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# Configuration file
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general {
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# [default: true]
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B:ENABLE_POPCORN_FIREWORKS=true
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# Allow right click harvesting [default: false]
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B:USE_EASY_HARVESTING=false
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# The relative chance of spawning corn fields. The small houses are 3, Blacksmiths are 15. higher is lower. [range: 0 ~ 100, default: 30]
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I:VALUE_CORN_FIELD_GENERATION=45
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# maximum amount of corn a plant will drop [range: 1 ~ 1000, default: 4]
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I:VALUE_DROP_AMOUNT=4
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# Hunger value of chicken corn chowder [range: 1 ~ 20, default: 10]
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I:VALUE_FOOD_CHICKEN_CHOWDER=10
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# Hunger value of corn chowder [range: 1 ~ 20, default: 7]
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I:VALUE_FOOD_CHOWDER=7
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# Hunger value of corn cobs [range: 1 ~ 20, default: 1]
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I:VALUE_FOOD_COB=1
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# Hunger value of popcorn [range: 1 ~ 20, default: 1]
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I:VALUE_FOOD_POPCORN=1
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# Hunger value of roasted corn [range: 1 ~ 20, default: 6]
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I:VALUE_FOOD_ROASTED_CORN=6
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# Chance of growing corn from rand.nextInt(n) == 0 [range: 0 ~ 1000, default: 3]
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I:VALUE_GROWTH_CHANCE=4
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# The relative chance of dropping kernels from grass. Seeds are 10 [range: 1 ~ 100, default: 8]
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I:VALUE_KERNEL_DROP=8
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# Saturation value of corn cobs [range: 0.0 ~ 1.0, default: 0.3]
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S:VALUE_SATURATION_COB=0.3
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# Saturation value of popcorn [range: 0.0 ~ 1.0, default: 0.1]
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S:VALUE_SATURATION_POPCORN=0.1
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# Saturation value of roasted corn [range: 0.0 ~ 1.0, default: 0.6]
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S:VALUE_SATURATION_ROASTED_CORN=0.6
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}
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"immersive engineering" {
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# Amount of ethanol in mB that corn produces in an IE fermenter [range: 0 ~ 1000, default: 120]
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I:VALUE_IE_FERMENTER_ETHANOL_VOLUME=120
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# Amount of plant oil in mB that kernels produces in an IE squeezer [range: 0 ~ 1000, default: 100]
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I:VALUE_IE_FESQUEEZER_OIL_VOLUME=100
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# The number of corn cobs you get from growing corn in a garden cloche [range: 0 ~ 100, default: 2]
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I:VALUE_NUM_DROPS_CLOCHE=2
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}
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