This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Layouts/Preloader.xml

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5.1 KiB

<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
<name>Preloader</name>
<sid>742765806723175</sid>
<event-sheet>ES - Preloader</event-sheet>
<size>
<width>1708</width>
<height>960</height>
</size>
<margins>
<horizontal>500</horizontal>
<vertical>500</vertical>
</margins>
<unbounded-scrolling>0</unbounded-scrolling>
<layers>
<layer name="Layer 0" sid="704665977199812">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>0</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="Preloader_BlackBG" uid="21">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>0</x>
<y>0</y>
<z>0</z>
<width>1800</width>
<height>1400</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Layer 1" sid="504872275944689">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="GameLogo1" uid="22">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>640</x>
<y>320</y>
<z>0</z>
<width>256</width>
<height>256</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>0.5</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="PreloaderProgressBar" uid="23">
<properties>
<value>0</value>
<maximum>100</maximum>
<tooltip></tooltip>
<initial-visibility>Invisible</initial-visibility>
<id-optional>PreloaderBar</id-optional>
</properties>
<instance-variables>
<PLpercentage>0</PLpercentage>
</instance-variables>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>480</x>
<y>544</y>
<z>0</z>
<width>320</width>
<height>14</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
</world>
</instance>
</instances>
<effects />
</layer>
</layers>
<nonworld-instances>
<instance type="Import" uid="24">
<properties>
<auto-import></auto-import>
</properties>
</instance>
<instance type="TimeLine" uid="52">
<properties>
<game-time>Yes</game-time>
</properties>
</instance>
</nonworld-instances>
<effects />
</c2layout>