraft:peasseeditem
harvestcraft:cottonseeditem
harvestcraft:teaseeditem
harvestcraft:sweetpotatoseeditem
harvestcraft:spiceleafseeditem
harvestcraft:riceseeditem
harvestcraft:seaweedseeditem
harvestcraft:waterchestnutseeditem
harvestcraft:okraseeditem
harvestcraft:pineappleseeditem
harvestcraft:kiwiseeditem
harvestcraft:sesameseedsseeditem
harvestcraft:curryleafseeditem
harvestcraft:bambooshootseeditem
harvestcraft:cantaloupeseeditem
harvestcraft:gingerseeditem
harvestcraft:soybeanseeditem
harvestcraft:barleyseeditem
harvestcraft:cucumberseeditem
harvestcraft:mustardseeditem
harvestcraft:onionseeditem
harvestcraft:peanutseeditem
harvestcraft:bellpepperseeditem
harvestcraft:lettuceseeditem
harvestcraft:cactusfruititem
harvestcraft:cactusfruitseeditem
harvestcraft:candleberryitem
harvestcraft:candleberryseeditem
harvestcraft:gigapickleitem
harvestcraft:gigapickleseeditem
>
# Crops growable in Winter (List either the seed item for the crop, or the crop block itself)
S:winter_crops <
minecraft:sapling
minecraft:nether_wart
minecraft:red_mushroom
minecraft:brown_mushroom
>
}

@ -1,12 +1,18 @@
# Configuration file
general {
# [default: true]
B:ENABLE_POPCORN_FIREWORKS=true
# Allow right click harvesting [default: false]
B:USE_EASY_HARVESTING=false
# The relative chance of spawning corn fields. The small houses are 3, Blacksmiths are 15. higher is lower. [range: 0 ~ 100, default: 45]
# The relative chance of spawning corn fields. The small houses are 3, Blacksmiths are 15. higher is lower. [range: 0 ~ 100, default: 30]
I:VALUE_CORN_FIELD_GENERATION=45
# maximum amount of corn a plant will drop [range: 1 ~ 1000, default: 4]
I:VALUE_DROP_AMOUNT=4
# Hunger value of chicken corn chowder [range: 1 ~ 20, default: 10]
I:VALUE_FOOD_CHICKEN_CHOWDER=10
@ -22,7 +28,7 @@ general {
# Hunger value of roasted corn [range: 1 ~ 20, default: 6]
I:VALUE_FOOD_ROASTED_CORN=6
# Chance of growing corn from rand.nextInt(n) == 0 [range: 0 ~ 1000, default: 4]
# Chance of growing corn from rand.nextInt(n) == 0 [range: 0 ~ 1000, default: 3]
I:VALUE_GROWTH_CHANCE=4
# The relative chance of dropping kernels from grass. Seeds are 10 [range: 1 ~ 100, default: 8]

@ -0,0 +1,48 @@
# Configuration file
general {
# How many ticks before the magnet starts pulling items again
I:Cooldown=50
# Items are instantly put into the players inventory
B:"Instant Pickup"=false
# How many ticks the magnet will try to pull an item before stopping
I:"Max Pull"=75
# The maximum range the magnet has
I:"Max Range"=5
# How fast the magent will pull items towards the player
D:"Pull Speed"=0.03
# Blacklist or Whitelist - true for whitelist false for blacklist
B:Whitelist=false
# Items that should be black/white listed
S:itemsBlackListedArray <
>
particles {
# Items have a particle effect when they can not be pulled by the magnet
B:"Blacklisted Particles"=true
# Min: 0
# Max: 255
I:Blue=182
# Min: 0
# Max: 255
I:Green=66
# Items have a particle effect when being pulled by the magnet
B:"Pulling Particles"=true
# Min: 0
# Max: 255
I:Red=244
}
}

@ -1,5 +1,5 @@
#Splash screen properties
#Fri Feb 08 00:19:21 SGT 2019
#Tue Apr 30 15:31:33 SGT 2019
background=0x41454A
memoryGood=0x1E2D41
font=0xCCCCCC
@ -9,8 +9,8 @@ memoryLow=0xE42F2F
rotate=false
memoryWarn=0xE6E84A
showMemory=true
enabled=true
bar=0x1E2D41
enabled=true
resourcePackPath=resources
logoOffset=0
forgeTexture=fml\:textures/gui/forge.png

@ -107,6 +107,15 @@ events {
# If the halloween event can occur [default: true]
B:"Enable Halloween"=true
# Every day is Christmas! [default: false]
B:"Persistent Christmas"=false
# Every day is Easter! [default: false]
B:"Persistent Easter"=false
# Every day is Halloween! [default: false]
B:"Persistent Halloween"=false
}
@ -114,7 +123,7 @@ repair {
# Set name of what is needed to repair diamond tier tool, blank uses default text [default: ]
S:"Diamond Tier Name"=
# A list of items that can repair an diamond tier tool [default: [Ljava.lang.String;@1e0083f6]
# A list of items that can repair an diamond tier tool [default: [ore:gemDiamond]]
S:"Diamond Tier Repair Items" <
ore:gemDiamond
>
@ -122,7 +131,7 @@ repair {
# Set name of what is needed to repair hardened tier tool, blank uses default text [default: ]
S:"Hardened Tier Name"=
# A list of items that can repair an hardened tier tool [default: [Ljava.lang.String;@a510289]
# A list of items that can repair an hardened tier tool [default: [stevescarts:modulecomponents:22]]
S:"Hardened Tier Repair Items" <
stevescarts:modulecomponents:22
>
@ -130,7 +139,7 @@ repair {
# Set name of what is needed to repair iron tier tool, blank uses default text [default: ]
S:"Iron Tier Name"=
# A list of items that can repair an iron tier tool [default: [Ljava.lang.String;@27ea2622]
# A list of items that can repair an iron tier tool [default: [minecraft:iron_ingot]]
S:"Iron Tier Repair Items" <
minecraft:iron_ingot
>

Binary file not shown.

