parent
99c73d5933
commit
ee80834cbf
@ -1,30 +0,0 @@
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//This tells the script parser that the script requires Botania Tweaks. If the mod is not loaded, the script will be canceled.
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Parser.addRequiredMod("botania_tweaks")
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//Set the icon item
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setIcon(<botania:specialflower, nbt:{type:"endoflame"}>)
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//Set the title String
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setTitle("Flower Generation")
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//Set the description String
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setDescription("Generate 250k mana with endoflames.")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(103,113)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "generated" with the trigger type "botania_tweaks:flower_generated_mana". This function returns the criteria as an object
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criteria = addCriteria("generated", "botania_tweaks:flower_generated_mana")
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//Sets the flower the mana must be generated from.
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criteria.setFlower("endoflame")
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//Sets the required mana to be generated by the flower.
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criteria.setRequiredMana(250000)
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//This tells the script parser that the script requires Botania Tweaks. If the mod is not loaded, the script will be canceled.
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Parser.addRequiredMod("botania_tweaks")
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//Set the icon item
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setIcon(<botania:pool>)
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//Set the title String
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setTitle("Mana Generation")
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//Set the description String
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setDescription("Generate 500k mana.")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(126,113)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "generated" with the trigger type "botania_tweaks:total_generated_mana". This function returns the criteria as an object
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criteria = addCriteria("generated", "botania_tweaks:total_generated_mana")
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//Sets the required mana to be generated.
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criteria.setRequiredMana(500000)
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//Set icon item
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setIcon(<minecraft:flint>)
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//Set title String
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setTitle("All Rewards")
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//Set description String
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setDescription("Acquire flint")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(80,65)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
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criteria = addCriteria("hasFlint", "minecraft:inventory_changed")
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//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
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criteria.addItem(<minecraft:flint>)
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//Adds a recipe to reward upon completion. Multiple of these can be added.
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addRewardRecipe("minecraft:ender_eye")
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//Adds a function to fire upon completion. Any number of these can be added.
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addRewardFunction("triumph:happy_birthday")
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//Sets the experience to reward upon completion. This can only be set once.
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setRewardExperience(42)
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//Adds a Skillable mod skill level up to be rewarded upon completion. Multiple of these can be added.
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addRewardSkillable("mining", 1)
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//Adds an item to be rewarded upon completion. Only one of these can be set currently.
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setRewardItem(<minecraft:stick, nbt:{ench:[{lvl:1s,id:51s}],display:{Name:"The Stick of Truth"}}>)
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//Set the icon item
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setIcon(<minecraft:wooden_button>)
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//Set the title String
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setTitle("Pretty Colors!")
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//Set the description String
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setDescription("Craft a wooden button")
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//Set Better Advancements icon/title/line colors. Supports single color int, 3 rgb ints, and hex.
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setUncompletedIconColor(16744448)
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setCompletedIconColor(128, 0, 255)
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setUncompletedTitleColor(65535)
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setCompletedTitleColor(#00FF80)
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setUncompletedLineColor(#ff0000)
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setCompletedLineColor(#ff00ff)
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(34,17)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
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criteria = addCriteria("crafted", "triumph:player_crafted_item")
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//Sets the required item for the criteria. This is the item that needs to be crafted.
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criteria.setItem(<minecraft:wooden_button>)
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//Set icon item
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setIcon(<minecraft:log>)
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//Set title String
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setTitle("Caveman hate tree!")
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//Set description String
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setDescription("Break a log")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(57,89)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "brokeLog" with the trigger type "triumph:player_break_block". This function returns the criteria as an object
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criteria = addCriteria("brokeLog", "triumph:player_break_block")
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//Sets the required block for the criteria. This is the block that needs to be broken by the player.
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criteria.setBlock(<ore:logWood>)
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//Set icon item
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setIcon(<minecraft:wool>)
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//Set title String
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setTitle("How is babby formed?")
