This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Event sheets/ES - Level 1.xml

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<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
<!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
<name>ES - Level 1</name>
<events>
<variable constant="0" name="AA_LastSavePoint" sid="913036380945022" static="0" type="number">0</variable>
<variable constant="0" name="L1_CanPressESCtoQuit" sid="738279394391591" static="0" type="number">0</variable>
<include>ES - LevelCommons</include>
<event-block sid="856576813595655">
<conditions>
<condition id="-2" name="On start of layout" sid="980053483047146" type="System" />
</conditions>
<actions>
<action id="-9" name="Set value" sid="666154357260001" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Value">5</param>
</action>
<action id="33" name="Stop all" sid="695070118626581" type="Audio" />
<action id="-16" name="Wait" sid="888442490936034" type="System">
<param id="0" name="Seconds">0.02</param>
</action>
<action id="0" name="Play" sid="616720170752393" type="Audio">
<param id="0" name="Audio file">L1_StageMode7</param>
<param id="2" name="Loop">1</param>
<param id="3" name="Volume">-5</param>
<param id="1" name="Tag (optional)">&quot;IngameMusic&quot;</param>
</action>
<action id="-9" name="Set value" sid="473176902646761" type="System">
<param id="0" name="Variable">AA_LastSavePoint</param>
<param id="1" name="Value">1</param>
</action>
<action id="-9" name="Set value" sid="555299053888167" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action id="-16" name="Wait" sid="205175111974510" type="System">
<param id="0" name="Seconds">2</param>
</action>
<action behavior="Fade" id="1" name="Start fade" sid="910575000081592" type="L1_BlackBG" />
<action id="-16" name="Wait" sid="346552935605241" type="System">
<param id="0" name="Seconds">2</param>
</action>
<action id="-9" name="Set value" sid="315422113764909" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
<action id="-15" name="Set visible" sid="345987679086048" type="HeartBit">
<param id="0" name="Visibility">1</param>
</action>
<action id="1" name="Set visible" sid="704200335236372" type="HealthBar">
<param id="0" name="Visibility">1</param>
</action>
</actions>
</event-block>
<event-block disabled="1" sid="567667745420695">
<conditions>
<condition id="-4" name="Is outside layout" sid="271369376469794" type="PlayerCharacter" />
</conditions>
<actions>
<action id="-16" name="Wait" sid="245213095136478" type="System">
<param id="0" name="Seconds">1.0</param>
</action>
<action id="-3" name="Set position" sid="634574730622442" type="PlayerCharacter">
<param id="0" name="X">422</param>
<param id="1" name="Y">129</param>
</action>
</actions>
</event-block>
<event-group description="" sid="310946343797445" title="Player Life Management">
<sub-events>
<comment>Lifebar</comment>
<event-block sid="153385862070171">
<conditions>
<condition id="-1" name="Every tick" sid="580397818011489" type="System" />
</conditions>
<actions>
<action id="3" name="Set progress" sid="136181473768017" type="HealthBar">
<param id="0" name="Value">AA_PlayerHealth</param>
</action>
</actions>
</event-block>
<event-block sid="397702938445567">
<conditions>
<condition id="-2" name="On start of layout" sid="320948173668744" type="System" />
</conditions>
<actions>
<action id="2" name="Set CSS style" sid="374591528985560" type="HealthBar">
<param id="0" name="Property name">&quot;background-color&quot;</param>
<param id="1" name="Value">&quot;#CCCCCC&quot;</param>
</action>
<action id="2" name="Set CSS style" sid="844939745346589" type="HealthBar">
<param id="0" name="Property name">&quot;color&quot;</param>
<param id="1" name="Value">&quot;#FF0000&quot;</param>
</action>
</actions>
</event-block>
<comment>Life Management Itself</comment>
<event-block sid="461492254291988">
<conditions>
<condition id="-14" name="Compare variable" sid="154850245872637" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Comparison">3</param>
<param id="2" name="Value">0</param>
</condition>
