This is the repository for Yandols' Bachelor's Degree Final Year Project Game (2019). Game created in Construct 2 and Launcher/Updater is created with AHK.
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ResistanceSaga/Resistance Saga FYP.uistate...

85 lines
4.7 KiB

5 years ago
<?xml version="1.0" encoding="utf-8" ?>
<c2uistate>
<!--This is a UI state file - its content describes the user interface settings when the project was last open.
It is entirely optional and the project will load without it. If you are placing the project under source control,
you probably do not want to add any .uistate.xml files to the repository.-->
<configurations>
<active>
<configuration name="HTML5" />
</active>
<display name="HTML5" />
</configurations>
<open-tabs>
<layout order="0">Preloader</layout>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layout order="3">Main Menu</layout>
<layout order="4">Intro Scene</layout>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<layout order="7">Level 1 PRE</layout>
<layout order="8">Level 1</layout>
<event-sheet order="1">ES - Preloader</event-sheet>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<event-sheet active="1" order="2">ES - Main Menu</event-sheet>
<event-sheet order="5">ES - Intro Scene</event-sheet>
<event-sheet order="6">ES - Level 1 PRE</event-sheet>
<event-sheet order="9">ES - Level 1</event-sheet>
<event-sheet order="10">ES - LevelCommons</event-sheet>
5 years ago
</open-tabs>
<properties>
<property expanded="1" name="About" />
5 years ago
<property expanded="1" name="Project settings" />
<property expanded="0" name="Window Size" />
<property expanded="1" name="Configuration Settings" />
</properties>
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<families-expanded root="1">
<family expanded="1" name="Enemies" />
<family expanded="1" name="EnemyProjectiles" />
<family expanded="1" name="InGameTiles" />
<family expanded="1" name="InGameTilemaps" />
</families-expanded>
5 years ago
<folders-expanded>
<folder expanded="1" path="object-folder/" />
<folder expanded="1" path="layout-folder/" />
<folder expanded="1" path="event-folder/" />
<folder expanded="1" path="file-folder/" />
<folder expanded="1" path="sound-folder/" />
<folder expanded="1" path="music-folder/" />
<folder expanded="1" path="file-folder/Icons/" />
5 years ago
<folder expanded="1" path="animation-folder/Player/" />
<folder expanded="1" path="animation-folder/GameLogo1/" />
<folder expanded="1" path="animation-folder/Preloader_BlackBG/" />
<folder expanded="1" path="animation-folder/IS_BlackBG/" />
<folder expanded="1" path="animation-folder/IS_Plane/" />
<folder expanded="1" path="animation-folder/IS_Mountain/" />
<folder expanded="1" path="animation-folder/IS_SkyBG/" />
<folder expanded="1" path="animation-folder/IS_Rocket/" />
<folder expanded="1" path="animation-folder/IS_Rocket2/" />
<folder expanded="1" path="animation-folder/IS_Rocket3/" />
<folder expanded="1" path="animation-folder/IS_Explosion/" />
<folder expanded="1" path="animation-folder/IS_Exclamation/" />
<folder expanded="1" path="animation-folder/GameLogo2/" />
<folder expanded="1" path="animation-folder/MM_BlackBG/" />
<folder expanded="1" path="animation-folder/IS_DialogBox/" />
<folder expanded="1" path="animation-folder/IS_FS_PreTitle1/" />
<folder expanded="1" path="animation-folder/IS_FS_PreTitle2/" />
<folder expanded="1" path="animation-folder/MM_Cursor/" />
<folder expanded="1" path="animation-folder/MM_Barrier/" />
<folder expanded="1" path="animation-folder/MM_Cursor_Projectile/" />
<folder expanded="1" path="animation-folder/IS_TreeArray/" />
<folder expanded="1" path="animation-folder/L1PRE_BlackBG/" />
Tons of uncommited changes since the last commit. In ascending order: * Added music to the intro scene by the same composer of the title theme (DJ-Rec0il). * Redone animations event script (and removed falling animation due to infinite loop problems). * Added enemies sprites. * Grouped enemy collisions. * Completely redesigned levels again due to data loss. * Changed level design to use Tilemap instead of Tiled Background. * Fixed main menu going blank if user hit the space button before everything finished loading. * Made BombEnemy animated. * Altered some frames in Player walking animation. * Fixed some parts of ground tile being incorrectly impassable. * Rewritten some parts of the story dialogues on levels. * Added music by PrototypeRaptor for levels. * Fixed respawn bug. * Fixed incorrect parallaxing when transitioning from L1PRE to Level 1 by using a workaround. * Added empire trooper to end of Level 1. * Updated main menu cursor to also be controllable by W and S keys. * Updated main menu cursor confirm button to also accept the ENTER/Return key. * Rebalanced enemy projectile speed and damage dealth amount. * Added Level 1B for boss fight arena with appropriate music. * Added a new layer for stage decorations and added trees to L1PRE and Level 1. * Fixed another parallaxing bug. * Removed boss fight because I can't get the AI to work properly. Game ends at a To Be Continued screen. * Level 1B still remains intact, just unused for now. * Fixed some collision problems with the stage decorations. * Rearranged a bit of the Level 1 starting scripts. * Fixed a bug where the text character ' does not render properly in dialogs. * Fixed typo in dialogs. * Made the game now return to the Main Menu Screen automatically after the To Be Continued Screen. * Remove pressing ESCAPE to quit the game functionality to prevent accidental quit game. * Fixed more text rendering issues relating to the text character ' . * Adjusted some dialog timings in cutscenes.
5 years ago
<folder expanded="1" path="animation-folder/PlayerCharacter/" />
<folder expanded="1" path="animation-folder/L1_Turret/" />
<folder expanded="1" path="animation-folder/L1_BombEnemy/" />
<folder expanded="1" path="animation-folder/L1_Projectile1/" />
<folder expanded="1" path="animation-folder/L1PRE_PlaneStatic/" />
<folder expanded="1" path="animation-folder/L1PRE_SmokeTrail/" />
<folder expanded="1" path="animation-folder/L1PRE_SmokeTrailInverted/" />
<folder expanded="1" path="animation-folder/L1_ParallaxBG/" />
<folder expanded="1" path="animation-folder/L1PRE_DialogBox/" />
<folder expanded="1" path="animation-folder/L1_DialogBox/" />
<folder expanded="1" path="animation-folder/L1_BlackBG/" />
<folder expanded="1" path="animation-folder/HeartBit/" />
<folder expanded="1" path="animation-folder/L1_EnemyCH/" />
<folder expanded="1" path="animation-folder/L1B_Projectile/" />
<folder expanded="1" path="animation-folder/L1B_DialogBox/" />
<folder expanded="1" path="animation-folder/L1B_BlackBG/" />
5 years ago
</folders-expanded>
</c2uistate>