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//Set description String
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setDescription("Breed a sheep, with a sheep, to produce... a sheep.")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(34,89)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "bred_sheep" with the trigger type "minecraft:bred_animals". This function returns the criteria as an object
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criteria = addCriteria("bred_sheep", "minecraft:bred_animals")
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//Sets the required parent entity type for the criteria. This is the entity that the player must breed with the partner entity.
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criteria.setParentType("minecraft:sheep")
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//Sets the required partner entity type for the criteria. This is the entity that the player must breed with the parent entity.
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criteria.setPartnerType("minecraft:sheep")
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//Sets the required child entity type for the criteria. This is the entity that the player must produce by breeding the parent and partner together.
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criteria.setChildType("minecraft:sheep")
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//Set icon item
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setIcon(<minecraft:brewing_stand>)
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//Set title String
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setTitle("Liquid health!")
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//Set description String
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setDescription("Brew a healing potion")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(126,41)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "brewedPotion" with the trigger type "minecraft:brewed_potion". This function returns the criteria trigger as an object
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criteria = addCriteria("brewedPotion", "minecraft:brewed_potion")
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//Sets the required potion type for the criteria. This is the potion type that needs to be brewed.
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criteria.setPotionType("minecraft:healing")
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//By not setting anything about requirements here, all criteria are automatically required
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//Set icon item
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setIcon(<minecraft:netherrack>)
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//Set title String
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setTitle("Caveman smash red rock!")
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//Set description String
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setDescription("Break a netherrack block")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/example_enter_dimension")
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//Set the position
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setPos(124,123)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "brokeNetherrack" with the trigger type "triumph:player_break_block". This function returns the criteria as an object
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criteria = addCriteria("brokeNetherrack", "triumph:player_break_block")
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//Sets the required block for the criteria. This is the block that needs to be broken by the player.
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criteria.setBlock(<minecraft:netherrack>)
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//Sets the parent advancements to be required. This is just a helper method, which adds criterion named "completedParent"/"completedParent2"/etc with the trigger type "triumph:completed_advancement" and sets the parent advancement as the requirement. The long form version of this is written in the two commented lines below.
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setRequiresParents()
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//criteria = addCriteria("completedParent", "triumph:completed_advancement")
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//criteria.setAdvancement("triumph:example/example_enter_dimension")
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//By not setting anything about requirements here, all criteria are automatically required
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@ -1,26 +0,0 @@
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//Set icon item
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setIcon(<minecraft:beacon>)
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//Set title String
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setTitle("Better Beacons")
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//Set description String
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setDescription("Construct a 2 to 4 layer beacon")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(11,65)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "beacon" with the trigger type "minecraft:construct_beacon". This function returns the criteria trigger as an object
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criteria = addCriteria("beacon", "minecraft:construct_beacon")
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//Sets the required beacon levels for the criteria.
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criteria.setLevelsMinMax(2, 4)
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//By not setting anything about requirements here, all criteria are automatically required
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//Set the icon item
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setIcon(<minecraft:melon>)
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//Set the title String
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setTitle("Mmmmmmmmmm, melon")
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//Set the description String
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setDescription("Eat delicious melon")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(11,41)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "consumed" with the trigger type "minecraft:consume_item". This function returns the criteria as an object
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criteria = addCriteria("consumed", "minecraft:consume_item")
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//Sets the required item for the criteria. This is the item that needs to be consumed.
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criteria.setItem(<minecraft:melon>)
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//Set icon item
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setIcon(<minecraft:iron_ore>)
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//Set title String
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setTitle("Right clicking a block multiple times")
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//Set description String
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setDescription("Right click an iron ore block 5 times")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(126,17)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object
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criteria = addCriteria("clickedBlock", "triumph:right_click_block")
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//Sets the required block for the criteria. This is the block that needs to be right clicked by the player.
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criteria.setBlock(<minecraft:iron_ore>)
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criteria.setCount(5)
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//Set icon item
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setIcon(<minecraft:netherrack>)
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//Set title String
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setTitle("Destroying a block")
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//Set description String
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setDescription("Destroy a netherrack block")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(103,17)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "destroyedBlock" with the trigger type "triumph:player_destroy_block". This function returns the criteria as an object
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criteria = addCriteria("destroyedBlock", "triumph:player_destroy_block")
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//Sets the required block for the criteria. This is the block that needs to be destroyed by the player.
