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1002 lines
32 KiB
1002 lines
32 KiB
6 years ago
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# Configuration file
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general {
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# Adds recipes using EnderIO frames [default: true]
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B:useEnderIOFrames=true
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# Adds recipes using Mekanism Steel Casing [default: true]
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B:useMekanismFrames=true
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# Adds recipes using TeslaCoreLib frames [default: true]
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B:useOriginalFrames=true
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# Adds recipes using Thermal Expansion frames [default: true]
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B:useTEFrames=true
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infinity_drill {
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power_values {
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# [default: 0]
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S:0_poor=0
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# [default: 4000000]
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S:1_common=4000000
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# [default: 16000000]
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S:2_uncommon=16000000
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# [default: 80000000]
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S:3_rare=80000000
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# [default: 480000000]
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S:4_epic=480000000
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# [default: 3360000000]
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S:5_legendary=3360000000
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# [default: 9223372036854775807]
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S:6_artifact=9223372036854775807
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}
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radius {
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# [range: 0 ~ 2147483647, default: 0]
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I:0_poor=0
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# [range: 0 ~ 2147483647, default: 1]
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I:1_common=1
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# [range: 0 ~ 2147483647, default: 2]
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I:2_uncommon=2
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# [range: 0 ~ 2147483647, default: 3]
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I:3_rare=3
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# [range: 0 ~ 2147483647, default: 4]
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I:4_epic=4
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# [range: 0 ~ 2147483647, default: 5]
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I:5_legendary=5
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# [range: 0 ~ 2147483647, default: 6]
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I:6_artifact=6
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}
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}
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}
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machines {
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petrified_fuel_generator {
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# This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75]
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S:burnTimeMultiplier=0.75
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20]
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I:timeModifier=20
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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enchantment_refiner {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
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I:energyRate=10
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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enchantment_extractor {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
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I:energyForWork=5000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 100]
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I:energyRate=100
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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enchantment_aplicator {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
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I:energyForWork=5000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 100]
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I:energyRate=100
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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mob_relocator {
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# Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300]
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I:damage=300
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
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I:energyForWork=1000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# Mob essence multiplier based on the XP orb. Essence mb = xpOrbValue*20*essenceMultiplier [range: 0.0 ~ 2.14748365E9, default: 1.0]
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S:essenceMultiplier=1.0
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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potion_enervator {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
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I:energyForWork=5000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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animal_independence_selector {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
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I:energyRate=20
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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animal_stock_increaser {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
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I:energyRate=20
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# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@3250cbfa]
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S:entityBlacklist <
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>
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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crop_sower {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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crop_enrich_material_injector {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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crop_recolector {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# How far the trees will me scanned to be chopped from the ground. WARNING: Increasing this number with big trees may cause some lag when scanning for a tree. [range: 0 ~ 2147483647, default: 100]
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I:maxDistanceTreeBlocksScan=100
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# When enabled it will chop down the tree in one go but still consuming the same power [default: false]
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B:reducedChunkUpdates=false
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# How much sludge is produced when the machine does an operation [range: 1 ~ 8000, default: 20]
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I:sludgeOperation=20
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# Amount of operations done when chopping a tree [range: 1 ~ 1024, default: 10]
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I:treeOperations=10
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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black_hole_unit {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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water_condensator {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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water_resources_collector {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
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I:energyForWork=5000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
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I:energyRate=80
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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animal_resource_harvester {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
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I:energyForWork=400
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
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I:energyRate=20
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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mob_slaughter_factory {
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# Amount of damage that the machine will do [range: 0 ~ 2147483647, default: 300]
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I:damage=300
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
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I:energyForWork=1000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
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I:energyRate=40
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# Mob health multiplier, mobHealth * meatValue = meat mb produced [range: 1.0 ~ 2.14748365E9, default: 5.0]
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S:meatValue=5.0
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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mob_duplicator {
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# A list of blacklisted entities like minecraft:creeper [default: [Ljava.lang.String;@95c0612]
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S:blacklistedEntities <
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>
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# Set to true to enable exact copy in the Mob Duplicator. [default: false]
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B:enableExactCopy=false
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 5000]
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I:energyForWork=5000
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
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I:energyRate=80
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# Essence needed based on mob's health (mobHealth*essenceNeeded) [range: 1 ~ 2147483647, default: 12]