@ -0,0 +1,10 @@
# Configuration file
config {
# Whether to use an alternative, exponential scaling algorithm like IC2.
# With the exponential scaling algorithm (true), processing time will be determined by (1 - OverclockerSpeed)^NumberOfOverclockers.
# Without the algorithm (false), processing time is determined by (1 - OverclockerSpeed*NumberOfOverclockers), with a minimum of 1% processing time. [Default=false]
B:"Use Exponential Machine Speed Scaling"=false
}

@ -3,6 +3,14 @@ and documentation will be printed.
allowDragging:
Arguments:
boolean
Default Values:
false
Notes:
Sets whether advancements can be dragged around in the gui. End positions will be saved to script files when the mouse button is released, but advancements must be reloaded to refresh positions after the gui is closed.
removeModAdvancements:
Arguments:
boolean
@ -19,18 +27,6 @@ removeAdvancements:
Notes:
Used to set advancements that should be removed. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be kept.
useNewParentCompletionCriteriaNames:
Notes:
Tells the mod to use the new naming scheme for parent completion criteria generated with 'setRequiresParents()', instead of the old one. 'Completed Title' vs 'completedParent1'
allowDragging:
Arguments:
boolean
Default Values:
false
Notes:
Sets whether advancements can be dragged around in the gui. End positions will be saved to script files when the mouse button is released, but advancements must be reloaded to refresh positions after the gui is closed.
keepAdvancements:
Arguments:
String array
@ -39,6 +35,18 @@ keepAdvancements:
Notes:
Used to set advancements that should be kept. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be removed.
useNewParentCompletionCriteriaNames:
Notes:
Tells the mod to use the new naming scheme for parent completion criteria generated with 'setRequiresParents()', instead of the old one. 'Completed Title' vs 'completedParent1'
pageOrder:
Arguments:
String array
Usage:
Array of root advancement resource location
Notes:
Forces an order for advancement pages in the gui. Any not added to this array are ordered alphabetically.
printDefaultConfigs:
Arguments:
boolean
@ -47,13 +55,11 @@ printDefaultConfigs:
Notes:
Used to set whether Triumph should print default config files. This will replace files. Always backup first!
removeVanillaAdvancements:
forceReloadFunctions:
Arguments:
boolean
Default Values:
true
Notes:
Used to set whether Triumph should remove vanilla advancements.
No longer does anything. Simply here to avoid script errors. Will be removed fully in a future update.
printDocumentation:
Arguments:
@ -63,17 +69,11 @@ printDocumentation:
Notes:
Used to set whether Triumph should print config documentation.
forceReloadFunctions:
removeVanillaAdvancements:
Arguments:
boolean
Default Values:
true
Notes:
No longer does anything. Simply here to avoid script errors. Will be removed fully in a future update.
pageOrder:
Arguments:
String array
Usage:
Array of root advancement resource location
Notes:
Forces an order for advancement pages in the gui. Any not added to this array are ordered alphabetically.
Used to set whether Triumph should remove vanilla advancements.

@ -3,9 +3,9 @@ trigger.
getParentData:
getPartnerData:
Notes:
Returns the EntityData object for the parent so functions can be called on it.
Returns the EntityData object for the partner so functions can be called on it.
setParentType:
Arguments:
@ -15,10 +15,6 @@ setParentType:
Notes:
Sets the parent entity type.
getPartnerData:
Notes:
Returns the EntityData object for the partner so functions can be called on it.
setPartnerType:
Arguments:
String
@ -27,10 +23,6 @@ setPartnerType:
Notes:
Sets the partner entity type.
getChildData:
Notes:
Returns the EntityData object for the child so functions can be called on it.
setChildType:
Arguments:
String
@ -39,6 +31,14 @@ setChildType:
Notes:
Sets the child entity type.
getParentData:
Notes:
Returns the EntityData object for the parent so functions can be called on it.
getChildData:
Notes:
Returns the EntityData object for the child so functions can be called on it.
setCount:
Arguments:
int

@ -3,21 +3,21 @@ trigger.
setDimensionDestination:
setDimensionOrigin:
Arguments:
String
Usage:
dimension type
Notes:
Sets the destination dimension type. Vanilla options are "overworld", "the_nether", "the_end"
Sets the origin dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setDimensionOrigin:
setDimensionDestination:
Arguments:
String
Usage:
dimension type
Notes:
Sets the origin dimension type. Vanilla options are "overworld", "the_nether", "the_end"
Sets the destination dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setCount:
Arguments:

@ -11,14 +11,6 @@ setLevelsMin:
Notes:
Sets the min levels for the beacon.
setLevelsMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max levels for the beacon.
setLevelsMax:
Arguments:
float
@ -27,6 +19,14 @@ setLevelsMax:
Notes:
Sets the max levels for the beacon.
setLevelsMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max levels for the beacon.
setCount:
Arguments:
int

@ -3,6 +3,10 @@ criteria trigger.
getZombieData:
Notes:
Returns the EntityData object for the zombie so functions can be called on it.
setZombieType:
Arguments:
String
@ -11,6 +15,10 @@ setZombieType:
Notes:
Sets the zombie entity type.
getVillagerData:
Notes:
Returns the EntityData object for the villager so functions can be called on it.
setVillagerType:
Arguments:
String
@ -19,14 +27,6 @@ setVillagerType:
Notes:
Sets the villager entity type.
getVillagerData:
Notes:
Returns the EntityData object for the villager so functions can be called on it.
getZombieData:
Notes:
Returns the EntityData object for the zombie so functions can be called on it.
setCount:
Arguments:
int

@ -19,14 +19,6 @@ setLevelsMin:
Notes:
Sets the min level for the enchantment.
setLevelsMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max level for the enchantment.
setLevelsMax:
Arguments:
float
@ -35,6 +27,14 @@ setLevelsMax:
Notes:
Sets the max level for the enchantment.
setLevelsMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max level for the enchantment.
setCount:
Arguments:
int

@ -2,14 +2,14 @@ These are the functions which can be called on a minecraft:entity_killed_player
getEntityData:
Notes:
Returns the EntityData object so functions can be called on it.
getDamageSource:
Notes:
Returns the DamageSourceData object so functions can be called on it.
getEntityData:
Notes:
Returns the EntityData object so functions can be called on it.
setEntityType:
Arguments:
String

@ -11,13 +11,21 @@ addItem:
Notes:
Adds a required item.
setOccupiedMinMax:
setFullMin:
Arguments:
float, float
float
Usage:
min, max
min
Notes:
Sets the min and max values for occupied inventory slots.
Sets the min value for full inventory slots.
setFullMax:
Arguments:
float
Usage:
max
Notes:
Sets the max value for full inventory slots.
setEmptyMin:
Arguments:
@ -27,13 +35,13 @@ setEmptyMin:
Notes:
Sets the min value for empty inventory slots.
setFullMinMax:
setEmptyMax:
Arguments:
float, float
float
Usage:
min, max
max
Notes:
Sets the min and max values for full inventory slots.
Sets the max value for empty inventory slots.
setOccupiedMax:
Arguments:
@ -43,13 +51,13 @@ setOccupiedMax:
Notes:
Sets the max value for occupied inventory slots.
setEmptyMax:
setEmptyMinMax:
Arguments:
float
float, float
Usage:
max
min, max
Notes:
Sets the max value for empty inventory slots.
Sets the min and max values for empty inventory slots.
setOccupiedMin:
Arguments:
@ -59,29 +67,21 @@ setOccupiedMin:
Notes:
Sets the min value for occupied inventory slots.
setFullMax:
Arguments:
float
Usage:
max
Notes:
Sets the max value for full inventory slots.
setEmptyMinMax:
setFullMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max values for empty inventory slots.
Sets the min and max values for full inventory slots.
setFullMin:
setOccupiedMinMax:
Arguments:
float
float, float
Usage:
min
min, max
Notes:
Sets the min value for full inventory slots.
Sets the min and max values for occupied inventory slots.
setCount:
Arguments:

