This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Event sheets/ES - Level 1B.xml

61 lines
3.3 KiB

Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
<!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
<name>ES - Level 1B</name>
<events>
<include>ES - LevelCommons</include>
<event-block sid="202427175121770">
<conditions>
<condition id="-2" name="On start of layout" sid="460597456026368" type="System" />
</conditions>
<actions>
<action id="-9" name="Set value" sid="319973205238904" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Value">5</param>
</action>
<action id="-9" name="Set value" sid="733720034840530" type="System">
<param id="0" name="Variable">AA_LastSavePoint</param>
<param id="1" name="Value">2</param>
</action>
<action id="-9" name="Set value" sid="408448342689133" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action behavior="ScrollTo" disabled="1" id="1" name="Set enabled" sid="828277875279686" type="PlayerCharacter">
<param id="0" name="State">0</param>
</action>
<action id="33" name="Stop all" sid="268488627989423" type="Audio" />
<action id="-16" name="Wait" sid="776344885069339" type="System">
<param id="0" name="Seconds">0.02</param>
</action>
<action id="0" name="Play" sid="293069715389349" type="Audio">
<param id="0" name="Audio file">L2P_LastSprite</param>
<param id="2" name="Loop">1</param>
<param id="3" name="Volume">-5</param>
<param id="1" name="Tag (optional)">&quot;IngameMusic&quot;</param>
</action>
<action id="-16" name="Wait" sid="240063527614697" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action behavior="Fade" id="1" name="Start fade" sid="395829545838405" type="L1_BlackBG" />
<action id="-16" name="Wait" sid="193819907804594" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action id="-9" name="Set value" sid="722359406670045" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
<action id="-15" name="Set visible" sid="512444796094153" type="HeartBit">
<param id="0" name="Visibility">1</param>
</action>
<action id="1" name="Set visible" sid="399116221810685" type="HealthBar">
<param id="0" name="Visibility">1</param>
</action>
<action behavior="Pathfinding" id="3" name="Set enabled" sid="911239600632269" type="L1_EnemyCH">
<param id="0" name="Set">1</param>
</action>
</actions>
</event-block>
</events>
</c2eventsheet>