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2682 lines
85 KiB
2682 lines
85 KiB
# Configuration file
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_global {
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# Set this to false to disable stairs, slabs, and walls, mod-wide. As these blocks can use a lot of Block IDs,
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# this is helpful to reduce the load, if you intend on running a really large modpack.
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# Note: Blocks that require stairs and/or slabs for their recipes (such as Soul Sandstone or Midori) won't be affected.
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B:"Allow Block Variants"=true
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# Set this to false to remove the system that has features turn themselves off automatically when other mods are present that add similar features.
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# Note that you can force features to be enabled individually through their respective configs.
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B:"Enable Anti-Overlap"=true
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# Adds the /quarkconfig command which allows for modification of the Quark config file through any means that can run commands at permission 2 (command block level) or higher.
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# An example syntax of the command would be /quarkconfig management "store to chests" "B:Invert button" true nosave playerdude
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# Doing this would set the dropoff button for playerdude to be inverted. "save" means it should save the changes to the config file on disk. Using "nosave" won't save.
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# Another example can be /quarkconfig tweaks - "Shearable chickens" false
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# This disables shearable chickens for everybody on the server. "nosave" doesn't need to be included, as it's the default.
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# "nosave" does need to be there if a player name is used. Lastly, - signifies no subcategory inside the module.
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B:"Enable Quark Config Command"=true
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# Whether features that are based on the time of year should be enabled.
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# An example is chests turning to presents when it's Christmas.
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# Note that this will not affect vanilla's own seasonal features.
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B:"Enable Seasonal Features"=true
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# Set this to false to disable the q button in the main and pause menus.
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# If you disable this, you can still access the quark config from Mod Options > Quark > Config
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B:"Enable q Button"=false
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# Set this to true to move the q button to the right of the buttons, instead
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# of to the left as it is by default.
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B:"q Button on the Right"=false
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}
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_modules {
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B:automation=true
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B:building=true
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B:client=true
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B:decoration=true
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# Experimental Features. All features in this module are disabled by default. Use at your own risk.
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B:experimental=true
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B:management=true
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B:misc=true
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B:oddities=true
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B:tweaks=true
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B:vanity=true
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B:world=true
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}
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automation {
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B:"Animals eat floor food"=true
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B:Chute=true
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B:"Dispenser records"=true
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B:"Dispensers place blocks"=true
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B:"Dispensers place seeds"=true
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B:"Ender watcher"=true
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B:"Metal buttons"=true
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B:"Obsidian pressure plate"=true
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B:"Piston Block Breakers"=true
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B:"Pistons Push and Pull Items"=true
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B:"Pistons move t es"=true
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B:"Rain detector"=true
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B:"Redstone randomizer"=true
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B:"Sugar block"=true
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"dispensers place blocks" {
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# Blocks that dispensers should not be able to place
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S:Blacklist <
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minecraft:water
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minecraft:flowing_water
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minecraft:lava
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minecraft:flowing_lava
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minecraft:fire
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botania:specialflower
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>
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# This feature disables itself if any of the following mods are loaded:
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# - blockdispenser
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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}
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"animals eat floor food" {
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# This feature disables itself if any of the following mods are loaded:
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# - betterwithmods
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# - easybreeding
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# - animania
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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}
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"metal buttons" {
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B:"Enable Gold Button"=true
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B:"Enable Iron Button"=true
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}
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"ender watcher" {
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# This feature disables itself if any of the following mods are loaded:
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# - botania
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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}
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"piston block breakers" {
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# Replace the End Rod in the recipe with an Iron Ingot
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B:"Enable Easy Recipe"=false
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}
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"pistons move t es" {
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# List of blocks whose tile entity update should be delayed by one tick after placed to prevent corruption.
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S:"Delayed Update List" <
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minecraft:dispenser
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minecraft:dropper
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>
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# Blocks with Tile Entities that pistons should not be able to move.
