{
"name": "Weather",
"icon": "weather2:weather_item",
"category": "gamemechanics",
"priority": true,
"pages": [
"type": "text",
"text": "In this world, the $(thing)weather$() is localized and is much more diverse. $(br2)Warm and cold particle based weather fronts spawn in, when they collide they can create a storm that will develop into deadlier storms."
},
"type": "image",
"images": [ "patchouli:textures/weather1.png" ],
"border": "true",
"text": "How it looks like on a rainy day."
}
]