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179 lines
8.0 KiB
179 lines
8.0 KiB
6 years ago
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# Configuration file
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all {
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General Options
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##########################################################################################################
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general {
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# enable smelting rotten flesh into tallow [default: true]
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B:"Flesh Smelting"=true
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# enable/disable the ability to add olive oil to food [default: true]
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B:"Enable Olive Oiling"=true
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# add an item's registry name to this list to prevent it from being craftable with olive oil
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# put each item name on a new line, don't use commas
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# [default: [Ljava.lang.String;@16cce233]
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S:"Olive Oil Food Blacklist" <
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>
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# if enabled, allows the armor meter to go beyond one row
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# only one extra row will ever be rendered, because the armor stat is naturally capped at 30 [default: true]
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B:"Extra Armor HUD"=true
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# if enabled, adds a hud elemnt over the hunger meter to show armor toughness, if applicable [default: true]
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B:"Armor Toughness HUD"=true
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# enable/disable the random offset added to wildberry bush models [default: true]
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B:"Wildberry Bush Offset"=true
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# set this to false to prevent any of Rustic's seeds from dropping from grass or vines [default: true]
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B:"Enable Seed Drops"=true
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# decrease this number to make seeds more difficult to find (10 is wheat seed rarity) [range: 1 ~ 100, default: 7]
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I:"Seed Drop Rate"=7
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# with this value set to true, vines will only drop grape seeds when broken with tools from the whitelist [default: false]
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B:"Grapeseed Drops Require Tool"=false
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# add an item's registry name to this list to allow vines to drop grape seeds when broken with it
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# put each item name on a new line, don't use commas
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# [default: [Ljava.lang.String;@46e3a2ec]
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S:"Grapeseed Tool Whitelist" <
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minecraft:iron_hoe
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minecraft:diamond_hoe
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>
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# set this to false if you experience any issues with Rustic's glass bottle emptying recipe [default: true]
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B:"Enable Bottle Emptying"=true
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# the minimum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: -1]
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I:"Minimum Increase To Brew Quality"=-1
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# the maximum amount of increase that booze culture will provide to the new brew, in percent [range: -50 ~ 50, default: 4]
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I:"Maximum Increase To Brew Quality"=4
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# how long it should take for a brewing barrel to finish a brew, in ticks [range: 1200 ~ 120000, default: 12000]
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I:"Maximum Brew Time"=12000
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# enable/disable all slate blocks and world gen [default: true]
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B:"Enable Slate"=true
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# enable/disable all stone pillar blocks [default: true]
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B:"Enable Stone Pillars"=true
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# enable/disable all clay wall blocks [default: true]
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B:"Enable Clay Walls"=true
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# enable/disable all painted wood blocks [default: true]
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B:"Enable Painted Wood"=false
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# enable/disable all table blocks [default: true]
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B:"Enable Tables"=true
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# enable/disable all chair blocks [default: true]
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B:"Enable Chairs"=true
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# enable/disable lattice blocks [default: true]
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B:"Enable Lattice"=true
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}
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##########################################################################################################
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# world
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#--------------------------------------------------------------------------------------------------------#
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# World Generation Options
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##########################################################################################################
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world {
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# if set to true, slate will generate in the nether instead of the overworld [default: false]
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B:"Nether Slate"=false
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# number of times the generator will try to place a slate vein per chunk [range: 0 ~ 128, default: 5]
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I:"Slate Veins Per Chunk"=2
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# number of blocks per slate vein [range: 0 ~ 100, default: 33]
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I:"Slate Vein Size"=33
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# chance for olive trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03]
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S:"Olive Tree Generation Chance"=0.03
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# maximum number of times the generator will attempt to place an olive tree in a chunk [range: 0 ~ 128, default: 5]
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I:"Max Olive Tree Generation Attempts"=5
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# chance for ironwood trees to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.015]
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S:"Ironwood Generation Chance"=0.015
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# maximum number of times the generator will attempt to place an ironwood tree in a chunk [range: 0 ~ 128, default: 4]
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I:"Max Ironwood Generation Attempts"=4
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# chance for an herb to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.125]
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S:"Herb Generation Chance"=0.125
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# maximum number of times the generator will attempt to place an herb in a chunk [range: 0 ~ 128, default: 8]
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I:"Max Herb Generation Attempts"=8
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# chance for wildberry bushes to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.05]
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S:"Wildberry Generation Chance"=0.05
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# maximum number of times the generator will attempt to place a wildberry bush in a chunk [range: 0 ~ 128, default: 4]
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I:"Max Wildberry Generation Attempts"=4
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# add numerical dimension ids to this list to allow Rustic's overworld world gen to occur in those dimensions
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# dimensions that are not listed here will not receive Rustic's overworld world generation
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# [default: [Ljava.lang.String;@2a5da20f]
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S:"Overworld Generation Dimension Whitelist" <
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0
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>
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# add numerical dimension ids to this list to allow Rustic's nether world gen to occur in those dimensions
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# dimensions that are not listed here will not receive Rustic's nether world generation
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# [default: [Ljava.lang.String;@309d7b47]
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S:"Nether Generation Dimension Whitelist" <
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-1
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>
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}
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##########################################################################################################
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# bees
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#--------------------------------------------------------------------------------------------------------#
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# Bee Related Options
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##########################################################################################################
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bees {
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# chance for beehives to try to generate in a chunk [range: 0.0 ~ 1.0, default: 0.03]
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S:"Beehive Generation Chance"=0.03
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# maximum number of times the generator will attempt to place a beehive in a chunk [range: 0 ~ 128, default: 3]
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I:"Max Beehive Generation Attempts"=3
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# the time it takes for an apiary to produce a new bee is multiplied by this value
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# LARGER numbers make bees reproduce LESS often [range: 0.0 ~ 10.0, default: 1.0]
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S:"Bee Reproduction Multiplier"=1.0
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# the time it takes for an apiary to produce a honeycomb is multiplied by this value
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# LARGER numbers make bees produce honeycomb LESS often [range: 0.0 ~ 10.0, default: 1.0]
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S:"Bee Honeycomb Multiplier"=1.0
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# higher values increase the frequency with which apiaries forcibly age a crop [range: 0.0 ~ 10.0, default: 1.0]
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S:"Bee Crop Boost Multiplier"=1.0
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}
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##########################################################################################################
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# compat
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#--------------------------------------------------------------------------------------------------------#
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# Mod Compatability Related Options
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##########################################################################################################
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compat {
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# with this enabled, Rustic will automatically add recipes for some of Forestry's machines using Rustic's fluids [default: true]
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B:"Enable Forestry Compat"=true
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}
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}
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