# Configuration file balance { # Can the player pick up rocks by right clicking? (vs. having to mine them) B:canPickUpRocks=true # Fire pit cook time (in ticks). Furnace is 200 ticks # Min: 20 # Max: 2147483647 I:firePitCookTime=400 # The maximum burn amount required for a fire pit fuel. (in ticks, coal = 1600) # Min: 20 # Max: 2147483647 I:firePitFuelMaxAmount=800 # Fire pit fuel efficiency multiplier as compared to the furnace # Min: 1 # Max: 2147483647 I:firePitFuelMultiplier=5 # The chance that a fire starter will start a fire # Min: 0.0 # Max: 1.0 D:fireStarterFireStartChance=0.5 # Chance for a flint knapping to occur. Set to zero to disable flint knapping. # Min: 0.0 # Max: 1.0 D:flintKnappingChance=0.8 # Chance for a successful flint knapping # Min: 0.0 # Max: 1.0 D:flintKnappingSuccessChance=0.8 # The chance for leaves to drop sticks when broken # Min: 0.0 # Max: 1.0 D:leavesStickDropChance=0.2 # Chance for a log chopping to occur # Min: 0.0 # Max: 1.0 D:logChoppingChance=1.0 # The chance for tall grass to drop plant fiber when broken with a knife # Min: 0.0 # Max: 1.0 D:tallGrassDropPlantFiberChance=0.5 } compat { # Enable compatibility features from Quark (marble + limestone cobblestone + loose rock) B:enableQuarkCompat=true # Enable compatibility features from Rustic (slate cobblestone + loose rock) B:enableRusticCompat=true } general { # Blocks that are always breakable. Use the format modid:registryname or modid:registryname:metadata # Note that this will not make blocks drop if they wouldn't normally drop when broken with fists. S:alwaysBreakable < minecraft:leaves minecraft:gravel minecraft:sand minecraft:dirt minecraft:grass > # Fluids that are able to be picked up by the ceramic bucket S:ceramicBucketValidFluids < water > # If false, this will disable all changes to breaking speed + block drops. B:enableBreakingChanges=true # Frequency of loose rocks in the world # Min: 1 # Max: 1000 # Defaukt: 10 I:looseRocksFrequency=0 # If false, this will disable NTP world gen (surface rocks). B:looseRocksGeneration=false # If true, NTP will add its own log->plank and plank->stick recipes and remove old versions # If false, NTP will still add its own recipes, but it will not remove any other vanilla or modded recipes B:replaceLogRecipes=true # If true, NTP will remove recipes for vanilla wooden + stone tools. It will also attempt to hide these items from the creative inventory. # If false, NTP will not add or remove any vanilla recipes B:replaceVanillaRecipes=true } tools { # Enable bronze versions of NTP tools (knife, mattock, saw) B:enableBronzeTools=false # Enable copper versions of NTP tools (knife, mattock, saw) B:enableCopperTools=false # Enable steel versions of NTP tools (knife, mattock, saw) B:enableSteelTools=true # Enable tin versions of NTP tools (knife, mattock, saw) B:enableTinTools=false # Mining level of bronze tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond # Min: 0 # Max: 4 I:miningLevelBronze=2 # Mining level of copper tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond # Min: 0 # Max: 4 I:miningLevelCopper=1 # Mining level of flint tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond # Min: 0 # Max: 4 I:miningLevelFlint=0 # Mining level of steel tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond # Min: 0 # Max: 4 I:miningLevelSteel=3 # Mining level of tin tools. 0 = Wood, 1 = Stone, 2 = Iron, 3 = Diamond # Min: 0 # Max: 4 I:miningLevelTin=0 }