This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Layouts/Intro Scene.xml

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18 KiB

<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
<name>Intro Scene</name>
<sid>220887875301459</sid>
<event-sheet>ES - Intro Scene</event-sheet>
<size>
<width>1708</width>
<height>960</height>
</size>
<margins>
<horizontal>500</horizontal>
<vertical>500</vertical>
</margins>
<unbounded-scrolling>0</unbounded-scrolling>
<layers>
<layer name="Black" sid="509336241218910">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>0</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="IntroBlankBackground" uid="25">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>0</x>
<y>0</y>
<z>0</z>
<width>1800</width>
<height>1800</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="PreTitles" sid="505452603261752">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="ISPlaceholder1" uid="27">
<properties>
<text>Created by Placeholder</text>
<initial-visibility>Invisible</initial-visibility>
<font>Arial,-16</font>
<color>255,255,255</color>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<line-height>0</line-height>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>440</x>
<y>175</y>
<z>0</z>
<width>200</width>
<height>30</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="ISPlaceholder2" uid="28">
<properties>
<text>Presented by Placeholder</text>
<initial-visibility>Invisible</initial-visibility>
<font>Arial,-16</font>
<color>255,255,255</color>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<line-height>0</line-height>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>449</x>
<y>431</y>
<z>0</z>
<width>200</width>
<height>30</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Scene BG" sid="614843803882648">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="IS_sky_lightened" uid="31">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>640</x>
<y>366</y>
<z>0</z>
<width>1315</width>
<height>758</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Mountain" uid="30">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>943</x>
<y>509</y>
<z>0</z>
<width>1900</width>
<height>831</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.500601709</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Scene Foreground" sid="815673631866959">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="IS_Plane" uid="29">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Sine">
<properties>
<active-on-start>Yes</active-on-start>
<movement>Vertical</movement>
<wave>Sine</wave>
<period>4</period>
<period-random>2</period-random>
<period-offset>0</period-offset>
<period-offset-random>0</period-offset-random>
<magnitude>16</magnitude>
<magnitude-random>0</magnitude-random>
</properties>
</behavior-instance>
<behavior-instance type="Bullet">
<properties>
<speed>400</speed>
<acceleration>0</acceleration>
<gravity>0</gravity>
<bounce-off-solids>No</bounce-off-solids>
<set-angle>Yes</set-angle>
<initial-state>Disabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>243</x>
<y>256</y>
<z>0</z>
<width>150</width>
<height>150</height>
<depth>0</depth>
<hotspotX>0.455000013</hotspotX>
<hotspotY>0.529999971</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Rocket" uid="32">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Bullet">
<properties>
<speed>400</speed>
<acceleration>0</acceleration>
<gravity>0</gravity>
<bounce-off-solids>No</bounce-off-solids>
<set-angle>Yes</set-angle>
<initial-state>Disabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>909</x>
<y>731</y>
<z>0</z>
<width>20</width>
<height>20</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.550000012</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Rocket2" uid="33">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Bullet">
<properties>
<speed>400</speed>
<acceleration>0</acceleration>
<gravity>0</gravity>
<bounce-off-solids>No</bounce-off-solids>
<set-angle>Yes</set-angle>
<initial-state>Disabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>989</x>
<y>749</y>
<z>0</z>
<width>20</width>
<height>20</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.550000012</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Rocket3" uid="34">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Bullet">
<properties>
<speed>400</speed>
<acceleration>0</acceleration>
<gravity>0</gravity>
<bounce-off-solids>No</bounce-off-solids>
<set-angle>Yes</set-angle>
<initial-state>Disabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>971</x>
<y>791</y>
<z>0</z>
<width>20</width>
<height>20</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.550000012</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Explosion" uid="35">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>1069</x>
<y>776</y>
<z>0</z>
<width>100</width>
<height>100</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="IS_Exclamation" uid="36">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>304</x>
<y>214</y>
<z>0</z>
<width>37</width>
<height>40</height>
<depth>0</depth>
<hotspotX>0.513513505</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Scene Text" sid="419394132898299">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances />
<effects />
</layer>
</layers>
<nonworld-instances />
<effects />
</c2layout>