* Structural changes to ZCM by splitting content into two mods.

* Fixed 'scripts/03oredicts.zs' parsing outdated content.
* More adjustments to a lot of config files.
* Changed url references to use the new one that shall be migrated to soon.
* Fixes and changes to existing Patchouli entries.
* Change Glowstone pulse rate.
master
YandolsZX 6 years ago
parent 12c709dddb
commit 1c6549bf1b
  1. 1
      .gitignore
  2. 7
      Changelog.txt
  3. 100
      config/antiqueatlas/biome_textures.json
  4. 2
      config/jei/worldSettings.cfg
  5. 6
      config/mputils/addons/mpbasic/mpbasic.cfg
  6. 2
      config/mputils/mpinfo.info
  7. 12
      config/multimob/modInformation/allBiomeTypes.txt
  8. 577
      config/multimob/modInformation/allBlockStates.txt
  9. 57
      config/multimob/modInformation/allBlocks.txt
  10. 6
      config/multimob/modInformation/allEntities.txt
  11. 111
      config/multimob/modInformation/allItems.txt
  12. 4
      config/splash.properties
  13. 4
      config/tails.cfg
  14. 32
      config/triumph/documentation/Triumph.txt
  15. 16
      config/triumph/documentation/criteria/triggers/botania_tweaks/flower_generated_mana.txt
  16. 16
      config/triumph/documentation/criteria/triggers/minecraft/bred_animals.txt
  17. 16
      config/triumph/documentation/criteria/triggers/minecraft/construct_beacon.txt
  18. 16
      config/triumph/documentation/criteria/triggers/minecraft/cured_zombie_villager.txt
  19. 16
      config/triumph/documentation/criteria/triggers/minecraft/enchanted_item.txt
  20. 8
      config/triumph/documentation/criteria/triggers/minecraft/entity_killed_player.txt
  21. 52
      config/triumph/documentation/criteria/triggers/minecraft/inventory_changed.txt
  22. 32
      config/triumph/documentation/criteria/triggers/minecraft/item_durability_changed.txt
  23. 24
      config/triumph/documentation/criteria/triggers/minecraft/levitation.txt
  24. 24
      config/triumph/documentation/criteria/triggers/minecraft/location.txt
  25. 96
      config/triumph/documentation/criteria/triggers/minecraft/nether_travel.txt
  26. 24
      config/triumph/documentation/criteria/triggers/minecraft/placed_block.txt
  27. 8
      config/triumph/documentation/criteria/triggers/minecraft/player_hurt_entity.txt
  28. 24
      config/triumph/documentation/criteria/triggers/minecraft/slept_in_bed.txt
  29. 104
      config/triumph/documentation/criteria/triggers/triumph/left_click_block.txt
  30. 24
      config/triumph/documentation/criteria/triggers/triumph/player_break_block.txt
  31. 24
      config/triumph/documentation/criteria/triggers/triumph/player_destroy_block.txt
  32. 24
      config/triumph/documentation/criteria/triggers/triumph/player_harvest_block.txt
  33. 104
      config/triumph/documentation/criteria/triggers/triumph/right_click_block.txt
  34. 24
      config/triumph/documentation/criteria/triggers/triumph/right_click_item.txt
  35. 32
      config/triumph/documentation/dataObjects/DamageData.txt
  36. 20
      config/triumph/documentation/dataObjects/DamageSourceData.txt
  37. 16
      config/triumph/documentation/dataObjects/DimensionData.txt
  38. 94
      config/triumph/documentation/dataObjects/DistanceData.txt
  39. 24
      config/triumph/documentation/dataObjects/EntityData.txt
  40. 60
      config/triumph/documentation/dataObjects/LocationData.txt
  41. 44
      config/triumph/documentation/dataObjects/PotionEffectData.txt
  42. 352
      config/triumph/documentation/script/ScriptAdvancement.txt
  43. 2
      config/triumph/script/triumph/vanilla/story/mine_stone.txt
  44. BIN
      libraries/libloader mod state.obj
  45. 10
      mods/zcm-alterlite/additionals.json
  46. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass.json
  47. 40
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/altglass_pane.json
  48. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/chest.json
  49. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/crafter.json
  50. 16
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional.json
  51. 10
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/directional_no_subtype.json
  52. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluid_machine.json
  53. 8
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/fluidmaker.json
  54. 12
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal.json
  55. 8
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/horizontal_no_subtype.json
  56. 20
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/labyrinth.json
  57. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine.json
  58. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/machine_no_fuel.json
  59. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/makeshiftfurnace.json
  60. 5
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/mob_shield.json
  61. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/someblock.json
  62. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticdirt.json
  63. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/syntheticsand.json
  64. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/tank.json
  65. 8
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical.json
  66. 6
      mods/zcm-alterlite/assets/zcm_alterlite/blockstates/vertical_no_subtype.json
  67. 114
      mods/zcm-alterlite/assets/zcm_alterlite/lang/en_US.lang
  68. 7
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_post.json
  69. 7
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side.json
  70. 7
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/altglass_pane_side_alt.json
  71. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/fluidmaker.json
  72. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_0.json
  73. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/horizontal_1.json
  74. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/labyrinth_dangerous.json
  75. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/makeshiftfurnace.json
  76. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_gold.json
  77. 9
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/sensor_iron.json
  78. 7
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_0.json
  79. 7
      mods/zcm-alterlite/assets/zcm_alterlite/models/block/vertical_1.json
  80. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/alterlitium.json
  81. 3
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/altglass.json
  82. 3
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/chest.json
  83. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositefood.json
  84. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/compositejunk.json
  85. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_crystal.json
  86. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/frontierrium_gem.json
  87. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/machiningpart.json
  88. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_0.json
  89. 6
      mods/zcm-alterlite/assets/zcm_alterlite/models/item/mobile_sensor_1.json
  90. 5
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/altglass.json
  91. 40
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/altglass_pane.json
  92. 0
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/button.json
  93. 0
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/carpet.json
  94. 0
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/carpet_no_subtype.json
  95. 5
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/chest.json
  96. 5
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/crafter.json
  97. 0
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/crops.json
  98. 16
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/directional.json
  99. 10
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/directional_no_subtype.json
  100. 0
      mods/zcm-alterlite/assets/zcm_comalterlite/blockstates/fence.json
  101. Some files were not shown because too many files have changed in this diff Show More

1
.gitignore vendored

@ -8,6 +8,7 @@
/logs/* /logs/*
/mods/* /mods/*
!/mods/zcm-alterlite !/mods/zcm-alterlite
!/mods/zcm-na
/saves/* /saves/*
/screenshots/* /screenshots/*
/server-resource-packs/* /server-resource-packs/*

@ -5,6 +5,12 @@ A02-0008:
* Added more splash texts. * Added more splash texts.
* Disabled Spectres. * Disabled Spectres.
* Replaced forge loading icon. * Replaced forge loading icon.
* Made glowstone's animated texture pulse more slowly and smoothly.
* Separated ZCM into two separate mods, splitting some content apart from each other.
* The New Alterlite mod will contain lore and gameplay related content.
* The Composite Alterlite mod will contain content not directly relating to the lore of the modpack.
* Fixed a lot of existing entries in the Alterlite guide book.
* Removed some redundant recipes.
+ Added Calm Down Zombie Guy mod. + Added Calm Down Zombie Guy mod.
* This mod should fix a very rare bug that causes Zombie Pigmen to attack you for no reason. * This mod should fix a very rare bug that causes Zombie Pigmen to attack you for no reason.
@ -18,6 +24,7 @@ A02-0008:
* This mod brings in a new mechanic to the gameplay by restricting how deep you can mine depending on the tier of pickaxe you are using. * This mod brings in a new mechanic to the gameplay by restricting how deep you can mine depending on the tier of pickaxe you are using.
+ Added Tooltip Tweaker mod. + Added Tooltip Tweaker mod.
- Removed Bed Bugs mod (superseded by VanillaFix).
- Removed Felling mod. - Removed Felling mod.
- Removed Future MC mod. - Removed Future MC mod.
- Removed Third Person Camera Fix (superseded by VanillaFix). - Removed Third Person Camera Fix (superseded by VanillaFix).

@ -1,69 +1,69 @@
{ {
"version": 2, "version": 2,
"data": { "data": {
"minecraft:plains": "PLAINS",
"minecraft:extreme_hills": "MOUNTAINS", "minecraft:extreme_hills": "MOUNTAINS",
"minecraft:mutated_birch_forest": "TALL_BIRCH", "minecraft:mutated_forest": "FOREST_FLOWERS",
"minecraft:mutated_ice_flats": "ICE_SPIKES", "traverse:green_swamp": "SWAMP",
"minecraft:void": "END_VOID",
"minecraft:smaller_extreme_hills": "MOUNTAINS",
"minecraft:hell": "CAVE_WALLS",
"minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS",
"minecraft:desert": "DESERT",
"traverse:rocky_plateau": "MOUNTAINS_NAKED",
"minecraft:savanna_rock": "PLATEAU_SAVANNA",
"minecraft:mushroom_island": "MUSHROOM",
"minecraft:ice_flats": "SNOW", "minecraft:ice_flats": "SNOW",
"minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW",
"minecraft:ocean": "WATER",
"minecraft:stone_beach": "ROCK_SHORE", "minecraft:stone_beach": "ROCK_SHORE",
"minecraft:smaller_extreme_hills": "MOUNTAINS", "minecraft:mutated_plains": "SUNFLOWERS",
"minecraft:frozen_river": "ICE", "minecraft:birch_forest": "BIRCH",
"minecraft:desert_hills": "DESERT_HILLS",
"minecraft:redwood_taiga": "MEGA_TAIGA",
"minecraft:mutated_swampland": "SWAMP_HILLS",
"minecraft:mutated_jungle": "JUNGLE_CLIFFS",
"minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL",
"minecraft:mushroom_island_shore": "SHORE",
"minecraft:forest_hills": "FOREST_HILLS",
"minecraft:taiga_cold": "SNOW_PINES",
"minecraft:mutated_forest": "FOREST_FLOWERS",
"minecraft:ice_mountains": "SNOW_HILLS", "minecraft:ice_mountains": "SNOW_HILLS",
"minecraft:plains": "PLAINS", "minecraft:mesa_clear_rock": "PLATEAU_MESA",
"minecraft:swampland": "SWAMP", "minecraft:sky": "SHORE",
"minecraft:cold_beach": "SHORE", "minecraft:deep_ocean": "WATER",
"minecraft:forest": "FOREST",
"minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M", "minecraft:mutated_savanna_rock": "PLATEAU_SAVANNA_M",
"minecraft:void": "END_VOID", "minecraft:mutated_birch_forest": "TALL_BIRCH",
"minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS",
"minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS",
"minecraft:mutated_desert": "DESERT",
"minecraft:taiga_cold": "SNOW_PINES",
"minecraft:mutated_mesa": "BRYCE", "minecraft:mutated_mesa": "BRYCE",
"minecraft:mutated_jungle_edge": "JUNGLE_EDGE_HILLS",
"minecraft:mutated_birch_forest_hills": "TALL_BIRCH_HILLS",
"minecraft:savanna_rock": "PLATEAU_SAVANNA",
"minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS",
"minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS",
"minecraft:desert": "DESERT",
"minecraft:mutated_redwood_taiga_hills": "MEGA_SPRUCE_HILLS",
"minecraft:mutated_taiga": "PINES_HILLS", "minecraft:mutated_taiga": "PINES_HILLS",
"minecraft:beaches": "SHORE", "minecraft:mutated_taiga_cold": "SNOW_PINES_HILLS",
"minecraft:taiga": "PINES", "minecraft:cold_beach": "SHORE",
"minecraft:savanna": "SAVANNA", "minecraft:mutated_ice_flats": "ICE_SPIKES",
"minecraft:mesa_clear_rock": "PLATEAU_MESA", "minecraft:taiga_cold_hills": "SNOW_PINES_HILLS",
"minecraft:mesa": "MESA", "minecraft:mutated_jungle_edge": "JUNGLE_EDGE_HILLS",
"minecraft:mushroom_island": "MUSHROOM",
"minecraft:mutated_extreme_hills": "MOUNTAINS_SNOW_CAPS",
"minecraft:jungle_edge": "JUNGLE_EDGE",
"minecraft:jungle_hills": "JUNGLE_HILLS",
"minecraft:mesa_rock": "PLATEAU_MESA_TREES",
"minecraft:birch_forest": "BIRCH",
"minecraft:birch_forest_hills": "BIRCH_HILLS", "minecraft:birch_forest_hills": "BIRCH_HILLS",
"minecraft:mutated_roofed_forest": "DENSE_FOREST_HILLS", "minecraft:ocean": "WATER",
"minecraft:roofed_forest": "DENSE_FOREST", "minecraft:roofed_forest": "DENSE_FOREST",
"traverse:rocky_plateau": "MOUNTAINS_NAKED", "minecraft:frozen_river": "ICE",
"minecraft:mutated_redwood_taiga": "MEGA_SPRUCE", "minecraft:redwood_taiga": "MEGA_TAIGA",
"minecraft:deep_ocean": "WATER", "minecraft:redwood_taiga_hills": "MEGA_TAIGA_HILLS",
"minecraft:mutated_plains": "SUNFLOWERS", "minecraft:mesa_rock": "PLATEAU_MESA_TREES",
"minecraft:hell": "CAVE_WALLS",
"minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW", "minecraft:mutated_mesa_rock": "PLATEAU_MESA_TREES_LOW",
"minecraft:sky": "SHORE", "minecraft:forest_hills": "FOREST_HILLS",
"minecraft:taiga_hills": "PINES_HILLS", "minecraft:mutated_savanna": "SAVANNA_CLIFFS",
"minecraft:desert_hills": "DESERT_HILLS",
"minecraft:extreme_hills_with_trees": "MOUNTAINS_ALL",
"minecraft:jungle": "JUNGLE", "minecraft:jungle": "JUNGLE",
"traverse:green_swamp": "SWAMP",
"minecraft:mutated_desert": "DESERT",
"minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS", "minecraft:mutated_extreme_hills_with_trees": "MOUNTAINS_SNOW_CAPS",
"minecraft:forest": "FOREST", "minecraft:jungle_hills": "JUNGLE_HILLS",
"minecraft:mutated_savanna": "SAVANNA_CLIFFS", "minecraft:savanna": "SAVANNA",
"minecraft:mutated_swampland": "SWAMP_HILLS",
"minecraft:frozen_ocean": "ICE", "minecraft:frozen_ocean": "ICE",
"minecraft:taiga_cold_hills": "SNOW_PINES_HILLS", "minecraft:mushroom_island_shore": "SHORE",
"minecraft:jungle_edge": "JUNGLE_EDGE",
"minecraft:mutated_jungle": "JUNGLE_CLIFFS",
"minecraft:taiga_hills": "PINES_HILLS",
"minecraft:taiga": "PINES",
"minecraft:mutated_redwood_taiga": "MEGA_SPRUCE",
"minecraft:swampland": "SWAMP",
"minecraft:beaches": "SHORE",
"minecraft:mesa": "MESA",
"minecraft:mutated_mesa_clear_rock": "PLATEAU_MESA_LOW",
"minecraft:mutated_birch_forest_hills": "TALL_BIRCH_HILLS",
"minecraft:river": "WATER" "minecraft:river": "WATER"
} }
} }