</conditions>
<actions>
<action id="-15" name="Set visible" sid="536808799619441" type="PlayerCharacter">
<param id="0" name="Visibility">0</param>
</action>
<action id="-9" name="Set value" sid="224294682602203" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action id="-16" name="Wait" sid="595323483900000" type="System">
<param id="0" name="Seconds">0.5</param>
</action>
<action id="-3" name="Set position" sid="284565149044552" type="PlayerCharacter">
<param id="0" name="X">224</param>
<param id="1" name="Y">672</param>
</action>
<action id="-15" name="Set visible" sid="859568725943237" type="PlayerCharacter">
<param id="0" name="Visibility">1</param>
</action>
<action id="-26" name="Restart layout" sid="112485269183777" type="System" />
</actions>
</event-block>
<comment>Life Subtraction from Enemies</comment>
<event-block sid="426347423979078">
<conditions>
<condition id="0" name="On collision with another object" sid="999621712272085" type="PlayerCharacter">
<param id="0" name="Object">EnemyProjectiles</param>
</condition>
</conditions>
<actions>
<action id="-11" name="Subtract from" sid="571627257985084" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Value">1</param>
</action>
</actions>
</event-block>
<event-block sid="228943668087493">
<conditions>
<condition id="0" name="On collision with another object" sid="163467594365991" type="PlayerCharacter">
<param id="0" name="Object">L1_BombEnemy</param>
</condition>
</conditions>
<actions>
<action id="4" name="Set animation" sid="915785466728727" type="L1_BombEnemy">
<param id="0" name="Animation">&quot;Triggered&quot;</param>
<param id="1" name="From">1</param>
</action>
<action id="3" name="Start" sid="906558871735110" type="L1_BombEnemy">
<param id="0" name="From">1</param>
</action>
<action id="-16" name="Wait" sid="968626096517462" type="System">
<param id="0" name="Seconds">0.3</param>
</action>
<action id="-11" name="Subtract from" sid="664874456846611" type="System">
<param id="0" name="Variable">AA_PlayerHealth</param>
<param id="1" name="Value">2</param>
</action>
<action id="-16" name="Wait" sid="721850361712093" type="System">
<param id="0" name="Seconds">0.1</param>
</action>
<action id="-9" name="Destroy" sid="843547716458123" type="L1_BombEnemy" />
</actions>
</event-block>
</sub-events>
</event-group>
<event-group description="" sid="335225837064386" title="Enemy Mechanics">
<sub-events>
<variable constant="0" name="TurretIsShooting" sid="183745936207079" static="0" type="number">0</variable>
<event-block sid="775193158601473">
<conditions>
<condition behavior="LineOfSight" id="0" name="Has LOS to object" sid="919851743008843" type="L1_Turret">
<param id="0" name="Object">PlayerCharacter</param>
</condition>
<condition id="-6" name="Every X seconds" sid="135151782584303" type="System">
<param id="0" name="Interval (seconds)">3</param>
</condition>
</conditions>
<actions>
<action disabled="1" id="-9" name="Set value" sid="149066684787974" type="System">
<param id="0" name="Variable">TurretIsShooting</param>
<param id="1" name="Value">1</param>
</action>
<action id="0" name="Spawn another object" sid="914736863400719" type="L1_Turret">
<param id="0" name="Object">L1_Projectile1</param>
<param id="1" name="Layer">&quot;Foreground&quot;</param>
<param id="2" name="Image point">&quot;TurretBarrel&quot;</param>
</action>
<action disabled="1" id="-16" name="Wait" sid="525691265433638" type="System">
<param id="0" name="Seconds">3</param>
</action>
<action disabled="1" id="-9" name="Set value" sid="765756863935240" type="System">
<param id="0" name="Variable">TurretIsShooting</param>
<param id="1" name="Value">0</param>
</action>
</actions>
</event-block>
<event-block sid="396223836239010">
<conditions>
<condition id="-18" name="On created" sid="124404056390910" type="L1_Projectile1" />
</conditions>
<actions>
<action behavior="Bullet" id="3" name="Set angle of motion" sid="432046735391707" type="L1_Projectile1">
<param id="0" name="Angle">180</param>
</action>
</actions>
</event-block>
<event-block sid="689081515022018">
