This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019).
Game created in Construct 2 and Launcher/Updater is created with AHK.
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* Added music to the intro scene by the same composer of the title theme (DJ-Rec0il).
* Redone animations event script (and removed falling animation due to infinite loop problems).
* Added enemies sprites.
* Grouped enemy collisions.
* Completely redesigned levels again due to data loss.
* Changed level design to use Tilemap instead of Tiled Background.
* Fixed main menu going blank if user hit the space button before everything finished loading.
* Made BombEnemy animated.
* Altered some frames in Player walking animation.
* Fixed some parts of ground tile being incorrectly impassable.
* Rewritten some parts of the story dialogues on levels.
* Added music by PrototypeRaptor for levels.
* Fixed respawn bug.
* Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround.
* Added empire trooper to end of Level 1.
* Updated main menu cursor to also be controllable by W and S keys.
* Updated main menu cursor confirm button to also accept the ENTER/Return key.
* Rebalanced enemy projectile speed and damage dealth amount.
* Added Level 1B for boss fight arena with appropriate music.
* Added a new layer for stage decorations and added trees to L1PRE and Level 1.
* Fixed another parallaxing bug.
* Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen.
* Level 1B still remains intact, just unused for now.
* Fixed some collision problems with the stage decorations.
* Rearranged a bit of the Level 1 starting scripts.
* Fixed a bug where the text character ' does not render properly in dialogs.
* Fixed typo in dialogs.
* Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen.
* Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game.
* Fixed more text rendering issues relating to the text character ' .
* Adjusted some dialog timings in cutscenes.