@ -11,7 +11,7 @@ world-1600429788 {
# Hide and unhide ingredients by clicking them in the list. # Hide and unhide ingredients by clicking them in the list.
B:editEnabled=false B:editEnabled=false
S:filterText=flint S:filterText=coin
# Show the list of ingredients next to open GUIs. # Show the list of ingredients next to open GUIs.
B:overlayEnabled=true B:overlayEnabled=true

@ -7,7 +7,7 @@ changelog_settings {
S:"ChangeLog Title"=What's New! S:"ChangeLog Title"=What's New!
# Location of the file http or filename [default: changelog.txt] # Location of the file http or filename [default: changelog.txt]
S:"File Address"=https://ztp.zxicar.us/nlcp/changelog.txt S:"File Address"=https://na.yandols.xyz/nlcp/changelog.txt
# If change log file is located on a web url [default: false] # If change log file is located on a web url [default: false]
B:isHttp=true B:isHttp=true
@ -16,7 +16,7 @@ changelog_settings {
general { general {
# http of your SupportPage [default: https://www.patreon.com/GenDeathrow] # http of your SupportPage [default: https://www.patreon.com/GenDeathrow]
S:"Support url"=https://www.patreon.com/GenDeathrow S:"Support url"=https://ko-fi.com/yandolszx
# Shows an update Notification dropdown from top center of screen. Only happens when versions change. [default: true] # Shows an update Notification dropdown from top center of screen. Only happens when versions change. [default: true]
B:"Update Notification"=true B:"Update Notification"=true
@ -49,7 +49,7 @@ menu_tabs {
B:"Show Changelog"=true B:"Show Changelog"=true
# Adds Support you button to menu # Adds Support you button to menu
B:"Show Support"=false B:"Show Support"=true
} }

@ -2,7 +2,7 @@
"name": "New Alterlite", "name": "New Alterlite",
"description": "The next generation Locaria Community Pack, focusing on a different approach of minecrafting. Modpack created and developed by YandolsZX.", "description": "The next generation Locaria Community Pack, focusing on a different approach of minecrafting. Modpack created and developed by YandolsZX.",
"version": "0.0.2", "version": "0.0.2",
"url": "https://ztp.zxicar.us/nlcp", "url": "https://na.yandols.xyz",
"authorList": ["YandolsZX"], "authorList": ["YandolsZX"],
"credits": "YandolsZX" "credits": "YandolsZX"
} }

@ -1,14 +1,14 @@
WATER
OCEAN OCEAN
WATER
PLAINS PLAINS
SANDY
HOT
DRY DRY
HOT
SANDY
MOUNTAIN MOUNTAIN
HILLS HILLS
FOREST FOREST
COLD
CONIFEROUS CONIFEROUS
COLD
WET WET
SWAMP SWAMP
RIVER RIVER
@ -16,11 +16,11 @@ NETHER
END END
SNOWY SNOWY
WASTELAND WASTELAND
RARE
MUSHROOM MUSHROOM
RARE
BEACH BEACH
DENSE
JUNGLE JUNGLE
DENSE
SPOOKY SPOOKY
SPARSE SPARSE
SAVANNA SAVANNA

