origin
YandolsZX 5 years ago
commit c71b7debd9
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      Animations/Player/Default/000.png
  2. 108
      Event sheets/Event sheet 1.xml
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      Files/icon-32.png
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      Files/loading-logo.png
  9. 32
      Layouts/Layout 1.uistate.xml
  10. 664
      Layouts/Layout 1.xml
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      Resistance Saga FYP.caproj
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      Resistance Saga FYP.capx.backup1
  13. 32
      Resistance Saga FYP.uistate.xml
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      Textures/BackgroundTile.png
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      Textures/JumpThruTile.png
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      Textures/MovingSolidTile.png
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      Textures/SolidTile.png

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<?xml version="1.0" encoding="utf-8" ?>
<c2eventsheet>
<!--All the 'name' attributes are ignored by Construct 2 - they are there for readability only.-->
<name>Event sheet 1</name>
<events>
<comment>Use the down arrow to allow the player to deliberately drop down through a jump-thru platform.</comment>
<event-block sid="145310952915924">
<conditions>
<condition id="0" name="On key pressed" sid="788574484285809" type="Keyboard">
<param id="0" name="Key">40 (Down arrow)</param>
</condition>
</conditions>
<actions>
<action behavior="Platform" id="12" name="Fall through" sid="527766478705947" type="Player" />
</actions>
</event-block>
<comment>Allow WASD as alternate controls to arrow keys.</comment>
<event-block sid="593069418442206">
<conditions>
<condition id="2" name="Key is down" sid="869842244858033" type="Keyboard">
<param id="0" name="Key">87 (W)</param>
</condition>
</conditions>
<actions>
<action behavior="Platform" id="7" name="Simulate control" sid="461998598315695" type="Player">
<param id="0" name="Control">2</param>
</action>
</actions>
</event-block>
<event-block sid="165576021858155">
<conditions>
<condition id="2" name="Key is down" sid="792690245298557" type="Keyboard">
<param id="0" name="Key">65 (A)</param>
</condition>
</conditions>
<actions>
<action behavior="Platform" id="7" name="Simulate control" sid="274808759175132" type="Player">
<param id="0" name="Control">0</param>
</action>
</actions>
</event-block>
<event-block sid="836258501648205">
<conditions>
<condition id="2" name="Key is down" sid="382293696105831" type="Keyboard">
<param id="0" name="Key">83 (S)</param>
</condition>
</conditions>
<actions>
<action behavior="Platform" id="12" name="Fall through" sid="548920769640951" type="Player" />
</actions>
</event-block>
<event-block sid="870558932356377">
<conditions>
<condition id="2" name="Key is down" sid="565227079089768" type="Keyboard">
<param id="0" name="Key">68 (D)</param>
</condition>
</conditions>
<actions>
<action behavior="Platform" id="7" name="Simulate control" sid="330728624366280" type="Player">
<param id="0" name="Control">1</param>
</action>
</actions>
</event-block>
<comment>Mirror the player&apos;s image so they appear facing the right way when moving left or right.</comment>
<event-block any="1" sid="333748951204005">
<conditions>
<condition id="0" name="On key pressed" sid="377063670302951" type="Keyboard">
<param id="0" name="Key">37 (Left arrow)</param>
</condition>
<condition id="0" name="On key pressed" sid="767933467890921" type="Keyboard">
<param id="0" name="Key">65 (A)</param>
</condition>
</conditions>
<actions>
<action id="7" name="Set mirrored" sid="416997846912114" type="Player">
<param id="0" name="State">0</param>
</action>
</actions>
</event-block>
<event-block any="1" sid="947645205493116">
<conditions>
<condition id="0" name="On key pressed" sid="190113424684802" type="Keyboard">
<param id="0" name="Key">39 (Right arrow)</param>
</condition>
<condition id="0" name="On key pressed" sid="702475747539910" type="Keyboard">
<param id="0" name="Key">68 (D)</param>
</condition>
</conditions>
<actions>
<action id="7" name="Set mirrored" sid="571684516848656" type="Player">
<param id="0" name="State">1</param>
</action>
</actions>
</event-block>
<comment>If the player falls off the bottom of the layout, restart the level.</comment>
<event-block sid="762372596876692">
<conditions>
<condition id="-2" name="Compare Y" sid="720720242116172" type="Player">
<param id="0" name="Comparison">4</param>
<param id="1" name="Y co-ordinate">LayoutHeight</param>
</condition>
</conditions>
<actions>
<action id="-26" name="Restart layout" sid="612673973648679" type="System" />
</actions>
</event-block>
</events>
</c2eventsheet>

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<?xml version="1.0" encoding="utf-8" ?>
<c2uistate>
<!--This is a UI state file - its content describes the user interface settings when the layout was last open.