@ -11,21 +11,13 @@ setItem:
Notes:
Sets the required item.
setDurabilityMax:
Arguments:
float
Usage:
max
Notes:
Sets the max item durability.
setDeltaMinMax:
setDurabilityMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max delta.
Sets the min and max item durability.
setDurabilityMin:
Arguments:
@ -35,13 +27,21 @@ setDurabilityMin:
Notes:
Sets the min item durability.
setDeltaMax:
setDeltaMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max delta.
setDurabilityMax:
Arguments:
float
Usage:
max
Notes:
Sets the max delta.
Sets the max item durability.
setDeltaMin:
Arguments:
@ -51,13 +51,13 @@ setDeltaMin:
Notes:
Sets the min delta.
setDurabilityMinMax:
setDeltaMax:
Arguments:
float, float
float
Usage:
min, max
max
Notes:
Sets the min and max item durability.
Sets the max delta.
setCount:
Arguments:

@ -2,9 +2,13 @@ These are the functions which can be called on a minecraft:levitation criteria t
getDistanceData:
setDurationMax:
Arguments:
float
Usage:
max
Notes:
Returns the DistanceData object so functions can be called on it.
Sets the max duration.
setDurationMin:
Arguments:
@ -14,13 +18,9 @@ setDurationMin:
Notes:
Sets the min duration.
setDurationMax:
Arguments:
float
Usage:
max
getDistanceData:
Notes:
Sets the max duration.
Returns the DistanceData object so functions can be called on it.
setDurationMinMax:
Arguments:

@ -10,17 +10,25 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -30,21 +38,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -3,97 +3,97 @@ trigger.
getDistanceData:
Notes:
Returns the DistanceData object so functions can be called on it.
setEnteredFeature:
setExitedBiome:
Arguments:
String
Non_Null_Biome_ID
Usage:
feature id
biome id
Notes:
Sets the feature id for the entered location. Used for things like structures.
Sets the biome id for the exited location. Can be an int or String.
setEnteredGeneratorOptions:
setEnteredDimID:
Arguments:
String
int
Usage:
generator string
dimension id
Notes:
Sets the generator options string.
Sets the dimension id.
setExitedWorldType:
getEnteredData:
Notes:
Returns the LocationData object for the entered location so functions can be called on it.
getExitedData:
Notes:
Returns the LocationData object for the exited location so functions can be called on it.
setEnteredBiome:
Arguments:
String
Non_Null_Biome_ID
Usage:
WorldType id
biome id
Notes:
Sets the WorldType id.
Sets the biome id for the entered location. Can be an int or String.
setExitedGeneratorOptions:
setExitedDimID:
Arguments:
String
int
Usage:
generator string
dimension id
Notes:
Sets the generator options string.
Sets the dimension id.
setEnteredWorldType:
setExitedFeature:
Arguments:
String
Usage:
WorldType id
feature id
Notes:
Sets the WorldType id.
Sets the feature id for the exited location. Used for things like structures.
getEnteredData:
getDistanceData:
Notes:
Returns the LocationData object for the entered location so functions can be called on it.
Returns the DistanceData object so functions can be called on it.
setEnteredBiome:
setEnteredGeneratorOptions:
Arguments:
Non_Null_Biome_ID
String
Usage:
biome id
generator string
Notes:
Sets the biome id for the entered location. Can be an int or String.
Sets the generator options string.
setEnteredDimID:
setEnteredFeature:
Arguments:
int
String
Usage:
dimension id
Notes:
Sets the dimension id.
getExitedData:
feature id
Notes:
Returns the LocationData object for the exited location so functions can be called on it.
Sets the feature id for the entered location. Used for things like structures.
setExitedBiome:
setExitedWorldType:
Arguments:
Non_Null_Biome_ID
String
Usage:
biome id
WorldType id
Notes:
Sets the biome id for the exited location. Can be an int or String.
Sets the WorldType id.
setExitedFeature:
setEnteredWorldType:
Arguments:
String
Usage:
feature id
WorldType id
Notes:
Sets the feature id for the exited location. Used for things like structures.
Sets the WorldType id.
setExitedDimID:
setExitedGeneratorOptions:
Arguments:
int
String
Usage:
dimension id
generator string
Notes:
Sets the dimension id.
Sets the generator options string.
setCount:
Arguments:

@ -10,6 +10,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -18,25 +26,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -46,21 +54,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -7,10 +7,6 @@ getEntityData:
Notes:
Returns the EntityData object so functions can be called on it.
getDamageSourceData:
Notes:
Returns the DamageSourceData object so functions can be called on it.
setEntityType:
Arguments:
String
@ -19,6 +15,10 @@ setEntityType:
Notes:
Sets the entity type.
getDamageSourceData:
Notes:
Returns the DamageSourceData object so functions can be called on it.
setCount:
Arguments:
int

@ -10,17 +10,25 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -30,21 +38,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -3,10 +3,6 @@ trigger.
getEntityData:
Notes:
Returns the EntityData object so functions can be called on it.
setItem:
Arguments:
ItemBlockData
@ -15,6 +11,10 @@ setItem:
Notes:
Sets the required item that must be traded for from the villager.
getEntityData:
Notes:
Returns the EntityData object so functions can be called on it.
setEntityType:
Arguments:
String

@ -0,0 +1,21 @@
These are the functions which can be called on a totemic:perform_ceremony criteria
trigger. This criteria is triggered by a player performing a ceremony.
setCeremony:
Arguments:
String
Usage:
ceremony id
Notes:
Sets the ceremony that the player must perform to complete the criteria.
setCount:
Arguments:
int
Usage:
count
Notes:
Sets the number of times this criteria must be completed before it counts towards advancement progress.

@ -11,6 +11,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -19,25 +27,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -47,61 +55,53 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
setWorldType:
Arguments:
int
String
Usage:
dimension id
WorldType id
Notes:
Sets the dimension id.
Sets the WorldType id.
setGeneratorOptions:
setHitYMax:
Arguments:
String
float
Usage:
generator string
max
Notes:
Sets the generator options string.
Sets the max Y coordinate for the interaction location on the block.
setHitYMax:
setHitZMax:
Arguments:
float
Usage:
max
Notes:
Sets the max Y coordinate for the interaction location on the block.
Sets the max Z coordinate for the interaction location on the block.
setHitXMinMax:
setHitZMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max X coordinates for the interaction location on the block.
Sets the min and max Z coordinates for the interaction location on the block.
setHitXMin:
setHitZMin:
Arguments:
float
Usage:
min
Notes:
Sets the min X coordinate for the interaction location on the block.
Sets the min Z coordinate for the interaction location on the block.
setHitXMax:
setHitXMin:
Arguments:
float
Usage:
max
Notes:
Sets the max X coordinate for the interaction location on the block.
setHitYMinMax:
Arguments:
float, float
Usage:
min, max
min
Notes:
Sets the min and max Y coordinates for the interaction location on the block.
Sets the min X coordinate for the interaction location on the block.
setHitYMin:
Arguments:
@ -111,29 +111,29 @@ setHitYMin:
Notes:
Sets the min Y coordinate for the interaction location on the block.
setHitZMin:
setHitXMinMax:
Arguments:
float
float, float
Usage:
min
min, max
Notes:
Sets the min Z coordinate for the interaction location on the block.
Sets the min and max X coordinates for the interaction location on the block.
setHitZMinMax:
setHitYMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max Z coordinates for the interaction location on the block.
Sets the min and max Y coordinates for the interaction location on the block.
setHitZMax:
setHitXMax:
Arguments:
float
Usage:
max
Notes:
Sets the max Z coordinate for the interaction location on the block.
Sets the max X coordinate for the interaction location on the block.
setCount:
Arguments:

@ -12,6 +12,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -20,25 +28,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -48,21 +56,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -11,6 +11,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -19,25 +27,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -47,21 +55,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -11,6 +11,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -19,25 +27,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -47,21 +55,13 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setGeneratorOptions:
setWorldType:
Arguments:
String
Usage:
generator string
WorldType id
Notes:
Sets the generator options string.
Sets the WorldType id.
setCount:
Arguments:

@ -11,6 +11,14 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setBlock:
Arguments:
ItemBlockData
@ -19,25 +27,25 @@ setBlock:
Notes:
Sets the required block.
setItem:
setGeneratorOptions:
Arguments:
ItemBlockData
String
Usage:
item data
generator string
Notes:
Sets the required item.
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -47,61 +55,53 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
setWorldType:
Arguments:
int
String
Usage:
dimension id
WorldType id
Notes:
Sets the dimension id.
Sets the WorldType id.
setGeneratorOptions:
setHitYMax:
Arguments:
String
float
Usage:
generator string
max
Notes:
Sets the generator options string.
Sets the max Y coordinate for the interaction location on the block.
setHitYMax:
setHitZMax:
Arguments:
float
Usage:
max
Notes:
Sets the max Y coordinate for the interaction location on the block.
Sets the max Z coordinate for the interaction location on the block.
setHitXMinMax:
setHitZMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max X coordinates for the interaction location on the block.
Sets the min and max Z coordinates for the interaction location on the block.
setHitXMin:
setHitZMin:
Arguments:
float
Usage:
min
Notes:
Sets the min X coordinate for the interaction location on the block.
Sets the min Z coordinate for the interaction location on the block.
setHitXMax:
setHitXMin:
Arguments:
float
Usage:
max
Notes:
Sets the max X coordinate for the interaction location on the block.
setHitYMinMax:
Arguments:
float, float
Usage:
min, max
min
Notes:
Sets the min and max Y coordinates for the interaction location on the block.
Sets the min X coordinate for the interaction location on the block.
setHitYMin:
Arguments:
@ -111,29 +111,29 @@ setHitYMin:
Notes:
Sets the min Y coordinate for the interaction location on the block.
setHitZMin:
setHitXMinMax:
Arguments:
float
float, float
Usage:
min
min, max
Notes:
Sets the min Z coordinate for the interaction location on the block.
Sets the min and max X coordinates for the interaction location on the block.
setHitZMinMax:
setHitYMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max Z coordinates for the interaction location on the block.
Sets the min and max Y coordinates for the interaction location on the block.
setHitZMax:
setHitXMax:
Arguments:
float
Usage:
max
Notes:
Sets the max Z coordinate for the interaction location on the block.
Sets the max X coordinate for the interaction location on the block.
setCount:
Arguments:

@ -0,0 +1,65 @@
These are the functions which can be called on a triumph:right_click_item criteria
trigger. This criteria is triggered by a player right clicking with an item.
setFeature:
Arguments:
String
Usage:
feature id
Notes:
Sets the feature id. Used for things like structures.
setItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Sets the required item.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setBiome:
Arguments:
Non_Null_Biome_ID
Usage:
biome id
Notes:
Sets the biome id. Can be an int or String.
setWorldType:
Arguments:
String
Usage:
WorldType id
Notes:
Sets the WorldType id.
setCount:
Arguments:
int
Usage:
count
Notes:
Sets the number of times this criteria must be completed before it counts towards advancement progress.

@ -14,10 +14,6 @@ setBlocked:
Notes:
Sets if the damage was blocked.
getDamageSourceData:
Notes:
Returns the DamageSourceData object so functions can be called on it.
setDealtMinMax:
Arguments:
float, float
@ -26,21 +22,13 @@ setDealtMinMax:
Notes:
Sets the min and max damage dealt.
setTakenMin:
Arguments:
float
Usage:
min
Notes:
Sets the min damage taken.
setTakenMax:
setDealtMax:
Arguments:
float
Usage:
max
Notes:
Sets the max damage taken.
Sets the max damage dealt.
setDealtMin:
Arguments:
@ -50,13 +38,13 @@ setDealtMin:
Notes:
Sets the min damage dealt.
setDealtMax:
setTakenMax:
Arguments:
float
Usage:
max
Notes:
Sets the max damage dealt.
Sets the max damage taken.
setTakenMinMax:
Arguments:
@ -66,3 +54,15 @@ setTakenMinMax:
Notes:
Sets the min and max damage taken.
setTakenMin:
Arguments:
float
Usage:
min
Notes:
Sets the min damage taken.
getDamageSourceData:
Notes:
Returns the DamageSourceData object so functions can be called on it.

@ -2,13 +2,13 @@ These are the functions which can be called on a DamageSourceData object.
isMagic:
isExplosion:
Arguments:
boolean
Usage:
true/false
Notes:
Sets if the damage source is magic.
Sets if the damage source is an explosion.
isProjectile:
Arguments:
@ -18,25 +18,25 @@ isProjectile:
Notes:
Sets if the damage source is a projectile.
isExplosion:
isMagic:
Arguments:
boolean
Usage:
true/false
Notes:
Sets if the damage source is an explosion.
Sets if the damage source is magic.
bypassesInvulnerability:
getSourceData:
Notes:
Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it.
bypassesMagic:
Arguments:
boolean
Usage:
true/false
Notes:
Sets if the damage source bypasses invulerability.
getImmediateSourceData:
Notes:
Returns the EntityData object for the immediate source entity (This would be for things like projectiles.) so functions can be called on it.
Sets if the damage source bypasses magic.
isFire:
Arguments:
@ -46,23 +46,23 @@ isFire:
Notes:
Sets if the damage source is fire.
bypassesMagic:
bypassesArmor:
Arguments:
boolean
Usage:
true/false
Notes:
Sets if the damage source bypasses magic.
Sets if the damage source bypasses armor.
getSourceData:
getImmediateSourceData:
Notes:
Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it.
Returns the EntityData object for the immediate source entity (This would be for things like projectiles.) so functions can be called on it.
bypassesArmor:
bypassesInvulnerability:
Arguments:
boolean
Usage:
true/false
Notes:
Sets if the damage source bypasses armor.
Sets if the damage source bypasses invulerability.