<conditions>
<condition id="0" name="On collision with another object" sid="317015769810507" type="EnemyProjectiles">
<param id="0" name="Object">InGameTiles</param>
</condition>
</conditions>
<actions>
<action id="-9" name="Destroy" sid="221455813185666" type="EnemyProjectiles" />
</actions>
</event-block>
<event-block sid="484867525297195">
<conditions>
<condition id="0" name="On collision with another object" sid="985287571205716" type="EnemyProjectiles">
<param id="0" name="Object">InGameTilemaps</param>
</condition>
</conditions>
<actions>
<action id="-9" name="Destroy" sid="259593051857705" type="EnemyProjectiles" />
</actions>
</event-block>
</sub-events>
</event-group>
<event-group description="" sid="220671062321561" title="Cutscenes">
<sub-events>
<event-block sid="734629811078103">
<conditions>
<condition id="0" name="On collision with another object" sid="546890438416672" type="PlayerCharacter">
<param id="0" name="Object">L1CS1</param>
</condition>
</conditions>
<actions>
<action id="-9" name="Set value" sid="853694756594296" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action id="0" name="Play" sid="314652573419083" type="Audio">
<param id="0" name="Audio file">UnderPhone</param>
<param id="2" name="Loop">0</param>
<param id="3" name="Volume">0</param>
<param id="1" name="Tag (optional)">&quot;IS_PhoneRing&quot;</param>
</action>
<action id="-15" name="Set visible" sid="188750715418618" type="L1_DialogBox">
<param id="0" name="Visibility">1</param>
</action>
<action id="-15" name="Set visible" sid="767932844522361" type="L1_TFDialogue">
<param id="0" name="Visibility">1</param>
</action>
<action id="0" name="Set text" sid="282954201173750" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="198180657529287" type="L1_TFDialogue">
<param id="0" name="Text">&quot;*intercom ringing*&quot;</param>
<param id="1" name="Speed">0.02</param>
</action>
<action id="-16" name="Wait" sid="704611283693516" type="System">
<param id="0" name="Seconds">1.8</param>
</action>
<action id="0" name="Set text" sid="238731920142218" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="649529496631922" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="499082317143661" type="L1_TFDialogue">
<param id="0" name="Text">&quot;COMMAND CENTER: &quot; &amp; newline &amp; &quot;Wait! Before you jump in, check out what&apos;s ahead of you!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="527015205517993" type="System">
<param id="0" name="Seconds">4</param>
</action>
<action id="0" name="Set text" sid="732999030285147" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="576698914430731" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="856544269155149" type="L1_TFDialogue">
<param id="0" name="Text">&quot;COMMAND CENTER: &quot; &amp; newline &amp; &quot;It looks they have some sort of turret deployed. They seem to fire once you&apos;re in their line of sight!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="330887073359630" type="System">
<param id="0" name="Seconds">5.5</param>
</action>
<action id="0" name="Set text" sid="945655783082459" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="439312808563440" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="645635505993722" type="L1_TFDialogue">
<param id="0" name="Text">&quot;COMMAND CENTER: &quot; &amp; newline &amp; &quot;Fortunately our sensors indicate that the turrets don&apos;t turn. So once you get past them you&apos;re safe!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="864966820439866" type="System">
<param id="0" name="Seconds">5.1</param>
</action>
<action id="0" name="Set text" sid="573629481661792" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="624484428606808" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="166309617155996" type="L1_TFDialogue">
<param id="0" name="Text">&quot;COMMAND CENTER: &quot; &amp; newline &amp; &quot;Just beware of those floating things, they look like floating landmines!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="600042218542003" type="System">
