This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Layouts/Main Menu.xml

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16 KiB

<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
<name>Main Menu</name>
<sid>293742972129097</sid>
<event-sheet>ES - Main Menu</event-sheet>
<size>
<width>1708</width>
<height>960</height>
</size>
<margins>
<horizontal>500</horizontal>
<vertical>500</vertical>
</margins>
<unbounded-scrolling>0</unbounded-scrolling>
<layers>
<layer name="Layer 0" sid="919233062623068">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>0</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="MMBlankBackground" uid="38">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>645</x>
<y>364</y>
<z>0</z>
<width>1357</width>
<height>794</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Layer 1" sid="435389480521951">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="MM_TFNewGame" uid="44">
<properties>
<character-width>16</character-width>
<character-height>16</character-height>
<character-set>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#&quot;&apos;&amp;()[]|`\/@°+=*$£€&lt;&gt;</character-set>
<text>New Game</text>
<scale>1.5</scale>
<initial-visibility>Invisible</initial-visibility>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<character-spacing>-4</character-spacing>
<line-height>0</line-height>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>570</x>
<y>440</y>
<z>0</z>
<width>200</width>
<height>30</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_TFLoadGame" uid="45">
<properties>
<character-width>16</character-width>
<character-height>16</character-height>
<character-set>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#&quot;&apos;&amp;()[]|`\/@°+=*$£€&lt;&gt;</character-set>
<text>Load Game</text>
<scale>1.5</scale>
<initial-visibility>Invisible</initial-visibility>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<character-spacing>-4</character-spacing>
<line-height>0</line-height>
</properties>
<effect-instances>
<effect-instance type="Subtract" />
</effect-instances>
<blend-mode>0</blend-mode>
<effect-fallback>9</effect-fallback>
<world>
<x>570</x>
<y>520</y>
<z>0</z>
<width>200</width>
<height>30</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_TFExitGame" uid="46">
<properties>
<character-width>16</character-width>
<character-height>16</character-height>
<character-set>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#&quot;&apos;&amp;()[]|`\/@°+=*$£€&lt;&gt;</character-set>
<text>Exit to Desktop</text>
<scale>1.5</scale>
<initial-visibility>Invisible</initial-visibility>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<character-spacing>-4</character-spacing>
<line-height>0</line-height>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>570</x>
<y>600</y>
<z>0</z>
<width>320</width>
<height>30</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_Cursor" uid="47">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Sine">
<properties>
<active-on-start>Yes</active-on-start>
<movement>Horizontal</movement>
<wave>Sine</wave>
<period>4</period>
<period-random>0</period-random>
<period-offset>0</period-offset>
<period-offset-random>0</period-offset-random>
<magnitude>10</magnitude>
<magnitude-random>0</magnitude-random>
</properties>
</behavior-instance>
<behavior-instance type="8Direction">
<properties>
<max-speed>1000</max-speed>
<acceleration>1000</acceleration>
<deceleration>1200</deceleration>
<directions>Up &amp; down</directions>
<set-angle>No</set-angle>
<default-controls>No</default-controls>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>520</x>
<y>452</y>
<z>0</z>
<width>24</width>
<height>24</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_Barrier" uid="48">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>520</x>
<y>405</y>
<z>0</z>
<width>64</width>
<height>64</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_Barrier" uid="49">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>520</x>
<y>655</y>
<z>0</z>
<width>64</width>
<height>64</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MM_Cursor_Projectile" uid="50">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Bullet">
<properties>
<speed>400</speed>
<acceleration>0</acceleration>
<gravity>0</gravity>
<bounce-off-solids>No</bounce-off-solids>
<set-angle>Yes</set-angle>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="DestroyOutsideLayout" />
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>586</x>
<y>742</y>
<z>0</z>
<width>10</width>
<height>12</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Layer 2" sid="812264307127837">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="GameLogo2" uid="37">
<properties>
<initial-visibility>Invisible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Fade">
<properties>
<active-at-start>No</active-at-start>
<fade-in-time>3</fade-in-time>
<wait-time>0</wait-time>
<fade-out-time>0</fade-out-time>
<destroy>No</destroy>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>641.729614258</x>
<y>258</y>
<z>0</z>
<width>810.176513672</width>
<height>289.892364502</height>
<depth>0</depth>
<hotspotX>0.502134919</hotspotX>
<hotspotY>0.773269713</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
</layers>
<nonworld-instances />
<effects />
</c2layout>