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criteria.setBlock(<minecraft:netherrack>)
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//Set the icon item
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setIcon(<minecraft:enchanted_book>)
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//Set the title String
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setTitle("Enchanting")
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//Set the description String
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setDescription("Enchant a golden sword")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(80,41)
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//Hide the connection lines, so I can have a pretty shape
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hideLines()
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//Adds criteria named "enchanted" with the trigger type "minecraft:enchanted_item". This function returns the criteria as an object
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criteria = addCriteria("enchanted", "minecraft:enchanted_item")
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//Sets the required item for the criteria. This is the item that needs to be enchanted.
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criteria.setItem(<minecraft:golden_sword>)
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//Set icon item
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setIcon(<minecraft:map>)
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//Set title String
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setTitle("To the forest!")
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//Set description String
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setDescription("Enter a forest biome")
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//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
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addParent("triumph:example/root")
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//Set the position
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setPos(57,113)
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|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "entered_forest" with the trigger type "minecraft:location". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("entered_forest", "minecraft:location")
|
|
||||||
|
|
||||||
//Sets the required biome for the criteria. This is the biome the player must be in.
|
|
||||||
criteria.setBiome("minecraft:forest")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set the icon item
|
|
||||||
setIcon(<minecraft:sapling, meta:4>)
|
|
||||||
|
|
||||||
//Set the title String
|
|
||||||
setTitle("I'm a tree!")
|
|
||||||
|
|
||||||
//Set the description String
|
|
||||||
setDescription("Enter a sapling block")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(149,17)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "entered" with the trigger type "minecraft:enter_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("entered", "minecraft:enter_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be entered.
|
|
||||||
criteria.setBlock(<ore:treeSapling>)
|
|
@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:obsidian>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Caveman no like red rocks.")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Enter the nether")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(103,65)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "entered_nether" with the trigger type "minecraft:changed_dimension". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("entered_nether", "minecraft:changed_dimension")
|
|
||||||
|
|
||||||
//Sets the required destination dimension type for the criteria. Overworld is "overworld", Nether is "the_nether", End is "the_end".
|
|
||||||
criteria.setDimensionDestination("the_nether")
|
|
||||||
|
|
||||||
//By not setting anything about requirements here, all criteria are automatically required
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:netherrack>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Harvesting a block")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Harvest a netherrack block")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(103,41)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "harvestedBlock" with the trigger type "triumph:player_harvest_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("harvestedBlock", "triumph:player_harvest_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be harvested by the player.
|
|
||||||
criteria.setBlock(<minecraft:netherrack>)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:wooden_sword>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Evil wolf!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Damage a wolf.")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(34,65)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "hurt_wolf" with the trigger type "minecraft:player_hurt_entity". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("hurt_wolf", "minecraft:player_hurt_entity")
|
|
||||||
|
|
||||||
//Sets the required entity type for the criteria. This is the entity that the player must damage.
|
|
||||||
criteria.setEntityType("minecraft:wolf")
|
|
@ -1,22 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:bedrock>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Impossible!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("This cannot be completed")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(173,-11)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "impossible" with the trigger type "minecraft:impossible". This function returns the criteria as an object
|
|
||||||
//This trigger type is impossible to complete. It is useful as the trigger for a root when you want to have a page of permanently hidden advancements. Vanilla uses this for the root of its recipes page.
|
|
||||||
criteria = addCriteria("impossible", "minecraft:impossible")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:stick, nbt:{ench:[{lvl:1s,id:51s}],display:{Name:"The Stick of Truth"}}>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("The Stick of Truth")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Acquire the The Stick of Truth")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(179,23)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "hasStickOfTruth" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("hasStickOfTruth", "minecraft:inventory_changed")
|
|
||||||
|
|
||||||
//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
|
|
||||||
criteria.addItem(<minecraft:stick, nbt:{ench:[{lvl:1s,id:51s}],display:{Name:"The Stick of Truth"}}>)
|
|
@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
//Set the icon item
|
|
||||||
setIcon(<minecraft:chest>)
|
|
||||||
|
|
||||||
//Set the title String
|
|
||||||
setTitle("Chests!")
