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24 lines
1.4 KiB
24 lines
1.4 KiB
"client" {
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#With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
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#If an exception is caught, the block will not be rendered.
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B:"catchBlockRenderExceptions"=true
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#With this enabled, CCL will catch all exceptions thrown whilst rendering items.
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#By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
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# CCL will attempt to recover after the exception.
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B:"catchItemRenderExceptions"=true
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#With this enabled, CCL will attempt to recover item rendering after an exception is thrown.
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#It is recommended to only enable this when a mod has a known bug and a fix has not been released yet.
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#WARNING: This might cause issues with some mods, Some mods modify the GL state rendering items,
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# CCL does not recover the GL state, as a result a GL leak /may/ occur. However, CCL will remember
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# and pop the GL ModelView matrix stack depth, this might incur a bit of a performance hit.
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# Some mods might also have custom BufferBuilders, CCL has no way of recovering the state of those.
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# this /can/ result in 'Already Building' exceptions being thrown. CCL will however recover the vanilla BufferBuilder.
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B:"attemptRecoveryOnItemRenderException"=false
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#With this enabled, CCL will message the player upon an exception from rendering blocks or items.
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#Messages are Rate-Limited to one per 5 seconds in the event that the exception continues.
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B:"messagePlayerOnRenderCrashCaught"=true
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}
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