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# Configuration file
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compat {
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# true to add signposts markers, false otherwise
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B:compatSignpost=true
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# true to add waystones markers, false otherwise
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B:compatWaystone=true
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# The maximum amount of blocks the player can be away of a sign to travel
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# Min: 1
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# Max: 32
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I:distanceToMarker=5
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# true to allow fast traveling by clicking on a valid marker, false otherwise
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B:enableFastTravel=true
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}
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##########################################################################################################
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# costprovider
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#--------------------------------------------------------------------------------------------------------#
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# Category is obsolete if fasttravel is disabled
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##########################################################################################################
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costprovider {
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# Amount of blocks the player can travel per cost Unit (0 = just 1 unit needs to be payed)
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# Min: 0
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# Max: 10000000
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I:blocksPerUnit=0
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# Unit in which travel is to pay
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# Valid values:
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# HUNGER
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# XP
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# ITEM
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# NOTHING
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S:costUnit=HUNGER
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# If costUnit is ITEM - which item is needed as pay (modid:itemname:meta)
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S:item=
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# Amount of blocks the player can travel (0 limetless - price is the limit)
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# Min: 0
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# Max: 10000000
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I:maxTravelDistance=0
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# true to overwrite other mods costs (only through atlas travel ofc), false disables this whole section
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B:useOwnCostProvider=true
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# If costUnit is XP - how much xp should be drained per use
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# Min: 0
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# Max: 10000000
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I:xpAmount=50
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}
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hud {
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# The color to display the info in (hexadecimal)
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S:color=ffffff
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# where should the information be rendered
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# Valid values:
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# MINIMAP
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# OPENATLAS
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# BOTH
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S:displayPosition=BOTH
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# true if the biome info should be shown, false otherwise
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B:enableBiomeInfo=true
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# true if the position info should be shown, false otherwise
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B:enablePositionInfo=false
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# true if the time info should be shown, false otherwise
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B:enableTimeInfo=true
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# true removes the 'x:' from the ui and makes coords ',' separated
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B:nonVerbose=true
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# the separator to use when non verbose (Max 3 characters - rest will be cutoff)
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S:nonVerboseSeparator= |
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# scale of the HUD information
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# Valid values:
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# BIG
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# NORMAL
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# SMALL
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S:textScale=NORMAL
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# toggles if the hud should be shown, this also has a keybind
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B:toggleHUDDisplay=true
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}
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