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# You can specify just mod names here, and all blocks from that mod will be disabled.
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S:"Tile Entity Movement Blacklist" <
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minecraft:mob_spawner
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integrateddynamics:cable
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randomthings:blockbreaker
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minecraft:trapped_chest
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quark:custom_chest_trap
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>
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# Some mod blocks with complex renders will break everything if moved. Add them here if you find any.
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S:"Tile Entity Render Blacklist" <
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psi:programmer
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botania:starfield
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>
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}
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"pistons push and pull items" {
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D:"Push Strength"=0.47999998927116394
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}
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"dispensers place seeds" {
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# Add seeds from other mods here, in the following format: mod:seed=mod:block:meta. Set meta to -1 to just place the default.
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S:"Custom Seeds" <
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>
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# This feature disables itself if any of the following mods are loaded:
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# - botania
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# - animania
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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}
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}
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building {
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B:"Bark blocks"=true
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B:"Carved wood"=true
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B:"Charred nether bricks"=true
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B:"Duskbound blocks"=true
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B:"Framed glass"=true
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B:"Hardened clay tiles"=true
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B:"Iron plates"=false
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B:"Magma bricks"=true
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B:"Midori blocks"=true
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B:"More sandstone"=true
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B:"Polished netherrack"=true
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B:"Polished stone"=true
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B:"Quilted wool"=true
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B:"Sandy bricks"=true
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B:"Snow bricks"=true
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B:"Soul sandstone"=true
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B:"Stained planks"=false
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B:"Sturdy stone"=true
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B:"Sugar cane blocks"=true
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B:Thatch=true
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B:Trowel=true
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B:Turf=true
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B:"Vanilla stairs and slabs"=true
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B:"Vanilla walls"=true
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B:"Vertical wood planks"=false
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B:"World stone bricks"=true
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B:"World stone pavement"=true
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"more sandstone" {
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B:"Enable stairs and slabs"=true
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}
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"vanilla walls" {
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B:Andesite=true
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B:Bricks=true
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B:"Dark Prismarine"=true
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B:Diorite=true
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B:"End Bricks"=true
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B:Granite=true
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B:Prismarine=true
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B:"Prismarine Bricks"=true
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B:Purpur=true
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B:Quartz=true
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B:"Red Sandstone"=true
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B:Sandstone=true
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B:Stone=true
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B:"Stone Bricks"=true
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}
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"stained planks" {
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B:"Enable stairs and slabs"=true
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}
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"hardened clay tiles" {
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B:"Enable stained tiles"=true
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B:"Enable stairs and slabs"=true
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}
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"bark blocks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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# Set this to true to use a 2x2 recipe instead of 3x3.
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B:"Use 2x2 Recipe"=false
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}
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"iron plates" {
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B:"Enable stairs and slabs"=true
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}
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"sandy bricks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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"vanilla stairs and slabs" {
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B:Andesite=true
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B:"Dark Prismarine"=true
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B:Diorite=true
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B:"End Bricks"=true
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B:Granite=true
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B:Prismarine=true
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B:"Prismarine Bricks"=true
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B:"Red Nether Brick"=true
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B:Stone=true
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}
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thatch {
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B:"Enable stairs and slabs"=true
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D:"Fall damage multiplier"=0.5
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}
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"charred nether bricks" {
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B:"Enable stairs and slabs"=true
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}
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"world stone bricks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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"midori blocks" {
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B:"Enable walls"=true
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}
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"magma bricks" {
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B:"Enable stairs and slabs"=true
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}
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"vertical wood planks" {
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B:"Enable Vertical Stained Planks"=true
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}
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"duskbound blocks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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"sugar cane blocks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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"snow bricks" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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"soul sandstone" {
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B:"Enable stairs"=true
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B:"Enable walls"=true
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}
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"polished netherrack" {
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B:"Enable stairs and slabs"=true
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B:"Enable walls"=true
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}
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trowel {
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# Amount of blocks placed is this value - 1. Default is 255 (4 stacks).