@ -2,14 +2,6 @@ These are the functions which can be called on an DimensionData object.
setDimensionType:
Arguments:
String
Usage:
dimension type
Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setDimensionID:
Arguments:
int
@ -18,3 +10,11 @@ setDimensionID:
Notes:
Sets the dimension id.
setDimensionType:
Arguments:
String
Usage:
dimension type
Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"

@ -2,61 +2,53 @@ These are the functions which can be called on a DistanceData object.
setXMinMax:
setAbsoluteMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max distances on the X axis.
Sets the min and max distances for all directions combined.
setZMax:
setHorizontalMinMax:
Arguments:
float
float, float
Usage:
max
min, max
Notes:
Sets the max distance on the Z axis.
Sets the min and max distances on the horizontal axis.
setXMax:
setZMax:
Arguments:
float
Usage:
max
Notes:
Sets the max distance on the X axis.
Sets the max distance on the Z axis.
setZMinMax:
setXMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max distances on the Z axis.
Sets the min and max distances on the X axis.
setAbsoluteMin:
setXMax:
Arguments:
float
Usage:
min
Notes:
Sets the min distance for all directions combined.
setYMinMax:
Arguments:
float, float
Usage:
min, max
max
Notes:
Sets the min and max distances on the Y axis.
Sets the max distance on the X axis.
setAbsoluteMax:
setXMin:
Arguments:
float
Usage:
max
min
Notes:
Sets the max distance for all directions combined.
Sets the min distance on the X axis.
setYMax:
Arguments:
@ -66,29 +58,29 @@ setYMax:
Notes:
Sets the max distance on the Y axis.
setHorizontalMax:
setYMinMax:
Arguments:
float
float, float
Usage:
max
min, max
Notes:
Sets the max distance on the horizontal axis.
Sets the min and max distances on the Y axis.
setHorizontalMin:
setYMin:
Arguments:
float
Usage:
min
Notes:
Sets the min distance on the horizontal axis.
Sets the min distance on the Y axis.
setXMin:
setZMinMax:
Arguments:
float
float, float
Usage:
min
min, max
Notes:
Sets the min distance on the X axis.
Sets the min and max distances on the Z axis.
setZMin:
Arguments:
@ -98,27 +90,35 @@ setZMin:
Notes:
Sets the min distance on the Z axis.
setYMin:
setHorizontalMax:
Arguments:
float
Usage:
min
max
Notes:
Sets the min distance on the Y axis.
Sets the max distance on the horizontal axis.
setAbsoluteMinMax:
setAbsoluteMax:
Arguments:
float, float
float
Usage:
min, max
max
Notes:
Sets the min and max distances for all directions combined.
Sets the max distance for all directions combined.
setHorizontalMinMax:
setAbsoluteMin:
Arguments:
float, float
float
Usage:
min, max
min
Notes:
Sets the min and max distances on the horizontal axis.
Sets the min distance for all directions combined.
setHorizontalMin:
Arguments:
float
Usage:
min
Notes:
Sets the min distance on the horizontal axis.

@ -18,9 +18,13 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
getLocationData:
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Returns the LocationData object so functions can be called on it.
Sets the generator options string.
setDimensionType:
Arguments:
@ -30,17 +34,17 @@ setDimensionType:
Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
getDistanceData:
getLocationData:
Notes:
Returns the DistanceData object so functions can be called on it.
Returns the LocationData object so functions can be called on it.
setWorldType:
setDimID:
Arguments:
String
int
Usage:
WorldType id
dimension id
Notes:
Sets the WorldType id.
Sets the dimension id.
setBiome:
Arguments:
@ -50,19 +54,15 @@ setBiome:
Notes:
Sets the biome id. Can be an int or String.
setDimID:
setWorldType:
Arguments:
int
String
Usage:
dimension id
WorldType id
Notes:
Sets the dimension id.
Sets the WorldType id.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
getDistanceData:
Notes:
Sets the generator options string.
Returns the DistanceData object so functions can be called on it.

@ -10,37 +10,29 @@ setFeature:
Notes:
Sets the feature id. Used for things like structures.
setDimensionType:
Arguments:
String
Usage:
dimension type
Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setWorldType:
setGeneratorOptions:
Arguments:
String
Usage:
WorldType id
generator string
Notes:
Sets the WorldType id.
Sets the generator options string.
setBiome:
setZMax:
Arguments:
Non_Null_Biome_ID
float
Usage:
biome id
max
Notes:
Sets the biome id. Can be an int or String.
Sets the max Z coordinate.
setDimID:
setDimensionType:
Arguments:
int
String
Usage:
dimension id
dimension type
Notes:
Sets the dimension id.
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setXMinMax:
Arguments:
@ -50,29 +42,29 @@ setXMinMax:
Notes:
Sets the min and max X coordinates.
setZMax:
setXMax:
Arguments:
float
Usage:
max
Notes:
Sets the max Z coordinate.
Sets the max X coordinate.
setXMax:
setXMin:
Arguments:
float
Usage:
max
min
Notes:
Sets the max X coordinate.
Sets the min X coordinate.
setZMinMax:
setYMax:
Arguments:
float, float
float
Usage:
min, max
max
Notes:
Sets the min and max Z coordinates.
Sets the max Y coordinate.
setYMinMax:
Arguments:
@ -82,43 +74,51 @@ setYMinMax:
Notes:
Sets the min and max Y coordinates.
setYMax:
setYMin:
Arguments:
float
Usage:
max
min
Notes:
Sets the max Y coordinate.
Sets the min Y coordinate.
setXMin:
setDimID:
Arguments:
float
int
Usage:
min
dimension id
Notes:
Sets the min X coordinate.
Sets the dimension id.
setZMin:
setBiome:
Arguments:
float
Non_Null_Biome_ID
Usage:
min
biome id
Notes:
Sets the min Z coordinate.
Sets the biome id. Can be an int or String.
setYMin:
setWorldType:
Arguments:
float
String
Usage:
min
WorldType id
Notes:
Sets the min Y coordinate.
Sets the WorldType id.
setGeneratorOptions:
setZMinMax:
Arguments:
String
float, float
Usage:
generator string
min, max
Notes:
Sets the generator options string.
Sets the min and max Z coordinates.
setZMin:
Arguments:
float
Usage:
min
Notes:
Sets the min Z coordinate.

