Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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# Configuration file
"zombie awareness: features" {
# Monsters see light near player and move towards it
B:awareness_Light=true
# Spawn scent/blood sense sources for monsters to track
B:awareness_Scent=true
# Spawn sound sense sources for monsters to track
B:awareness_Sound=true
# Only spawn sound sense entities in Overworld
B:awareness_Sound_OverworldOnly=false
# Spawn extra zombies in caves where other zombies already are if dark and away from player until Spawning.extraSpawningMaxCount is reached
B:extraSpawningCave=false
# Spawn extra zombies randomly on the surface at night if dark and away from player until Spawning.extraSpawningMaxCount is reached
B:extraSpawningSurface=false
# Pistons cause sound sense sources attracting monsters
B:noisyPistons=true
# Growling zombies attracts other zombies
B:noisyZombies=true
B:soundAlerts=true
B:soundInvestigates=true
# Uses a different kind of mob alert noise, might break immersion a bit ;)
B:soundUseAlternateAlertNoise=true
# How loud sounds should be for a mob targetting you
D:soundVolumeAlertTarget=0.5
# How loud sounds should be when you are alerted that a mob is coming to investigate an area near you
D:soundVolumeInvestigate=0.5
# Causes monsters to horde up and wander the surface together to random points
B:wanderingHordes=true
# MC/Forge default is 0.05, this overrides that default, set to -1 to cause no override then restore forges default in their config
D:zombieBabyChance=0.0
# MC/Forge default is 0.1, this overrides that default, set to -1 to cause no override then restore forges default in their config
D:zombieSummonHelpBaseChance=0.0
}