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# Set to 0 to make the Trowel unbreakable
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I:"Trowel Max Durability"=255
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}
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turf {
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B:"Enable stairs and slabs"=true
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}
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}
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client {
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B:"Auto jump hotkey"=false
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B:"Better fire effect"=true
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B:"Better vanilla textures"=true
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B:"Chest search bar"=true
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B:"Creepers turn red when they're exploding"=true
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B:"Enchanted books show items"=true
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B:"Food tooltip"=true
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B:"Greener grass"=true
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B:"Improved mount h u d"=true
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B:"Improved sign edit"=true
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B:"Items flash before expiring"=true
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B:"Less intrusive shields"=true
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B:"Map tooltip"=true
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B:"No potion shift"=true
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# Shift-Ctrl-F2 for panorama screenshot.
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# Panoramas show up in the main menu.
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# Rename a panorama folder to 'main_menu' and it'll always show that one.
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B:"Panorama maker"=true
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B:"Random animal textures"=false
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B:"Show invalid slots"=true
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B:"Shulker box tooltip"=true
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B:"Usage ticker"=true
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B:"Visual stat display"=false
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"food tooltip" {
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# This feature disables itself if any of the following mods are loaded:
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# - appleskin
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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}
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"map tooltip" {
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B:"Needs Shift to be visible"=false
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}
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"shulker box tooltip" {
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B:"Needs Shift to be visible"=false
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B:"Use Colors"=true
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}
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"greener grass" {
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# Sets the grass color to be a "Minecraft Alpha" tone.
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# This will override all manual shift values.
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B:"Alpha grass"=false
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S:"Extra blocks" <
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buildingbrickscompatvanilla:grass_slab
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buildingbrickscompatvanilla:grass_step
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buildingbrickscompatvanilla:grass_corner
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buildingbrickscompatvanilla:grass_vertical_slab
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buildingbrickscompatvanilla:grass_stairs
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betterwithmods:dirt_slab
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biomesoplenty:plant_0
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biomesoplenty:plant_1
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biomesoplenty:leaves_1
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biomesoplenty:leaves_2
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biomesoplenty:leaves_3
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biomesoplenty:leaves_4
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biomesoplenty:leaves_5
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biomesoplenty:grass
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>
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# This feature disables itself if any of the following mods are loaded:
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# - toughasnails
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# This is done to prevent content overlap.
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# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
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B:"Force Enabled"=false
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I:"Shift blues by"=-30
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I:"Shift greens by"=30
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I:"Shift reds by"=-30
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B:"Should affect folliage"=true
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B:"Treat shifts as absolute and ignore biome colors"=false
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}
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"panorama maker" {
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# Take panorama screenshots without changing the render size
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B:"Fullres screenshots"=false
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I:"Panorama Picture Resolution"=256
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B:"Use panorama screenshots on main menu"=true
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}
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"improved sign edit" {
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B:"Enable Cancel Button"=true
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B:"Enable Clear Button"=true
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B:"Enable Shift Button"=true
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}
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"chest search bar" {
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# Automatically move the search bar if Inventory Tweaks is loaded so it doesn't end up in the same place as their buttons.
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B:"Avoid Invtweaks Buttons"=true
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# Set to true to move to the center bar, next to the "Inventory" text.
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B:"Move to Center Bar"=true
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}
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"random animal textures" {
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B:"Enable Chick"=true
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B:"Enable Chicken"=true
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B:"Enable Cow"=true
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B:"Enable Pig"=true
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}
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"usage ticker" {
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B:"Enable Chest"=true
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B:"Enable Feet"=true
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B:"Enable Head"=true
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B:"Enable Legs"=true
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B:"Enable Mainhand"=true
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B:"Enable Offhand"=true
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# Switch the armor display to the off hand side and the hand display to the main hand side
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B:"Invert Displays"=false
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I:"Left Side Offeset"=0
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I:"Right Side Offset"=0
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}
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"items flash before expiring" {
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# How many ticks should the item have left when it starts flashing. Default is 10 seconds (200).
