You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
236 lines
8.0 KiB
236 lines
8.0 KiB
# Configuration file
|
|
|
|
##########################################################################################################
|
|
# effects
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Add potions effects that will be applied to players on respawn
|
|
##########################################################################################################
|
|
|
|
effects {
|
|
# Set to true to enable effects module
|
|
B:"Enable Effects Module"=false
|
|
|
|
# List of effects to apply to players on respawn that can be cured by the curing items list
|
|
# Format: [effect] [duration(secs)] [power]
|
|
S:"Curable Respawn Effects" <
|
|
>
|
|
|
|
# List of items that will be used by 'Curable Respawn Effects'
|
|
S:"Curative Items" <
|
|
minecraft:milk_bucket
|
|
>
|
|
|
|
# List of effects to apply to player on respawn
|
|
# Format: [effect] [duration(secs)] [power]
|
|
S:"Uncurable Respawn Effects" <
|
|
minecraft:mining_fatigue 30 4
|
|
>
|
|
|
|
##########################################################################################################
|
|
# custom respawn effect
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Customize your own respawn effect for modifying player attributes
|
|
##########################################################################################################
|
|
|
|
"custom respawn effect" {
|
|
# Set to true to enable custom effect applied on respawn
|
|
B:"Enable Custom Respawn Effect"=false
|
|
|
|
# Set duration (seconds) for the effect
|
|
I:Duration=0
|
|
|
|
# List of items that can cure the effect
|
|
S:"Curative Items" <
|
|
minecraft:milk_bucket
|
|
>
|
|
|
|
# Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on)
|
|
B:"Gradual Recovery"=false
|
|
|
|
# Set maximum health modifier
|
|
D:"Maximum Health Modifier"=0.0
|
|
|
|
# Set armor modifier
|
|
D:"Armor Modifier"=0.0
|
|
|
|
# Set armor toughness modifier
|
|
D:"Armor Toughness Modifier"=0.0
|
|
|
|
# Set attack damage modifier
|
|
D:"Attack Damage Modifier"=0.0
|
|
|
|
# Set attack speed percent modifier
|
|
D:"Attack Speed Percent Modifier"=0.0
|
|
|
|
# Set movement speed percent modifier
|
|
D:"Movement Speed Percent Modifier"=0.0
|
|
|
|
# Set to true to disable eating food while effect is active
|
|
B:"Cannot Eat Food"=false
|
|
|
|
# Set to true to disable gaining experience while effect is active
|
|
B:"Cannot Gain XP"=false
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# experience
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Customize experience loss on death
|
|
##########################################################################################################
|
|
|
|
experience {
|
|
# Set to true to enable experience module
|
|
B:"Enable Experience Module"=false
|
|
|
|
# Set to true to keep all XP on death
|
|
B:"Keep All XP"=false
|
|
|
|
# Percent of experience lost on death
|
|
D:"Lost XP Percent"=1.0
|
|
|
|
# Maximum amount of experience that can be recovered, 0 to disable
|
|
I:"Maximum Recoverable XP"=0
|
|
|
|
# Percent of lost experience that can be recovered
|
|
D:"Recoverable XP Percent"=0.20000000298023224
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# hunger
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Customize hunger and saturation values on respawn
|
|
##########################################################################################################
|
|
|
|
hunger {
|
|
# Set to true to enable hunger module
|
|
B:"Enable Hunger Module"=false
|
|
|
|
# Set to true to retain food level on death
|
|
B:"Keep Food Level"=false
|
|
|
|
# Highest amount of food level you can respawn with
|
|
I:"Maximum Food Level"=20
|
|
|
|
# Lowest amount of food level you can respawn with
|
|
I:"Minimum Food Level"=6
|
|
|
|
# Set to true to retain saturation on death
|
|
B:"Keep Saturation"=false
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# inventory
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Customize how your inventory is handled on death and respawn
|
|
##########################################################################################################
|
|
|
|
inventory {
|
|
# Set to true to enable inventory module
|
|
B:"Enable Inventory Module"=false
|
|
|
|
# Set to true to keep equipped armor on death
|
|
B:"Keep Armor"=false
|
|
|
|
# Set to true to keep non-mainhand hotbar items on death
|
|
B:"Keep Hotbar"=false
|
|
|
|
# Set to true to keep mainhand item on death
|
|
B:"Keep Mainhand"=false
|
|
|
|
# Set to true to keep offhand item on death
|
|
B:"Keep Offhand"=false
|
|
|
|
# Set to true to keep main inventory (non-equipped non-hotbar) items on death
|
|
B:"Keep Main Inventory"=false
|
|
|
|
# Percent of durability lost on death for drops
|
|
D:"Durability Loss on Drops"=0.0
|
|
|
|
# Percent of durability lost on death for kept items
|
|
D:"Durability Loss on Kept Items"=0.0
|
|
|
|
# Percent of energy drained on death for drops
|
|
D:"Energy Drain on Drops"=0.0
|
|
|
|
# Percent of energy drained on death for kept items
|
|
D:"Energy Drain on Kept Items"=0.0
|
|
|
|
# Percent chance that items that are kept will still drop
|
|
D:"Random Drop Chance"=0.0
|
|
|
|
# Percent chance that dropped items will be destroyed
|
|
D:"Random Destroy Chance"=0.0
|
|
|
|
# List of items that are always kept
|
|
S:"Essential Items" <
|
|
>
|
|
|
|
# List of items that are always dropped
|
|
S:"Cursed Items" <
|
|
>
|
|
|
|
# Set to true to destroy cursed items instead of dropping them
|
|
B:"Destroy Cursed Items"=false
|
|
|
|
##########################################################################################################
|
|
# soulbinding
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Enable and customize the soulbinding enchantment
|
|
##########################################################################################################
|
|
|
|
soulbinding {
|
|
# Set to true to enable Soulbinding enchantment
|
|
B:"Enable Soulbinding Enchantment"=false
|
|
|
|
# The max level of the enchantment
|
|
I:"Max Level"=1
|
|
|
|
# The percent chance that the item will drop a level in the enchantment on death when kept
|
|
D:"Chance to Drop Level on Saved Item"=0.0
|
|
|
|
# The base percent chance that the enchantment will save an item on death regardless of level
|
|
D:"Base Save Probability"=1.0
|
|
|
|
# The percent chance increase that each level in the enchantment will give to saving an item on death
|
|
D:"Extra Save Probability per Level"=0.0
|
|
|
|
# Set to true to allow enchanting Soulbinding at the enchantment table
|
|
B:"Can Apply at Enchanting Table"=true
|
|
|
|
# Set to true to allow enchanting Soulbinding on books
|
|
B:"Allowed on Books"=true
|
|
|
|
# The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE)
|
|
S:Rarity=VERY_RARE
|
|
}
|
|
|
|
}
|
|
|
|
|
|
##########################################################################################################
|
|
# respawning
|
|
#--------------------------------------------------------------------------------------------------------#
|
|
# Customize general respawning rules
|
|
##########################################################################################################
|
|
|
|
respawning {
|
|
# Set to true to enable respawning module features
|
|
B:"Enable Respawning Module"=false
|
|
|
|
# Set to true to disable beds setting spawn points
|
|
B:"Disable Bed Spawn Points"=false
|
|
|
|
# If Return Scroll is true, set to true to automatically give players a return scroll on respawn
|
|
B:"Give Scroll on Respawn"=false
|
|
|
|
# Set to true to enable a craftable return scroll that teleports players to their death location
|
|
B:"Return Scroll"=false
|
|
}
|
|
|
|
|