<param id="0" name="Seconds">4.8</param>
</action>
<action id="-15" name="Set visible" sid="662455571875697" type="L1_DialogBox">
<param id="0" name="Visibility">0</param>
</action>
<action id="-15" name="Set visible" sid="157240933803345" type="L1_TFDialogue">
<param id="0" name="Visibility">0</param>
</action>
<action id="0" name="Set text" sid="850235918814049" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="324498687127367" type="System">
<param id="0" name="Seconds">0.3</param>
</action>
<action id="-9" name="Destroy" sid="966363612190924" type="L1CS1" />
<action id="-9" name="Set value" sid="296260432079530" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
</actions>
</event-block>
<event-block sid="268857448302382">
<conditions>
<condition id="0" name="On collision with another object" sid="705496589015535" type="PlayerCharacter">
<param id="0" name="Object">L1CS2</param>
</condition>
</conditions>
<actions>
<action id="-9" name="Set value" sid="501161910097943" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action id="0" name="Play" sid="875730342963924" type="Audio">
<param id="0" name="Audio file">UnderPhone</param>
<param id="2" name="Loop">0</param>
<param id="3" name="Volume">0</param>
<param id="1" name="Tag (optional)">&quot;IS_PhoneRing&quot;</param>
</action>
<action id="-15" name="Set visible" sid="657563980404034" type="L1_DialogBox">
<param id="0" name="Visibility">1</param>
</action>
<action id="-15" name="Set visible" sid="146351223809487" type="L1_TFDialogue">
<param id="0" name="Visibility">1</param>
</action>
<action id="0" name="Set text" sid="909507299804200" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="823551479478256" type="L1_TFDialogue">
<param id="0" name="Text">&quot;*intercom ringing*&quot;</param>
<param id="1" name="Speed">0.02</param>
</action>
<action id="-16" name="Wait" sid="780596418051176" type="System">
<param id="0" name="Seconds">1.8</param>
</action>
<action id="0" name="Set text" sid="585876831333054" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="144366695681574" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="900201403015815" type="L1_TFDialogue">
<param id="0" name="Text">&quot;COMMAND CENTER: &quot; &amp; newline &amp; &quot;Looks like this route is too mountanious. You might be able to go through the long way.&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="217671203812088" type="System">
<param id="0" name="Seconds">5.5</param>
</action>
<action id="-15" name="Set visible" sid="216559170914328" type="L1_DialogBox">
<param id="0" name="Visibility">0</param>
</action>
<action id="-15" name="Set visible" sid="440032002567648" type="L1_TFDialogue">
<param id="0" name="Visibility">0</param>
</action>
<action id="0" name="Set text" sid="166029251875760" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="477777695374391" type="System">
<param id="0" name="Seconds">0.3</param>
</action>
<action id="-9" name="Destroy" sid="104927673544192" type="L1CS2" />
<action id="-9" name="Set value" sid="273309891791063" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
</actions>
</event-block>
<event-block sid="748975035313459">
<conditions>
<condition id="0" name="On collision with another object" sid="791189093926791" type="PlayerCharacter">
<param id="0" name="Object">L1CS3</param>
</condition>
</conditions>
<actions>
<action id="33" name="Stop all" sid="244608463438974" type="Audio" />
<action id="-9" name="Set value" sid="812095371691981" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">1</param>
</action>
<action id="-15" name="Set visible" sid="235873577832885" type="L1_DialogBox">
<param id="0" name="Visibility">1</param>
</action>
<action id="-15" name="Set visible" sid="143098339644309" type="L1_TFDialogue">
<param id="0" name="Visibility">1</param>
</action>
<action id="0" name="Set text" sid="394666753033460" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="724796493478724" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="949481500004828" type="L1_TFDialogue">