@ -12818,6 +12818,69 @@ quark:basalt_wall[east=false,north=false,south=false,up=true,west=false]
quark:basalt_wall[east=false,north=false,south=false,up=false,west=true] quark:basalt_wall[east=false,north=false,south=false,up=false,west=true]
quark:basalt_wall[east=false,north=false,south=false,up=false,west=false] quark:basalt_wall[east=false,north=false,south=false,up=false,west=false]
quark:smoker quark:smoker
quark:chute[enabled=true]
quark:chute[enabled=false]
quark:sugar_block
quark:redstone_randomizer[facing=north,power_left=true,powered=true]
quark:redstone_randomizer[facing=north,power_left=true,powered=false]
quark:redstone_randomizer[facing=north,power_left=false,powered=true]
quark:redstone_randomizer[facing=north,power_left=false,powered=false]
quark:redstone_randomizer[facing=south,power_left=true,powered=true]
quark:redstone_randomizer[facing=south,power_left=true,powered=false]
quark:redstone_randomizer[facing=south,power_left=false,powered=true]
quark:redstone_randomizer[facing=south,power_left=false,powered=false]
quark:redstone_randomizer[facing=west,power_left=true,powered=true]
quark:redstone_randomizer[facing=west,power_left=true,powered=false]
quark:redstone_randomizer[facing=west,power_left=false,powered=true]
quark:redstone_randomizer[facing=west,power_left=false,powered=false]
quark:redstone_randomizer[facing=east,power_left=true,powered=true]
quark:redstone_randomizer[facing=east,power_left=true,powered=false]
quark:redstone_randomizer[facing=east,power_left=false,powered=true]
quark:redstone_randomizer[facing=east,power_left=false,powered=false]
quark:iron_button[facing=down,powered=true]
quark:iron_button[facing=down,powered=false]
quark:iron_button[facing=up,powered=true]
quark:iron_button[facing=up,powered=false]
quark:iron_button[facing=north,powered=true]
quark:iron_button[facing=north,powered=false]
quark:iron_button[facing=south,powered=true]
quark:iron_button[facing=south,powered=false]
quark:iron_button[facing=west,powered=true]
quark:iron_button[facing=west,powered=false]
quark:iron_button[facing=east,powered=true]
quark:iron_button[facing=east,powered=false]
quark:gold_button[facing=down,powered=true]
quark:gold_button[facing=down,powered=false]
quark:gold_button[facing=up,powered=true]
quark:gold_button[facing=up,powered=false]
quark:gold_button[facing=north,powered=true]
quark:gold_button[facing=north,powered=false]
quark:gold_button[facing=south,powered=true]
quark:gold_button[facing=south,powered=false]
quark:gold_button[facing=west,powered=true]
quark:gold_button[facing=west,powered=false]
quark:gold_button[facing=east,powered=true]
quark:gold_button[facing=east,powered=false]
quark:ender_watcher[watched=true]
quark:ender_watcher[watched=false]
quark:iron_rod[connected=true,facing=down]
quark:iron_rod[connected=true,facing=up]
quark:iron_rod[connected=true,facing=north]
quark:iron_rod[connected=true,facing=south]
quark:iron_rod[connected=true,facing=west]
quark:iron_rod[connected=true,facing=east]
quark:iron_rod[connected=false,facing=down]
quark:iron_rod[connected=false,facing=up]
quark:iron_rod[connected=false,facing=north]
quark:iron_rod[connected=false,facing=south]
quark:iron_rod[connected=false,facing=west]
quark:iron_rod[connected=false,facing=east]
quark:obsidian_pressure_plate[powered=true]
quark:obsidian_pressure_plate[powered=false]
quark:rain_detector[inverted=true,power=true]
quark:rain_detector[inverted=true,power=false]
quark:rain_detector[inverted=false,power=true]
quark:rain_detector[inverted=false,power=false]
quark:spruce_trapdoor[facing=north,half=top,open=true] quark:spruce_trapdoor[facing=north,half=top,open=true]
quark:spruce_trapdoor[facing=north,half=top,open=false] quark:spruce_trapdoor[facing=north,half=top,open=false]
quark:spruce_trapdoor[facing=north,half=bottom,open=true] quark:spruce_trapdoor[facing=north,half=bottom,open=true]
@ -28063,69 +28126,6 @@ quark:black_ash[east=none,north=none,south=side,west=none]
quark:black_ash[east=none,north=none,south=none,west=up] quark:black_ash[east=none,north=none,south=none,west=up]
quark:black_ash[east=none,north=none,south=none,west=side] quark:black_ash[east=none,north=none,south=none,west=side]
quark:black_ash[east=none,north=none,south=none,west=none] quark:black_ash[east=none,north=none,south=none,west=none]
quark:chute[enabled=true]
quark:chute[enabled=false]
quark:sugar_block
quark:redstone_randomizer[facing=north,power_left=true,powered=true]
quark:redstone_randomizer[facing=north,power_left=true,powered=false]
quark:redstone_randomizer[facing=north,power_left=false,powered=true]
quark:redstone_randomizer[facing=north,power_left=false,powered=false]
quark:redstone_randomizer[facing=south,power_left=true,powered=true]
quark:redstone_randomizer[facing=south,power_left=true,powered=false]
quark:redstone_randomizer[facing=south,power_left=false,powered=true]
quark:redstone_randomizer[facing=south,power_left=false,powered=false]
quark:redstone_randomizer[facing=west,power_left=true,powered=true]
quark:redstone_randomizer[facing=west,power_left=true,powered=false]
quark:redstone_randomizer[facing=west,power_left=false,powered=true]
quark:redstone_randomizer[facing=west,power_left=false,powered=false]
quark:redstone_randomizer[facing=east,power_left=true,powered=true]
quark:redstone_randomizer[facing=east,power_left=true,powered=false]
quark:redstone_randomizer[facing=east,power_left=false,powered=true]
quark:redstone_randomizer[facing=east,power_left=false,powered=false]
quark:iron_button[facing=down,powered=true]
quark:iron_button[facing=down,powered=false]
quark:iron_button[facing=up,powered=true]
quark:iron_button[facing=up,powered=false]
quark:iron_button[facing=north,powered=true]
quark:iron_button[facing=north,powered=false]
quark:iron_button[facing=south,powered=true]
quark:iron_button[facing=south,powered=false]
quark:iron_button[facing=west,powered=true]
quark:iron_button[facing=west,powered=false]
quark:iron_button[facing=east,powered=true]
quark:iron_button[facing=east,powered=false]
quark:gold_button[facing=down,powered=true]
quark:gold_button[facing=down,powered=false]
quark:gold_button[facing=up,powered=true]
quark:gold_button[facing=up,powered=false]
quark:gold_button[facing=north,powered=true]
quark:gold_button[facing=north,powered=false]
quark:gold_button[facing=south,powered=true]
quark:gold_button[facing=south,powered=false]
quark:gold_button[facing=west,powered=true]
quark:gold_button[facing=west,powered=false]
quark:gold_button[facing=east,powered=true]
quark:gold_button[facing=east,powered=false]
quark:ender_watcher[watched=true]
quark:ender_watcher[watched=false]
quark:iron_rod[connected=true,facing=down]
quark:iron_rod[connected=true,facing=up]
quark:iron_rod[connected=true,facing=north]
quark:iron_rod[connected=true,facing=south]
quark:iron_rod[connected=true,facing=west]
quark:iron_rod[connected=true,facing=east]
quark:iron_rod[connected=false,facing=down]
quark:iron_rod[connected=false,facing=up]
quark:iron_rod[connected=false,facing=north]
quark:iron_rod[connected=false,facing=south]
quark:iron_rod[connected=false,facing=west]
quark:iron_rod[connected=false,facing=east]
quark:obsidian_pressure_plate[powered=true]
quark:obsidian_pressure_plate[powered=false]
quark:rain_detector[inverted=true,power=true]
quark:rain_detector[inverted=true,power=false]
quark:rain_detector[inverted=false,power=true]
quark:rain_detector[inverted=false,power=false]
bettermuffling:muffling_block bettermuffling:muffling_block
bitcoin:bitcoin_ore bitcoin:bitcoin_ore
bitcoin:bitcoin_block bitcoin:bitcoin_block
@ -34862,6 +34862,38 @@ immersiveengineering:fluidconcrete[int_16=15,level=12]
immersiveengineering:fluidconcrete[int_16=15,level=13] immersiveengineering:fluidconcrete[int_16=15,level=13]
immersiveengineering:fluidconcrete[int_16=15,level=14] immersiveengineering:fluidconcrete[int_16=15,level=14]
immersiveengineering:fluidconcrete[int_16=15,level=15] immersiveengineering:fluidconcrete[int_16=15,level=15]
engineersdoors:trapdoor_steel[facing=north,half=top,open=true]
engineersdoors:trapdoor_steel[facing=north,half=top,open=false]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=south,half=top,open=true]
engineersdoors:trapdoor_steel[facing=south,half=top,open=false]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=west,half=top,open=true]
engineersdoors:trapdoor_steel[facing=west,half=top,open=false]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=east,half=top,open=true]
engineersdoors:trapdoor_steel[facing=east,half=top,open=false]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=north,half=top,open=true]
engineersdoors:trapdoor_treated[facing=north,half=top,open=false]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=south,half=top,open=true]
engineersdoors:trapdoor_treated[facing=south,half=top,open=false]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=west,half=top,open=true]
engineersdoors:trapdoor_treated[facing=west,half=top,open=false]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=east,half=top,open=true]
engineersdoors:trapdoor_treated[facing=east,half=top,open=false]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=true] engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=true]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=false] engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=true,powered=false]
engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=true] engineersdoors:door_concrete[facing=north,half=upper,hinge=left,open=false,powered=true]
@ -35438,38 +35470,6 @@ engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=t
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false] engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=true,powered=false]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true] engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=true]
engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false] engineersdoors:door_treated_reinforced[facing=east,half=lower,hinge=right,open=false,powered=false]
engineersdoors:trapdoor_steel[facing=north,half=top,open=true]
engineersdoors:trapdoor_steel[facing=north,half=top,open=false]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=south,half=top,open=true]
engineersdoors:trapdoor_steel[facing=south,half=top,open=false]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=west,half=top,open=true]
engineersdoors:trapdoor_steel[facing=west,half=top,open=false]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_steel[facing=east,half=top,open=true]
engineersdoors:trapdoor_steel[facing=east,half=top,open=false]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_steel[facing=east,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=north,half=top,open=true]
engineersdoors:trapdoor_treated[facing=north,half=top,open=false]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=north,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=south,half=top,open=true]
engineersdoors:trapdoor_treated[facing=south,half=top,open=false]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=south,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=west,half=top,open=true]
engineersdoors:trapdoor_treated[facing=west,half=top,open=false]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=west,half=bottom,open=false]
engineersdoors:trapdoor_treated[facing=east,half=top,open=true]
engineersdoors:trapdoor_treated[facing=east,half=top,open=false]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=true]
engineersdoors:trapdoor_treated[facing=east,half=bottom,open=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=true] engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=true]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=false] engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=true,powered=false]
engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=true] engineersdoors:fencegate_aluminium[facing=north,in_wall=true,open=false,powered=true]
@ -45089,6 +45089,393 @@ weirdinggadget:weirding_gadget[render_dynamic=true]
weirdinggadget:weirding_gadget[render_dynamic=false] weirdinggadget:weirding_gadget[render_dynamic=false]
wings:fairy_dust_ore wings:fairy_dust_ore
wings:amethyst_ore wings:amethyst_ore
zcm_comalterlite:altglass
zcm_comalterlite:syntheticdirt
zcm_comalterlite:syntheticsand
zcm_comalterlite:someblock[subtype=subtype0]
zcm_comalterlite:someblock[subtype=subtype1]
zcm_comalterlite:transparent
zcm_comalterlite:mob_shield
zcm_comalterlite:labyrinth[subtype=subtype0]
zcm_comalterlite:labyrinth[subtype=subtype1]
zcm_comalterlite:labyrinth[subtype=subtype2]
zcm_comalterlite:labyrinth[subtype=subtype3]
zcm_comalterlite:labyrinth[subtype=subtype4]
zcm_comalterlite:labyrinth[subtype=subtype5]
zcm_comalterlite:labyrinth[subtype=subtype6]
zcm_comalterlite:labyrinth[subtype=subtype7]
zcm_comalterlite:labyrinth[subtype=subtype8]
zcm_comalterlite:labyrinth[subtype=subtype9]
zcm_comalterlite:labyrinth[subtype=subtype10]
zcm_comalterlite:labyrinth[subtype=subtype11]
zcm_comalterlite:labyrinth[subtype=subtype12]
zcm_comalterlite:labyrinth[subtype=subtype13]
zcm_comalterlite:labyrinth[subtype=subtype14]
zcm_comalterlite:labyrinth[subtype=subtype15]
zcm_comalterlite:small_cube
zcm_comalterlite:vertical[facing=down,subtype=subtype0]
zcm_comalterlite:vertical[facing=down,subtype=subtype1]
zcm_comalterlite:vertical[facing=up,subtype=subtype0]
zcm_comalterlite:vertical[facing=up,subtype=subtype1]
zcm_comalterlite:vertical_no_subtype[facing=down]
zcm_comalterlite:vertical_no_subtype[facing=up]
zcm_comalterlite:horizontal[facing=north,subtype=subtype0]
zcm_comalterlite:horizontal[facing=north,subtype=subtype1]
zcm_comalterlite:horizontal[facing=south,subtype=subtype0]
zcm_comalterlite:horizontal[facing=south,subtype=subtype1]
zcm_comalterlite:horizontal[facing=west,subtype=subtype0]
zcm_comalterlite:horizontal[facing=west,subtype=subtype1]
zcm_comalterlite:horizontal[facing=east,subtype=subtype0]
zcm_comalterlite:horizontal[facing=east,subtype=subtype1]
zcm_comalterlite:horizontal_no_subtype[facing=north]
zcm_comalterlite:horizontal_no_subtype[facing=south]
zcm_comalterlite:horizontal_no_subtype[facing=west]
zcm_comalterlite:horizontal_no_subtype[facing=east]
zcm_comalterlite:directional[facing=down,subtype=subtype0]
zcm_comalterlite:directional[facing=down,subtype=subtype1]
zcm_comalterlite:directional[facing=up,subtype=subtype0]
zcm_comalterlite:directional[facing=up,subtype=subtype1]
zcm_comalterlite:directional[facing=north,subtype=subtype0]
zcm_comalterlite:directional[facing=north,subtype=subtype1]
zcm_comalterlite:directional[facing=south,subtype=subtype0]
zcm_comalterlite:directional[facing=south,subtype=subtype1]
zcm_comalterlite:directional[facing=west,subtype=subtype0]
zcm_comalterlite:directional[facing=west,subtype=subtype1]
zcm_comalterlite:directional[facing=east,subtype=subtype0]
zcm_comalterlite:directional[facing=east,subtype=subtype1]
zcm_comalterlite:directional_no_subtype[facing=down]
zcm_comalterlite:directional_no_subtype[facing=up]
zcm_comalterlite:directional_no_subtype[facing=north]
zcm_comalterlite:directional_no_subtype[facing=south]
zcm_comalterlite:directional_no_subtype[facing=west]
zcm_comalterlite:directional_no_subtype[facing=east]
zcm_comalterlite:fence[east=true,north=true,south=true,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=true,north=true,south=true,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=true,north=true,south=true,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=true,north=true,south=true,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=true,north=true,south=false,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=true,north=true,south=false,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=true,north=true,south=false,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=true,north=true,south=false,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=true,north=false,south=true,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=true,north=false,south=true,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=true,north=false,south=true,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=true,north=false,south=true,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=true,north=false,south=false,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=true,north=false,south=false,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=true,north=false,south=false,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=true,north=false,south=false,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=false,north=true,south=true,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=false,north=true,south=true,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=false,north=true,south=true,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=false,north=true,south=true,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=false,north=true,south=false,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=false,north=true,south=false,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=false,north=true,south=false,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=false,north=true,south=false,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=false,north=false,south=true,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=false,north=false,south=true,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=false,north=false,south=true,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=false,north=false,south=true,subtype=subtype1,west=false]
zcm_comalterlite:fence[east=false,north=false,south=false,subtype=subtype0,west=true]
zcm_comalterlite:fence[east=false,north=false,south=false,subtype=subtype0,west=false]
zcm_comalterlite:fence[east=false,north=false,south=false,subtype=subtype1,west=true]
zcm_comalterlite:fence[east=false,north=false,south=false,subtype=subtype1,west=false]
zcm_comalterlite:fence_no_subtype[east=true,north=true,south=true,west=true]
zcm_comalterlite:fence_no_subtype[east=true,north=true,south=true,west=false]
zcm_comalterlite:fence_no_subtype[east=true,north=true,south=false,west=true]
zcm_comalterlite:fence_no_subtype[east=true,north=true,south=false,west=false]
zcm_comalterlite:fence_no_subtype[east=true,north=false,south=true,west=true]
zcm_comalterlite:fence_no_subtype[east=true,north=false,south=true,west=false]
zcm_comalterlite:fence_no_subtype[east=true,north=false,south=false,west=true]
zcm_comalterlite:fence_no_subtype[east=true,north=false,south=false,west=false]
zcm_comalterlite:fence_no_subtype[east=false,north=true,south=true,west=true]
zcm_comalterlite:fence_no_subtype[east=false,north=true,south=true,west=false]
zcm_comalterlite:fence_no_subtype[east=false,north=true,south=false,west=true]
zcm_comalterlite:fence_no_subtype[east=false,north=true,south=false,west=false]
zcm_comalterlite:fence_no_subtype[east=false,north=false,south=true,west=true]
zcm_comalterlite:fence_no_subtype[east=false,north=false,south=true,west=false]
zcm_comalterlite:fence_no_subtype[east=false,north=false,south=false,west=true]
zcm_comalterlite:fence_no_subtype[east=false,north=false,south=false,west=false]
zcm_comalterlite:stairs[facing=north,half=top,shape=straight]
zcm_comalterlite:stairs[facing=north,half=top,shape=inner_left]
zcm_comalterlite:stairs[facing=north,half=top,shape=inner_right]
zcm_comalterlite:stairs[facing=north,half=top,shape=outer_left]
zcm_comalterlite:stairs[facing=north,half=top,shape=outer_right]
zcm_comalterlite:stairs[facing=north,half=bottom,shape=straight]
zcm_comalterlite:stairs[facing=north,half=bottom,shape=inner_left]
zcm_comalterlite:stairs[facing=north,half=bottom,shape=inner_right]
zcm_comalterlite:stairs[facing=north,half=bottom,shape=outer_left]
zcm_comalterlite:stairs[facing=north,half=bottom,shape=outer_right]
zcm_comalterlite:stairs[facing=south,half=top,shape=straight]
zcm_comalterlite:stairs[facing=south,half=top,shape=inner_left]
zcm_comalterlite:stairs[facing=south,half=top,shape=inner_right]
zcm_comalterlite:stairs[facing=south,half=top,shape=outer_left]
zcm_comalterlite:stairs[facing=south,half=top,shape=outer_right]
zcm_comalterlite:stairs[facing=south,half=bottom,shape=straight]
zcm_comalterlite:stairs[facing=south,half=bottom,shape=inner_left]
zcm_comalterlite:stairs[facing=south,half=bottom,shape=inner_right]
zcm_comalterlite:stairs[facing=south,half=bottom,shape=outer_left]
zcm_comalterlite:stairs[facing=south,half=bottom,shape=outer_right]
zcm_comalterlite:stairs[facing=west,half=top,shape=straight]
zcm_comalterlite:stairs[facing=west,half=top,shape=inner_left]
zcm_comalterlite:stairs[facing=west,half=top,shape=inner_right]
zcm_comalterlite:stairs[facing=west,half=top,shape=outer_left]
zcm_comalterlite:stairs[facing=west,half=top,shape=outer_right]
zcm_comalterlite:stairs[facing=west,half=bottom,shape=straight]
zcm_comalterlite:stairs[facing=west,half=bottom,shape=inner_left]
zcm_comalterlite:stairs[facing=west,half=bottom,shape=inner_right]
zcm_comalterlite:stairs[facing=west,half=bottom,shape=outer_left]
zcm_comalterlite:stairs[facing=west,half=bottom,shape=outer_right]
zcm_comalterlite:stairs[facing=east,half=top,shape=straight]
zcm_comalterlite:stairs[facing=east,half=top,shape=inner_left]
zcm_comalterlite:stairs[facing=east,half=top,shape=inner_right]
zcm_comalterlite:stairs[facing=east,half=top,shape=outer_left]
zcm_comalterlite:stairs[facing=east,half=top,shape=outer_right]
zcm_comalterlite:stairs[facing=east,half=bottom,shape=straight]
zcm_comalterlite:stairs[facing=east,half=bottom,shape=inner_left]
zcm_comalterlite:stairs[facing=east,half=bottom,shape=inner_right]
zcm_comalterlite:stairs[facing=east,half=bottom,shape=outer_left]
zcm_comalterlite:stairs[facing=east,half=bottom,shape=outer_right]
zcm_comalterlite:slab[half=top,subtype=subtype0]
zcm_comalterlite:slab[half=top,subtype=subtype1]
zcm_comalterlite:slab[half=bottom,subtype=subtype0]
zcm_comalterlite:slab[half=bottom,subtype=subtype1]
zcm_comalterlite:slab_no_subtype[half=top]
zcm_comalterlite:slab_no_subtype[half=bottom]
zcm_comalterlite:liquidarsanite[level=0]
zcm_comalterlite:liquidarsanite[level=1]
zcm_comalterlite:liquidarsanite[level=2]
zcm_comalterlite:liquidarsanite[level=3]
zcm_comalterlite:liquidarsanite[level=4]
zcm_comalterlite:liquidarsanite[level=5]
zcm_comalterlite:liquidarsanite[level=6]
zcm_comalterlite:liquidarsanite[level=7]
zcm_comalterlite:liquidarsanite[level=8]
zcm_comalterlite:liquidarsanite[level=9]
zcm_comalterlite:liquidarsanite[level=10]
zcm_comalterlite:liquidarsanite[level=11]
zcm_comalterlite:liquidarsanite[level=12]
zcm_comalterlite:liquidarsanite[level=13]
zcm_comalterlite:liquidarsanite[level=14]
zcm_comalterlite:liquidarsanite[level=15]
zcm_comalterlite:carpet[subtype=subtype0]
zcm_comalterlite:carpet[subtype=subtype1]
zcm_comalterlite:carpet_no_subtype
zcm_comalterlite:snow[layers=1]
zcm_comalterlite:snow[layers=2]
zcm_comalterlite:snow[layers=3]
zcm_comalterlite:snow[layers=4]
zcm_comalterlite:snow[layers=5]
zcm_comalterlite:snow[layers=6]
zcm_comalterlite:snow[layers=7]
zcm_comalterlite:snow[layers=8]
zcm_comalterlite:crops[age=0]
zcm_comalterlite:crops[age=1]
zcm_comalterlite:crops[age=2]
zcm_comalterlite:crops[age=3]
zcm_comalterlite:crops[age=4]
zcm_comalterlite:crops[age=5]
zcm_comalterlite:crops[age=6]
zcm_comalterlite:crops[age=7]
zcm_comalterlite:fence_gate[facing=north,in_wall=true,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=north,in_wall=true,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=north,in_wall=true,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=north,in_wall=true,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=north,in_wall=false,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=north,in_wall=false,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=north,in_wall=false,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=north,in_wall=false,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=south,in_wall=true,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=south,in_wall=true,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=south,in_wall=true,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=south,in_wall=true,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=south,in_wall=false,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=south,in_wall=false,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=south,in_wall=false,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=south,in_wall=false,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=west,in_wall=true,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=west,in_wall=true,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=west,in_wall=true,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=west,in_wall=true,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=west,in_wall=false,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=west,in_wall=false,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=west,in_wall=false,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=west,in_wall=false,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=east,in_wall=true,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=east,in_wall=true,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=east,in_wall=true,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=east,in_wall=true,open=false,powered=false]
zcm_comalterlite:fence_gate[facing=east,in_wall=false,open=true,powered=true]
zcm_comalterlite:fence_gate[facing=east,in_wall=false,open=true,powered=false]
zcm_comalterlite:fence_gate[facing=east,in_wall=false,open=false,powered=true]
zcm_comalterlite:fence_gate[facing=east,in_wall=false,open=false,powered=false]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=true,north=true,south=true,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=true,north=true,south=false,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=true,north=false,south=true,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=true,north=false,south=false,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=false,north=true,south=true,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=false,north=true,south=false,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=false,north=false,south=true,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype0,up=true,west=true]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype0,up=true,west=false]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype0,up=false,west=true]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype0,up=false,west=false]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype1,up=true,west=true]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype1,up=true,west=false]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype1,up=false,west=true]
zcm_comalterlite:wall[east=false,north=false,south=false,subtype=subtype1,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=true,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=true,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=true,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=true,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=false,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=false,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=false,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=true,south=false,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=true,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=true,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=true,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=true,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=false,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=false,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=false,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=true,north=false,south=false,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=true,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=true,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=true,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=true,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=false,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=false,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=false,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=true,south=false,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=true,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=true,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=true,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=true,up=false,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=false,up=true,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=false,up=true,west=false]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=false,up=false,west=true]
zcm_comalterlite:wall_no_subtype[east=false,north=false,south=false,up=false,west=false]
zcm_comalterlite:trapdoor[facing=north,half=top,open=true]
zcm_comalterlite:trapdoor[facing=north,half=top,open=false]
zcm_comalterlite:trapdoor[facing=north,half=bottom,open=true]
zcm_comalterlite:trapdoor[facing=north,half=bottom,open=false]
zcm_comalterlite:trapdoor[facing=south,half=top,open=true]
zcm_comalterlite:trapdoor[facing=south,half=top,open=false]
zcm_comalterlite:trapdoor[facing=south,half=bottom,open=true]
zcm_comalterlite:trapdoor[facing=south,half=bottom,open=false]
zcm_comalterlite:trapdoor[facing=west,half=top,open=true]
zcm_comalterlite:trapdoor[facing=west,half=top,open=false]
zcm_comalterlite:trapdoor[facing=west,half=bottom,open=true]
zcm_comalterlite:trapdoor[facing=west,half=bottom,open=false]
zcm_comalterlite:trapdoor[facing=east,half=top,open=true]
zcm_comalterlite:trapdoor[facing=east,half=top,open=false]
zcm_comalterlite:trapdoor[facing=east,half=bottom,open=true]
zcm_comalterlite:trapdoor[facing=east,half=bottom,open=false]
zcm_comalterlite:torch[facing=up]
zcm_comalterlite:torch[facing=north]
zcm_comalterlite:torch[facing=south]
zcm_comalterlite:torch[facing=west]
zcm_comalterlite:torch[facing=east]
zcm_comalterlite:button[facing=down,powered=true]
zcm_comalterlite:button[facing=down,powered=false]
zcm_comalterlite:button[facing=up,powered=true]
zcm_comalterlite:button[facing=up,powered=false]
zcm_comalterlite:button[facing=north,powered=true]
zcm_comalterlite:button[facing=north,powered=false]
zcm_comalterlite:button[facing=south,powered=true]
zcm_comalterlite:button[facing=south,powered=false]
zcm_comalterlite:button[facing=west,powered=true]
zcm_comalterlite:button[facing=west,powered=false]
zcm_comalterlite:button[facing=east,powered=true]
zcm_comalterlite:button[facing=east,powered=false]
zcm_comalterlite:altglass_pane[east=true,north=true,south=true,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=true,north=true,south=true,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=true,north=true,south=true,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=true,north=true,south=true,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=true,north=true,south=false,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=true,north=true,south=false,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=true,north=true,south=false,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=true,north=true,south=false,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=true,north=false,south=true,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=true,north=false,south=true,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=true,north=false,south=true,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=true,north=false,south=true,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=true,north=false,south=false,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=true,north=false,south=false,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=true,north=false,south=false,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=true,north=false,south=false,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=false,north=true,south=true,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=false,north=true,south=true,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=false,north=true,south=true,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=false,north=true,south=true,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=false,north=true,south=false,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=false,north=true,south=false,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=false,north=true,south=false,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=false,north=true,south=false,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=false,north=false,south=true,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=false,north=false,south=true,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=false,north=false,south=true,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=false,north=false,south=true,subtype=subtype1,west=false]
zcm_comalterlite:altglass_pane[east=false,north=false,south=false,subtype=subtype0,west=true]
zcm_comalterlite:altglass_pane[east=false,north=false,south=false,subtype=subtype0,west=false]
zcm_comalterlite:altglass_pane[east=false,north=false,south=false,subtype=subtype1,west=true]
zcm_comalterlite:altglass_pane[east=false,north=false,south=false,subtype=subtype1,west=false]
zcm_comalterlite:pressure_plate[powered=true]
zcm_comalterlite:pressure_plate[powered=false]
zcm_comalterlite:fluidmaker
zcm_newalterlite:alterlitiumore
zcm_newalterlite:alterlitiumblock
aroma1997sdimension:miningportal[type=x] aroma1997sdimension:miningportal[type=x]
aroma1997sdimension:miningportal[type=y] aroma1997sdimension:miningportal[type=y]
aroma1997sdimension:miningportal[type=z] aroma1997sdimension:miningportal[type=z]

