# Adds recipes using EnderIO frames [default: true]
B:useEnderIOFrames=true
# Adds recipes using Mekanism Steel Casing [default: true]
B:useMekanismFrames=true
# Adds recipes using TeslaCoreLib frames [default: true]
B:useOriginalFrames=true
# Adds recipes using Thermal Expansion frames [default: true]
B:useTEFrames=true
infinity_drill {
power_values {
# [default: 0]
S:0_poor=0
# [default: 4000000]
S:1_common=4000000
# [default: 16000000]
S:2_uncommon=16000000
# [default: 80000000]
S:3_rare=80000000
# [default: 480000000]
S:4_epic=480000000
# [default: 3360000000]
S:5_legendary=3360000000
# [default: 9223372036854775807]
S:6_artifact=9223372036854775807
}
radius {
# [range: 0 ~ 2147483647, default: 0]
I:0_poor=0
# [range: 0 ~ 2147483647, default: 1]
I:1_common=1
# [range: 0 ~ 2147483647, default: 2]
I:2_uncommon=2
# [range: 0 ~ 2147483647, default: 3]
I:3_rare=3
# [range: 0 ~ 2147483647, default: 4]
I:4_epic=4
# [range: 0 ~ 2147483647, default: 5]
I:5_legendary=5
# [range: 0 ~ 2147483647, default: 6]
I:6_artifact=6
}
}
}
machines {
petrified_fuel_generator {
# This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75]
S:burnTimeMultiplier=0.75
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20]
I:timeModifier=20
# Machine can perform a work action [default: false]
B:workDisabled=false
}
enchantment_refiner {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
I:energyRate=10
# Machine can perform a work action [default: false]
B:workDisabled=false
}
enchantment_extractor {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
I:energyForWork=5000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 100]
I:energyRate=100
# Machine can perform a work action [default: false]
B:workDisabled=false
}
enchantment_aplicator {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
I:energyForWork=5000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 100]
I:energyRate=100
# Machine can perform a work action [default: false]
B:workDisabled=false
}
mob_relocator {
# Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300]
I:damage=300
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
I:energyForWork=1000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:essenceMultiplier=1.0
# Machine can perform a work action [default: false]
B:workDisabled=false
}
potion_enervator {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
I:energyForWork=5000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
animal_independence_selector {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
I:energyRate=20
# Machine can perform a work action [default: false]
B:workDisabled=false
}
animal_stock_increaser {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
# Machine can perform a work action [default: false]
B:workDisabled=false
}
crop_sower {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
crop_enrich_material_injector {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
crop_recolector {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100]
I:maxDistanceTreeBlocksScan=100
# When enabled it will chop down the tree in one go but still consuming the same power [default: false]
B:reducedChunkUpdates=false
# How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20]
I:sludgeOperation=20
# Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10]
I:treeOperations=10
# Machine can perform a work action [default: false]
B:workDisabled=false
}
black_hole_unit {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
water_condensator {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
water_resources_collector {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
I:energyForWork=5000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
I:energyRate=80
# Machine can perform a work action [default: false]
B:workDisabled=false
}
animal_resource_harvester {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
I:energyRate=20
# Machine can perform a work action [default: false]
B:workDisabled=false
}
mob_slaughter_factory {
# Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300]
I:damage=300
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
I:energyForWork=1000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0]
S:meatValue=5.0
# Machine can perform a work action [default: false]
# Machine can perform a work action [default: false]
B:workDisabled=false
}
material_stonework_factory {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# If true, it will produce exnihilo dust crushing sand. [default: true]
B:produceExNihiloDust=true
# If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true]
B:produceSilicon=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
black_hole_tank {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
resourceful_furnace {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000]
I:energyForWork=8000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
I:energyRate=80
# Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50]
I:experienceMultiplier=50
# Machine can perform a work action [default: false]
B:workDisabled=false
}
villager_trade_exchanger {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000]
I:energyForWork=10000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
I:energyRate=10
# Machine can perform a work action [default: false]
B:workDisabled=false
}
energy_field_provider {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1]
I:energyForWork=1
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 1]
I:energyRate=1
# Machine can perform a work action [default: false]
B:workDisabled=false
}
oredictionary_converter {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
protein_reactor {
# Base protein amount in mb [range: 1 ~ 4000, default: 80]
I:baseBiofuel=80
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000]
I:energyForWork=2000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
I:energyRate=10
# Machine can perform a work action [default: false]
B:workDisabled=false
}
protein_generator {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# How much power the generator produces every tick [range: 0 ~ 2147483647, default: 320]
I:powerGeneration=320
# Machine can perform a work action [default: false]
B:workDisabled=false
}
hydrator {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
I:energyForWork=1000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
I:energyRate=10
# Machine can perform a work action [default: false]
B:workDisabled=false
}
wither_builder {
# If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false]
B:HCWither=false
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000]
I:energyForWork=20000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 500]
I:energyRate=500
# Machine can perform a work action [default: false]
B:workDisabled=false
}
fluid_pump {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
I:energyForWork=1000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Fluid pump should replace the picked up fluid with cobblestone [default: true]
B:replaceFluidWithCobble=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
fluid_crafter {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
plant_interactor {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
I:energyForWork=400
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# If true, you will be able to harvest cocoa beans by right clicking them. [default: true]
B:rightClickCocoBeansEnabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
item_splitter {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
fluiddictionary_converter {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Machine can perform a work action [default: false]
B:workDisabled=false
}
froster {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000]
I:energyForWork=4000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
ore_washer {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000]
I:energyForWork=8000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 60]
I:energyRate=60
# Machine can perform a work action [default: false]
B:workDisabled=false
}
ore_fermenter {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
I:energyForWork=1000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
ore_sieve {
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
I:energyBuffer=50000
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000]
I:energyForWork=2000
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
I:energyRate=40
# Machine can perform a work action [default: false]
B:workDisabled=false
}
pitiful_fuel_generator {
# This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75]
S:burnTimeMultiplier=0.75
# If disabled it will be removed from the game. [default: true]
B:enabled=true
# This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20]
I:timeModifier=20
# Machine can perform a work action [default: false]