<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet >
<!-- All the 'name' attributes are ignored by Construct 2 - they are there for readability only. -->
<name > ES - Main Menu</name>
<events >
<variable constant= "0" name= "MMCursorPosition" sid= "369508152281122" static= "0" type= "number" > 0</variable>
<variable constant= "0" name= "MMCursorProjectileCD" sid= "991957726972338" static= "0" type= "number" > 0</variable>
<comment > Screen Initiator</comment>
<event-block sid= "754797739548186" >
<conditions >
<condition id= "-2" name= "On start of layout" sid= "730120773255500" type= "System" />
</conditions>
<actions >
<action id= "0" name= "Play" sid= "935869911884173" type= "Audio" >
<param id= "0" name= "Audio file" > TitleTrance</param>
<param id= "2" name= "Loop" > 1</param>
<param id= "3" name= "Volume" > -5</param>
<param id= "1" name= "Tag (optional)" > " TitleTrance" </param>
</action>
<action id= "-16" name= "Wait" sid= "148185889735698" type= "System" >
<param id= "0" name= "Seconds" > 1.5</param>
</action>
<action id= "-15" name= "Set visible" sid= "576177044965125" type= "GameLogo2" >
<param id= "0" name= "Visibility" > 1</param>
</action>
<action behavior= "Fade" id= "0" name= "Restart fade" sid= "700074207700462" type= "GameLogo2" />
</actions>
</event-block>
<comment > Cursor Position Manipulator</comment>
<event-block sid= "806731101159712" >
<conditions >
<condition id= "2" name= "Key is down" sid= "373375725050225" type= "Keyboard" >
<param id= "0" name= "Key" > 40 (Down arrow)</param>
</condition>
</conditions>
<actions >
<action behavior= "8Direction" id= "7" name= "Simulate control" sid= "805891542041645" type= "MM_Cursor" >
<param id= "0" name= "Control" > 3</param>
</action>
</actions>
</event-block>
<event-block sid= "949760597058576" >
<conditions >
<condition id= "2" name= "Key is down" sid= "742149715033428" type= "Keyboard" >
<param id= "0" name= "Key" > 38 (Up arrow)</param>
</condition>
</conditions>
<actions >
<action behavior= "8Direction" id= "7" name= "Simulate control" sid= "149330234966931" type= "MM_Cursor" >
<param id= "0" name= "Control" > 2</param>
</action>
</actions>
</event-block>
<event-block sid= "691028404037370" >
<conditions >
<condition id= "2" name= "Key is down" sid= "744778682864002" type= "Keyboard" >
<param id= "0" name= "Key" > 32 (Space)</param>
</condition>
<condition id= "-14" name= "Compare variable" sid= "539073029226978" type= "System" >
<param id= "0" name= "Variable" > MMCursorProjectileCD</param>
<param id= "1" name= "Comparison" > 0</param>
<param id= "2" name= "Value" > 0</param>
</condition>
</conditions>
<actions >
<action id= "0" name= "Spawn another object" sid= "121350911024047" type= "MM_Cursor" >
<param id= "0" name= "Object" > MM_Cursor_Projectile</param>
<param id= "1" name= "Layer" > 1</param>
<param id= "2" name= "Image point" > 0</param>
</action>
<action id= "-9" name= "Set value" sid= "186071965671642" type= "System" >
<param id= "0" name= "Variable" > MMCursorProjectileCD</param>
<param id= "1" name= "Value" > 1</param>
</action>
<action id= "-16" name= "Wait" sid= "229583434735390" type= "System" >
<param id= "0" name= "Seconds" > 1.1</param>
</action>
<action id= "-9" name= "Set value" sid= "552848219452433" type= "System" >
<param id= "0" name= "Variable" > MMCursorProjectileCD</param>
<param id= "1" name= "Value" > 0</param>
</action>
</actions>
</event-block>
<comment > Cursor Position Actions</comment>
<event-block sid= "253450489881516" >
<conditions >
<condition id= "0" name= "On collision with another object" sid= "492836453937580" type= "MM_Cursor_Projectile" >
<param id= "0" name= "Object" > MM_TFNewGame</param>
</condition>
</conditions>
<actions >
<action id= "-16" name= "Wait" sid= "814567450030372" type= "System" >
<param id= "0" name= "Seconds" > 0.5</param>
</action>
<action id= "-9" name= "Destroy" sid= "956200627377454" type= "MM_Cursor_Projectile" />
</actions>
</event-block>
<event-block sid= "625027985250192" >
<conditions >
<condition id= "0" name= "On collision with another object" sid= "102659883628277" type= "MM_Cursor_Projectile" >
<param id= "0" name= "Object" > MM_TFLoadGame</param>
</condition>
</conditions>
<actions >
<action id= "-16" name= "Wait" sid= "328578109093946" type= "System" >
<param id= "0" name= "Seconds" > 0.5</param>
</action>
<action id= "-9" name= "Destroy" sid= "627717160874167" type= "MM_Cursor_Projectile" />
</actions>
</event-block>
<event-block sid= "472463975482474" >
<conditions >
<condition id= "0" name= "On collision with another object" sid= "107505767447722" type= "MM_Cursor_Projectile" >
<param id= "0" name= "Object" > MM_TFExitGame</param>
</condition>
</conditions>
<actions >
<action id= "-16" name= "Wait" sid= "823622601878732" type= "System" >
<param id= "0" name= "Seconds" > 0.8</param>
</action>
<action id= "-9" name= "Destroy" sid= "260917658666180" type= "MM_Cursor_Projectile" />
<action id= "1" name= "Close" sid= "649549831221963" type= "Browser" />
</actions>
</event-block>
</events>
</c2eventsheet>