|
|
||||||
|
|
||||||
//Set the description String
|
|
||||||
setDescription("Craft a chest")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(57,17)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "crafted" with the trigger type "triumph:player_crafted_item". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("crafted", "triumph:player_crafted_item")
|
|
||||||
|
|
||||||
//Sets the item for the criteria. This is the item that needs to be crafted.
|
|
||||||
criteria.setItem(<ore:chest>)
|
|
||||||
|
|
||||||
//By not setting anything about requirements here, all criteria are automatically required
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:skull>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("What is hiss?")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Get killed by a creeper.")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(57,41)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "killed_by_creeper" with the trigger type "minecraft:entity_killed_player". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("killed_by_creeper", "minecraft:entity_killed_player")
|
|
||||||
|
|
||||||
//Sets the required entity type for the criteria. This is the entity that the player must be killed by.
|
|
||||||
criteria.setEntityType("minecraft:creeper")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:iron_sword>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Caveman hate spider!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Crush a spider.")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(34,41)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "killed_spider" with the trigger type "minecraft:player_killed_entity". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("killed_spider", "minecraft:player_killed_entity")
|
|
||||||
|
|
||||||
//Sets the required entity type for the criteria. This is the entity that the player must kill.
|
|
||||||
criteria.setEntityType("minecraft:spider")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:grass>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Left clicking a block")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Left click a grass block")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(57,65)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "clickedBlock" with the trigger type "triumph:left_click_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("clickedBlock", "triumph:left_click_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be left clicked by the player.
|
|
||||||
criteria.setBlock(<minecraft:grass>)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:map>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Be in the nether")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Be in dimension -1")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(80,89)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "entered_nether" with the trigger type "minecraft:location". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("entered_nether", "minecraft:location")
|
|
||||||
|
|
||||||
//Sets the required dimension id for the criteria. This is the dimension the player must be in.
|
|
||||||
criteria.setDimID(-1)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:map>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Superflat")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Enter a superflat world.")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(126,65)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "superflat" with the trigger type "minecraft:location". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("superflat", "minecraft:location")
|
|
||||||
|
|
||||||
//Sets the required WorldType for the criteria.
|
|
||||||
criteria.setWorldType("flat")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:dirt>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("That's dirty!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Place a dirt, coarse dirt or podzol block")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(34,113)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "placedDirt" with the trigger type "minecraft:placed_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("placedDirt", "minecraft:placed_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be placed by the player.
|
|
||||||
criteria.setBlock(<minecraft:dirt>)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:crafting_table>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Recipe Unlocked!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Unlock the recipe for diamonds")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(149,89)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "unlocked_recipe" with the trigger type "minecraft:recipe_unlocked". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("unlocked_recipe", "minecraft:recipe_unlocked")
|
|
||||||
|
|
||||||
//Sets the required recipe for the criteria. This is the recipe that the player must unlock.
|
|
||||||
criteria.setRecipe("minecraft:diamond")
|
|
@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:emerald_ore>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Repeatable")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Right click an emerald ore block. Advancement completion resets every 10 seconds, allowing it to be completed again.")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(126,89)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("clickedBlock", "triumph:right_click_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be right clicked by the player.
|
|
||||||
criteria.setBlock(<minecraft:emerald_ore>)
|
|
||||||
|
|
||||||
//Sets the repeat timer for the advancement. This is in IRL seconds.
|
|
||||||
setRepeatTime(10)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:diamond_ore>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Right clicking a block")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Right click a diamond ore block")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(80,17)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "clickedBlock" with the trigger type "triumph:right_click_block". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("clickedBlock", "triumph:right_click_block")
|
|
||||||
|
|
||||||
//Sets the required block for the criteria. This is the block that needs to be right clicked by the player.
