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These are the functions which can be called on a DamageSourceData object.
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bypassesMagic:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source bypasses magic.
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bypassesArmor:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source bypasses armor.
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isFire:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source is fire.
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getSourceData:
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Notes:
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Returns the EntityData object for the source entity (This would be for the player/skeleton/etc.) so functions can be called on it.
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isExplosion:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source is an explosion.
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isProjectile:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source is a projectile.
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isMagic:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source is magic.
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getImmediateSourceData:
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Notes:
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Returns the EntityData object for the immediate source entity (This would be for things like projectiles.) so functions can be called on it.
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bypassesInvulnerability:
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Arguments:
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boolean
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Usage:
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true/false
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Notes:
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Sets if the damage source bypasses invulerability.
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