<param id="0" name="Text">&quot;UNKNOWN: &quot; &amp; newline &amp; &quot;HALT!! Who goes there!?&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="386404280464070" type="System">
<param id="0" name="Seconds">3</param>
</action>
<action id="0" name="Set text" sid="138875095504886" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="172160366887798" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="669823219043223" type="L1_TFDialogue">
<param id="0" name="Text">newline &amp; &quot;...!?&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="935231127475554" type="System">
<param id="0" name="Seconds">1.5</param>
</action>
<action id="0" name="Set text" sid="804908404207690" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="0" name="Play" sid="629427388388331" type="Audio">
<param id="0" name="Audio file">L1P_Transition</param>
<param id="2" name="Loop">1</param>
<param id="3" name="Volume">-5</param>
<param id="1" name="Tag (optional)">&quot;CutsceneMusic&quot;</param>
</action>
<action id="-16" name="Wait" sid="990831363078404" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="202316473868692" type="L1_TFDialogue">
<param id="0" name="Text">&quot;UNKNOWN: &quot; &amp; newline &amp; &quot;Well well well... What do we have here? Looks like someone&apos;s been trespassing on our territory.&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="297659833172157" type="System">
<param id="0" name="Seconds">5.6</param>
</action>
<action id="0" name="Set text" sid="574201895711112" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="520567163217557" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="916602459797989" type="L1_TFDialogue">
<param id="0" name="Text">newline &amp; &quot;It&apos;s you people that&apos;s on OUR territory. I&apos;m here to see the end of it.&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="960768468045221" type="System">
<param id="0" name="Seconds">4.9</param>
</action>
<action id="0" name="Set text" sid="474758523560976" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="874935342661077" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="270695618107573" type="L1_TFDialogue">
<param id="0" name="Text">&quot;UNKNOWN:&quot; &amp; newline &amp; &quot;Oh really now? This little pest thinks he can overpower me? News flash! In case you haven&apos;t been aware, all your land now belongs to us!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="814884164040259" type="System">
<param id="0" name="Seconds">7.3</param>
</action>
<action id="0" name="Set text" sid="548129123058671" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="155813713414585" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="195102073952405" type="L1_TFDialogue">
<param id="0" name="Text">&quot;UNKNOWN:&quot; &amp; newline &amp; &quot;We&apos;re in control now and there&apos;s nothing you can do about it as we&apos;ll soon find your little resistance base and get rid of the last of you.&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="613246180758929" type="System">
<param id="0" name="Seconds">7.3</param>
</action>
<action id="0" name="Set text" sid="856855161742090" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="553633712870580" type="System">
<param id="0" name="Seconds">0.05</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="316309273035314" type="L1_TFDialogue">
<param id="0" name="Text">newline &amp; &quot;Oh Yeah? Well I&apos;d like to see you try!!&quot;</param>
<param id="1" name="Speed">0.03</param>
</action>
<action id="-16" name="Wait" sid="425633385638489" type="System">
<param id="0" name="Seconds">3.9</param>
</action>
<action id="-15" name="Set visible" sid="998126294411351" type="L1_DialogBox">
<param id="0" name="Visibility">0</param>
</action>
<action id="-15" name="Set visible" sid="376108811191116" type="L1_TFDialogue">
<param id="0" name="Visibility">0</param>
</action>
<action id="0" name="Set text" sid="745683672453847" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-16" name="Wait" sid="140756552585305" type="System">
<param id="0" name="Seconds">0.3</param>
