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97 lines
3.5 KiB
97 lines
3.5 KiB
# Configuration file
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general {
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# The actual dimension id of the mining world. [range: -2147483648 ~ 2147483647, default: -6]
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I:dimensionID=-6
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# The actual dimension id of the sphere world. [range: -2147483648 ~ 2147483647, default: -12]
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I:dimensionIDSphere=-12
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# Set this to a message you want players to show when they go to the mining world.
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# Something like "Mining World will be reset on Tuesday - Server admins." [default: ]
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S:welcomeMessage=
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}
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"mob spawns" {
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# Set this to true to allow mobs of the type AMBIENT to spawn in the mining world. [default: false]
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B:spawnAMBIENT=false
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# Set this to true to allow mobs of the type CREATURE to spawn in the mining world. [default: false]
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B:spawnCREATURE=false
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# Set this to true to allow mobs of the type MONSTER to spawn in the mining world. [default: false]
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B:spawnMONSTER=false
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# Set this to true to allow mobs of the type MULTIMOB_LAVA to spawn in the mining world. [default: false]
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B:spawnMULTIMOB_LAVA=false
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# Set this to true to allow mobs of the type MULTIMOB_MONSTER to spawn in the mining world. [default: false]
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B:spawnMULTIMOB_MONSTER=false
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# Set this to true to allow mobs of the type MULTIMOB_PASSIVE to spawn in the mining world. [default: false]
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B:spawnMULTIMOB_PASSIVE=false
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# Set this to true to allow mobs of the type MULTIMOB_WATER to spawn in the mining world. [default: false]
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B:spawnMULTIMOB_WATER=false
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# Set this to true to allow mobs of the type WATER_CREATURE to spawn in the mining world. [default: false]
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B:spawnWATER_CREATURE=false
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}
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"world modifiers" {
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# Setting this to true means, that you can also see in the dark. This will however not change the light level. [default: false]
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B:artificialLight=true
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# Filler block of the mining world in the form modid:blockname:metadata [default: minecraft:dirt]
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S:fillerBlock=minecraft:dirt
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# This will determine whether caves will be generated in the mining world. [default: true]
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B:generateCaves=true
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# This will determine whether abandoned mineshafts will be generated in the mining world. [default: true]
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B:generateMineshafts=false
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# This will determine whether ravines will be generated in the mining world. [default: true]
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B:generateRavines=true
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# This will determine whether strongholds will be generated in the mining world. [default: false]
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B:generateStrongholds=false
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# This will determine whether villages will be generated in the mining world. [default: true]
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B:generateVillages=false
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# Setting this to true will make it so it's always daytime. Note: this can be abused for solar power generation. [default: true]
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B:onlyDay=true
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# How many ore generation passes will be done. [range: 0 ~ 100, default: 1]
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I:oreGenMultiplier=1
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# Top block of the mining world in the form modid:blockname:metadata [default: minecraft:grass]
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S:topBlock=minecraft:grass
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# The world height of the Mining world. [range: 0 ~ 230, default: 70]
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I:worldHeight=82
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}
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"world modifiers (sphere world)" {
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# The maximum height of spheres. [range: 55 ~ 255, default: 100]
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I:maxHeight=100
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# The maximum radius of spheres. [range: 20 ~ 2147483647, default: 40]
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I:maxSize=40
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# The minimum height of spheres. [range: 1 ~ 255, default: 55]
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I:minHeight=55
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# The minimum radius of spheres. [range: 1 ~ 2147483647, default: 20]
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I:minSize=20
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# The probability of a sphere to spawn in a chunk. [range: 0.0 ~ 1.0, default: 0.5]
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S:spawnRate=0.5
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}
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