ES - Intro Scene 0 0 0 Intro Scene Storyline and Mechanics 1 FS_PreTitleChime_First 0 0 "PreTitleChime_First" 0.25 1 4 0 FS_PreTitleChime_Second 0 0 "PreTitleChime_Second" 0.25 1 4 0 0.25 IntroSceneReadyToPlay 1 1 1 1 1 5 UnderPhone 0 0 "IS_PhoneRing" 1 1 "*intercom ringing*" 1.8 "COMMAND CENTER: " & newline & "Fox One, I am picking you up on the radar, you are now within base range. Over." 6 "YOU:" & newline & "Roger that. Fox One pulling down and reducing altitude. Over." 5.5 "COMMAND CENTER: " & newline & "10-4. Reduce your altitude by 200 meters and-" 4 0 0 "" 0.3 1 1 0.3 "COMMAND CENTER: " & newline & "Fox One, we're picking up a bogey coming directly towards you. Can you confirm? Over." 6 "YOU:" & newline & "A what? Oh no, it's a mis-" 2.3 0 0 "" 1 5 "Animated" 1 215 215 215 1 1 1 48 1.2 1.5 1 1 "COMMAND CENTER: " & newline & "Fox One, what happened!? What was the bogey?!" 3.5 "COMMAND CENTER: " & newline & "Fo... ...e, can yo... sti... ...r ... -" 3.5 0 0 "" For second part of the scene go to End of Scene Parallax Scroller Start IntroSceneReadyToPlay 0 1 0.4 IS_Mountain.X-1 Upon Rocket Collision with Plane IS_Plane PlaneRocketHits 1 0 IS_Explosion "Scene Foreground" 0 IS_Plane PlaneRocketHits 1 0 IS_Explosion "Scene Foreground" 0 IS_Plane PlaneRocketHits 1 0 IS_Explosion "Scene Foreground" 0 Second Part of Intro Scene Start PlaneRocketHits 0 3 0 1 160 PlaneRocketHits 0 3 PlaneGravityStop 0 0 1.0 (IS_Plane.Bullet.AngleOfMotion+5) (IS_Plane.Bullet.Gravity+2) 5 500 PlaneRocketHits 4 PlaneGravityStop 1 0 End of Scene, go to Main Menu 5 1500 Main Menu Hold button to skip intro ticker Intro Skipped Action 27 (Esc) IntroSceneReadyToPlay 0 1 Main Menu