This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ResistanceSaga/Event sheets/ES - Level 1B.xml

61 lines
3.3 KiB

<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
<!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
<name>ES - Level 1B</name>
<events>
<include>ES - LevelCommons</include>
<event-block sid="202427175121770">
<conditions>
<condition id="-2" name="On start of layout" sid="460597456026368" type="System" />
</conditions>
<actions>
<action id="-9" name="Set value" sid="319973205238904" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Value">5</param>
</action>
<action id="-9" name="Set value" sid="733720034840530" type="System">
<param id="0" name="Variable">AA_LastSavePoint</param>
<param id="1" name="Value">2</param>
</action>
<action id="-9" name="Set value" sid="408448342689133" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action behavior="ScrollTo" disabled="1" id="1" name="Set enabled" sid="828277875279686" type="PlayerCharacter">
<param id="0" name="State">0</param>
</action>
<action id="33" name="Stop all" sid="268488627989423" type="Audio" />
<action id="-16" name="Wait" sid="776344885069339" type="System">
<param id="0" name="Seconds">0.02</param>
</action>
<action id="0" name="Play" sid="293069715389349" type="Audio">
<param id="0" name="Audio file">L2P_LastSprite</param>
<param id="2" name="Loop">1</param>
<param id="3" name="Volume">-5</param>
<param id="1" name="Tag (optional)">&quot;IngameMusic&quot;</param>
</action>
<action id="-16" name="Wait" sid="240063527614697" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action behavior="Fade" id="1" name="Start fade" sid="395829545838405" type="L1_BlackBG" />
<action id="-16" name="Wait" sid="193819907804594" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action id="-9" name="Set value" sid="722359406670045" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
<action id="-15" name="Set visible" sid="512444796094153" type="HeartBit">
<param id="0" name="Visibility">1</param>
</action>
<action id="1" name="Set visible" sid="399116221810685" type="HealthBar">
<param id="0" name="Visibility">1</param>
</action>
<action behavior="Pathfinding" id="3" name="Set enabled" sid="911239600632269" type="L1_EnemyCH">
<param id="0" name="Set">1</param>
</action>
</actions>
</event-block>
</events>
</c2eventsheet>