|
|
||||||
criteria.setBlock(<minecraft:diamond_ore>)
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:bed>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Nap time in the forest!")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Sleep in a bed in a forest biome")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/example_enter_biome")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(80,113)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "slept_in_bed" with the trigger type "minecraft:slept_in_bed". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("slept_in_bed", "minecraft:slept_in_bed")
|
|
||||||
|
|
||||||
//Sets the required biome for the criteria. This is the biome the player must be in.
|
|
||||||
criteria.setBiome("minecraft:forest")
|
|
@ -1,24 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:saddle>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Caveman like horse")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Tame a horse")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(11,89)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "tamed_horse" with the trigger type "minecraft:tame_animal". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("tamed_horse", "minecraft:tame_animal")
|
|
||||||
|
|
||||||
//Sets the required entity type for the criteria. This is the entity that the player must tame.
|
|
||||||
criteria.setEntityType("minecraft:horse")
|
|
@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:emerald>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("Weird Man give Shinies")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("Trade for an emerald with a villager")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(11,113)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "traded" with the trigger type "minecraft:villager_trade". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("traded", "minecraft:villager_trade")
|
|
||||||
|
|
||||||
//Sets the required entity type for the criteria. This is the entity that the player must trade with.
|
|
||||||
criteria.setEntityType("minecraft:villager")
|
|
||||||
|
|
||||||
//Sets the required item for the criteria. This is the item that must be traded for.
|
|
||||||
criteria.setItem(<minecraft:emerald>)
|
|
@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
//This tells the script parser that the script requires Immersive Engineering. If the mod is not loaded, the script will be canceled.
|
|
||||||
Parser.addRequiredMod("immersiveengineering")
|
|
||||||
|
|
||||||
//Set the icon item
|
|
||||||
setIcon(<immersiveengineering:metal_multiblock, meta:1>)
|
|
||||||
|
|
||||||
//Set the title String
|
|
||||||
setTitle("Multiblock")
|
|
||||||
|
|
||||||
//Set the description String
|
|
||||||
setDescription("Form a crusher multiblock")
|
|
||||||
|
|
||||||
//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
|
|
||||||
addParent("triumph:example/root")
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(149,113)
|
|
||||||
|
|
||||||
//Hide the connection lines, so I can have a pretty shape
|
|
||||||
hideLines()
|
|
||||||
|
|
||||||
//Adds criteria named "formed" with the trigger type "immersiveengineering:multiblock_formed". This function returns the criteria as an object
|
|
||||||
criteria = addCriteria("formed", "immersiveengineering:multiblock_formed")
|
|
||||||
|
|
||||||
//Sets the required multiblock for the criteria. This is the multiblock that needs to be formed.
|
|
||||||
criteria.setMultiblock("IE:Crusher")
|
|
@ -1,26 +0,0 @@
|
|||||||
|
|
||||||
//This is a root advancement. It is the base advancement for a page. As such, it has no parent and has to set a background.
|
|
||||||
|
|
||||||
//Set icon item
|
|
||||||
setIcon(<minecraft:map>)
|
|
||||||
|
|
||||||
//Set title String
|
|
||||||
setTitle("This is a title")
|
|
||||||
|
|
||||||
//Set description String
|
|
||||||
setDescription("This is a description")
|
|
||||||
|
|
||||||
//Set background String. This is a path to any texture in a resource pack, so you can set it to fun things.
|
|
||||||
setBackground("minecraft:textures/gui/advancements/backgrounds/adventure.png")
|
|
||||||
|
|
||||||
//Set the toast notification in the top right corner of the screen to not show up when this advancement is achieved.
|
|
||||||
setShowToast(false)
|
|
||||||
|
|
||||||
//Set the advancement to not send a chat message when it is achieved.
|
|
||||||
setAnnounceToChat(false)
|
|
||||||
|
|
||||||
//Set the position
|
|
||||||
setPos(11,17)
|
|
||||||
|
|
||||||
//Adds a single location criteria. Since this has nothing specific set, it will be completed the instant the player is added to the world, thus unlocking the page instantly.
|
|
||||||
addCriteria("location", "minecraft:location")
|
|
Loading…
Reference in new issue