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I:"Time To Start Flashing"=200
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}
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"better fire effect" {
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B:"Enable Different Render"=true
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B:"Enable Particles"=true
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}
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"better vanilla textures" {
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B:"Enable Andesite"=true
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B:"Enable Beetroot Seeds"=true
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B:"Enable Bow Animation"=true
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B:"Enable Bricks"=true
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B:"Enable Dead Bush"=true
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B:"Enable Diorite"=true
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B:"Enable Glass"=true
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B:"Enable Granite"=true
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B:"Enable Observer"=true
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B:"Enable Piston Models"=true
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B:"Enable Pumpkin Front Face"=false
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}
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"show invalid slots" {
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# Set this to true to only display the reds boxes when Shift is held
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B:"Requires Shift"=true
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}
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"enchanted books show items" {
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S:"Items to Test" <
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minecraft:diamond_sword
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minecraft:diamond_pickaxe
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minecraft:diamond_shovel
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minecraft:diamond_axe
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minecraft:diamond_hoe
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minecraft:diamond_helmet
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minecraft:diamond_chestplate
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minecraft:diamond_leggings
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minecraft:diamond_boots
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minecraft:shears
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minecraft:bow
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minecraft:fishing_rod
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minecraft:elytra
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>
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}
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}
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decoration {
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# Adds the colored flower pot features of supporting additional flowers and comparator power to the vanilla flower pot using a block substitution
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B:"Better vanilla flower pot"=true
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B:"Blaze lantern"=true
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B:"Charcoal block"=true
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B:"Colored flower pots"=true
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B:"Colored item frames"=true
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B:"Flat item frames"=true
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B:"Glass item frame"=true
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B:"Iron ladders"=true
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B:"Leaf carpets"=true
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B:"Lit lamp"=true
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B:"More banner layers"=true
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B:"More banners"=true
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B:"Nether brick fence gate"=true
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B:"Paper lantern"=true
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B:"Paper wall"=true
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B:"Tallow and candles"=true
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B:"Varied bookshelves"=true
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B:"Varied buttons and pressure plates"=true
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B:"Varied chests"=true
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B:"Varied trapdoors"=true
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"more banners" {
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B:Dragon=true
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B:Eye=true
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B:Shield=true
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B:Sword=true
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}
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"varied trapdoors" {
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I:"Amount of trapdoors crafted (vanilla is 2)"=6
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B:"Rename vanilla trapdoor to Oak Trapdoor"=true
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}
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"flat item frames" {
|
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# This feature disables itself if any of the following mods are loaded:
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# - strait
|
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# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
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}
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"colored flower pots" {
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# If true, filled flower pots will respond to comparators based on the contents.
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|
B:"Comparator Logic"=true
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|
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# List of itemstacks to override default flower behavior, default checks for BlockBush.
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|
# Format is 'modid:name[:meta]->power'. Unset meta will default wildcard. Power refers to comparator power, non-zero makes it valid for a flower pot. Specific values:
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# * 0 - not flower, blacklists from placing in a flower pot