@ -718,6 +718,15 @@ quark:stone_basalt_slab_double
quark:stone_basalt_stairs quark:stone_basalt_stairs
quark:basalt_wall quark:basalt_wall
quark:smoker quark:smoker
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
quark:spruce_trapdoor quark:spruce_trapdoor
quark:birch_trapdoor quark:birch_trapdoor
quark:jungle_trapdoor quark:jungle_trapdoor
@ -983,15 +992,6 @@ quark:quilted_wool
quark:glowstone_dust_block quark:glowstone_dust_block
quark:gunpowder_block quark:gunpowder_block
quark:black_ash quark:black_ash
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
bettermuffling:muffling_block bettermuffling:muffling_block
bitcoin:bitcoin_ore bitcoin:bitcoin_ore
bitcoin:bitcoin_block bitcoin:bitcoin_block
@ -1137,6 +1137,8 @@ immersiveengineering:fluidplantoil
immersiveengineering:fluidethanol immersiveengineering:fluidethanol
immersiveengineering:fluidbiodiesel immersiveengineering:fluidbiodiesel
immersiveengineering:fluidconcrete immersiveengineering:fluidconcrete
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
engineersdoors:door_concrete engineersdoors:door_concrete
engineersdoors:door_concrete_ornate engineersdoors:door_concrete_ornate
engineersdoors:door_concrete_reinforced engineersdoors:door_concrete_reinforced
@ -1146,8 +1148,6 @@ engineersdoors:door_steel_reinforced
engineersdoors:door_treated engineersdoors:door_treated
engineersdoors:door_treated_ornate engineersdoors:door_treated_ornate
engineersdoors:door_treated_reinforced engineersdoors:door_treated_reinforced
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
engineersdoors:fencegate_aluminium engineersdoors:fencegate_aluminium
engineersdoors:fencegate_steel engineersdoors:fencegate_steel
engineersdoors:fencegate_treated engineersdoors:fencegate_treated
@ -1336,6 +1336,41 @@ weather2:sand_layer
weirdinggadget:weirding_gadget weirdinggadget:weirding_gadget
wings:fairy_dust_ore wings:fairy_dust_ore
wings:amethyst_ore wings:amethyst_ore
zcm_comalterlite:altglass
zcm_comalterlite:syntheticdirt
zcm_comalterlite:syntheticsand
zcm_comalterlite:someblock
zcm_comalterlite:transparent
zcm_comalterlite:mob_shield
zcm_comalterlite:labyrinth
zcm_comalterlite:small_cube
zcm_comalterlite:vertical
zcm_comalterlite:vertical_no_subtype
zcm_comalterlite:horizontal
zcm_comalterlite:horizontal_no_subtype
zcm_comalterlite:directional
zcm_comalterlite:directional_no_subtype
zcm_comalterlite:fence
zcm_comalterlite:fence_no_subtype
zcm_comalterlite:stairs
zcm_comalterlite:slab
zcm_comalterlite:slab_no_subtype
zcm_comalterlite:liquidarsanite
zcm_comalterlite:carpet
zcm_comalterlite:carpet_no_subtype
zcm_comalterlite:snow
zcm_comalterlite:crops
zcm_comalterlite:fence_gate
zcm_comalterlite:wall
zcm_comalterlite:wall_no_subtype
zcm_comalterlite:trapdoor
zcm_comalterlite:torch
zcm_comalterlite:button
zcm_comalterlite:altglass_pane
zcm_comalterlite:pressure_plate
zcm_comalterlite:fluidmaker
zcm_newalterlite:alterlitiumore
zcm_newalterlite:alterlitiumblock
aroma1997sdimension:miningportal aroma1997sdimension:miningportal
aroma1997sdimension:sphereportal aroma1997sdimension:sphereportal
aroma1997sdimension:portalframe aroma1997sdimension:portalframe

@ -240,18 +240,18 @@ naturesaura:effect_inhibitor
naturesaura:mover_cart naturesaura:mover_cart
quark:pirate quark:pirate
quark:archeologist quark:archeologist
quark:seat
quark:chest_passenger
quark:totem_of_holding
quark:flat_item_frame quark:flat_item_frame
quark:colored_item_frame quark:colored_item_frame
quark:glass_item_frame quark:glass_item_frame
quark:chest_passenger
quark:totem_of_holding
quark:arrow_ender quark:arrow_ender
quark:arrow_explosive quark:arrow_explosive
quark:arrow_torch quark:arrow_torch
quark:dragon_breath_bottle quark:dragon_breath_bottle
quark:soul_powder quark:soul_powder
quark:parrot_egg quark:parrot_egg
quark:seat
betternether:firefly betternether:firefly
thermalfoundation:blizz thermalfoundation:blizz
thermalfoundation:blitz thermalfoundation:blitz

@ -2080,6 +2080,17 @@ quark:stone_basalt_slab
quark:stone_basalt_stairs quark:stone_basalt_stairs
quark:basalt_wall quark:basalt_wall
quark:smoker quark:smoker
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
quark:soul_compass
quark:backpack
quark:spruce_trapdoor quark:spruce_trapdoor
quark:birch_trapdoor quark:birch_trapdoor
quark:jungle_trapdoor quark:jungle_trapdoor
@ -2127,8 +2138,6 @@ quark:acacia_button
quark:dark_oak_button quark:dark_oak_button
quark:charcoal_block quark:charcoal_block
quark:glass_item_frame quark:glass_item_frame
quark:soul_compass
quark:backpack
quark:sandstone_new quark:sandstone_new
quark:sandstone_bricks_stairs quark:sandstone_bricks_stairs
quark:red_sandstone_bricks_stairs quark:red_sandstone_bricks_stairs
@ -2306,15 +2315,6 @@ quark:ancient_tome
quark:soul_powder quark:soul_powder
quark:parrot_egg quark:parrot_egg
quark:enderdragon_scale quark:enderdragon_scale
quark:chute
quark:sugar_block
quark:redstone_randomizer
quark:iron_button
quark:gold_button
quark:ender_watcher
quark:iron_rod
quark:obsidian_pressure_plate
quark:rain_detector
bettermuffling:muffling_block bettermuffling:muffling_block
bitcoin:bitcoin_ore bitcoin:bitcoin_ore
bitcoin:bitcoin_block bitcoin:bitcoin_block
@ -2554,6 +2554,8 @@ immersiveengineering:powerpack
immersiveengineering:shield immersiveengineering:shield
immersiveengineering:maintenance_kit immersiveengineering:maintenance_kit
immersiveengineering:fake_icon immersiveengineering:fake_icon
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
engineersdoors:door_concrete engineersdoors:door_concrete
engineersdoors:door_concrete_ornate engineersdoors:door_concrete_ornate
engineersdoors:door_concrete_reinforced engineersdoors:door_concrete_reinforced
@ -2563,8 +2565,6 @@ engineersdoors:door_steel_reinforced
engineersdoors:door_treated engineersdoors:door_treated
engineersdoors:door_treated_ornate engineersdoors:door_treated_ornate
engineersdoors:door_treated_reinforced engineersdoors:door_treated_reinforced
engineersdoors:trapdoor_steel
engineersdoors:trapdoor_treated
engineersdoors:fencegate_aluminium engineersdoors:fencegate_aluminium
engineersdoors:fencegate_steel engineersdoors:fencegate_steel
engineersdoors:fencegate_treated engineersdoors:fencegate_treated
@ -2748,6 +2748,15 @@ stevescarts:blockmetalstorage
stevescarts:modularcart stevescarts:modularcart
stevescarts:modulecomponents stevescarts:modulecomponents
stevescarts:cartmodule stevescarts:cartmodule
storagedrawers:basicdrawers
storagedrawers:keybutton
storagedrawers:compdrawers
storagedrawers:controller
storagedrawers:controllerslave
storagedrawers:trim
storagedrawers:framingtable
storagedrawers:customdrawers
storagedrawers:customtrim
storagedrawers:upgrade_template storagedrawers:upgrade_template
storagedrawers:upgrade_storage storagedrawers:upgrade_storage
storagedrawers:upgrade_one_stack storagedrawers:upgrade_one_stack
@ -2761,15 +2770,6 @@ storagedrawers:shroud_key
storagedrawers:personal_key storagedrawers:personal_key
storagedrawers:quantify_key storagedrawers:quantify_key
storagedrawers:tape storagedrawers:tape
storagedrawers:basicdrawers
storagedrawers:keybutton
storagedrawers:compdrawers
storagedrawers:controller
storagedrawers:controllerslave
storagedrawers:trim
storagedrawers:framingtable
storagedrawers:customdrawers
storagedrawers:customtrim
traverse:red_autumnal_leaves traverse:red_autumnal_leaves
traverse:red_autumnal_sapling traverse:red_autumnal_sapling
traverse:brown_autumnal_leaves traverse:brown_autumnal_leaves
@ -2835,6 +2835,65 @@ wings:bat_wings
wings:fairy_wings wings:fairy_wings
wings:evil_wings wings:evil_wings
wings:dragon_wings wings:dragon_wings
zcm_comalterlite:mpcredits
zcm_comalterlite:osirianstar
zcm_comalterlite:frontierrium
zcm_comalterlite:frontierrium_gem
zcm_comalterlite:solaralloy
zcm_comalterlite:evolsite
zcm_comalterlite:machiningpart
zcm_comalterlite:someitem
zcm_comalterlite:someitem1
zcm_comalterlite:itemdamageable
zcm_comalterlite:compositejunk
zcm_comalterlite:soltrox
zcm_comalterlite:compositefood
zcm_comalterlite:altglass
zcm_comalterlite:syntheticdirt
zcm_comalterlite:syntheticsand
zcm_comalterlite:someblock
zcm_comalterlite:transparent
zcm_comalterlite:mob_shield
zcm_comalterlite:labyrinth
zcm_comalterlite:small_cube
zcm_comalterlite:vertical
zcm_comalterlite:vertical_no_subtype
zcm_comalterlite:horizontal
zcm_comalterlite:horizontal_no_subtype
zcm_comalterlite:directional
zcm_comalterlite:directional_no_subtype
zcm_comalterlite:fence
zcm_comalterlite:fence_no_subtype
zcm_comalterlite:stairs
zcm_comalterlite:slab
zcm_comalterlite:slab_no_subtype
zcm_comalterlite:carpet
zcm_comalterlite:carpet_no_subtype
zcm_comalterlite:snow
zcm_comalterlite:fence_gate
zcm_comalterlite:wall
zcm_comalterlite:wall_no_subtype
zcm_comalterlite:trapdoor
zcm_comalterlite:torch
zcm_comalterlite:button
zcm_comalterlite:altglass_pane
zcm_comalterlite:pressure_plate
zcm_comalterlite:fluidmaker
zcm_comalterlite:vanity.swordofthelightningwolf
zcm_comalterlite:vanity.swordofthefallenwolf
zcm_comalterlite:vanity.swordofthelostone
zcm_comalterlite:vanity.protosword
zcm_comalterlite:vanity.staffoftheallseeingone
zcm_comalterlite:vanity.heavenrend
zcm_comalterlite:vanity.bookofthethirdone
zcm_comalterlite:vanity.tomeofgenesis
zcm_comalterlite:vanity.nan
zcm_comalterlite:belt
zcm_newalterlite:alterlitium
zcm_newalterlite:emptyscroll
zcm_newalterlite:parchment
zcm_newalterlite:alterlitiumore
zcm_newalterlite:alterlitiumblock
aroma1997sdimension:portalframe aroma1997sdimension:portalframe
aroma1997sdimension:portalframesphere aroma1997sdimension:portalframesphere
aroma1997sdimension:miningmultitool aroma1997sdimension:miningmultitool
@ -2863,10 +2922,6 @@ betterbuilderswands:wandstone
betterbuilderswands:wandiron betterbuilderswands:wandiron
betterbuilderswands:wanddiamond betterbuilderswands:wanddiamond
betterbuilderswands:wandunbreakable betterbuilderswands:wandunbreakable
betterrecords:record
betterrecords:frequencycrystal
betterrecords:wire
betterrecords:wirecutters
betterrecords:recordetcher betterrecords:recordetcher
betterrecords:recordplayer betterrecords:recordplayer
betterrecords:frequencytuner betterrecords:frequencytuner
@ -2875,6 +2930,10 @@ betterrecords:strobelight
betterrecords:laser betterrecords:laser
betterrecords:lasercluster betterrecords:lasercluster
betterrecords:speaker betterrecords:speaker
betterrecords:record
betterrecords:frequencycrystal
betterrecords:wire
betterrecords:wirecutters
charm:cake_speed charm:cake_speed
charm:cake_strength charm:cake_strength
charm:cake_jump_boost charm:cake_jump_boost

@ -1,5 +1,5 @@
#Splash screen properties #Splash screen properties
#Tue Apr 30 20:39:24 SGT 2019 #Wed May 01 06:04:30 SGT 2019
background=0x41454A background=0x41454A
memoryGood=0x1E2D41 memoryGood=0x1E2D41
font=0xCCCCCC font=0xCCCCCC
@ -9,8 +9,8 @@ memoryLow=0xE42F2F
rotate=false rotate=false
memoryWarn=0xE6E84A memoryWarn=0xE6E84A
showMemory=true showMemory=true
enabled=true
bar=0x1E2D41 bar=0x1E2D41
enabled=true
resourcePackPath=resources resourcePackPath=resources
logoOffset=0 logoOffset=0
forgeTexture=fml\:textures/gui/forge.gif forgeTexture=fml\:textures/gui/forge.gif