@ -18,51 +18,51 @@ setAmbient:
Notes:
Sets if the effect is ambient.
setDurationMin:
setDurationMax:
Arguments:
float
Usage:
min
max
Notes:
Sets the min duration for the effect.
Sets the max duration for the effect.
setDurationMax:
setAmplifierMax:
Arguments:
float
Usage:
max
Notes:
Sets the max duration for the effect.
Sets the max amplifier for the effect.
setAmplifierMinMax:
setAmplifierMin:
Arguments:
float, float
float
Usage:
min, max
min
Notes:
Sets the min and max amplifier for the effect.
Sets the min amplifier for the effect.
setDurationMinMax:
setDurationMin:
Arguments:
float, float
float
Usage:
min, max
min
Notes:
Sets the min and max duration for the effect.
Sets the min duration for the effect.
setAmplifierMin:
setAmplifierMinMax:
Arguments:
float
float, float
Usage:
min
min, max
Notes:
Sets the min amplifier for the effect.
Sets the min and max amplifier for the effect.
setAmplifierMax:
setDurationMinMax:
Arguments:
float
float, float
Usage:
max
min, max
Notes:
Sets the max amplifier for the effect.
Sets the min and max duration for the effect.

@ -2,13 +2,13 @@ These are the functions which can be called directly in a script advancement fil
setTitle:
setDescription:
Arguments:
String
Usage:
title
description
Notes:
Sets the title for the advancement. This or setTranslatedTitle is required.
Sets the description for the advancement. This or setTranslatedDescription is required.
setIcon:
Arguments:
@ -18,13 +18,13 @@ setIcon:
Notes:
Sets the item icon for the advancement. This is required.
setDescription:
setTitle:
Arguments:
String
Usage:
description
title
Notes:
Sets the description for the advancement. This or setTranslatedDescription is required.
Sets the title for the advancement. This or setTranslatedTitle is required.
setHidden:
Arguments:
@ -42,20 +42,6 @@ setPos:
Notes:
Sets the x and y coordinates of the advancement.
setBackground:
Arguments:
boolean
Usage:
background resource location
Notes:
Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled.
addParent:
Arguments:
String
Notes:
Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents.
hideLines:
Notes:
Sets the advancement to hide connection lines to parents.
@ -64,41 +50,27 @@ drawDirectLines:
Notes:
Sets the advancement to draw direct lines to parents.
setRequiresParents:
Notes:
This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed.
addRewardLootTable:
Arguments:
String
Usage:
loottable resource location
Notes:
Adds a loot table reward.
addRewardSkillable:
setBackground:
Arguments:
String, int
boolean
Usage:
skill, levels
background resource location
Notes:
Adds a Skillable skill level up reward.
Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled.
addRewardFunction:
addParent:
Arguments:
String
Usage:
function name
Notes:
Adds the function with the provided name as a reward for completing the advancement.
Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents.
setTranslatedDescription:
addCriteria:
Arguments:
String
String, String
Usage:
description translation path
criteria name, criteria trigger type
Notes:
Sets the description for the advancement. Used for localization. This or setDescription is required.
Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable.
setTranslatedTitle:
Arguments:
@ -108,53 +80,77 @@ setTranslatedTitle:
Notes:
Sets the translated title for the advancement. Used for localization. This or setTitle is required.
setCompletedTitleColor:
setUncompletedIconColor:
Arguments:
int
Usage:
color
color int
Notes:
Sets the completed title color for the advancement.
Sets the uncompleted icon color for the advancement.
setCompletedTitleColor:
setUncompletedIconColor:
Arguments:
int, int, int
Usage:
red, green, blue
Notes:
Sets the completed title color for the advancement.
Sets the uncompleted icon color for the advancement.
setUncompletedIconColor:
pageAlwaysVisible:
Notes:
Only usable in root advancements. Makes the page always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setUncompletedTitleColor:
Arguments:
int
Usage:
color int
Notes:
Sets the uncompleted title color for the advancement.
setUncompletedTitleColor:
Arguments:
int, int, int
Usage:
red, green, blue
Notes:
Sets the uncompleted icon color for the advancement.
Sets the uncompleted title color for the advancement.
setUncompletedIconColor:
pageVisibleUnless:
Arguments:
int
String
Usage:
color int
Advancement resource location or gamestage name
Notes:
Sets the uncompleted icon color for the advancement.
Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setUncompletedLineColor:
setRequiresParents:
Notes:
This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed.
setCompletedIconColor:
Arguments:
int
Usage:
color int
color
Notes:
Sets the uncompleted line color for the advancement.
Sets the completed icon color for the advancement.
setUncompletedLineColor:
setCompletedIconColor:
Arguments:
int, int, int
Usage:
red, green, blue
Notes:
Sets the uncompleted line color for the advancement.
Sets the completed icon color for the advancement.
addRewardLootTable:
Arguments:
String
Usage:
loottable resource location
Notes:
Adds a loot table reward.
setAnnounceToChat:
Arguments:
@ -164,21 +160,29 @@ setAnnounceToChat:
Notes:
Sets if the advancement completion should be announced in chat.
setUncompletedTitleColor:
setTranslatedDescription:
Arguments:
String
Usage:
description translation path
Notes:
Sets the description for the advancement. Used for localization. This or setDescription is required.
setCompletedTitleColor:
Arguments:
int, int, int
Usage:
red, green, blue
Notes:
Sets the uncompleted title color for the advancement.
Sets the completed title color for the advancement.
setUncompletedTitleColor:
setCompletedTitleColor:
Arguments:
int
Usage:
color int
color
Notes:
Sets the uncompleted title color for the advancement.
Sets the completed title color for the advancement.
setRewardExperience:
Arguments:
@ -188,37 +192,53 @@ setRewardExperience:
Notes:
Sets the experience amount for the reward for completing the advancement. This is in xp, not in levels.
setCompletedLineColor:
setUncompletedLineColor:
Arguments:
int
Usage:
color int
Notes:
Sets the uncompleted line color for the advancement.
setUncompletedLineColor:
Arguments:
int, int, int
Usage:
red, green, blue
Notes:
Sets the completed line color for the advancement.
Sets the uncompleted line color for the advancement.
addRewardFunction:
Arguments:
String
Usage:
function name
Notes:
Adds the function with the provided name as a reward for completing the advancement.
setCompletedLineColor:
Arguments:
int
int, int, int
Usage:
color int
red, green, blue
Notes:
Sets the completed line color for the advancement.
setCompletedIconColor:
setCompletedLineColor:
Arguments:
int
Usage:
color
color int
Notes:
Sets the completed icon color for the advancement.
Sets the completed line color for the advancement.
setCompletedIconColor:
addRewardSkillable:
Arguments:
int, int, int
String, int
Usage:
red, green, blue
skill, levels
Notes:
Sets the completed icon color for the advancement.
Adds a Skillable skill level up reward.
setRequirements:
Arguments:
@ -244,41 +264,29 @@ addRequirements:
Notes:
This is the manual way of adding requirements. The array of criteria requirements will be added as a requirement array. This is done in basically the same way as vanilla Json advancements, where an array of requirements is a group of criteria that, if all are completed, the advancement is completed. Multiple arrays can be added by calling this function multiple times.
addCriteria:
Arguments:
String, String
Usage:
criteria name, criteria trigger type
pageRequiresRoot:
Notes:
Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable.
Convenience method to add a 'triumph:completed_advancement' criteria for this root to every advancement on the page. Can only be used in a root advancement.
setFrameType:
Arguments:
boolean
Usage:
frame type
Notes:
Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK.
alwaysHidden:
Notes:
Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
addRewardRecipe:
hiddenIf:
Arguments:
String
Usage:
recipe name
Advancement resource location or gamestage name
Notes:
Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI.
Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
visibleIf:
pageHiddenIf:
Arguments:
String
Usage:
Advancement resource location or gamestage name
Notes:
Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
alwaysVisible:
Notes:
Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setRepeatTime:
Arguments:
@ -288,33 +296,37 @@ setRepeatTime:
Notes:
Sets the number of seconds real time between advancement completion and when it will be completable again.
alwaysVisible:
addRewardItem:
Arguments:
ItemBlockData
Usage:
item data
Notes:
Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
Adds the item as a reward for completing this advancement.
hiddenIf:
visibleUnless:
Arguments:
String
Usage:
Advancement resource location or gamestage name
Notes:
Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
visibleUnless:
pageHiddenUnless:
Arguments:
String
Usage:
Advancement resource location or gamestage name
Notes:
Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
addRewardItem:
hiddenUnless:
Arguments:
ItemBlockData
String
Usage:
item data
Advancement resource location or gamestage name
Notes:
Adds the item as a reward for completing this advancement.
Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setShowToast:
Arguments:
@ -324,11 +336,43 @@ setShowToast:
Notes:
Sets if a toast should be shown to the player when the advancement is completed.
hiddenUnless:
addRewardRecipe:
Arguments:
String
Usage:
recipe name
Notes:
Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI.
visibleIf:
Arguments:
String
Usage:
Advancement resource location or gamestage name
Notes:
Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
pageAlwaysHidden:
Notes:
Only usable in root advancements. Makes the page always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
pageVisibleIf:
Arguments:
String
Usage:
Advancement resource location or gamestage name
Notes:
Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
alwaysHidden:
Notes:
Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setFrameType:
Arguments:
boolean
Usage:
frame type
Notes:
Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK.

