# Configuration file compat { # true to add signposts markers, false otherwise B:compatSignpost=true # true to add waystones markers, false otherwise B:compatWaystone=true # The maximum amount of blocks the player can be away of a sign to travel # Min: 1 # Max: 32 I:distanceToMarker=5 # true to allow fast traveling by clicking on a valid marker, false otherwise B:enableFastTravel=true } ########################################################################################################## # costprovider #--------------------------------------------------------------------------------------------------------# # Category is obsolete if fasttravel is disabled ########################################################################################################## costprovider { # Amount of blocks the player can travel per cost Unit (0 = just 1 unit needs to be payed) # Min: 0 # Max: 10000000 I:blocksPerUnit=0 # Unit in which travel is to pay # Valid values: # HUNGER # XP # ITEM # NOTHING S:costUnit=HUNGER # If costUnit is ITEM - which item is needed as pay (modid:itemname:meta) S:item= # Amount of blocks the player can travel (0 limetless - price is the limit) # Min: 0 # Max: 10000000 I:maxTravelDistance=0 # true to overwrite other mods costs (only through atlas travel ofc), false disables this whole section B:useOwnCostProvider=true # If costUnit is XP - how much xp should be drained per use # Min: 0 # Max: 10000000 I:xpAmount=50 } hud { # The color to display the info in (hexadecimal) S:color=ffffff # where should the information be rendered # Valid values: # MINIMAP # OPENATLAS # BOTH S:displayPosition=BOTH # true if the biome info should be shown, false otherwise B:enableBiomeInfo=true # true if the position info should be shown, false otherwise B:enablePositionInfo=true # true if the time info should be shown, false otherwise B:enableTimeInfo=true # true removes the 'x:' from the ui and makes coords ',' separated B:nonVerbose=true # the separator to use when non verbose (Max 3 characters - rest will be cutoff) S:nonVerboseSeparator= | # scale of the HUD information # Valid values: # BIG # NORMAL # SMALL S:textScale=NORMAL # toggles if the hud should be shown, this also has a keybind B:toggleHUDDisplay=true }