@ -9,9 +9,7 @@ forcelegacyrendering {
general { general {
# Whether to enable the library system for sharing tails. This mostly matters on servers. [default: true] # Whether to enable the library system for sharing tails. This mostly matters on servers. [default: true]
B:"Enable Library"=true B:"Enable Library"=true
S:"Local Player Data"={"partInfoMap":{"WINGS":{"hasPart":false,"typeid":0,"subid":0,"tints":[-65536,-16711936,-16776961],"textureID":0,"partType":"WINGS","scale":1.0},"MUZZLE":{"hasPart":false,"typeid":0,"subid":0,"tints":[-65536,-16711936,-16776961],"textureID":0,"partType":"MUZZLE","scale":1.0},"TAIL":{"hasPart":false,"typeid":0,"subid":0,"tints":[-65536,-16711936,-16776961],"textureID":0,"partType":"TAIL","scale":1.0},"EARS":{"hasPart":false,"typeid":0,"subid":0,"tints":[-65536,-16711936,-16776961],"textureID":0,"partType":"EARS","scale":1.0}}}
# Local Players data. Delete to remove all customisation data. Do not try to edit manually [default: {}]
S:"Local Player Data"={}
} }

@ -3,6 +3,14 @@ and documentation will be printed.
keepAdvancements:
Arguments:
String array
Default Values:
true
Notes:
Used to set advancements that should be kept. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be removed.
allowDragging: allowDragging:
Arguments: Arguments:
boolean boolean
@ -27,14 +35,6 @@ removeAdvancements:
Notes: Notes:
Used to set advancements that should be removed. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be kept. Used to set advancements that should be removed. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be kept.
keepAdvancements:
Arguments:
String array
Default Values:
true
Notes:
Used to set advancements that should be kept. Can contain both mod ids and advancement ids. If anything is set in this array, everything else will be removed.
useNewParentCompletionCriteriaNames: useNewParentCompletionCriteriaNames:
Notes: Notes:
Tells the mod to use the new naming scheme for parent completion criteria generated with 'setRequiresParents()', instead of the old one. 'Completed Title' vs 'completedParent1' Tells the mod to use the new naming scheme for parent completion criteria generated with 'setRequiresParents()', instead of the old one. 'Completed Title' vs 'completedParent1'
@ -47,6 +47,14 @@ pageOrder:
Notes: Notes:
Forces an order for advancement pages in the gui. Any not added to this array are ordered alphabetically. Forces an order for advancement pages in the gui. Any not added to this array are ordered alphabetically.
removeVanillaAdvancements:
Arguments:
boolean
Default Values:
true
Notes:
Used to set whether Triumph should remove vanilla advancements.
printDefaultConfigs: printDefaultConfigs:
Arguments: Arguments:
boolean boolean
@ -69,11 +77,3 @@ printDocumentation:
Notes: Notes:
Used to set whether Triumph should print config documentation. Used to set whether Triumph should print config documentation.
removeVanillaAdvancements:
Arguments:
boolean
Default Values:
true
Notes:
Used to set whether Triumph should remove vanilla advancements.

@ -4,14 +4,6 @@ of mana with a certain flower.
setFlower:
Arguments:
String
Usage:
flower name
Notes:
Sets the required flower.
setRequiredMana: setRequiredMana:
Arguments: Arguments:
long long
@ -20,6 +12,14 @@ setRequiredMana:
Notes: Notes:
Sets the required mana for the flower to have generated. Sets the required mana for the flower to have generated.
setFlower:
Arguments:
String
Usage:
flower name
Notes:
Sets the required flower.
setCount: setCount:
Arguments: Arguments:
int int

@ -3,10 +3,6 @@ trigger.
getPartnerData:
Notes:
Returns the EntityData object for the partner so functions can be called on it.
setParentType: setParentType:
Arguments: Arguments:
String String
@ -23,6 +19,14 @@ setPartnerType:
Notes: Notes:
Sets the partner entity type. Sets the partner entity type.
getPartnerData:
Notes:
Returns the EntityData object for the partner so functions can be called on it.
getChildData:
Notes:
Returns the EntityData object for the child so functions can be called on it.
setChildType: setChildType:
Arguments: Arguments:
String String
@ -35,10 +39,6 @@ getParentData:
Notes: Notes:
Returns the EntityData object for the parent so functions can be called on it. Returns the EntityData object for the parent so functions can be called on it.
getChildData:
Notes:
Returns the EntityData object for the child so functions can be called on it.
setCount: setCount:
Arguments: Arguments:
int int

@ -3,13 +3,13 @@ trigger.
setLevelsMin: setLevelsMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
min min, max
Notes: Notes:
Sets the min levels for the beacon. Sets the min and max levels for the beacon.
setLevelsMax: setLevelsMax:
Arguments: Arguments:
@ -19,13 +19,13 @@ setLevelsMax:
Notes: Notes:
Sets the max levels for the beacon. Sets the max levels for the beacon.
setLevelsMinMax: setLevelsMin:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max min
Notes: Notes:
Sets the min and max levels for the beacon. Sets the min levels for the beacon.
setCount: setCount:
Arguments: Arguments:

@ -3,6 +3,14 @@ criteria trigger.
setVillagerType:
Arguments:
String
Usage:
entity type
Notes:
Sets the villager entity type.
getZombieData: getZombieData:
Notes: Notes:
Returns the EntityData object for the zombie so functions can be called on it. Returns the EntityData object for the zombie so functions can be called on it.
@ -19,14 +27,6 @@ getVillagerData:
Notes: Notes:
Returns the EntityData object for the villager so functions can be called on it. Returns the EntityData object for the villager so functions can be called on it.
setVillagerType:
Arguments:
String
Usage:
entity type
Notes:
Sets the villager entity type.
setCount: setCount:
Arguments: Arguments:
int int

@ -11,13 +11,13 @@ setItem:
Notes: Notes:
Sets the required item. Sets the required item.
setLevelsMin: setLevelsMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
min min, max
Notes: Notes:
Sets the min level for the enchantment. Sets the min and max level for the enchantment.
setLevelsMax: setLevelsMax:
Arguments: Arguments:
@ -27,13 +27,13 @@ setLevelsMax:
Notes: Notes:
Sets the max level for the enchantment. Sets the max level for the enchantment.
setLevelsMinMax: setLevelsMin:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max min
Notes: Notes:
Sets the min and max level for the enchantment. Sets the min level for the enchantment.
setCount: setCount:
Arguments: Arguments:

@ -2,14 +2,14 @@ These are the functions which can be called on a minecraft:entity_killed_player
getDamageSource:
Notes:
Returns the DamageSourceData object so functions can be called on it.
getEntityData: getEntityData:
Notes: Notes:
Returns the EntityData object so functions can be called on it. Returns the EntityData object so functions can be called on it.
getDamageSource:
Notes:
Returns the DamageSourceData object so functions can be called on it.
setEntityType: setEntityType:
Arguments: Arguments:
String String

@ -11,21 +11,29 @@ addItem:
Notes: Notes:
Adds a required item. Adds a required item.
setFullMin: setOccupiedMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max values for occupied inventory slots.
setOccupiedMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min value for full inventory slots. Sets the min value for occupied inventory slots.
setFullMax: setOccupiedMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max value for full inventory slots. Sets the max value for occupied inventory slots.
setEmptyMin: setEmptyMin:
Arguments: Arguments:
@ -35,53 +43,45 @@ setEmptyMin:
Notes: Notes:
Sets the min value for empty inventory slots. Sets the min value for empty inventory slots.
setEmptyMax: setFullMin:
Arguments:
float
Usage:
max
Notes:
Sets the max value for empty inventory slots.
setOccupiedMax:
Arguments: Arguments:
float float
Usage: Usage:
max min
Notes: Notes:
Sets the max value for occupied inventory slots. Sets the min value for full inventory slots.
setEmptyMinMax: setFullMinMax:
Arguments: Arguments:
float, float float, float
Usage: Usage:
min, max min, max
Notes: Notes:
Sets the min and max values for empty inventory slots. Sets the min and max values for full inventory slots.
setOccupiedMin: setFullMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min value for occupied inventory slots. Sets the max value for full inventory slots.
setFullMinMax: setEmptyMinMax:
Arguments: Arguments:
float, float float, float
Usage: Usage:
min, max min, max
Notes: Notes:
Sets the min and max values for full inventory slots. Sets the min and max values for empty inventory slots.
setOccupiedMinMax: setEmptyMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max max
Notes: Notes:
Sets the min and max values for occupied inventory slots. Sets the max value for empty inventory slots.
setCount: setCount:
Arguments: Arguments:

@ -11,21 +11,13 @@ setItem:
Notes: Notes:
Sets the required item. Sets the required item.
setDurabilityMinMax: setDurabilityMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max item durability.
setDurabilityMin:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min item durability. Sets the max item durability.
setDeltaMinMax: setDeltaMinMax:
Arguments: Arguments:
@ -35,21 +27,21 @@ setDeltaMinMax:
Notes: Notes:
Sets the min and max delta. Sets the min and max delta.
setDurabilityMax: setDeltaMin:
Arguments: Arguments:
float float
Usage: Usage:
max min
Notes: Notes:
Sets the max item durability. Sets the min delta.
setDeltaMin: setDurabilityMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min delta. Sets the min item durability.
setDeltaMax: setDeltaMax:
Arguments: Arguments:
@ -59,6 +51,14 @@ setDeltaMax:
Notes: Notes:
Sets the max delta. Sets the max delta.
setDurabilityMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max item durability.
setCount: setCount:
Arguments: Arguments:
int int

@ -2,13 +2,13 @@ These are the functions which can be called on a minecraft:levitation criteria t
setDurationMax: setDurationMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
max min, max
Notes: Notes:
Sets the max duration. Sets the min and max duration.
setDurationMin: setDurationMin:
Arguments: Arguments:
@ -18,17 +18,17 @@ setDurationMin:
Notes: Notes:
Sets the min duration. Sets the min duration.
getDistanceData: setDurationMax:
Notes:
Returns the DistanceData object so functions can be called on it.
setDurationMinMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max max
Notes: Notes:
Sets the min and max duration. Sets the max duration.
getDistanceData:
Notes:
Returns the DistanceData object so functions can be called on it.
setCount: setCount:
Arguments: Arguments:

@ -10,18 +10,6 @@ setFeature:
Notes: Notes:
Sets the feature id. Used for things like structures. Sets the feature id. Used for things like structures.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -46,6 +34,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -3,97 +3,97 @@ trigger.
setExitedBiome: setEnteredGeneratorOptions:
Arguments: Arguments:
Non_Null_Biome_ID String
Usage: Usage:
biome id generator string
Notes: Notes:
Sets the biome id for the exited location. Can be an int or String. Sets the generator options string.
setEnteredDimID: setEnteredWorldType:
Arguments: Arguments:
int String
Usage: Usage:
dimension id WorldType id
Notes:
Sets the dimension id.
getEnteredData:
Notes:
Returns the LocationData object for the entered location so functions can be called on it.
getExitedData:
Notes: Notes:
Returns the LocationData object for the exited location so functions can be called on it. Sets the WorldType id.
setEnteredBiome: setEnteredFeature:
Arguments: Arguments:
Non_Null_Biome_ID String
Usage: Usage:
biome id feature id
Notes: Notes:
Sets the biome id for the entered location. Can be an int or String. Sets the feature id for the entered location. Used for things like structures.
setExitedDimID: setExitedWorldType:
Arguments: Arguments:
int String
Usage: Usage:
dimension id WorldType id
Notes: Notes:
Sets the dimension id. Sets the WorldType id.
setExitedFeature: setExitedGeneratorOptions:
Arguments: Arguments:
String String
Usage: Usage:
feature id generator string
Notes: Notes:
Sets the feature id for the exited location. Used for things like structures. Sets the generator options string.
getDistanceData: getEnteredData:
Notes: Notes:
Returns the DistanceData object so functions can be called on it. Returns the LocationData object for the entered location so functions can be called on it.
setEnteredGeneratorOptions: setEnteredDimID:
Arguments: Arguments:
String int
Usage: Usage:
generator string dimension id
Notes: Notes:
Sets the generator options string. Sets the dimension id.
setEnteredFeature: setExitedBiome:
Arguments: Arguments:
String Non_Null_Biome_ID
Usage: Usage:
feature id biome id
Notes: Notes:
Sets the feature id for the entered location. Used for things like structures. Sets the biome id for the exited location. Can be an int or String.
setExitedWorldType: setExitedFeature:
Arguments: Arguments:
String String
Usage: Usage:
WorldType id feature id
Notes: Notes:
Sets the WorldType id. Sets the feature id for the exited location. Used for things like structures.
setEnteredWorldType: setExitedDimID:
Arguments: Arguments:
String int
Usage: Usage:
WorldType id dimension id
Notes: Notes:
Sets the WorldType id. Sets the dimension id.
setExitedGeneratorOptions: setEnteredBiome:
Arguments: Arguments:
String Non_Null_Biome_ID
Usage: Usage:
generator string biome id
Notes: Notes:
Sets the generator options string. Sets the biome id for the entered location. Can be an int or String.
getExitedData:
Notes:
Returns the LocationData object for the exited location so functions can be called on it.
getDistanceData:
Notes:
Returns the DistanceData object so functions can be called on it.
setCount: setCount:
Arguments: Arguments:

@ -26,18 +26,6 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -62,6 +50,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -7,10 +7,6 @@ getEntityData:
Notes: Notes:
Returns the EntityData object so functions can be called on it. Returns the EntityData object so functions can be called on it.
getDamageData:
Notes:
Returns the DamageData object so functions can be called on it.
setEntityType: setEntityType:
Arguments: Arguments:
String String
@ -19,6 +15,10 @@ setEntityType:
Notes: Notes:
Sets the entity type. Sets the entity type.
getDamageData:
Notes:
Returns the DamageData object so functions can be called on it.
setCount: setCount:
Arguments: Arguments:
int int

@ -10,18 +10,6 @@ setFeature:
Notes: Notes:
Sets the feature id. Used for things like structures. Sets the feature id. Used for things like structures.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -46,6 +34,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -27,57 +27,37 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions: setHitXMinMax:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setBiome:
Arguments: Arguments:
Non_Null_Biome_ID float, float
Usage: Usage:
biome id min, max
Notes: Notes:
Sets the biome id. Can be an int or String. Sets the min and max X coordinates for the interaction location on the block.
setWorldType: setHitXMin:
Arguments: Arguments:
String float
Usage: Usage:
WorldType id min
Notes: Notes:
Sets the WorldType id. Sets the min X coordinate for the interaction location on the block.
setHitYMax: setHitXMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max Y coordinate for the interaction location on the block. Sets the max X coordinate for the interaction location on the block.
setHitZMax: setHitYMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
max min, max
Notes: Notes:
Sets the max Z coordinate for the interaction location on the block. Sets the min and max Y coordinates for the interaction location on the block.
setHitZMinMax: setHitZMinMax:
Arguments: Arguments:
@ -87,6 +67,14 @@ setHitZMinMax:
Notes: Notes:
Sets the min and max Z coordinates for the interaction location on the block. Sets the min and max Z coordinates for the interaction location on the block.
setHitYMin:
Arguments:
float
Usage:
min
Notes:
Sets the min Y coordinate for the interaction location on the block.
setHitZMin: setHitZMin:
Arguments: Arguments:
float float
@ -95,45 +83,57 @@ setHitZMin:
Notes: Notes:
Sets the min Z coordinate for the interaction location on the block. Sets the min Z coordinate for the interaction location on the block.
setHitXMin: setHitYMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min X coordinate for the interaction location on the block. Sets the max Y coordinate for the interaction location on the block.
setHitYMin: setHitZMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min Y coordinate for the interaction location on the block. Sets the max Z coordinate for the interaction location on the block.
setHitXMinMax: setDimID:
Arguments: Arguments:
float, float int
Usage: Usage:
min, max dimension id
Notes: Notes:
Sets the min and max X coordinates for the interaction location on the block. Sets the dimension id.
setHitYMinMax: setBiome:
Arguments: Arguments:
float, float Non_Null_Biome_ID
Usage: Usage:
min, max biome id
Notes: Notes:
Sets the min and max Y coordinates for the interaction location on the block. Sets the biome id. Can be an int or String.
setHitXMax: setWorldType:
Arguments: Arguments:
float String
Usage: Usage:
max WorldType id
Notes: Notes:
Sets the max X coordinate for the interaction location on the block. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:

@ -28,18 +28,6 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -64,6 +52,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -27,18 +27,6 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -63,6 +51,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -27,18 +27,6 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -63,6 +51,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -27,57 +27,37 @@ setBlock:
Notes: Notes:
Sets the required block. Sets the required block.
setGeneratorOptions: setHitXMinMax:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setBiome:
Arguments: Arguments:
Non_Null_Biome_ID float, float
Usage: Usage:
biome id min, max
Notes: Notes:
Sets the biome id. Can be an int or String. Sets the min and max X coordinates for the interaction location on the block.
setWorldType: setHitXMin:
Arguments: Arguments:
String float
Usage: Usage:
WorldType id min
Notes: Notes:
Sets the WorldType id. Sets the min X coordinate for the interaction location on the block.
setHitYMax: setHitXMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max Y coordinate for the interaction location on the block. Sets the max X coordinate for the interaction location on the block.
setHitZMax: setHitYMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
max min, max
Notes: Notes:
Sets the max Z coordinate for the interaction location on the block. Sets the min and max Y coordinates for the interaction location on the block.
setHitZMinMax: setHitZMinMax:
Arguments: Arguments:
@ -87,6 +67,14 @@ setHitZMinMax:
Notes: Notes:
Sets the min and max Z coordinates for the interaction location on the block. Sets the min and max Z coordinates for the interaction location on the block.
setHitYMin:
Arguments:
float
Usage:
min
Notes:
Sets the min Y coordinate for the interaction location on the block.
setHitZMin: setHitZMin:
Arguments: Arguments:
float float
@ -95,45 +83,57 @@ setHitZMin:
Notes: Notes:
Sets the min Z coordinate for the interaction location on the block. Sets the min Z coordinate for the interaction location on the block.
setHitXMin: setHitYMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min X coordinate for the interaction location on the block. Sets the max Y coordinate for the interaction location on the block.
setHitYMin: setHitZMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min Y coordinate for the interaction location on the block. Sets the max Z coordinate for the interaction location on the block.
setHitXMinMax: setDimID:
Arguments: Arguments:
float, float int
Usage: Usage:
min, max dimension id
Notes: Notes:
Sets the min and max X coordinates for the interaction location on the block. Sets the dimension id.
setHitYMinMax: setBiome:
Arguments: Arguments:
float, float Non_Null_Biome_ID
Usage: Usage:
min, max biome id
Notes: Notes:
Sets the min and max Y coordinates for the interaction location on the block. Sets the biome id. Can be an int or String.
setHitXMax: setWorldType:
Arguments: Arguments:
float String
Usage: Usage:
max WorldType id
Notes: Notes:
Sets the max X coordinate for the interaction location on the block. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:

@ -19,18 +19,6 @@ setItem:
Notes: Notes:
Sets the required item. Sets the required item.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -55,6 +43,18 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setCount: setCount:
Arguments: Arguments:
int int

@ -14,13 +14,13 @@ setBlocked:
Notes: Notes:
Sets if the damage was blocked. Sets if the damage was blocked.
setDealtMinMax: setDealtMin:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max min
Notes: Notes:
Sets the min and max damage dealt. Sets the min damage dealt.
setDealtMax: setDealtMax:
Arguments: Arguments:
@ -30,13 +30,21 @@ setDealtMax:
Notes: Notes:
Sets the max damage dealt. Sets the max damage dealt.
setDealtMin: setTakenMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max damage taken.
setTakenMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min damage dealt. Sets the min damage taken.
setTakenMax: setTakenMax:
Arguments: Arguments:
@ -46,21 +54,13 @@ setTakenMax:
Notes: Notes:
Sets the max damage taken. Sets the max damage taken.
setTakenMinMax: setDealtMinMax:
Arguments: Arguments:
float, float float, float
Usage: Usage:
min, max min, max
Notes: Notes:
Sets the min and max damage taken. Sets the min and max damage dealt.
setTakenMin:
Arguments:
float
Usage:
min
Notes:
Sets the min damage taken.
getDamageSourceData: getDamageSourceData:
Notes: Notes:

@ -26,33 +26,33 @@ isMagic:
Notes: Notes:
Sets if the damage source is magic. Sets if the damage source is magic.
getSourceData: bypassesArmor:
Notes:
Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it.
bypassesMagic:
Arguments: Arguments:
boolean boolean
Usage: Usage:
true/false true/false
Notes: Notes:
Sets if the damage source bypasses magic. Sets if the damage source bypasses armor.
isFire: bypassesMagic:
Arguments: Arguments:
boolean boolean
Usage: Usage:
true/false true/false
Notes: Notes:
Sets if the damage source is fire. Sets if the damage source bypasses magic.
bypassesArmor: getSourceData:
Notes:
Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it.
isFire:
Arguments: Arguments:
boolean boolean
Usage: Usage:
true/false true/false
Notes: Notes:
Sets if the damage source bypasses armor. Sets if the damage source is fire.
getImmediateSourceData: getImmediateSourceData:
Notes: Notes:

@ -2,14 +2,6 @@ These are the functions which can be called on an DimensionData object.
setDimensionID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.
setDimensionType: setDimensionType:
Arguments: Arguments:
String String
@ -18,3 +10,11 @@ setDimensionType:
Notes: Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setDimensionID:
Arguments:
int
Usage:
dimension id
Notes:
Sets the dimension id.

@ -2,53 +2,45 @@ These are the functions which can be called on a DistanceData object.
setAbsoluteMinMax: setHorizontalMin:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max distances for all directions combined.
setHorizontalMinMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max min
Notes: Notes:
Sets the min and max distances on the horizontal axis. Sets the min distance on the horizontal axis.
setZMax: setAbsoluteMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max distance on the Z axis. Sets the max distance for all directions combined.
setXMinMax: setHorizontalMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max max
Notes: Notes:
Sets the min and max distances on the X axis. Sets the max distance on the horizontal axis.
setXMax: setAbsoluteMin:
Arguments: Arguments:
float float
Usage: Usage:
max min
Notes: Notes:
Sets the max distance on the X axis. Sets the min distance for all directions combined.
setXMin: setYMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min distance on the X axis. Sets the min distance on the Y axis.
setYMax: setYMax:
Arguments: Arguments:
@ -58,29 +50,45 @@ setYMax:
Notes: Notes:
Sets the max distance on the Y axis. Sets the max distance on the Y axis.
setYMinMax: setZMinMax:
Arguments: Arguments:
float, float float, float
Usage: Usage:
min, max min, max
Notes: Notes:
Sets the min and max distances on the Y axis. Sets the min and max distances on the Z axis.
setYMin: setXMinMax:
Arguments:
float, float
Usage:
min, max
Notes:
Sets the min and max distances on the X axis.
setXMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min distance on the Y axis. Sets the min distance on the X axis.
setZMinMax: setXMax:
Arguments:
float
Usage:
max
Notes:
Sets the max distance on the X axis.
setYMinMax:
Arguments: Arguments:
float, float float, float
Usage: Usage:
min, max min, max
Notes: Notes:
Sets the min and max distances on the Z axis. Sets the min and max distances on the Y axis.
setZMin: setZMin:
Arguments: Arguments:
@ -90,35 +98,27 @@ setZMin:
Notes: Notes:
Sets the min distance on the Z axis. Sets the min distance on the Z axis.
setHorizontalMax: setZMax:
Arguments:
float
Usage:
max
Notes:
Sets the max distance on the horizontal axis.
setAbsoluteMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max distance for all directions combined. Sets the max distance on the Z axis.
setAbsoluteMin: setHorizontalMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
min min, max
Notes: Notes:
Sets the min distance for all directions combined. Sets the min and max distances on the horizontal axis.
setHorizontalMin: setAbsoluteMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
min min, max
Notes: Notes:
Sets the min distance on the horizontal axis. Sets the min and max distances for all directions combined.

@ -18,14 +18,6 @@ setFeature:
Notes: Notes:
Sets the feature id. Used for things like structures. Sets the feature id. Used for things like structures.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.
setDimensionType: setDimensionType:
Arguments: Arguments:
String String
@ -34,10 +26,6 @@ setDimensionType:
Notes: Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
setDimID: setDimID:
Arguments: Arguments:
int int
@ -62,7 +50,19 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
getLocationData:
Notes:
Returns the LocationData object so functions can be called on it.
getDistanceData: getDistanceData:
Notes: Notes:
Returns the DistanceData object so functions can be called on it. Returns the DistanceData object so functions can be called on it.
setGeneratorOptions:
Arguments:
String
Usage:
generator string
Notes:
Sets the generator options string.

@ -10,29 +10,29 @@ setFeature:
Notes: Notes:
Sets the feature id. Used for things like structures. Sets the feature id. Used for things like structures.
setGeneratorOptions: setYMin:
Arguments: Arguments:
String float
Usage: Usage:
generator string min
Notes: Notes:
Sets the generator options string. Sets the min Y coordinate.
setZMax: setYMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max Z coordinate. Sets the max Y coordinate.
setDimensionType: setZMinMax:
Arguments: Arguments:
String float, float
Usage: Usage:
dimension type min, max
Notes: Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end" Sets the min and max Z coordinates.
setXMinMax: setXMinMax:
Arguments: Arguments:
@ -42,14 +42,6 @@ setXMinMax:
Notes: Notes:
Sets the min and max X coordinates. Sets the min and max X coordinates.
setXMax:
Arguments:
float
Usage:
max
Notes:
Sets the max X coordinate.
setXMin: setXMin:
Arguments: Arguments:
float float
@ -58,13 +50,13 @@ setXMin:
Notes: Notes:
Sets the min X coordinate. Sets the min X coordinate.
setYMax: setXMax:
Arguments: Arguments:
float float
Usage: Usage:
max max
Notes: Notes:
Sets the max Y coordinate. Sets the max X coordinate.
setYMinMax: setYMinMax:
Arguments: Arguments:
@ -74,13 +66,21 @@ setYMinMax:
Notes: Notes:
Sets the min and max Y coordinates. Sets the min and max Y coordinates.
setYMin: setZMin:
Arguments: Arguments:
float float
Usage: Usage:
min min
Notes: Notes:
Sets the min Y coordinate. Sets the min Z coordinate.
setDimensionType:
Arguments:
String
Usage:
dimension type
Notes:
Sets the dimension type. Vanilla options are "overworld", "the_nether", "the_end"
setDimID: setDimID:
Arguments: Arguments:
@ -106,19 +106,19 @@ setWorldType:
Notes: Notes:
Sets the WorldType id. Sets the WorldType id.
setZMinMax: setZMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max max
Notes: Notes:
Sets the min and max Z coordinates. Sets the max Z coordinate.
setZMin: setGeneratorOptions:
Arguments: Arguments:
float String
Usage: Usage:
min generator string
Notes: Notes:
Sets the min Z coordinate. Sets the generator options string.

@ -10,29 +10,29 @@ setVisible:
Notes: Notes:
Sets if the effect is visible. Sets if the effect is visible.
setAmbient: setAmplifierMinMax:
Arguments: Arguments:
boolean float, float
Usage: Usage:
true/false min, max
Notes: Notes:
Sets if the effect is ambient. Sets the min and max amplifier for the effect.
setDurationMax: setDurationMinMax:
Arguments: Arguments:
float float, float
Usage: Usage:
max min, max
Notes: Notes:
Sets the max duration for the effect. Sets the min and max duration for the effect.
setAmplifierMax: setDurationMin:
Arguments: Arguments:
float float
Usage: Usage:
max min
Notes: Notes:
Sets the max amplifier for the effect. Sets the min duration for the effect.
setAmplifierMin: setAmplifierMin:
Arguments: Arguments:
@ -42,27 +42,27 @@ setAmplifierMin:
Notes: Notes:
Sets the min amplifier for the effect. Sets the min amplifier for the effect.
setDurationMin: setDurationMax:
Arguments: Arguments:
float float
Usage: Usage:
min max
Notes: Notes:
Sets the min duration for the effect. Sets the max duration for the effect.
setAmplifierMinMax: setAmplifierMax:
Arguments: Arguments:
float, float float
Usage: Usage:
min, max max
Notes: Notes:
Sets the min and max amplifier for the effect. Sets the max amplifier for the effect.
setDurationMinMax: setAmbient:
Arguments: Arguments:
float, float boolean
Usage: Usage:
min, max true/false
Notes: Notes:
Sets the min and max duration for the effect. Sets if the effect is ambient.