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# * 1 - mushroom
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# * 4 - fern
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# * 7 - flower
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# * 10 - dead bush
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# * 12 - sapling
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# * 15 - cactus
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S:"Flower Overrides" <
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biomesoplenty:mushroom->1
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biomesoplenty:flower_0->7
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biomesoplenty:flower_1->7
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biomesoplenty:sapling_0->12
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|
biomesoplenty:sapling_1->12
|
|
biomesoplenty:sapling_2->12
|
|
quark:glowshroom->1
|
|
>
|
|
}
|
|
|
|
"varied bookshelves" {
|
|
B:"Rename vanilla bookshelves to Oak Bookshelf"=true
|
|
}
|
|
|
|
"varied chests" {
|
|
B:"Add recipe to craft chests using Logs (makes 4 chests)"=true
|
|
|
|
# Set this to true to add a recipe to convert any Quark chest to a vanilla one.
|
|
# Use this if some of your mods don't work with the ore dictionary key "chestWood".
|
|
B:"Enable Conversion to Vanilla Chests"=false
|
|
B:"Rename vanilla chests to Oak (Trapped) Chest"=true
|
|
}
|
|
|
|
"more banner layers" {
|
|
I:"Survival Layer Count"=16
|
|
}
|
|
|
|
"tallow and candles" {
|
|
I:"Candles Crafted"=2
|
|
|
|
# Set to false to disable candles falling like sand.
|
|
B:"Candles Fall"=true
|
|
|
|
# Turn this off if you don't want Tallow. This won't disable the candles, but will disable their recipes.
|
|
B:"Enable Tallow"=true
|
|
|
|
# How much power candles provide to enchanting tables. 1 = 1 bookshelf
|
|
D:"Enchantment Power"=0.5
|
|
I:"Max Tallow Dropped"=3
|
|
I:"Min Tallow Dropped"=1
|
|
I:"Tallow Burn Time"=200
|
|
}
|
|
|
|
"varied buttons and pressure plates" {
|
|
B:"Enable Buttons"=true
|
|
B:"Enable Pressure Plates"=true
|
|
B:"Prefix vanilla blocks with Oak"=true
|
|
}
|
|
|
|
"charcoal block" {
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - actuallyadditions
|
|
# - mekanism
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
}
|
|
|
|
"better vanilla flower pot" {
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - inspirations
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
}
|
|
|
|
}
|
|
|
|
|
|
experimental {
|
|
B:"Bigger caves"=false
|
|
B:"Collateral piston movement"=false
|
|
|
|
# This feature is an incomplete test, and not fit for regular gameplay. Feel free to enable it to mess around but it may explode horribly. Don't report bugs with it.
|
|
# To make a colored light, use a Lit Redstone Lamp and put the color of Stained Glass you want under it.
|
|
# For obvious reasons, this is incompatible with Optifine.
|
|
#
|
|
B:"Colored lights"=false
|
|
B:"Parrots say despacito"=false
|
|
|
|
# Suppresses all STDOUT (and STDERR, if enabled) messages so they don't show up in the console.
|
|
# Use this if some mod left behind debug messages and you don't want to see them.
|
|
# If important messages end up being disabled by this, tell the modders in case to switch to a proper logger.
|
|
B:"Print suppressor"=false
|
|
B:"Reactive cursor"=false
|
|
|
|
"colored lights" {
|
|
# Set this to true to make colored light cap out at the value of natural light.
|
|
# Note that having this enabled will make light values inconsistent based on when the light blocks were placed and updated.
|
|
B:"Cull To Lightmap"=false
|
|
|
|
# Simulates the way light travels to calculate the colored light value properly.
|
|
# This needs to be enabled to prevent light from blending through walls.
|
|
# Note that this feature heavily increases memory and CPU requirements. Do NOT use it if you plan on having a lot of lights.
