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197 lines
3.0 KiB
197 lines
3.0 KiB
# Configuration file
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general {
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# If enabled, the looting enchant will have an effect on the drop chance.
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B:__enableLootingEnchant=true
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# If enabled, allows Creepers, Skeletons and Zombies to drop their heads.
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B:__enableStandardHeads=false
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# If enabled, overrides the _overallDropChance variable with the specific values.
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B:__mobSpecificDropChances=true
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# Sets head drop chance for Zombies, Skeletons and Creepers if '__enableStandardHeads' is ENABLED.
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# Min: 1.0E-4
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# Max: 1.0
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D:_creeperSkeletonZombieDropChance=0.1
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# Sets the chance of a mob dropping its head if '__mobSpecificDropChances' is DISABLED.
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# Min: 1.0E-4
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# Max: 1.0
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D:_overallDropChance=0.1
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# Min: 1.0E-4
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# Max: 1.0
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D:bat=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:blaze=0.001
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# Min: 1.0E-4
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# Max: 1.0
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D:cave_spider=0.01
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# Min: 1.0E-4
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# Max: 1.0
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D:charged_creeper=1.0
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# Min: 1.0E-4
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# Max: 1.0
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D:chicken=0.005
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# Min: 1.0E-4
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# Max: 1.0
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D:cow=0.005
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# Min: 1.0E-4
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# Max: 1.0
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D:donkey=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:elder_guardian=0.3
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# Min: 1.0E-4
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# Max: 1.0
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D:enderman=2.0E-4
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# Min: 1.0E-4
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# Max: 1.0
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D:endermite=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:evoker=0.2
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# Min: 1.0E-4
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# Max: 1.0
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D:ghast=0.05
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# Min: 1.0E-4
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# Max: 1.0
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D:guardian=0.002
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# Min: 1.0E-4
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# Max: 1.0
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D:horse=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:husk=0.03
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# Min: 1.0E-4
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# Max: 1.0
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D:iron_golem=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:llama=0.04
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# Min: 1.0E-4
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# Max: 1.0
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D:magma_cube=0.005
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# Min: 1.0E-4
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# Max: 1.0
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D:mooshroom=0.002
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# Min: 1.0E-4
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# Max: 1.0
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D:mule=0.1
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# Min: 1.0E-4
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# Max: 1.0
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D:ocelot=0.04
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# Min: 1.0E-4
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# Max: 1.0
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D:parrot=0.8
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# Min: 1.0E-4
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# Max: 1.0
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D:pig=0.005
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# Min: 1.0E-4
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# Max: 1.0
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D:polar_bear=0.1
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# Min: 1.0E-4
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# Max: 1.0
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D:rabbit=0.1
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# Min: 1.0E-4
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# Max: 1.0
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D:sheep=0.0175
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# Min: 1.0E-4
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# Max: 1.0
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D:shulker=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:silverfish=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:skeleton_horse=0.2
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# Min: 1.0E-4
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# Max: 1.0
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D:slime=5.0E-4
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# Min: 1.0E-4
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# Max: 1.0
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D:snowman=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:spider=0.002
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# Min: 1.0E-4
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# Max: 1.0
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D:squid=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:stray=0.05
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# Min: 1.0E-4
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# Max: 1.0
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D:vex=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:villager=0.005
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# Min: 1.0E-4
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# Max: 1.0
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D:vindicator=0.2
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# Min: 1.0E-4
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# Max: 1.0
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D:witch=0.002
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# Min: 1.0E-4
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# Max: 1.0
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D:wither=1.0
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# Min: 1.0E-4
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# Max: 1.0
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D:wolf=0.02
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# Min: 1.0E-4
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# Max: 1.0
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D:zombie_horse=1.0
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# Min: 1.0E-4
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# Max: 1.0
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D:zombie_pigman=0.001
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# Min: 1.0E-4
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# Max: 1.0
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D:zombie_villager=0.04
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}
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