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These are the functions which can be called on a DamageData object.
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getEntityData:
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Notes:
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Returns the EntityData object so functions can be called on it.
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getDamageSourceData:
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Notes:
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Returns the DamageSourceData object so functions can be called on it.
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setBlocked:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage was blocked.
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setTakenMinMax:
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Arguments:
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float, float
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Usage:
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min, max
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Notes:
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Sets the min and max damage taken.
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setDealtMin:
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Arguments:
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float
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Usage:
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min
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Notes:
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Sets the min damage dealt.
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setDealtMinMax:
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Arguments:
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float, float
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Usage:
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min, max
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Notes:
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Sets the min and max damage dealt.
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setTakenMax:
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Arguments:
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float
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Usage:
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max
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Notes:
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Sets the max damage taken.
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setDealtMax:
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Arguments:
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float
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Usage:
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max
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Notes:
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Sets the max damage dealt.
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setTakenMin:
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Arguments:
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float
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Usage:
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min
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Notes:
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Sets the min damage taken.
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