It is entirely optional and the project will load without it. If you are placing the project under source control,
you probably do not want to add any .uistate.xml files to the repository.-->
<camera>
<position-x>459.71</position-x>
<position-y>673.685</position-y>
<position-z>118.025</position-z>
<lookat-x>459.71</lookat-x>
<lookat-y>673.685</lookat-y>
<lookat-z>0</lookat-z>
</camera>
<snap-to-grid>1</snap-to-grid>
<show-grid>0</show-grid>
<snap-width>16</snap-width>
<snap-height>16</snap-height>
<show-collision-polys>0</show-collision-polys>
<translucent-inactive-layers>0</translucent-inactive-layers>
<properties>
<property expanded="1" name="Layout properties" />
<property expanded="0" name="Layout Size" />
<property expanded="0" name="Margins" />
<property expanded="1" name="Effects" />
</properties>
<active-layer name="Game" />
<layers>
<layer locked="1" name="Background" parallax-in-editor="0" visible="1" />
<layer locked="0" name="Game" parallax-in-editor="0" visible="1" />
<layer locked="0" name="UI" parallax-in-editor="0" visible="1" />
</layers>
</c2uistate>

@ -0,0 +1,664 @@
<?xml version="1.0" encoding="utf-8" ?>
<c2layout>
<name>Layout 1</name>
<sid>775523505470606</sid>
<event-sheet>Event sheet 1</event-sheet>
<size>
<width>1280</width>
<height>1024</height>
</size>
<margins>
<horizontal>500</horizontal>
<vertical>500</vertical>
</margins>
<unbounded-scrolling>0</unbounded-scrolling>
<layers>
<layer name="Background" sid="161311193644929">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>0</transparent>
<parallax>
<x>0.5</x>
<y>0.5</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="BackgroundTile" uid="0">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>0</x>
<y>0</y>
<z>0</z>
<width>1280</width>
<height>1024</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="Game" sid="864053165570512">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>1</x>
<y>1</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="Player" uid="1">
<properties>
<initial-visibility>Visible</initial-visibility>
<initial-animation>Default</initial-animation>
<initial-frame>0</initial-frame>
<collisions>Enabled</collisions>
</properties>
<behavior-instances>
<behavior-instance type="Platform">
<properties>
<max-speed>330</max-speed>
<acceleration>1500</acceleration>
<deceleration>1500</deceleration>
<jump-strength>650</jump-strength>
<gravity>1500</gravity>
<max-fall-speed>1000</max-fall-speed>
<double-jump>Disabled</double-jump>
<jump-sustain>0</jump-sustain>
<default-controls>Yes</default-controls>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="ScrollTo">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>128</x>
<y>684</y>
<z>0</z>
<width>32</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0.5</hotspotX>
<hotspotY>1</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="2">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>64</x>
<y>768</y>
<z>0</z>
<width>320</width>
<height>128</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="3">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>864</x>
<y>800</y>
<z>0</z>
<width>96</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="4">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>1088</x>
<y>736</y>
<z>0</z>
<width>96</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="5">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>992</x>
<y>928</y>
<z>0</z>
<width>128</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="MovingSolidTile" uid="6">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="Sine">
<properties>
<active-on-start>Yes</active-on-start>
<movement>Horizontal</movement>
<wave>Sine</wave>
<period>4</period>
<period-random>0</period-random>
<period-offset>0</period-offset>
<period-offset-random>0</period-offset-random>
<magnitude>50</magnitude>
<magnitude-random>0</magnitude-random>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>544</x>
<y>800</y>
<z>0</z>
<width>128</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="7">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>1056</x>
<y>624</y>
<z>0</z>
<width>160</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="8">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>1056</x>
<y>528</y>
<z>0</z>
<width>160</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="SolidTile" uid="9">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>624.159057617</x>
<y>432.067077637</y>
<z>0</z>
<width>372.034545898</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0.17453292</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="10">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>528</x>
