# Configuration file ########################################################################################################## # effects #--------------------------------------------------------------------------------------------------------# # Add potions effects that will be applied to players on respawn ########################################################################################################## effects { # Set to true to enable effects module B:"Enable Effects Module"=false # List of effects to apply to players on respawn that can be cured by the curing items list # Format: [effect] [duration(secs)] [power] S:"Curable Respawn Effects" < > # List of items that will be used by 'Curable Respawn Effects' S:"Curative Items" < minecraft:milk_bucket > # List of effects to apply to player on respawn # Format: [effect] [duration(secs)] [power] S:"Uncurable Respawn Effects" < minecraft:mining_fatigue 30 4 > ########################################################################################################## # custom respawn effect #--------------------------------------------------------------------------------------------------------# # Customize your own respawn effect for modifying player attributes ########################################################################################################## "custom respawn effect" { # Set to true to enable custom effect applied on respawn B:"Enable Custom Respawn Effect"=false # Set duration (seconds) for the effect I:Duration=0 # List of items that can cure the effect S:"Curative Items" < minecraft:milk_bucket > # Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on) B:"Gradual Recovery"=false # Set maximum health modifier D:"Maximum Health Modifier"=0.0 # Set armor modifier D:"Armor Modifier"=0.0 # Set armor toughness modifier D:"Armor Toughness Modifier"=0.0 # Set attack damage modifier D:"Attack Damage Modifier"=0.0 # Set attack speed percent modifier D:"Attack Speed Percent Modifier"=0.0 # Set movement speed percent modifier D:"Movement Speed Percent Modifier"=0.0 # Set to true to disable eating food while effect is active B:"Cannot Eat Food"=false # Set to true to disable gaining experience while effect is active B:"Cannot Gain XP"=false } } ########################################################################################################## # experience #--------------------------------------------------------------------------------------------------------# # Customize experience loss on death ########################################################################################################## experience { # Set to true to enable experience module B:"Enable Experience Module"=false # Set to true to keep all XP on death B:"Keep All XP"=false # Percent of experience lost on death D:"Lost XP Percent"=1.0 # Maximum amount of experience that can be recovered, 0 to disable I:"Maximum Recoverable XP"=0 # Percent of lost experience that can be recovered D:"Recoverable XP Percent"=0.20000000298023224 } ########################################################################################################## # hunger #--------------------------------------------------------------------------------------------------------# # Customize hunger and saturation values on respawn ########################################################################################################## hunger { # Set to true to enable hunger module B:"Enable Hunger Module"=false # Set to true to retain food level on death B:"Keep Food Level"=false # Highest amount of food level you can respawn with I:"Maximum Food Level"=20 # Lowest amount of food level you can respawn with I:"Minimum Food Level"=6 # Set to true to retain saturation on death B:"Keep Saturation"=false } ########################################################################################################## # inventory #--------------------------------------------------------------------------------------------------------# # Customize how your inventory is handled on death and respawn ########################################################################################################## inventory { # Set to true to enable inventory module B:"Enable Inventory Module"=false # Set to true to keep equipped armor on death B:"Keep Armor"=false # Set to true to keep non-mainhand hotbar items on death B:"Keep Hotbar"=false # Set to true to keep mainhand item on death B:"Keep Mainhand"=false # Set to true to keep offhand item on death B:"Keep Offhand"=false # Set to true to keep main inventory (non-equipped non-hotbar) items on death B:"Keep Main Inventory"=false # Percent of durability lost on death for drops D:"Durability Loss on Drops"=0.0 # Percent of durability lost on death for kept items D:"Durability Loss on Kept Items"=0.0 # Percent of energy drained on death for drops D:"Energy Drain on Drops"=0.0 # Percent of energy drained on death for kept items D:"Energy Drain on Kept Items"=0.0 # Percent chance that items that are kept will still drop D:"Random Drop Chance"=0.0 # Percent chance that dropped items will be destroyed D:"Random Destroy Chance"=0.0 # List of items that are always kept S:"Essential Items" < > # List of items that are always dropped S:"Cursed Items" < > # Set to true to destroy cursed items instead of dropping them B:"Destroy Cursed Items"=false ########################################################################################################## # soulbinding #--------------------------------------------------------------------------------------------------------# # Enable and customize the soulbinding enchantment ########################################################################################################## soulbinding { # Set to true to enable Soulbinding enchantment B:"Enable Soulbinding Enchantment"=false # The max level of the enchantment I:"Max Level"=1 # The percent chance that the item will drop a level in the enchantment on death when kept D:"Chance to Drop Level on Saved Item"=0.0 # The base percent chance that the enchantment will save an item on death regardless of level D:"Base Save Probability"=1.0 # The percent chance increase that each level in the enchantment will give to saving an item on death D:"Extra Save Probability per Level"=0.0 # Set to true to allow enchanting Soulbinding at the enchantment table B:"Can Apply at Enchanting Table"=true # Set to true to allow enchanting Soulbinding on books B:"Allowed on Books"=true # The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE) S:Rarity=VERY_RARE } } ########################################################################################################## # respawning #--------------------------------------------------------------------------------------------------------# # Customize general respawning rules ########################################################################################################## respawning { # Set to true to enable respawning module features B:"Enable Respawning Module"=false # Set to true to disable beds setting spawn points B:"Disable Bed Spawn Points"=false # If Return Scroll is true, set to true to automatically give players a return scroll on respawn B:"Give Scroll on Respawn"=false # Set to true to enable a craftable return scroll that teleports players to their death location B:"Return Scroll"=false }