</action>
<action id="4" name="Set animation" sid="723909918022167" type="L1_EnemyCH">
<param id="0" name="Animation">&quot;AttackNL&quot;</param>
<param id="1" name="From">1</param>
</action>
<action id="3" name="Start" sid="960077409006931" type="L1_EnemyCH">
<param id="0" name="From">1</param>
</action>
<action id="-16" name="Wait" sid="111816715555577" type="System">
<param id="0" name="Seconds">0.5</param>
</action>
<action id="-9" name="Destroy" sid="910429316868255" type="L1CS1" />
<action disabled="1" id="-9" name="Set value" sid="249070964033695" type="System">
<param id="0" name="Variable">LC_PlayerUncontrollable</param>
<param id="1" name="Value">0</param>
</action>
<action behavior="Fade" id="4" name="Set fade-out time" sid="992421932789740" type="L1_BlackBG">
<param id="0" name="Fade-out time">0</param>
</action>
<action behavior="Fade" id="2" name="Set fade-in time" sid="473714782045936" type="L1_BlackBG">
<param id="0" name="Fade-in time">3.6</param>
</action>
<action behavior="Fade" id="0" name="Restart fade" sid="752862688581806" type="L1_BlackBG" />
<action id="-15" name="Set visible" sid="515271080801162" type="HeartBit">
<param id="0" name="Visibility">0</param>
</action>
<action id="1" name="Set visible" sid="527665138752185" type="HealthBar">
<param id="0" name="Visibility">0</param>
</action>
<action id="-16" name="Wait" sid="785150894177052" type="System">
<param id="0" name="Seconds">5.6</param>
</action>
<action id="-26" name="Move to layer" sid="575267719773432" type="L1_TFDialogue">
<param id="0" name="Layer">&quot;Black&quot;</param>
</action>
<action id="-24" name="Move to top" sid="172308082326589" type="L1_TFDialogue" />
<action id="0" name="Set text" sid="124593537449340" type="L1_TFDialogue">
<param id="0" name="Text">&quot;&quot;</param>
</action>
<action id="-15" name="Set visible" sid="839440327984103" type="L1_TFDialogue">
<param id="0" name="Visibility">1</param>
</action>
<action behavior="Typing" id="3" name="Type text" sid="202219521945032" type="L1_TFDialogue">
<param id="0" name="Text">newline &amp; newline &amp; &quot;To be continued...&quot; &amp; newline &amp; &quot;In episode 2...&quot;</param>
<param id="1" name="Speed">0.10</param>
</action>
<action disabled="1" id="-9" name="Set value" sid="912246596340130" type="System">
<param id="0" name="Variable">L1_CanPressESCtoQuit</param>
<param id="1" name="Value">1</param>
</action>
<action id="-16" name="Wait" sid="996932661592902" type="System">
<param id="0" name="Seconds">8.5</param>
</action>
<action id="-15" name="Set visible" sid="233360079591700" type="L1_TFDialogue">
<param id="0" name="Visibility">0</param>
</action>
<action id="33" name="Stop all" sid="458341445811028" type="Audio" />
<action id="-16" name="Wait" sid="687138923062971" type="System">
<param id="0" name="Seconds">1</param>
</action>
<action id="-2" name="Go to layout" sid="605280716499902" type="System">
<param id="0" name="Layout">Main Menu</param>
</action>
</actions>
</event-block>
</sub-events>
</event-group>
<event-block disabled="1" sid="435059098765671">
<conditions>
<condition id="0" name="On key pressed" sid="350786576612879" type="Keyboard">
<param id="0" name="Key">27 (Esc)</param>
</condition>
<condition id="-14" name="Compare variable" sid="970370961672743" type="System">
<param id="0" name="Variable">L1_CanPressESCtoQuit</param>
<param id="1" name="Comparison">0</param>
<param id="2" name="Value">1</param>
</condition>
</conditions>
<actions>
<action id="1" name="Close" sid="539894109244926" type="Browser" />
</actions>
</event-block>
<comment>DEBUG ONLY - REMOVE AFTER</comment>
<event-block disabled="1" sid="410884915314692">
<conditions>
<condition id="0" name="On key pressed" sid="195690510694059" type="Keyboard">
<param id="0" name="Key">111 (Num Div)</param>
</condition>
</conditions>
<actions>
<action id="-3" name="Set position" sid="165665234060085" type="PlayerCharacter">
<param id="0" name="X">5800</param>
<param id="1" name="Y">80</param>
</action>
</actions>
</event-block>
</events>
</c2eventsheet>