Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/atlasextras.cfg

96 lines
2.5 KiB

# Configuration file
compat {
# true to add signposts markers, false otherwise
B:compatSignpost=true
# true to add waystones markers, false otherwise
B:compatWaystone=true
# The maximum amount of blocks the player can be away of a sign to travel
# Min: 1
# Max: 32
I:distanceToMarker=5
# true to allow fast traveling by clicking on a valid marker, false otherwise
B:enableFastTravel=true
}
##########################################################################################################
# costprovider
#--------------------------------------------------------------------------------------------------------#
# Category is obsolete if fasttravel is disabled
##########################################################################################################
costprovider {
# Amount of blocks the player can travel per cost Unit (0 = just 1 unit needs to be payed)
# Min: 0
# Max: 10000000
I:blocksPerUnit=0
# Unit in which travel is to pay
# Valid values:
# HUNGER
# XP
# ITEM
# NOTHING
S:costUnit=HUNGER
# If costUnit is ITEM - which item is needed as pay (modid:itemname:meta)
S:item=
# Amount of blocks the player can travel (0 limetless - price is the limit)
# Min: 0
# Max: 10000000
I:maxTravelDistance=0
# true to overwrite other mods costs (only through atlas travel ofc), false disables this whole section
B:useOwnCostProvider=true
# If costUnit is XP - how much xp should be drained per use
# Min: 0
# Max: 10000000
I:xpAmount=50
}
hud {
# The color to display the info in (hexadecimal)
S:color=ffffff
# where should the information be rendered
# Valid values:
# MINIMAP
# OPENATLAS
# BOTH
S:displayPosition=BOTH
# true if the biome info should be shown, false otherwise
B:enableBiomeInfo=true
# true if the position info should be shown, false otherwise
B:enablePositionInfo=true
# true if the time info should be shown, false otherwise
B:enableTimeInfo=true
# true removes the 'x:' from the ui and makes coords ',' separated
B:nonVerbose=true
# the separator to use when non verbose (Max 3 characters - rest will be cutoff)
S:nonVerboseSeparator= |
# scale of the HUD information
# Valid values:
# BIG
# NORMAL
# SMALL
S:textScale=NORMAL
# toggles if the hud should be shown, this also has a keybind
B:toggleHUDDisplay=true
}