@ -10,29 +10,25 @@ setDescription:
Notes: Notes:
Sets the description for the advancement. This or setTranslatedDescription is required. Sets the description for the advancement. This or setTranslatedDescription is required.
setIcon: setRequiresParents:
Arguments:
ItemBlockData
Usage:
item data
Notes: Notes:
Sets the item icon for the advancement. This is required. This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed.
setTitle: setBackground:
Arguments: Arguments:
String boolean
Usage: Usage:
title background resource location
Notes: Notes:
Sets the title for the advancement. This or setTranslatedTitle is required. Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled.
setHidden: drawDirectLines:
Arguments:
boolean
Usage:
if the advancement should be hidden
Notes: Notes:
Sets if the advancement should be hidden until it is completed. Not compatible with other visibility options. Sets the advancement to draw direct lines to parents.
hideLines:
Notes:
Sets the advancement to hide connection lines to parents.
setPos: setPos:
Arguments: Arguments:
@ -42,21 +38,21 @@ setPos:
Notes: Notes:
Sets the x and y coordinates of the advancement. Sets the x and y coordinates of the advancement.
hideLines: setTitle:
Notes: Arguments:
Sets the advancement to hide connection lines to parents. String
Usage:
drawDirectLines: title
Notes: Notes:
Sets the advancement to draw direct lines to parents. Sets the title for the advancement. This or setTranslatedTitle is required.
setBackground: setIcon:
Arguments: Arguments:
boolean ItemBlockData
Usage: Usage:
background resource location item data
Notes: Notes:
Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled. Sets the item icon for the advancement. This is required.
addParent: addParent:
Arguments: Arguments:
@ -64,6 +60,14 @@ addParent:
Notes: Notes:
Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents. Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents.
setHidden:
Arguments:
boolean
Usage:
if the advancement should be hidden
Notes:
Sets if the advancement should be hidden until it is completed. Not compatible with other visibility options.
addCriteria: addCriteria:
Arguments: Arguments:
String, String String, String
@ -72,307 +76,303 @@ addCriteria:
Notes: Notes:
Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable. Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable.
setTranslatedTitle: pageRequiresRoot:
Notes:
Convenience method to add a 'triumph:completed_advancement' criteria for this root to every advancement on the page. Can only be used in a root advancement.
setRequirements:
Arguments: Arguments:
String String, String array
Usage: Usage:
title translation path Requirements type, criteria exception array
Notes: Notes:
Sets the translated title for the advancement. Used for localization. This or setTitle is required. This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. If set to "any" the array of criteria exceptions is used to configure the requirements where all exceptions are required plus any other single criteria.
setUncompletedIconColor: setRequirements:
Arguments: Arguments:
int String
Usage: Usage:
color int Requirements type. This type can be either "any" or "all"
Notes: Notes:
Sets the uncompleted icon color for the advancement. This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement.
setUncompletedIconColor: addRequirements:
Arguments: Arguments:
int, int, int String array
Usage: Usage:
red, green, blue array of criteria requirements
Notes: Notes:
Sets the uncompleted icon color for the advancement. This is the manual way of adding requirements. The array of criteria requirements will be added as a requirement array. This is done in basically the same way as vanilla Json advancements, where an array of requirements is a group of criteria that, if all are completed, the advancement is completed. Multiple arrays can be added by calling this function multiple times.
pageAlwaysVisible: alwaysVisible:
Notes: Notes:
Only usable in root advancements. Makes the page always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setUncompletedTitleColor: setShowToast:
Arguments: Arguments:
int boolean
Usage: Usage:
color int if the toast should be shown
Notes: Notes:
Sets the uncompleted title color for the advancement. Sets if a toast should be shown to the player when the advancement is completed.
setUncompletedTitleColor: visibleUnless:
Arguments: Arguments:
int, int, int String
Usage: Usage:
red, green, blue Advancement resource location or gamestage name
Notes: Notes:
Sets the uncompleted title color for the advancement. Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
pageVisibleUnless: pageHiddenUnless:
Arguments: Arguments:
String String
Usage: Usage:
Advancement resource location or gamestage name Advancement resource location or gamestage name
Notes: Notes:
Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setRequiresParents: pageAlwaysHidden:
Notes: Notes:
This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed. Only usable in root advancements. Makes the page always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setCompletedIconColor: setRepeatTime:
Arguments: Arguments:
int long
Usage: Usage:
color number of seconds before the advancement can be repeated
Notes: Notes:
Sets the completed icon color for the advancement. Sets the number of seconds real time between advancement completion and when it will be completable again.
setCompletedIconColor: addRewardRecipe:
Arguments: Arguments:
int, int, int String
Usage: Usage:
red, green, blue recipe name
Notes: Notes:
Sets the completed icon color for the advancement. Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI.
addRewardLootTable: visibleIf:
Arguments: Arguments:
String String
Usage: Usage:
loottable resource location Advancement resource location or gamestage name
Notes: Notes:
Adds a loot table reward. Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setAnnounceToChat: hiddenIf:
Arguments: Arguments:
boolean String
Usage: Usage:
if advancement completion should be announced in chat Advancement resource location or gamestage name
Notes: Notes:
Sets if the advancement completion should be announced in chat. Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setTranslatedDescription: hiddenUnless:
Arguments: Arguments:
String String
Usage: Usage:
description translation path Advancement resource location or gamestage name
Notes: Notes:
Sets the description for the advancement. Used for localization. This or setDescription is required. Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setCompletedTitleColor: pageVisibleIf:
Arguments: Arguments:
int, int, int String
Usage: Usage:
red, green, blue Advancement resource location or gamestage name
Notes: Notes:
Sets the completed title color for the advancement. Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setCompletedTitleColor: addRewardItem:
Arguments: Arguments:
int ItemBlockData
Usage: Usage:
color item data
Notes: Notes:
Sets the completed title color for the advancement. Adds the item as a reward for completing this advancement.
setRewardExperience: setFrameType:
Arguments: Arguments:
int boolean
Usage: Usage:
experience frame type
Notes: Notes:
Sets the experience amount for the reward for completing the advancement. This is in xp, not in levels. Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK.
setUncompletedLineColor: pageHiddenIf:
Arguments: Arguments:
int String
Usage: Usage:
color int Advancement resource location or gamestage name
Notes: Notes:
Sets the uncompleted line color for the advancement. Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setUncompletedLineColor: alwaysHidden:
Arguments:
int, int, int
Usage:
red, green, blue
Notes: Notes:
Sets the uncompleted line color for the advancement. Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
addRewardFunction: pageVisibleUnless:
Arguments: Arguments:
String String
Usage: Usage:
function name Advancement resource location or gamestage name
Notes: Notes:
Adds the function with the provided name as a reward for completing the advancement. Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setCompletedLineColor: addRewardLootTable:
Arguments: Arguments:
int, int, int String
Usage: Usage:
red, green, blue loottable resource location
Notes: Notes:
Sets the completed line color for the advancement. Adds a loot table reward.
setCompletedLineColor: setRewardExperience:
Arguments: Arguments:
int int
Usage: Usage:
color int experience
Notes: Notes:
Sets the completed line color for the advancement. Sets the experience amount for the reward for completing the advancement. This is in xp, not in levels.
addRewardSkillable: setCompletedIconColor:
Arguments: Arguments:
String, int int
Usage: Usage:
skill, levels color
Notes: Notes:
Adds a Skillable skill level up reward. Sets the completed icon color for the advancement.
setRequirements: setCompletedIconColor:
Arguments: Arguments:
String, String array int, int, int
Usage: Usage:
Requirements type, criteria exception array red, green, blue
Notes: Notes:
This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. If set to "any" the array of criteria exceptions is used to configure the requirements where all exceptions are required plus any other single criteria. Sets the completed icon color for the advancement.
setRequirements: setCompletedLineColor:
Arguments: Arguments:
String int
Usage: Usage:
Requirements type. This type can be either "any" or "all" color int
Notes: Notes:
This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. Sets the completed line color for the advancement.
addRequirements: setCompletedLineColor:
Arguments: Arguments:
String array int, int, int
Usage: Usage:
array of criteria requirements red, green, blue
Notes:
This is the manual way of adding requirements. The array of criteria requirements will be added as a requirement array. This is done in basically the same way as vanilla Json advancements, where an array of requirements is a group of criteria that, if all are completed, the advancement is completed. Multiple arrays can be added by calling this function multiple times.
pageRequiresRoot:
Notes: Notes:
Convenience method to add a 'triumph:completed_advancement' criteria for this root to every advancement on the page. Can only be used in a root advancement. Sets the completed line color for the advancement.
hiddenIf: setCompletedTitleColor:
Arguments: Arguments:
String int
Usage: Usage:
Advancement resource location or gamestage name color
Notes: Notes:
Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the completed title color for the advancement.
pageHiddenIf: setCompletedTitleColor:
Arguments: Arguments:
String int, int, int
Usage: Usage:
Advancement resource location or gamestage name red, green, blue
Notes: Notes:
Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the completed title color for the advancement.
alwaysVisible: pageAlwaysVisible:
Notes: Notes:
Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Only usable in root advancements. Makes the page always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
setRepeatTime: addRewardSkillable:
Arguments: Arguments:
long String, int
Usage: Usage:
number of seconds before the advancement can be repeated skill, levels
Notes: Notes:
Sets the number of seconds real time between advancement completion and when it will be completable again. Adds a Skillable skill level up reward.
addRewardItem: setUncompletedIconColor:
Arguments: Arguments:
ItemBlockData int, int, int
Usage: Usage:
item data red, green, blue
Notes: Notes:
Adds the item as a reward for completing this advancement. Sets the uncompleted icon color for the advancement.
visibleUnless: setUncompletedIconColor:
Arguments: Arguments:
String int
Usage: Usage:
Advancement resource location or gamestage name color int
Notes: Notes:
Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the uncompleted icon color for the advancement.
pageHiddenUnless: addRewardFunction:
Arguments: Arguments:
String String
Usage: Usage:
Advancement resource location or gamestage name function name
Notes: Notes:
Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Adds the function with the provided name as a reward for completing the advancement.
hiddenUnless: setUncompletedTitleColor:
Arguments: Arguments:
String int, int, int
Usage: Usage:
Advancement resource location or gamestage name red, green, blue
Notes: Notes:
Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the uncompleted title color for the advancement.
setShowToast: setUncompletedTitleColor:
Arguments: Arguments:
boolean int
Usage: Usage:
if the toast should be shown color int
Notes: Notes:
Sets if a toast should be shown to the player when the advancement is completed. Sets the uncompleted title color for the advancement.
addRewardRecipe: setUncompletedLineColor:
Arguments: Arguments:
String int, int, int
Usage: Usage:
recipe name red, green, blue
Notes: Notes:
Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI. Sets the uncompleted line color for the advancement.
visibleIf: setUncompletedLineColor:
Arguments: Arguments:
String int
Usage: Usage:
Advancement resource location or gamestage name color int
Notes: Notes:
Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the uncompleted line color for the advancement.
pageAlwaysHidden: setAnnounceToChat:
Arguments:
boolean
Usage:
if advancement completion should be announced in chat
Notes: Notes:
Only usable in root advancements. Makes the page always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets if the advancement completion should be announced in chat.
pageVisibleIf: setTranslatedTitle:
Arguments: Arguments:
String String
Usage: Usage:
Advancement resource location or gamestage name title translation path
Notes:
Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
alwaysHidden:
Notes: Notes:
Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option. Sets the translated title for the advancement. Used for localization. This or setTitle is required.
setFrameType: setTranslatedDescription:
Arguments: Arguments:
boolean String
Usage: Usage:
frame type description translation path
Notes: Notes:
Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK. Sets the description for the advancement. Used for localization. This or setDescription is required.

@ -6,4 +6,4 @@ addParent("triumph:vanilla/story/root")
criteria = addCriteria("get_stone", "minecraft:inventory_changed") criteria = addCriteria("get_stone", "minecraft:inventory_changed")
criteria.addItem("minecraft:cobblestone") criteria.addItem("minecraft:cobblestone")
setPos(-79,-39) setPos(-71,-69)

Binary file not shown.

@ -3,13 +3,13 @@
"type": "item:simple", "type": "item:simple",
"entries": [{ "entries": [{
"id": "belt", "id": "belt",
"model": "zcm_alterlite:belt", "model": "zcm_comalterlite:belt",
"information": [ "information": [
"Low tier basic belt that lets you carry ", "Low tier basic belt that lets you carry ",
"up to an additional 2 rows of items!" "up to an additional 2 rows of items!"
], ],
"creativeTab": "zcm_alterlite", "creativeTab": "zcm_comalterlite",
"gui": "zcm_alterlite:belt", "gui": "zcm_comalterlite:belt",
"modules": [{ "modules": [{
"type": "inventory", "type": "inventory",
"name": "belt", "name": "belt",
@ -21,7 +21,7 @@
"type": "gui:container", "type": "gui:container",
"entries": [{ "entries": [{
"id": "belt", "id": "belt",
"bg": "zcm_alterlite:textures/gui/container/beltbag.png", "bg": "zcm_comalterlite:textures/gui/container/beltbag.png",
"slots": [{ "slots": [{
"name": "belt", "name": "belt",
"rows": 2, "rows": 2,
@ -55,7 +55,7 @@
} }
], ],
"labels": [{ "labels": [{
"text": "zcm_alterlite.container.stagingbelt", "text": "zcm_comalterlite.container.stagingbelt",
"x": 8, "x": 8,
"y": 24 "y": 24
}, },

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:altglass"}
}
}

@ -1,40 +0,0 @@
{
"multipart": [
{
"when": {"subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_post"}
},
{
"when": {"north": true, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_side"}
},
{
"when": {"east": true, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_side", "y": 90}
},
{
"when": {"south": true, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_side_alt"}
},
{
"when": {"west": true, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_side_alt", "y": 90}
},
{
"when": {"north": false, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_noside"}
},
{
"when": {"east": false, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_noside_alt"}
},
{
"when": {"south": false, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_noside_alt", "y": 90}
},
{
"when": {"west": false, "subtype": "subtype0"},
"apply": {"model": "zcm_alterlite:altglass_pane_noside", "y": 270}
}
]
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,16 +0,0 @@
{
"variants": {
"facing=north,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 0},
"facing=east,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 90},
"facing=south,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 180},
"facing=west,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 270},
"facing=up,subtype=subtype0": {"model": "zcm_alterlite:vertical_0"},
"facing=down,subtype=subtype0": {"model": "zcm_alterlite:vertical_0", "x": 180},
"facing=north,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 0},
"facing=east,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 90},
"facing=south,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 180},
"facing=west,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 270},
"facing=up,subtype=subtype1": {"model": "zcm_alterlite:vertical_1"},
"facing=down,subtype=subtype1": {"model": "zcm_alterlite:vertical_1", "x": 180}
}
}

@ -1,10 +0,0 @@
{
"variants": {
"facing=north": {"model": "zcm_alterlite:horizontal_0", "y": 0},
"facing=east": {"model": "zcm_alterlite:horizontal_0", "y": 90},
"facing=south": {"model": "zcm_alterlite:horizontal_0", "y": 180},
"facing=west": {"model": "zcm_alterlite:horizontal_0", "y": 270},
"facing=up": {"model": "zcm_alterlite:vertical_0"},
"facing=down": {"model": "zcm_alterlite:vertical_0", "x": 180}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"},
"inventory": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,8 +0,0 @@
{
"variants": {
"facing=north": { "model": "zcm_alterlite:blocks/blaceholder" },
"facing=south": { "model": "zcm_alterlite:blocks/blaceholder", "y": 180 },
"facing=west": { "model": "zcm_alterlite:blocks/blaceholder", "y": 270 },
"facing=east": { "model": "zcm_alterlite:blocks/blaceholder", "y": 90 }
}
}

@ -1,12 +0,0 @@
{
"variants": {
"facing=north,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 0},
"facing=east,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 90},
"facing=south,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 180},
"facing=west,subtype=subtype0": {"model": "zcm_alterlite:horizontal_0", "y": 270},
"facing=north,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 0},
"facing=east,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 90},
"facing=south,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 180},
"facing=west,subtype=subtype1": {"model": "zcm_alterlite:horizontal_1", "y": 270}
}
}

@ -1,8 +0,0 @@
{
"variants": {
"facing=north": {"model": "zcm_alterlite:horizontal_0", "y": 0},
"facing=east": {"model": "zcm_alterlite:horizontal_0", "y": 90},
"facing=south": {"model": "zcm_alterlite:horizontal_0", "y": 180},
"facing=west": {"model": "zcm_alterlite:horizontal_0", "y": 270}
}
}