|
|
# You have been warned.
|
|
B:"Simulate Light Travel"=false
|
|
}
|
|
|
|
"bigger caves" {
|
|
# Vanilla value is 1
|
|
D:"Big Cave Size Minimum"=1.0
|
|
|
|
# Vanilla value is 3
|
|
D:"Big Cave Size Variance"=8.0
|
|
|
|
# Given the value of this config as X, in average, 1 in X caves will be a huge cave
|
|
I:"Huge Cave Chance"=1800
|
|
I:"Huge Cave Maximum Y Level"=32
|
|
D:"Huge Cave Size Minimum"=14.0
|
|
D:"Huge Cave Size Variance"=6.0
|
|
B:"Huge Caves Enabled"=true
|
|
|
|
# Vanilla value is 0
|
|
D:"Overall Cave Size Minimum"=0.0
|
|
|
|
# Vanilla value is 3
|
|
D:"Overall Cave Size Variance"=7.0
|
|
}
|
|
|
|
"collateral piston movement" {
|
|
# An array of actions to apply to blocks. Each element is in the following format:
|
|
# blockid=action
|
|
# Where blockid is the ID of the block to apply the action to (e.g. minecraft:stone)
|
|
# And action is one of the following:
|
|
# above - moves all equal blocks above it
|
|
# below - moves all equal blocks below it
|
|
# above_below - moves all equal blocks above and below it
|
|
# above_edge - moves all equal blocks above it, and one more block of any type that's above the stack
|
|
# below_edge - moves all equal blocks below it, and one more block of any type that's below the stack
|
|
# above_below_edge - moves all equal blocks above and below it, and one more block of any type that's above or below the stack
|
|
# directional - moves the block its facing to (only works on directional blocks)
|
|
# sides - moves the blocks on all adjacent sides
|
|
# horiozntals - moves the blocks on all adjacent horizontal sides
|
|
# verticals - moves the blocks on all adjacent vertical sides
|
|
S:Actions <
|
|
quark:chain=below_edge
|
|
>
|
|
}
|
|
|
|
"print suppressor" {
|
|
B:"Suppress STDERR"=false
|
|
B:"Suppress STDOUT"=true
|
|
}
|
|
|
|
}
|
|
|
|
|
|
management {
|
|
B:"Automatic tool restock"=true
|
|
B:"Better craft shifting"=true
|
|
B:"Change hotbar keybind"=true
|
|
B:"Chest buttons"=true
|
|
B:"Chests in boats"=true
|
|
B:"Ctrl-click an item to favorite it. Favorited items aren't stored by the other features here"=true
|
|
B:"Inventory sorting"=true
|
|
B:"Press Ctrl-DELETE in the inventory to delete an item"=true
|
|
B:"Press F in the inventory to switch item to main hand"=true
|
|
B:"Press T in the inventory to link items to chat"=true
|
|
B:"Right click add to shulker box"=true
|
|
B:"Store to chests"=false
|
|
|
|
"store to chests" {
|
|
# GUIs in which the drop off button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names.
|
|
S:"Forced GUIs" <
|
|
>
|
|
|
|
# If true the default will be to merge your items into nearby chests, otherwise hold shift for this functionality.
|
|
B:"Invert button"=false
|
|
I:"Position X"=0
|
|
I:"Position X (Creative)"=28
|
|
I:"Position Y "=30
|
|
I:"Position Y (Creative)"=-20
|
|
}
|
|
|
|
"press ctrl-delete in the inventory to delete an item" {
|
|
B:"Enable Trash Button"=true
|
|
B:"Trash Button Needs Shift"=true
|
|
I:"Trash Button X"=3
|
|
I:"Trash Button Y"=-25
|
|
B:"Trash Button only on Player Inventory"=false
|
|
}
|
|
|
|
"press f in the inventory to switch item to main hand" {
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - visiblearmorslots
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
}
|
|
|
|
"automatic tool restock" {
|
|
# Enable comparing enchantments to find a replacement
|
|
B:"Enable Enchantment Matching"=true
|
|
|
|
# Enable replacing your tools with tools of the same type but not the same item
|
|
B:"Enable Loose Matching"=true
|
|
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - inventorytweaks
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
|
|
# Enchantments deemed important enough to have special priority when finding a replacement
|
|
S:"Important Enchantments" <
|
|
minecraft:silk_touch
|
|
minecraft:fortune
|
|
minecraft:infinity
|
|
minecraft:luck_of_the_sea
|
|
minecraft:looting
|
|
>
|
|
B:"Unstackable Items Only"=false
|
|
}
|
|
|
|
"chest buttons" {
|
|
# Set this to true to print out the names of all GUIs you open to the log. This is used to fill in the "Forced GUIs" list.
