ES - Intro Scene
0
0
0
Intro Scene Storyline and Mechanics
1
FS_PreTitleChime_First
0
0
"PreTitleChime_First"
0.25
1
4
0
FS_PreTitleChime_Second
0
0
"PreTitleChime_Second"
0.25
1
4
0
0.25
IntroSceneReadyToPlay
1
1
1
1
1
5
UnderPhone
0
0
"IS_PhoneRing"
1
1
"*intercom ringing*"
1.8
"COMMAND CENTER: " & newline & "Fox One, I am picking you up on the radar, you are now within base range. Over."
6
"YOU:" & newline & "Roger that. Fox One pulling down and reducing altitude. Over."
5.5
"COMMAND CENTER: " & newline & "10-4. Reduce your altitude by 200 meters and-"
4
0
0
""
0.3
1
1
0.3
"COMMAND CENTER: " & newline & "Fox One, we're picking up a bogey coming directly towards you. Can you confirm? Over."
6
"YOU:" & newline & "A what? Oh no, it's a mis-"
2.3
0
0
""
1
5
"Animated"
1
215
215
215
1
1
1
48
1.2
1.5
1
1
"COMMAND CENTER: " & newline & "Fox One, what happened!? What was the bogey?!"
3.5
"COMMAND CENTER: " & newline & "Fo... ...e, can yo... sti... ...r ... -"
3.5
0
0
""
For second part of the scene go to End of Scene
Parallax Scroller Start
IntroSceneReadyToPlay
0
1
0.4
IS_Mountain.X-1
Upon Rocket Collision with Plane
IS_Plane
PlaneRocketHits
1
0
IS_Explosion
"Scene Foreground"
0
IS_Plane
PlaneRocketHits
1
0
IS_Explosion
"Scene Foreground"
0
IS_Plane
PlaneRocketHits
1
0
IS_Explosion
"Scene Foreground"
0
Second Part of Intro Scene Start
PlaneRocketHits
0
3
0
1
160
PlaneRocketHits
0
3
PlaneGravityStop
0
0
1.0
(IS_Plane.Bullet.AngleOfMotion+5)
(IS_Plane.Bullet.Gravity+2)
5
500
PlaneRocketHits
4
PlaneGravityStop
1
0
End of Scene, go to Main Menu
5
1500
Main Menu
Hold button to skip intro ticker
Intro Skipped Action
27 (Esc)
IntroSceneReadyToPlay
0
1
Main Menu