@ -0,0 +1,352 @@
Salt
ingredientSalt
portionSalt
oreSalt
gemSalt
dustSalt
ingotSalt
LeaveningAgent
blockLeaveningAgent
ingotLeaveningAgent
Ultimate
blockUltimate
nuggetUltimate
ingotUltimate
Cobalt
Tin
oreTin
dustTin
gearTin
blockTin
nuggetTin
plateTin
ingotTin
artisansToolTin
coinTin
Nickel
fenceNickel
slabSheetmetalNickel
slabNickel
oreNickel
stickNickel
blockSheetmetalNickel
dustNickel
gearNickel
blockNickel
nuggetNickel
plateNickel
ingotNickel
artisansToolNickel
coinNickel
Natron
oreNatron
gemNatron
dustNatron
ingotNatron
Iridium
oreIridium
dustIridium
gearIridium
blockIridium
nuggetIridium
plateIridium
ingotIridium
coinIridium
Enderium
dustEnderium
gearEnderium
blockEnderium
nuggetEnderium
plateEnderium
ingotEnderium
coinEnderium
Zinc
Mithril
oreMithril
dustMithril
gearMithril
blockMithril
nuggetMithril
plateMithril
ingotMithril
coinMithril
Wolfram
ingotWolfram
DryingAgent
blockDryingAgent
ingotDryingAgent
Tungsten
Steel
doorSteel
fencegateSteel
wireSteel
fenceSteel
scaffoldingSteel
slabSheetmetalSteel
slabSteel
stickSteel
blockSheetmetalSteel
dustSteel
gearSteel
blockSteel
nuggetSteel
plateSteel
ingotSteel
artisansToolSteel
coinSteel
Lumium
dustLumium
gearLumium
blockLumium
nuggetLumium
plateLumium
ingotLumium
coinLumium
Gelatin
powderGelatin
blockGelatin
ingotGelatin
Ardite
Terrasteel
artisansToolTerrasteel
Iron
smuggetIron
dustTinyIron
slabSheetmetalIron
oreIron
stickIron
chestIron
blockSheetmetalIron
dustIron
gearIron
blockIron
nuggetIron
plateIron
ingotIron
artisansToolIron
coinIron
Crystaltine
blockCrystaltine
nuggetCrystaltine
ingotCrystaltine
Signalum
dustSignalum
gearSignalum
blockSignalum
nuggetSignalum
plateSignalum
ingotSignalum
coinSignalum
Aluminum
fencegateAluminum
wireAluminum
fenceAluminum
scaffoldingAluminum
slabSheetmetalAluminum
slabAluminum
oreAluminum
stickAluminum
blockSheetmetalAluminum
dustAluminum
gearAluminum
blockAluminum
nuggetAluminum
plateAluminum
ingotAluminum
artisansToolAluminum
coinAluminum
Silver
fenceSilver
slabSheetmetalSilver
slabSilver
oreSilver
stickSilver
chestSilver
blockSheetmetalSilver
dustSilver
gearSilver
blockSilver
nuggetSilver
plateSilver
ingotSilver
artisansToolSilver
coinSilver
Electrum
wireElectrum
fenceElectrum
slabSheetmetalElectrum
slabElectrum
stickElectrum
blockSheetmetalElectrum
dustElectrum
gearElectrum
blockElectrum
nuggetElectrum
plateElectrum
ingotElectrum
artisansToolElectrum
coinElectrum
Bronze
dustBronze
gearBronze
blockBronze
nuggetBronze
plateBronze
ingotBronze
artisansToolBronze
coinBronze
HOPGraphite
dustHOPGraphite
ingotHOPGraphite
Manyullyn
Trona
oreTrona
gemTrona
ingotTrona
Constantan
fenceConstantan
slabSheetmetalConstantan
slabConstantan
stickConstantan
blockSheetmetalConstantan
dustConstantan
gearConstantan
blockConstantan
nuggetConstantan
plateConstantan
ingotConstantan
artisansToolConstantan
coinConstantan
Manasteel
artisansToolManasteel
RockSalt
oreRockSalt
dustRockSalt
ingotRockSalt
Brass
Uranium
fenceUranium
slabSheetmetalUranium
slabUranium
oreUranium
stickUranium
blockSheetmetalUranium
dustUranium
blockUranium
nuggetUranium
plateUranium
ingotUranium
Invar
dustInvar
gearInvar
blockInvar
nuggetInvar
plateInvar
ingotInvar
artisansToolInvar
coinInvar
Platinum
orePlatinum
dustPlatinum
gearPlatinum
blockPlatinum
nuggetPlatinum
platePlatinum
ingotPlatinum
artisansToolPlatinum
coinPlatinum
Titanium
ElvenElementium
Lead
fenceLead
slabSheetmetalLead
slabLead
oreLead
stickLead
blockSheetmetalLead
dustLead
gearLead
blockLead
nuggetLead
plateLead
ingotLead
artisansToolLead
coinLead
BlackIron
blockBlackIron
nuggetBlackIron
ingotBlackIron
Gold
fenceGold
slabSheetmetalGold
oreGold
stickGold
chestGold
blockSheetmetalGold
dustGold
gearGold
blockGold
nuggetGold
plateGold
ingotGold
artisansToolGold
coinGold
Copper
wireCopper
fenceCopper
slabSheetmetalCopper
slabCopper
oreCopper
stickCopper
chestCopper
blockSheetmetalCopper
dustCopper
gearCopper
blockCopper
nuggetCopper
plateCopper
ingotCopper
artisansToolCopper
coinCopper

