This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
ResistanceSaga/Layouts/Level 1 PRE.xml

518 lines
38 KiB

<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
<name>Level 1 PRE</name>
<sid>472446310083554</sid>
<event-sheet>ES - Level 1 PRE</event-sheet>
<size>
<width>1708</width>
<height>960</height>
</size>
<margins>
<horizontal>500</horizontal>
<vertical>500</vertical>
</margins>
<unbounded-scrolling>0</unbounded-scrolling>
<layers>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layer name="Scene Background" sid="309061995465440">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instance type="L1_ParallaxBG" uid="98">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<x>736</x>
<y>352</y>
<z>0</z>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<width>1600</width>
<height>800</height>
<depth>0</depth>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layer name="Scene Foreground" sid="442025084502525">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instances>
<instance type="L1PRE_SmokeTrailInverted" uid="96">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>488</x>
<y>707</y>
<z>0</z>
<width>30</width>
<height>110</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>1</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="L1PRE_SmokeTrail" uid="95">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>432</x>
<y>764</y>
<z>0</z>
<width>30</width>
<height>110</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>1</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="L1PRE_PlaneStatic" uid="91">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>537</x>
<y>739</y>
<z>0</z>
<width>150</width>
<height>150</height>
<depth>0</depth>
<hotspotX>0.455000013</hotspotX>
<hotspotY>0.529999971</hotspotY>
<angle>0.785340726</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="L1PRE_SmokeTrail" uid="92">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>550</x>
<y>794</y>
<z>0</z>
<width>30</width>
<height>110</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>1</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="L1PRE_Tilemap1" uid="93">
<properties>
<initial-visibility>Visible</initial-visibility>
<tile-width>32</tile-width>
<tile-height>32</tile-height>
<tile-x-offset>0</tile-x-offset>
<tile-y-offset>0</tile-y-offset>
<tile-x-spacing>0</tile-x-spacing>
<tile-y-spacing>0</tile-y-spacing>
<seamless-mode>On</seamless-mode>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<effect-instances>
<effect-instance type="AdjustHSL">
<parameters>
<hue>0</hue>
<luminosity>1</luminosity>
<saturation>0.2</saturation>
</parameters>
</effect-instance>
</effect-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>-128</x>
<y>736</y>
<z>0</z>
<width>1952</width>
<height>64</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<opacity>1</opacity>
</world>
<tilemap-data>
<width>61</width>
<height>2</height>
<max-width>61</max-width>
<max-height>30</max-height>
<data>705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,229,229,229,229,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,230,230,230,230,230,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,229,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,737,737,102,102,102,102,102,102,102,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,705,737,-1,-1,-1,-1,-1,-1
</tilemap-data>
</instance>
<instance type="PlayerCharacter" uid="94">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Platform">
<properties>
<max-speed>330</max-speed>
<acceleration>1500</acceleration>
<deceleration>1500</deceleration>
<jump-strength>430</jump-strength>
<gravity>1200</gravity>
<max-fall-speed>1000</max-fall-speed>
<double-jump>Disabled</double-jump>
<jump-sustain>0</jump-sustain>
<default-controls>No</default-controls>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="ScrollTo">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="Pin" />
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>637</x>
<y>703</y>
<z>0</z>
<width>32</width>
<height>35</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.514285743</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="L1PRE_Tilemap2" uid="97">
<properties>
<initial-visibility>Visible</initial-visibility>
<tile-width>32</tile-width>
<tile-height>32</tile-height>
<tile-x-offset>0</tile-x-offset>
<tile-y-offset>0</tile-y-offset>
<tile-x-spacing>0</tile-x-spacing>
<tile-y-spacing>0</tile-y-spacing>
<seamless-mode>On</seamless-mode>
</properties>
<effect-instances>
<effect-instance type="AdjustHSL">
<parameters>
<hue>0</hue>
<luminosity>1</luminosity>
<saturation>0.5</saturation>
</parameters>
</effect-instance>
</effect-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>-128</x>
<y>800</y>
<z>0</z>
<width>1952</width>
<height>256</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<opacity>1</opacity>
</world>
<tilemap-data>
<width>61</width>
<height>8</height>
<max-width>61</max-width>
<max-height>30</max-height>
<data>14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,16,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,15,16,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,16,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,16,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,16,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,15,16,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,15,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,16,16,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,15,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,16,14,14,14,16,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,15,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,16,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,16,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,16,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,15,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,16,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,16,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,16,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,15,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,15,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,16,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,14,16,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,16,16,14,14,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,14,14,14,14,14,
</tilemap-data>
</instance>
</instances>
<effects />
</layer>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layer name="Scene Elements" sid="486895913042598">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instances>
<instance type="L1PRE_Tilemap1b" uid="121">
<properties>
<initial-visibility>Visible</initial-visibility>
<tile-width>32</tile-width>
<tile-height>32</tile-height>
<tile-x-offset>0</tile-x-offset>
<tile-y-offset>0</tile-y-offset>
<tile-x-spacing>0</tile-x-spacing>
<tile-y-spacing>0</tile-y-spacing>
<seamless-mode>On</seamless-mode>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<effect-instances>
<effect-instance type="AdjustHSL">
<parameters>
<hue>0</hue>
<luminosity>1</luminosity>
<saturation>0.5</saturation>
</parameters>
</effect-instance>
</effect-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>0</x>
<y>0</y>
<z>0</z>
<width>1708</width>
<height>800</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<opacity>1</opacity>
</world>
<tilemap-data>
<width>53</width>
<height>25</height>
<max-width>53</max-width>
<max-height>30</max-height>
<data>-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,30,62,94,126,158,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,31,63,95,127,159,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,30,62,94,126,158,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,31,63,95,127,159,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,30,62,94,126,158,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,31,63,95,127,159,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,30,62,94,126,158,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,31,63,95,127,159,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1
</tilemap-data>
</instance>
</instances>
<effects />
</layer>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layer name="Black" sid="104572630288323">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instances>
<instance type="L1PRE_BlackBG" uid="28">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Fade">
<properties>
<active-at-start>No</active-at-start>
<fade-in-time>0</fade-in-time>
<wait-time>0</wait-time>
<fade-out-time>4.3</fade-out-time>
<destroy>No</destroy>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>-140</x>
<y>-106</y>
<z>0</z>
<width>2021</width>
<height>1181</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Scene Text Dialogue Box" sid="618384586042357">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<x>0</x>
<y>0</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instances>
<instance type="L1PRE_DialogBox" uid="102">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>640</x>
<y>135</y>
<z>0</z>
<width>900</width>
<height>200</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Scene Text Font" sid="122395400010926">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<x>0</x>
<y>0</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<instances>
<instance type="L1PRE_TFDialogue" uid="103">
<properties>
<character-width>16</character-width>
<character-height>16</character-height>
<character-set>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#&quot;&apos;&amp;()[]|&apos;\/@°+=*$£€&lt;&gt;</character-set>
<text>This is a sample text. This is a sample text. This is a sample text. This is a sample text. This is a sample text. This is a sample text. </text>
<scale>1.5</scale>
<initial-visibility>Invisible</initial-visibility>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<character-spacing>-4</character-spacing>
<line-height>0</line-height>
</properties>
<behavior-instances>
<behavior-instance type="Typing">
<properties>
<typing-mode>Left to right</typing-mode>
<line-break>No</line-break>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>245</x>
<y>59</y>
<z>0</z>
<width>790</width>
<height>162</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
</layers>
<nonworld-instances />
<effects />
</c2layout>