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71 lines
2.6 KiB
71 lines
2.6 KiB
# Configuration file
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general {
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"basic rules" {
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# List of difficulties in which the mod will work if difficultyLock is set to true.
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S:"Allowed Difficulties" <
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easy
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normal
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>
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# If true, mod will not affect mobs in exclusions; if false, mod will only affect mobs in inclusions.
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B:"Blacklist or Whitelist Option"=true
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# If true, mod will only work on listed difficulties; if false, it will always work.
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B:"Difficulty Lock Option"=true
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# List of entities that will attack the player if blacklist is enabled.
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S:"Excluded Mobs" <
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minecraft:cow
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>
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# List of entities that will not attack the player if blacklist is disabled.
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S:"Included Mobs" <
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minecraft:zombie
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>
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# If true, mod will only cause mobs to ignore players whitelisted by the command apatheticwhitelist.
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B:"Player Whitelist Option (Untested)"=false
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# If true, mobs will attack you back; if false, they will never attack you back.
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B:"Revenge Option"=true
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# If you have revenge enabled: false -> eternal revenge; true -> temporary revenge.
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B:"Revenge Timer Option"=true
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# If you have the revenge timer enabled, this is how many ticks it will last.
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# Just because the timer ends doesn't mean the mob will stop attacking you; it may take a bit.
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# The minimum is 20 ticks (1 second) and the maximum is 10000 ticks (500 seconds). Default is 10 seconds.
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# Min: 20
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# Max: 10000
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I:"Revenge Timer Value"=200
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}
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"boss rules" {
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# If true, chaos dragon will send projectiles at you. If false, it will not.
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B:"Chaos Dragon Projectile Option"=false
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# If true, ender dragon will attack the player when flying.
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B:"Dragon Flying Attack Option"=false
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# If true, ender dragon will attack the player when sitting—you should set this to true so you can get dragon's breath!
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B:"Dragon Sitting Attack Option"=true
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# If true, Gaia Guardian will send attacks at you and the magic floor will exist. If false, it will only spawn mobs.
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B:"Gaia Attack Option"=false
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# If true, any mobs with the flag 'isBoss' will be ignored by this mod. So Eldritch Guardian, for example.
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B:"General Boss Option"=false
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# If true, wither will attack you; if false, wither will neither attack you nor, well, anything
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B:"Wither Attack Option"=false
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# If true, wither will take revenge.
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B:"Wither Revenge Option"=false
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}
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}
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