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141 lines
3.8 KiB
141 lines
3.8 KiB
6 years ago
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# Configuration file
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balance {
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# Can the player pick up rocks by right clicking? (vs. having to mine them)
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B:canPickUpRocks=true
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# Fire pit cook time (in ticks). Furnace is 200 ticks
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# Min: 20
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# Max: 2147483647
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I:firePitCookTime=400
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# The maximum burn amount required for a fire pit fuel. (in ticks, coal = 1600)
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# Min: 20
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# Max: 2147483647
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I:firePitFuelMaxAmount=800
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# Fire pit fuel efficiency multiplier as compared to the furnace
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# Min: 1
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# Max: 2147483647
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I:firePitFuelMultiplier=5
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# The chance that a fire starter will start a fire
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# Min: 0.0
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# Max: 1.0
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D:fireStarterFireStartChance=0.5
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# Chance for a flint knapping to occur. Set to zero to disable flint knapping.
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# Min: 0.0
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# Max: 1.0
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D:flintKnappingChance=0.8
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# Chance for a successful flint knapping
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# Min: 0.0
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# Max: 1.0
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D:flintKnappingSuccessChance=0.8
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# The chance for leaves to drop sticks when broken
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# Min: 0.0
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# Max: 1.0
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D:leavesStickDropChance=0.2
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# Chance for a log chopping to occur
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# Min: 0.0
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# Max: 1.0
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D:logChoppingChance=1.0
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# The chance for tall grass to drop plant fiber when broken with a knife
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# Min: 0.0
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# Max: 1.0
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D:tallGrassDropPlantFiberChance=0.5
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}
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compat {
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# Enable compatibility features from Quark (marble + limestone cobblestone + loose rock)
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B:enableQuarkCompat=true
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# Enable compatibility features from Rustic (slate cobblestone + loose rock)
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B:enableRusticCompat=true
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}
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general {
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# Blocks that are always breakable. Use the format modid:registryname or modid:registryname:metadata
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# Note that this will not make blocks drop if they wouldn't normally drop when broken with fists.
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S:alwaysBreakable <
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minecraft:leaves
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minecraft:gravel
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minecraft:sand
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minecraft:dirt
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minecraft:grass
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>
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# Fluids that are able to be picked up by the ceramic bucket
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S:ceramicBucketValidFluids <
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water
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>
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# If false, this will disable all changes to breaking speed + block drops.
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B:enableBreakingChanges=true
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# Frequency of loose rocks in the world
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# Min: 1
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# Max: 1000
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# Defaukt: 10
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I:looseRocksFrequency=0
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# If false, this will disable NTP world gen (surface rocks).
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B:looseRocksGeneration=false
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# If true, NTP will add its own log->plank and plank->stick recipes and remove old versions
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# If false, NTP will still add its own recipes, but it will not remove any other vanilla or modded recipes
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B:replaceLogRecipes=true
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# If true, NTP will remove recipes for vanilla wooden + stone tools. It will also attempt to hide these items from the creative inventory.
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# If false, NTP will not add or remove any vanilla recipes
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B:replaceVanillaRecipes=true
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}
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tools {
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# Enable bronze versions of NTP tools (knife, mattock, saw)
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B:enableBronzeTools=false
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# Enable copper versions of NTP tools (knife, mattock, saw)
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B:enableCopperTools=false
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# Enable steel versions of NTP tools (knife, mattock, saw)
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B:enableSteelTools=true
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# Enable tin versions of NTP tools (knife, mattock, saw)
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B:enableTinTools=false
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# Mining level of bronze tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond
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# Min: 0
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# Max: 4
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I:miningLevelBronze=2
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# Mining level of copper tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond
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# Min: 0
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# Max: 4
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I:miningLevelCopper=1
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# Mining level of flint tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond
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# Min: 0
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# Max: 4
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I:miningLevelFlint=0
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# Mining level of steel tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond
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# Min: 0
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# Max: 4
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I:miningLevelSteel=3
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# Mining level of tin tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond
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# Min: 0
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# Max: 4
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I:miningLevelTin=0
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}
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