Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/corpsecomplex.cfg.bak

236 lines
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# Configuration file
##########################################################################################################
# effects
#--------------------------------------------------------------------------------------------------------#
# Add potions effects that will be applied to players on respawn
##########################################################################################################
effects {
# Set to true to enable effects module
B:"Enable Effects Module"=false
# List of effects to apply to players on respawn that can be cured by the curing items list
# Format: [effect] [duration(secs)] [power]
S:"Curable Respawn Effects" <
>
# List of items that will be used by 'Curable Respawn Effects'
S:"Curative Items" <
minecraft:milk_bucket
>
# List of effects to apply to player on respawn
# Format: [effect] [duration(secs)] [power]
S:"Uncurable Respawn Effects" <
minecraft:mining_fatigue 30 4
>
##########################################################################################################
# custom respawn effect
#--------------------------------------------------------------------------------------------------------#
# Customize your own respawn effect for modifying player attributes
##########################################################################################################
"custom respawn effect" {
# Set to true to enable custom effect applied on respawn
B:"Enable Custom Respawn Effect"=false
# Set duration (seconds) for the effect
I:Duration=0
# List of items that can cure the effect
S:"Curative Items" <
minecraft:milk_bucket
>
# Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on)
B:"Gradual Recovery"=false
# Set maximum health modifier
D:"Maximum Health Modifier"=0.0
# Set armor modifier
D:"Armor Modifier"=0.0
# Set armor toughness modifier
D:"Armor Toughness Modifier"=0.0
# Set attack damage modifier
D:"Attack Damage Modifier"=0.0
# Set attack speed percent modifier
D:"Attack Speed Percent Modifier"=0.0
# Set movement speed percent modifier
D:"Movement Speed Percent Modifier"=0.0
# Set to true to disable eating food while effect is active
B:"Cannot Eat Food"=false
# Set to true to disable gaining experience while effect is active
B:"Cannot Gain XP"=false
}
}
##########################################################################################################
# experience
#--------------------------------------------------------------------------------------------------------#
# Customize experience loss on death
##########################################################################################################
experience {
# Set to true to enable experience module
B:"Enable Experience Module"=false
# Set to true to keep all XP on death
B:"Keep All XP"=false
# Percent of experience lost on death
D:"Lost XP Percent"=1.0
# Maximum amount of experience that can be recovered, 0 to disable
I:"Maximum Recoverable XP"=0
# Percent of lost experience that can be recovered
D:"Recoverable XP Percent"=0.20000000298023224
}
##########################################################################################################
# hunger
#--------------------------------------------------------------------------------------------------------#
# Customize hunger and saturation values on respawn
##########################################################################################################
hunger {
# Set to true to enable hunger module
B:"Enable Hunger Module"=false
# Set to true to retain food level on death
B:"Keep Food Level"=false
# Highest amount of food level you can respawn with
I:"Maximum Food Level"=20
# Lowest amount of food level you can respawn with
I:"Minimum Food Level"=6
# Set to true to retain saturation on death
B:"Keep Saturation"=false
}
##########################################################################################################
# inventory
#--------------------------------------------------------------------------------------------------------#
# Customize how your inventory is handled on death and respawn
##########################################################################################################
inventory {
# Set to true to enable inventory module
B:"Enable Inventory Module"=false
# Set to true to keep equipped armor on death
B:"Keep Armor"=false
# Set to true to keep non-mainhand hotbar items on death
B:"Keep Hotbar"=false
# Set to true to keep mainhand item on death
B:"Keep Mainhand"=false
# Set to true to keep offhand item on death
B:"Keep Offhand"=false
# Set to true to keep main inventory (non-equipped non-hotbar) items on death
B:"Keep Main Inventory"=false
# Percent of durability lost on death for drops
D:"Durability Loss on Drops"=0.0
# Percent of durability lost on death for kept items
D:"Durability Loss on Kept Items"=0.0
# Percent of energy drained on death for drops
D:"Energy Drain on Drops"=0.0
# Percent of energy drained on death for kept items
D:"Energy Drain on Kept Items"=0.0
# Percent chance that items that are kept will still drop
D:"Random Drop Chance"=0.0
# Percent chance that dropped items will be destroyed
D:"Random Destroy Chance"=0.0
# List of items that are always kept
S:"Essential Items" <
>
# List of items that are always dropped
S:"Cursed Items" <
>
# Set to true to destroy cursed items instead of dropping them
B:"Destroy Cursed Items"=false
##########################################################################################################
# soulbinding
#--------------------------------------------------------------------------------------------------------#
# Enable and customize the soulbinding enchantment
##########################################################################################################
soulbinding {
# Set to true to enable Soulbinding enchantment
B:"Enable Soulbinding Enchantment"=false
# The max level of the enchantment
I:"Max Level"=1
# The percent chance that the item will drop a level in the enchantment on death when kept
D:"Chance to Drop Level on Saved Item"=0.0
# The base percent chance that the enchantment will save an item on death regardless of level
D:"Base Save Probability"=1.0
# The percent chance increase that each level in the enchantment will give to saving an item on death
D:"Extra Save Probability per Level"=0.0
# Set to true to allow enchanting Soulbinding at the enchantment table
B:"Can Apply at Enchanting Table"=true
# Set to true to allow enchanting Soulbinding on books
B:"Allowed on Books"=true
# The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE)
S:Rarity=VERY_RARE
}
}
##########################################################################################################
# respawning
#--------------------------------------------------------------------------------------------------------#
# Customize general respawning rules
##########################################################################################################
respawning {
# Set to true to enable respawning module features
B:"Enable Respawning Module"=false
# Set to true to disable beds setting spawn points
B:"Disable Bed Spawn Points"=false
# If Return Scroll is true, set to true to automatically give players a return scroll on respawn
B:"Give Scroll on Respawn"=false
# Set to true to enable a craftable return scroll that teleports players to their death location
B:"Return Scroll"=false
}