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I:essenceNeeded=12
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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block_destroyer {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100]
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I:energyForWork=100
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
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I:energyRate=20
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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block_placer {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100]
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I:energyForWork=100
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
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I:energyRate=20
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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tree_fluid_extractor {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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latex_processing_unit {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200]
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I:energyForWork=200
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# Energy input rate of a machine [range: 1 ~ 2147483647, default: 5]
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I:energyRate=5
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# Machine can perform a work action [default: false]
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B:workDisabled=false
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}
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sewage_composter_solidifier {
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# If disabled it will be removed from the game. [default: true]
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B:enabled=true
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# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
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I:energyBuffer=50000
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||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
|
||
|
I:energyForWork=1000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
animal_byproduct_recolector {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyForWork=40
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 2]
|
||
|
I:energyRate=2
|
||
|
|
||
|
# Max sludge produced in an operation [range: 1 ~ 2147483647, default: 150]
|
||
|
I:maxSludgeOperation=150
|
||
|
|
||
|
# Sewage produced by an adult animal [range: 1 ~ 2147483647, default: 15]
|
||
|
I:sewageAdult=15
|
||
|
|
||
|
# Sewage produced by a baby animal [range: 1 ~ 2147483647, default: 5]
|
||
|
I:sewageBaby=5
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
sludge_refiner {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200]
|
||
|
I:energyForWork=200
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
mob_detector {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100]
|
||
|
I:energyForWork=100
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
lava_fabricator {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 200000]
|
||
|
I:energyForWork=200000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 200000]
|
||
|
I:energyRate=200000
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
bioreactor {
|
||
|
# Base biofuel amount in mb [range: 1 ~ 4000, default: 80]
|
||
|
I:baseBiofuel=80
|
||
|
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000]
|
||
|
I:energyForWork=2000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
biofuel_generator {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# How much power the generator produces every tick [range: 0 ~ 2147483647, default: 160]
|
||
|
I:powerGeneration=160
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
laser_base {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# How much weight each lense increases to the ore [range: 1 ~ 2147483647, default: 5]
|
||
|
I:lenseChanceIncrease=5
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
|
||
|
# Amount of work needed to produce an ore [range: 1 ~ 2147483647, default: 100]
|
||
|
I:workNeeded=100
|
||
|
}
|
||
|
|
||
|
laser_drill {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 3000]
|
||
|
I:energyForWork=3000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 100]
|
||
|
I:energyRate=100
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
ore_processor {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
|
||
|
I:energyForWork=1000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# Amount of essence needed for each fortune level. [range: 1 ~ 2147483647, default: 200]
|
||
|
I:essenceFortune=200
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
black_hole_controller {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
dye_mixer {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 100]
|
||
|
I:energyForWork=100
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
enchantment_invoker {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000]
|
||
|
I:energyForWork=4000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
|
||
|
I:energyRate=80
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
spores_recreator {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
|
||
|
I:energyForWork=400
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
animal_growth_increaser {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
|
||
|
I:energyForWork=400
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 20]
|
||
|
I:energyRate=20
|
||
|
|
||
|
# A list of entities blacklist from being fed with the machine. Format: 'modid:entityid' [default: [Ljava.lang.String;@592a89a1]
|
||
|
S:entityBlacklist <
|
||
|
>
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
material_stonework_factory {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
|
||
|
I:energyForWork=400
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# If true, it will produce exnihilo dust crushing sand. [default: true]
|
||
|
B:produceExNihiloDust=true
|
||
|
|
||
|
# If true, it will produce AE/RS silicon crushing sand or dust if it exist and 'produceExNihiloDust' is enabled. [default: true]
|
||
|
B:produceSilicon=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
black_hole_tank {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
resourceful_furnace {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000]
|
||
|
I:energyForWork=8000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 80]
|
||
|
I:energyRate=80
|
||
|
|
||
|
# Essence multiplier for the furnace recipes. [range: 1 ~ 2147483647, default: 50]
|
||
|
I:experienceMultiplier=50
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
villager_trade_exchanger {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 10000]
|
||
|
I:energyForWork=10000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
energy_field_provider {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1]
|
||
|
I:energyForWork=1
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 1]
|
||
|
I:energyRate=1
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
oredictionary_converter {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
protein_reactor {
|
||
|
# Base protein amount in mb [range: 1 ~ 4000, default: 80]
|
||
|
I:baseBiofuel=80
|
||
|
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000]
|
||
|
I:energyForWork=2000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
protein_generator {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# How much power the generator produces every tick [range: 0 ~ 2147483647, default: 320]
|
||
|
I:powerGeneration=320
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
hydrator {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
|
||
|
I:energyForWork=1000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 10]
|
||
|
I:energyRate=10
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
wither_builder {
|
||
|
# If enabled, only the wither builder will be able to place wither skulls. That means that players won't be able to place wither skulls. The recipe will change, but that will need a restart. [default: false]
|
||
|
B:HCWither=false
|
||
|
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 20000]
|
||
|
I:energyForWork=20000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 500]
|
||
|
I:energyRate=500
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
fluid_pump {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
|
||
|
I:energyForWork=1000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# Fluid pump should replace the picked up fluid with cobblestone [default: true]
|
||
|
B:replaceFluidWithCobble=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
fluid_crafter {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
plant_interactor {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 400]
|
||
|
I:energyForWork=400
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# If true, you will be able to harvest cocoa beans by right clicking them. [default: true]
|
||
|
B:rightClickCocoBeansEnabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
item_splitter {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
fluiddictionary_converter {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
froster {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 4000]
|
||
|
I:energyForWork=4000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
ore_washer {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 8000]
|
||
|
I:energyForWork=8000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 60]
|
||
|
I:energyRate=60
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
ore_fermenter {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 1000]
|
||
|
I:energyForWork=1000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
ore_sieve {
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# Energy buffer of a machine [range: 1 ~ 2147483647, default: 50000]
|
||
|
I:energyBuffer=50000
|
||
|
|
||
|
# How much energy needs a machine to work [range: 1 ~ 2147483647, default: 2000]
|
||
|
I:energyForWork=2000
|
||
|
|
||
|
# Energy input rate of a machine [range: 1 ~ 2147483647, default: 40]
|
||
|
I:energyRate=40
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
pitiful_fuel_generator {
|
||
|
# This config only changes for how much time a fuel burns. (FuelBurningTime = ItemBurningTime*%value%) [range: 0.0 ~ 3.4028235E38, default: 0.75]
|
||
|
S:burnTimeMultiplier=0.75
|
||
|
|
||
|
# If disabled it will be removed from the game. [default: true]
|
||
|
B:enabled=true
|
||
|
|
||
|
# This config changes the RF/t the fuel produces based in the fuel burning time also changing for how much it burns. (RF/t = FuelBurningTime/%value%) [range: 1 ~ 2147483647, default: 20]
|
||
|
I:timeModifier=20
|
||
|
|
||
|
# Machine can perform a work action [default: false]
|
||
|
B:workDisabled=false
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|