# A customisable message that will be displayed in chat when a world is loaded.
B:"1) Display Chat Greeting Message?"=true
# The text to be displayed in chat.
S:"2) Greeting Message Text"=Welcome to New Alterlite. Just a reminder: You are playing an in-development version, everything is not final and things might change in the future.
# Set a recommended amount of RAM that is recommended for the modpack to run. If this recommendation is not met then a warning will be displayed when the game is started.
# Set a recommended amount of RAM that is recommended for the modpack to run. If this recommendation is not met then a warning will be displayed in chat when a world is loaded.
# Set a required amount of RAM that is required for the modpack to run. If this requirement is not met then an error will be displayed when the game is started and the game will close.
# Set the maximum time the game can spend booting. If the game exceeds this time limit then then an error will be displayed when the game is started and the game will close.
# The maximum amount of time the game will be allowed to spend booting.
# Min: 5
# Max: 5400
I:"1) Launch Timeout (IN SECONDS)"=30
# If the game exceeds the launch timeout then a messagebox will be displayed and the game will close.
B:"2) Check game meets launch timeout?"=false
# Will the window show on top of all other windows? I highly recommend this is left as true.
B:"3) Display message box topmost?"=true
# Customise the text that appears in the error message. Will display custom message instead of the default text.
B:"4) Display custom text in error message?"=false
# The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text.
S:"5) Custom Message"=The game has taken too long too start to start this modpack. This is probably due to insufficient system resources. The game will now close.
# Run checks on configuration files to ensure they are up to date and have not been modified. If files are not valid then then a warning will be displayed when the game is started.
# Will display all file checking related errors. Useful to check that file checking has been configured correctly but should be turned off before modpack is released.
# If the target file last modified date is not the same as the specified minimum date then a warning will be displayed.
B:"1) Check File Date?"=false
# The file path to the target file. This is the file that the game will validate.
S:"2) File Path"=config/concheckrmd.cfg
# The dateTime format string to use. Will support all java dateTime strings. Make sure that the minimum is entered in this format. Configured to accept GB date strings by default. See CurseForge page for more details.
S:"3) DateTime Format String"=dd/MM/yyyy
# The oldest the file is permitted to be. This will be compared to the target files 'Last Modified' date. With the default DateTime format string 'dd/MM/yyyy' the date will need to be entered in GB format. So the 5th April 2018 will be entered as 5/4/2018.
S:"4) Minimum File Date"=05/05/2018
# Will the window show on top of all other windows? I highly recommend this is left as true.
B:"5) Display message box topmost?"=true
# Customise the text that appears in the warning message. Will display custom message instead of the default text.
B:"6) Display custom text in message box?"=false
# The custom message to be displayed if you have set the previous setting to 'True'. Will display custom message instead of the default text.
S:"7) Custom Message"=An updated quest file has been released. Visit the modpack page to download the update.
# If the target file hash is not the same as the target hash then a warning will be displayed.
B:"1) Check File Hash?"=false
# The file path to the target file. This is the file that the game will validate.
S:"2) File Path"=config/concheckrmd.cfg
# The hash algorithm to use. Supports MD5, SHA1, SHA256 and SHA512. Make sure that the target hash is entered in this format.
# Valid values:
# MD5
# SHA1
# SHA256
# SHA512
S:"3) Hash Algorithm"=MD5
# This is the expected result when hashing the target file. This can be obtained by using a file hashing tool online. If the target hash differs from the target file hash then the game detects the file has been modified.