@ -1,20 +0,0 @@
{
"variants": {
"subtype=subtype0": {"model": "zcm_alterlite:labyrinth"},
"subtype=subtype1": {"model": "zcm_alterlite:labyrinth_cade"},
"subtype=subtype2": {"model": "zcm_alterlite:labyrinth_white"},
"subtype=subtype3": {"model": "zcm_alterlite:labyrinth_mundane"},
"subtype=subtype4": {"model": "zcm_alterlite:labyrinth_stale"},
"subtype=subtype5": {"model": "zcm_alterlite:labyrinth_yellow"},
"subtype=subtype6": {"model": "zcm_alterlite:labyrinth_tallack"},
"subtype=subtype7": {"model": "zcm_alterlite:labyrinth_dangerous"},
"subtype=subtype8": {"model": "zcm_alterlite:labyrinth_axon"},
"subtype=subtype9": {"model": "zcm_alterlite:labyrinth_gramm"},
"subtype=subtype10": {"model": "zcm_alterlite:labyrinth_barned"},
"subtype=subtype11": {"model": "zcm_alterlite:labyrinth_masked"},
"subtype=subtype12": {"model": "zcm_alterlite:labyrinth_slither"},
"subtype=subtype13": {"model": "zcm_alterlite:labyrinth_sine"},
"subtype=subtype14": {"model": "zcm_alterlite:labyrinth_special"},
"subtype=subtype15": {"model": "zcm_alterlite:labyrinth_brick"}
}
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:makeshiftfurnace"}
}
}

@ -1,5 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:mob_shield"}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"subtype=subtype0": {"model": "zcm_alterlite:sensor_iron"},
"subtype=subtype1": {"model": "zcm_alterlite:sensor_gold"}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:syntheticdirt"},
"inventory": {"model": "zcm_alterlite:syntheticdirt"}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:syntheticsand"},
"inventory": {"model": "zcm_alterlite:syntheticsand"}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"normal": {"model": "zcm_alterlite:sensor_iron"},
"inventory": {"model": "zcm_alterlite:sensor_iron"}
}
}

@ -1,8 +0,0 @@
{
"variants": {
"facing=up,subtype=subtype0": {"model": "zcm_alterlite:vertical_0"},
"facing=down,subtype=subtype0": {"model": "zcm_alterlite:vertical_0", "x": 180},
"facing=up,subtype=subtype1": {"model": "zcm_alterlite:vertical_1"},
"facing=down,subtype=subtype1": {"model": "zcm_alterlite:vertical_1", "x": 180}
}
}

@ -1,6 +0,0 @@
{
"variants": {
"facing=up": {"model": "zcm_alterlite:vertical_0"},
"facing=down": {"model": "zcm_alterlite:vertical_0", "x": 180}
}
}

@ -1,114 +0,0 @@
# ZCM Blocks
tile.zcm_alterlite.fluidmaker.name=Fluid Maker (Debug)
item.zcm_alterlite.fluidmaker.name=Fluid Maker (Debug)
tile.zcm_alterlite.makeshiftfurnace.name=Makeshift Furnace
item.zcm_alterlite.makeshiftfurnace.name=Makeshift Furnace
tile.zcm_alterlite.chemicalmaker.name=Chemical Maker
item.zcm_alterlite.chemicalmaker.name=Chemical Maker
tile.zcm_alterlite.chemicalinfuser.name=Chemical Infuser
item.zcm_alterlite.chemicalinfuser.name=Chemical Infuser
tile.zcm_alterlite.labyrinthmaker.name=Labyrinth Empresser
item.zcm_alterlite.labyrinthmaker.name=Labyrinth Empresser
tile.zcm_alterlite.herrmaker.name=Herr Compacting Device
item.zcm_alterlite.herrmaker.name=Herr Compacting Device
tile.zcm_alterlite.syntheticdirt.name=Synthetic Dirt (To be removed)
tile.zcm_alterlite.syntheticsand.name=Synthetic Sand (To be removed)
tile.zcm_alterlite.herrblock.name=Compacted Herr
tile.zcm_alterlite.alterlitiumblock.name=Alterlitium
tile.zcm_alterlite.altglass.name=Composite Glass
tile.zcm_alterlite.altglass_pane.0.name=Composite Glass Pane
tile.zcm_alterlite.altglass_pane.1.name=Secondary Composite Glass Pane
tile.zcm_alterlite.frontierriumore.name=Frontierrium Chunk
# ZCM Labyrinth Blocks
tile.zcm_alterlite.labyrinth.0.name=Labyrinth Block
tile.zcm_alterlite.labyrinth.1.name=Cade Labyrinth Block
tile.zcm_alterlite.labyrinth.2.name=White Labyrinth Block
tile.zcm_alterlite.labyrinth.3.name=Mundane Labyrinth Block
tile.zcm_alterlite.labyrinth.4.name=Stale Labyrinth Block
tile.zcm_alterlite.labyrinth.5.name=Yellow Labyrinth Block
tile.zcm_alterlite.labyrinth.6.name=Tallack Labyrinth Block
tile.zcm_alterlite.labyrinth.7.name=Hazardous Labyrinth Block
tile.zcm_alterlite.labyrinth.8.name=Axon Labyrinth Block
tile.zcm_alterlite.labyrinth.9.name=Gramm Labyrinth Block
tile.zcm_alterlite.labyrinth.10.name=Barned Labyrinth Block
tile.zcm_alterlite.labyrinth.11.name=Masked Labyrinth Block
tile.zcm_alterlite.labyrinth.12.name=Slither Labyrinth Block
tile.zcm_alterlite.labyrinth.13.name=Sine Labyrinth Block
tile.zcm_alterlite.labyrinth.14.name=Special Labyrinth Block
tile.zcm_alterlite.labyrinth.15.name=Brick Labyrinth Block
tile.zcm_alterlite.substitution.0.name=Substitution Block
tile.zcm_alterlite.substitution.1.name=Positive Substitution Block
tile.zcm_alterlite.substitution.2.name=Negative Substitution Block
tile.zcm_alterlite.substitution.3.name=Double Substitution Block
tile.zcm_alterlite.substitution.4.name=Reverse Substitution Block
tile.zcm_alterlite.substitution.5.name=Inverse Substitution Block
# ZCM Items
item.zcm_alterlite.belt.name=Staging Belt
item.zcm_alterlite.compositefood.0.name=Composite Food
item.zcm_alterlite.compositefood.1.name=Composite Food Mk.II
item.zcm_alterlite.compositefood.2.name=Composite Food Mk.III
item.zcm_alterlite.compositefood.3.name=Composite Food Mk.IV
item.zcm_alterlite.compositejunk.name=Composite Waste
item.zcm_alterlite.machiningpart.name=Machining Part
item.zcm_alterlite.evolsite.name=Evolsite
item.zcm_alterlite.osirianstar.name=Osirian Star
item.zcm_alterlite.rybyorite.name=Rybyorite
item.zcm_alterlite.sardust.name=Sardust
item.zcm_alterlite.alterlitium.name=Alterlitium
item.zcm_alterlite.frontierrium.name=Frontierrium
item.zcm_alterlite.frontierrium_gem.name=Frontierrium Gem
item.zcm_alterlite.rayreoncoin.name=Rayreon Coin
item.zcm_alterlite.geforsecoin.name=Geforse Coin
item.zcm_alterlite.solariscrystalite.name=Solaris Crystalite
item.zcm_alterlite.solaralloy.name=Solar Alloy
item.zcm_alterlite.soltrox.name=Soltrox Maedibwonyun
item.zcm_alterlite.mpcredits.name=Zeon Composite Mod Texture Credits
# ZCM Vanity Items
item.zcm_alterlite.vanity.swordofthelightningwolf.name=§dSword of the Lightning Wolf§r
item.zcm_alterlite.vanity.swordofthefallenwolf.name=§dSword of the Fallen Wolf§r
item.zcm_alterlite.vanity.swordofthelostone.name=§aSword of the Lost One§r
item.zcm_alterlite.vanity.staffoftheallseeingone.name=§aStaff of the All-Seeing One§r
item.zcm_alterlite.vanity.protosword.name=§aProtosword§r
item.zcm_alterlite.vanity.heavenrend.name=§aAme no Habakiri§r
item.zcm_alterlite.vanity.bookofthethirdone.name=§bBook of the Third One§r
item.zcm_alterlite.vanity.tomeofgenesis.name=§6The Tome of Genesis§r
item.zcm_alterlite.vanity.nan.name=§1NaN§r
# ZCM Fluids
fluid.liquidarsanite=Liquid Arsanite
fluid.liquidarsol=Liquid Sol
# ZCM Creative Tabs
itemGroup.zcm_alterlite=Alterlite
itemGroup.zcm_vanity=Alterlite Vanity Items
zcm_alterlite.vanity.description=§eVanity Item. For collection only, deals no damage.§r
# ZCM GUI Titles
zcm_alterlite.container.fluidmaker=Fluid Maker (Debug)
zcm_alterlite.container.makeshiftfurnace=Makeshift Furnace
zcm_alterlite.container.chemicalmaker=Chemical Maker
zcm_alterlite.container.chemicalinfuser=Chemical Infuser
zcm_alterlite.container.labyrinthmaker=Labyrinth Empresser
zcm_alterlite.container.herrmaker=Herr Compacting Device
zcm_alterlite.container.stagingbelt=Staging Belt
# ZCM Villager Names
entity.Villager.guildtrader=Guild Trader
entity.Villager.guildmaster=Guild Master
# Vanilla Interface en_US Locale Changes
selectWorld.conversion=Not Compatible!
menu.shareToLan=Host Local Multiplayer
lanServer.title=Hosting Local Multiplayer Server
lanServer.start=Start Local Server
disconnect.loginFailedInfo.invalidSession=Session token expired. Use the Re-Login button or try restarting your game.
multiplayer.disconnect.flying=TPS desync has occured. Disable the last mod you installed or contact the server owner (for multiplayer) or modpack author (for singleplayer).
# Nutrition
nutrient.nutrition:fluids=Fluids
# Weather2
tile.weather2.sand_layer.name=Sand Layer

@ -1,7 +0,0 @@
{
"parent": "block/pane_post",
"textures": {
"edge": "zcm_alterlite:blocks/altglass_pane_top",
"pane": "zcm_alterlite:blocks/altglass"
}
}

@ -1,7 +0,0 @@
{
"parent": "block/pane_side",
"textures": {
"edge": "zcm_alterlite:blocks/altglass_pane_top",
"pane": "zcm_alterlite:blocks/altglass"
}
}

@ -1,7 +0,0 @@
{
"parent": "block/pane_side_alt",
"textures": {
"edge": "zcm_alterlite:blocks/altglass_pane_top",
"pane": "zcm_alterlite:blocks/altglass"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/blaceholder",
"front": "zcm_alterlite:blocks/blaceholder",
"side": "zcm_alterlite:blocks/blaceholder",
"down": "zcm_alterlite:blocks/blaceholder"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/sensor_iron",
"front": "zcm_alterlite:blocks/sensor_emerald",
"side": "zcm_alterlite:blocks/sensor_iron",
"down": "zcm_alterlite:blocks/sensor_iron"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/sensor_gold",
"front": "zcm_alterlite:blocks/sensor_emerald",
"side": "zcm_alterlite:blocks/sensor_gold",
"down": "zcm_alterlite:blocks/sensor_gold"
}
}

@ -1,6 +0,0 @@
{
"parent": "block/cube_all",
"textures": {
"all": "zcm_alterlite:blocks/labyrinth_dangerous"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/sensor_iron",
"front": "zcm_alterlite:blocks/sensor_iron",
"side": "zcm_alterlite:blocks/sensor_iron",
"down": "zcm_alterlite:blocks/sensor_iron"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/sensor_gold",
"front": "zcm_alterlite:blocks/sensor_gold",
"side": "zcm_alterlite:blocks/sensor_gold",
"down": "zcm_alterlite:blocks/sensor_gold"
}
}

@ -1,9 +0,0 @@
{
"parent": "block/orientable",
"textures": {
"top": "zcm_alterlite:blocks/sensor_iron",
"front": "zcm_alterlite:blocks/sensor_iron",
"side": "zcm_alterlite:blocks/sensor_iron",
"down": "zcm_alterlite:blocks/sensor_iron"
}
}

@ -1,7 +0,0 @@
{
"parent": "block/orientable_vertical",
"textures": {
"front": "zcm_alterlite:blocks/sensor_emerald",
"side": "zcm_alterlite:blocks/sensor_iron"
}
}

@ -1,7 +0,0 @@
{
"parent": "block/orientable_vertical",
"textures": {
"front": "zcm_alterlite:blocks/sensor_emerald",
"side": "zcm_alterlite:blocks/sensor_gold"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/alterlitium_sample"
}
}

@ -1,3 +0,0 @@
{
"parent": "zcm_alterlite:block/altglass"
}

@ -1,3 +0,0 @@
{
"parent": "zcm_alterlite:block/sensor_iron"
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/compositefood"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/compositejunk"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/frontierrium_crystal"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/frontierrium_gem"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/machiningpart"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/mobile_sensor_0"
}
}

@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "zcm_alterlite:items/mobile_sensor_1"
}
}

@ -0,0 +1,5 @@
{
"variants": {
"normal": {"model": "zcm_comalterlite:altglass"}
}
}

@ -0,0 +1,40 @@
{
"multipart": [
{
"when": {"subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_post"}
},
{
"when": {"north": true, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_side"}
},
{
"when": {"east": true, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_side", "y": 90}
},
{
"when": {"south": true, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_side_alt"}
},
{
"when": {"west": true, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_side_alt", "y": 90}
},
{
"when": {"north": false, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_noside"}
},
{
"when": {"east": false, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_noside_alt"}
},
{
"when": {"south": false, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_noside_alt", "y": 90}
},
{
"when": {"west": false, "subtype": "subtype0"},
"apply": {"model": "zcm_comalterlite:altglass_pane_noside", "y": 270}
}
]
}

@ -0,0 +1,5 @@
{
"variants": {
"normal": {"model": "zcm_comalterlite:sensor_iron"}
}
}

@ -0,0 +1,5 @@
{
"variants": {
"normal": {"model": "zcm_comalterlite:sensor_iron"}
}
}

@ -0,0 +1,16 @@
{
"variants": {
"facing=north,subtype=subtype0": {"model": "zcm_comalterlite:horizontal_0", "y": 0},
"facing=east,subtype=subtype0": {"model": "zcm_comalterlite:horizontal_0", "y": 90},
"facing=south,subtype=subtype0": {"model": "zcm_comalterlite:horizontal_0", "y": 180},
"facing=west,subtype=subtype0": {"model": "zcm_comalterlite:horizontal_0", "y": 270},
"facing=up,subtype=subtype0": {"model": "zcm_comalterlite:vertical_0"},
"facing=down,subtype=subtype0": {"model": "zcm_comalterlite:vertical_0", "x": 180},
"facing=north,subtype=subtype1": {"model": "zcm_comalterlite:horizontal_1", "y": 0},
"facing=east,subtype=subtype1": {"model": "zcm_comalterlite:horizontal_1", "y": 90},
"facing=south,subtype=subtype1": {"model": "zcm_comalterlite:horizontal_1", "y": 180},
"facing=west,subtype=subtype1": {"model": "zcm_comalterlite:horizontal_1", "y": 270},
"facing=up,subtype=subtype1": {"model": "zcm_comalterlite:vertical_1"},
"facing=down,subtype=subtype1": {"model": "zcm_comalterlite:vertical_1", "x": 180}
}
}

@ -0,0 +1,10 @@
{
"variants": {
"facing=north": {"model": "zcm_comalterlite:horizontal_0", "y": 0},
"facing=east": {"model": "zcm_comalterlite:horizontal_0", "y": 90},
"facing=south": {"model": "zcm_comalterlite:horizontal_0", "y": 180},
"facing=west": {"model": "zcm_comalterlite:horizontal_0", "y": 270},
"facing=up": {"model": "zcm_comalterlite:vertical_0"},
"facing=down": {"model": "zcm_comalterlite:vertical_0", "x": 180}
}
}

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