<y>432</y>
<z>0</z>
<width>96</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="SolidTile" uid="11">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>346</x>
<y>339</y>
<z>0</z>
<width>219</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0.453596234</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="12">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>160</x>
<y>224</y>
<z>0</z>
<width>96</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="SolidTile" uid="13">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>160</x>
<y>336</y>
<z>0</z>
<width>96</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="14">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>320</x>
<y>160</y>
<z>0</z>
<width>96</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="15">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>512</x>
<y>128</y>
<z>0</z>
<width>96</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="MovingSolidTile" uid="16">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="Sine">
<properties>
<active-on-start>Yes</active-on-start>
<movement>Horizontal</movement>
<wave>Sine</wave>
<period>4</period>
<period-random>0</period-random>
<period-offset>0</period-offset>
<period-offset-random>0</period-offset-random>
<magnitude>50</magnitude>
<magnitude-random>0</magnitude-random>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>752</x>
<y>160</y>
<z>0</z>
<width>128</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
<instance type="JumpThruTile" uid="17">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Jumpthru">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>1056</x>
<y>192</y>
<z>0</z>
<width>96</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>0.800000012</opacity>
</world>
</instance>
<instance type="MovingSolidTile" uid="18">
<properties>
<initial-visibility>Visible</initial-visibility>
<hotspot>Top-left</hotspot>
</properties>
<behavior-instances>
<behavior-instance type="Solid">
<properties>
<initial-state>Enabled</initial-state>
</properties>
</behavior-instance>
<behavior-instance type="Sine">
<properties>
<active-on-start>Yes</active-on-start>
<movement>Vertical</movement>
<wave>Sine</wave>
<period>4</period>
<period-random>0</period-random>
<period-offset>0</period-offset>
<period-offset-random>0</period-offset-random>
<magnitude>50</magnitude>
<magnitude-random>0</magnitude-random>
</properties>
</behavior-instance>
</behavior-instances>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>928</x>
<y>288</y>
<z>0</z>
<width>96</width>
<height>16</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
<layer name="UI" sid="688173626716505">
<initially-visible>1</initially-visible>
<background-color>255,255,255</background-color>
<transparent>1</transparent>
<parallax>
<x>0</x>
<y>0</y>
</parallax>
<zoom-rate>1</zoom-rate>
<opacity>1</opacity>
<force-own-texture>0</force-own-texture>
<global>0</global>
<use-render-cells>0</use-render-cells>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<instances>
<instance type="Text" uid="19">
<properties>
<text>Arrow keys or WASD to move</text>
<initial-visibility>Visible</initial-visibility>
<font>Arial,-16</font>
<color>0,0,0</color>
<horizontal-alignment>Left</horizontal-alignment>
<vertical-alignment>Top</vertical-alignment>
<hotspot>Top-left</hotspot>
<wrapping>Word</wrapping>
<line-height>0</line-height>
</properties>
<blend-mode>0</blend-mode>
<effect-fallback>0</effect-fallback>
<world>
<x>0</x>
<y>0</y>
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<width>352</width>
<height>32</height>
<depth>0</depth>
<hotspotX>0</hotspotX>
<hotspotY>0</hotspotY>
<angle>0</angle>
<opacity>1</opacity>
</world>
</instance>
</instances>
<effects />
</layer>
</layers>
<nonworld-instances />
<effects />
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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8" ?>
<c2project>
<name>Resistance Saga FYP</name>
<description></description>
<version>1.0</version>
<author></author>
<author-email></author-email>
<author-website></author-website>
<app-id></app-id>
<unique-id>3phjf8c2bcezm</unique-id>
<saved-with-version>24400</saved-with-version>
<used-plugins>
<plugin author="Scirra" id="Keyboard" version="1">Keyboard</plugin>
<plugin author="Scirra" id="Sprite" version="1">Sprite</plugin>
<plugin author="Scirra" id="Text" version="1">Text</plugin>
<plugin author="Scirra" id="TiledBg" version="1">Tiled Background</plugin>
</used-plugins>
<used-behaviors>
