You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
93 lines
3.8 KiB
93 lines
3.8 KiB
6 years ago
|
# Configuration file
|
||
|
|
||
|
client_settings {
|
||
|
# If false, the clock will not be displayed when a player lies in bed.
|
||
|
B:showClockInBed=true
|
||
|
}
|
||
|
|
||
|
|
||
|
custom_night_detection {
|
||
|
# If true, manual night start time will be used instead of vanilla skylight check.
|
||
|
B:customStartEnabled=false
|
||
|
|
||
|
# Specify the tick time that night starts for the sake of sleeping being permitted.
|
||
|
# Default vanilla value of 12516 is about 18:31 (refer to 'Day-night_cycle' on Gamepedia wiki).
|
||
|
# Note that this only works for setting later time - allowing daytime sleep is done via CMC config.
|
||
|
I:customStartValue=12516
|
||
|
}
|
||
|
|
||
|
|
||
|
restrictions {
|
||
|
# If true, players can sleep during the day and will NOT be automatically woken-up either.
|
||
|
B:allowSleepDuringDay=false
|
||
|
|
||
|
# Horizontal radius to scan for hostile mobs. Set to 0 to disable safety check completely.
|
||
|
D:safetyCheckXZ=8.0
|
||
|
|
||
|
# Vertical distance to scan for hostile mobs (both up and down). Set to 0 to disable safety check completely.
|
||
|
D:safetyCheckY=5.0
|
||
|
|
||
|
# REQUIRES CMC. If true, unlocks sleeping ability in any dimension (e.g. Nether).
|
||
|
# Note #1: Respawn point will not be reset - you always respawn in your overworld spawn point.
|
||
|
# Note #2: Other dimensions have their own idea about night-time, e.g. Nether is always night.
|
||
|
B:sleepAnywhere=false
|
||
|
}
|
||
|
|
||
|
|
||
|
sleep_vote {
|
||
|
# The action to perform once actionTimeout has elapsed (assuming the sleeping player percentage has been maintained).
|
||
|
# NONE: Take no action, just show the reminder.
|
||
|
# TIMELAPSE_ANYWAY: Continue with Timelapse - awake players have to deal with it. Default.
|
||
|
# CMC_KICK_AWAKE: Requires CMC (otherwise skip-to-day will occur after kick). Kick awake players, then continue with Timelapse.
|
||
|
# SKIP_TO_DAY: Skip to the next day (fallback to vanilla Minecraft behavior).
|
||
|
# Valid values:
|
||
|
# NONE
|
||
|
# TIMELAPSE_ANYWAY
|
||
|
# CMC_KICK_AWAKE
|
||
|
# SKIP_TO_DAY
|
||
|
S:action=TIMELAPSE_ANYWAY
|
||
|
|
||
|
# Once the percentage of sleeping players is reached, wait this many seconds before performing the configured vote action.
|
||
|
# Note that if the sleeping player percentage drops below the configured minimum, the timeout action is cancelled.
|
||
|
I:actionTimeout=60
|
||
|
|
||
|
# Text displayed when all players are asleep.
|
||
|
S:allAsleepText=All players are asleep: Advancing time!
|
||
|
|
||
|
# Text to display to players when an active or pending vote action is cancelled for whatever reason.
|
||
|
# (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players.
|
||
|
S:cancelledText=Time progression cancelled/finished ((COUNT) players sleeping).
|
||
|
|
||
|
# Text to display to players (The 'Reason' on the Disconnected screen) when they're kicked as the result of a
|
||
|
# vote. Note that due to a Minecraft bug, sometimes a generic reason may still show instead.
|
||
|
S:kickText=Automatic kick from sleep vote timeout.
|
||
|
|
||
|
# Minimum percent of players required before sleep vote reminders (and actions, if any) can occur.
|
||
|
# Min: 0
|
||
|
# Max: 100
|
||
|
I:percent=40
|
||
|
|
||
|
# Text that will be periodically displayed to other players when the configured percent has been reached.
|
||
|
# (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players.
|
||
|
# (TIMEOUT) will be replaced with remaining time before sleep action is performed.
|
||
|
S:reminderText=(COUNT) players are trying to sleep. Time progression will start in (TIMEOUT) seconds.
|
||
|
|
||
|
# How many seconds at a time to display a reminder to players.
|
||
|
I:reminderTextDisplayTime=4
|
||
|
|
||
|
# How many seconds between successive reminder displays.
|
||
|
I:reminderTextRepeatTime=20
|
||
|
|
||
|
# Text displayed when vote action has passed.
|
||
|
S:votePassedText=Vote action passed: Advancing time!
|
||
|
}
|
||
|
|
||
|
|
||
|
timelapse_mode {
|
||
|
# Maximum tickrate for Timelapse.
|
||
|
# Note that Tickrate Changer will throttle back tickrate as necessary to avoid total CPU saturation.
|
||
|
D:rate=1200.0
|
||
|
}
|
||
|
|
||
|
|