@ -0,0 +1,26 @@
stick
dustTiny
gem
door
block
portion
gear
blockSheetmetal
dust
wire
scaffolding
dye
artisansTool
ingot
smugget
fencegate
slab
powder
ore
fence
ingredient
nugget
chest
slabSheetmetal
coin
plate

@ -0,0 +1,155 @@
Salt
dustSalt
Platinum
orePlatinum
dustPlatinum
gearPlatinum
blockPlatinum
nuggetPlatinum
platePlatinum
ingotPlatinum
Tin
oreTin
dustTin
gearTin
blockTin
nuggetTin
plateTin
ingotTin
Nickel
oreNickel
dustNickel
gearNickel
blockNickel
nuggetNickel
plateNickel
ingotNickel
Invar
dustInvar
gearInvar
blockInvar
nuggetInvar
plateInvar
ingotInvar
Silver
oreSilver
dustSilver
gearSilver
blockSilver
nuggetSilver
plateSilver
ingotSilver
Steel
dustSteel
gearSteel
blockSteel
nuggetSteel
plateSteel
ingotSteel
Zinc
Electrum
dustElectrum
gearElectrum
blockElectrum
nuggetElectrum
plateElectrum
ingotElectrum
Iron
oreIron
dustIron
gearIron
blockIron
nuggetIron
plateIron
ingotIron
dustTinyIron
Obsidian
dustObsidian
Aluminum
oreAluminum
dustAluminum
gearAluminum
blockAluminum
nuggetAluminum
plateAluminum
ingotAluminum
Bronze
dustBronze
gearBronze
blockBronze
nuggetBronze
plateBronze
ingotBronze
Constantan
dustConstantan
gearConstantan
blockConstantan
nuggetConstantan
plateConstantan
ingotConstantan
Iridium
oreIridium
dustIridium
gearIridium
blockIridium
nuggetIridium
plateIridium
ingotIridium
Brass
Uranium
oreUranium
dustUranium
blockUranium
nuggetUranium
plateUranium
ingotUranium
Coal
dustCoal
Sulfur
dustSulfur
Lead
oreLead
dustLead
gearLead
blockLead
nuggetLead
plateLead
ingotLead
Gold
oreGold
dustGold
gearGold
blockGold
nuggetGold
plateGold
ingotGold
Copper
oreCopper
dustCopper
gearCopper
blockCopper
nuggetCopper
plateCopper
ingotCopper

@ -232,6 +232,9 @@
"z miscellaneous" {
# Set to false to disable crafting of dragon's breath using guardian air sacs. Enabled by default.
B:airsac_to_dragon_breath=true
# Set to false to disable red flint drops when not in super-compatibility mode. Some recipes require red flint. If you want these recipes always, leave this option on. Enabled by default.
B:always_include_red_flint_drops=true
@ -250,7 +253,7 @@
# Set to true to allow player to instantly consume soaked foods and bootleg gelos on right-click. Disabled by default (soaked items are consumed like regular food with a consumption duration).
B:insta_eat_potion_soaked_items=false
# Set to false to disable crafting of lava sand to blaze rods. Enabled by default.
# Set to false to disable crafting of lava sand to blaze rods. Also affects fire charge recipe that uses lava sand. Enabled by default.
B:lava_sand_to_blaze_rods=true
# DEVELOPER. Set to true to enable extra craft recipes for migration of other food mod crafted items to their equivalent (or mostly equivalent) VFP items. Disabled by default.

@ -14,9 +14,21 @@ cavegen {
# Default: 1.0
D:horizonalCompressionMultiplier=1.0
# Block to use when generating large lava lakes below lavaDepth (usually y=10)
# Default: minecraft:lava
S:lavaBlock=minecraft:lava
# Air blocks at or below this y level will generate as lavaBlock
# Default: 10
I:lavaDepth=10
# Caves will not attempt to generate above this y level. Range 1-256
# Default: 128
I:maxCaveHeight=128
I:maxCaveHeight=132
# Caves will not attempt to generate below this y level. Range 1-256
# Default: 1
I:minCaveHeight=3
# Controls size of caves. Smaller values = larger caves. Between -1.0 and 1.0
# Default: -0.18

@ -0,0 +1,256 @@
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34;0.0;0.0;0.0;0.0;
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@ -85,7 +85,14 @@ key_key.hotbar.6:7
key_key.hotbar.7:8
key_key.hotbar.8:9
key_key.hotbar.9:10
key_quark.keybind.lockBuilding:0
key_Open Config GUI:157
key_quark.keybind.changeHotbar:44
key_quark.keybind.chestSort:0
key_quark.keybind.chestDropoff:0
key_quark.keybind.chestMerge:0
key_quark.keybind.chestRestock:0
key_quark.keybind.chestExtract:0
key_quark.keybind.playerSort:0
key_quark.emote.no:73
key_quark.emote.yes:72
key_quark.emote.wave:71
@ -104,13 +111,7 @@ key_quark.emote.dab:0
key_quark.emote.jet:0
key_quark.emote.exorcist:0
key_quark.emote.zombie:0
key_quark.keybind.changeHotbar:44
key_quark.keybind.chestSort:0
key_quark.keybind.chestDropoff:0
key_quark.keybind.chestMerge:0
key_quark.keybind.chestRestock:0
key_quark.keybind.chestExtract:0
key_quark.keybind.playerSort:0
key_quark.keybind.lockBuilding:0
key_key.exchanger_range_switch:51
key_key.exchanger_mode_switch:39
key_key.exchanger_force_drop_items:52
@ -133,6 +134,7 @@ key_key.cofh.multimode:47
key_key.jei.toggleOverlay:24:CONTROL
key_key.jei.focusSearch:33:CONTROL
key_key.jei.toggleCheatMode:0
key_key.jei.toggleEditMode:0
key_key.jei.showRecipe:19
key_key.jei.showUses:22
key_key.jei.recipeBack:14
@ -146,7 +148,10 @@ key_bbw.key.mode:50
key_bbw.key.fluidmode:47
key_key.refinedstorage.focusSearchBar:15
key_key.refinedstorage.clearGridCraftingMatrix:45:CONTROL
key_craftpresence.keybind.config.desc:157
key_key.refinedstorage.openWirelessGrid:0
key_key.refinedstorage.openWirelessFluidGrid:0
key_key.refinedstorage.openPortableGrid:0
key_key.refinedstorage.openWirelessCraftingMonitor:0
key_key.toggleLiquids:52
key_key.toggleVisible:0
key_key.immersiveengineering.magnetEquip:31

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