<behavior author="Scirra" id="Platform" version="1">Platform</behavior>
<behavior author="Scirra" id="Sin" version="1">Sine</behavior>
<behavior author="Scirra" id="jumpthru" version="1">Jump-thru</behavior>
<behavior author="Scirra" id="scrollto" version="1">Scroll To</behavior>
<behavior author="Scirra" id="solid" version="1">Solid</behavior>
</used-behaviors>
<used-effects />
<configurations>
<configuration exporter-descname="HTML5" exporter-id="html5" name="HTML5" />
</configurations>
<window-size>
<width>1280</width>
<height>720</height>
</window-size>
<pixel-rounding>0</pixel-rounding>
<preview-effects>1</preview-effects>
<use-loader-layout>0</use-loader-layout>
<configuration-settings>
<prop name="Clear background">Yes</prop>
<prop name="Enable WebGL">On</prop>
<prop name="Fullscreen in browser">Letterbox scale</prop>
<prop name="Hide address bar">No</prop>
<prop name="Loader style">Progress bar &amp; logo</prop>
<prop name="Preview browser">(default)</prop>
<prop name="Sampling">Linear</prop>
<prop name="Use iOS retina display">All devices</prop>
</configuration-settings>
<object-folder>
<object-type name="BackgroundTile" sid="903785985152534">
<plugin id="TiledBg" />
<texture />
</object-type>
<object-type name="Player" sid="404964178256275">
<plugin id="Sprite" />
<behaviors>
<behavior-type name="Platform" sid="122482608213906">
<behavior id="Platform" />
</behavior-type>
<behavior-type name="ScrollTo" sid="948001859993653">
<behavior id="scrollto" />
</behavior-type>
</behaviors>
<animation-folder>
<animation framecount="1" loop="0" name="Default" pingpong="0" repeatcount="1" repeatto="0" sid="538104898499922" speed="5">
<frame duration="1" hotspotX="0.5" hotspotY="1" />
</animation>
</animation-folder>
</object-type>
<object-type name="SolidTile" sid="237858205335220">
<plugin id="TiledBg" />
<behaviors>
<behavior-type name="Solid" sid="612317446759625">
<behavior id="solid" />
</behavior-type>
</behaviors>
<texture />
</object-type>
<object-type name="MovingSolidTile" sid="516058802117167">
<plugin id="TiledBg" />
<behaviors>
<behavior-type name="Solid" sid="627580685205276">
<behavior id="solid" />
</behavior-type>
<behavior-type name="Sine" sid="950241550914899">
<behavior id="Sin" />
</behavior-type>
</behaviors>
<texture />
</object-type>
<object-type name="JumpThruTile" sid="915275504054335">
<plugin id="TiledBg" />
<behaviors>
<behavior-type name="Jumpthru" sid="641329910502494">
<behavior id="jumpthru" />
</behavior-type>
</behaviors>
<texture />
</object-type>
<object-type name="Keyboard" sid="550288292700281">
<plugin id="Keyboard" />
</object-type>
<object-type name="Text" sid="911758904079118">
<plugin id="Text" />
</object-type>
</object-folder>
<families />
<layout-folder>
<layout>Layout 1.xml</layout>
</layout-folder>
<event-folder>
<event-sheet>Event sheet 1.xml</event-sheet>
</event-folder>
<global-instances>
<global-instance type="Keyboard" uid="20" />
</global-instances>
<sounds-folder />
<music-folder />
<files-folder>
<file-folder name="Icons">
<file name="icon-16.png" />
<file name="icon-32.png" />
<file name="icon-114.png" />
<file name="icon-128.png" />
<file name="icon-256.png" />
<file name="loading-logo.png" />
</file-folder>
</files-folder>
</c2project>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="utf-8" ?>
<c2uistate>
<!--This is a UI state file - its content describes the user interface settings when the project was last open.
It is entirely optional and the project will load without it. If you are placing the project under source control,
you probably do not want to add any .uistate.xml files to the repository.-->
<configurations>
<active>
<configuration name="HTML5" />
</active>
<display name="HTML5" />
</configurations>
<open-tabs>
<layout active="1" order="1">Layout 1</layout>
<event-sheet order="2">Event sheet 1</event-sheet>
</open-tabs>
<properties>
<property expanded="1" name="Project settings" />
<property expanded="0" name="Window Size" />
<property expanded="1" name="Configuration Settings" />
</properties>
<families-expanded root="1" />
<folders-expanded>
<folder expanded="1" path="object-folder/" />
<folder expanded="1" path="layout-folder/" />
<folder expanded="1" path="event-folder/" />
<folder expanded="1" path="file-folder/" />
<folder expanded="1" path="sound-folder/" />
<folder expanded="1" path="music-folder/" />
<folder expanded="0" path="file-folder/Icons/" />
<folder expanded="1" path="animation-folder/Player/" />
</folders-expanded>
</c2uistate>

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