|
|
B:"Debug Classnames"=false
|
|
|
|
# Blocks with inventories which do not explicitly accept dropoffs, but should be treated as though they do.
|
|
S:"Dropoff Enabled Blocks" <
|
|
minecraft:chest
|
|
minecraft:trapped_chest
|
|
>
|
|
|
|
# GUIs in which the chest buttons should be forced to show up. Use the "Debug Classnames" option to find the names.
|
|
S:"Forced GUIs" <
|
|
>
|
|
|
|
deposit {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -50]
|
|
I:"Y Position"=-50
|
|
}
|
|
|
|
smart_deposit {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -30]
|
|
I:"Y Position"=-30
|
|
}
|
|
|
|
restock {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: 45]
|
|
I:"Y Position"=45
|
|
}
|
|
|
|
extract {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: 25]
|
|
I:"Y Position"=25
|
|
}
|
|
|
|
sort {
|
|
# The Sort button is only available if the Inventory Sorting feature is enable [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -70]
|
|
I:"Y Position"=-70
|
|
}
|
|
|
|
sort_player {
|
|
# The Sort button is only available if the Inventory Sorting feature is enable [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: -18]
|
|
I:"X Position"=-18
|
|
|
|
# [range: -2147483648 ~ 2147483647, default: 5]
|
|
I:"Y Position"=5
|
|
}
|
|
|
|
}
|
|
|
|
"inventory sorting" {
|
|
B:"Enable Button in Player Inventory"=true
|
|
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - inventorytweaks
|
|
# - inventorysorter
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
|
|
# GUIs in which the sort button should be forced to show up. Use the "Debug Classnames" option in chest buttons to find the names.
|
|
S:"Forced GUIs" <
|
|
>
|
|
I:"Position X"=-20
|
|
I:"Position X (Creative)"=8
|
|
I:"Position Y "=30
|
|
I:"Position Y (Creative)"=-20
|
|
}
|
|
|
|
"better craft shifting" {
|
|
B:"Enable Crafting Table"=true
|
|
B:"Enable Villager"=true
|
|
}
|
|
|
|
}
|
|
|
|
|
|
misc {
|
|
B:"Ancient tomes"=true
|
|
B:"Black ash"=true
|
|
B:"Color runes"=true
|
|
B:"Enderdragon scales"=true
|
|
B:"Endermites into shulkers"=true
|
|
B:"Extra arrows"=true
|
|
B:"Extra potions"=true
|
|
B:"Lock direction hotkey"=true
|
|
B:"Map markers"=true
|
|
B:"Named snow golems with pumpkins drop player heads if killed by a witch"=true
|
|
B:"Note block interface"=true
|
|
B:"Note blocks play mob sounds if there's a head attached"=true
|
|
B:"Parrot eggs"=true
|
|
B:"Place vanilla dusts"=true
|
|
B:"Poison potato usage"=true
|
|
B:"Slime bucket"=true
|
|
B:"Soul powder"=true
|
|
B:"Throwable dragon breath"=true
|
|
B:"Utility recipes"=true
|
|
|
|
"endermites into shulkers" {
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - mite2shulker
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
|
|
# The chance (1 in X) for an Endermite to turn into a Shulker.
|
|
# The higher, the lower the chance. The chance for s Silverfish to bury is 10, for reference.
|
|
I:"Transform Chance"=200
|
|
}
|
|
|
|
"place vanilla dusts" {
|
|
B:"Enable Glowstone"=true
|
|
B:"Enable Gunpowder"=true
|
|
|
|
# Amount of ticks between each piece of gunpowder igniting the next
|
|
I:"Gunpowder Delay"=10
|
|
|
|
# Amount of ticks between each piece of gunpowder igniting the next, if on Netherrack
|
|
I:"Gunpowder Delay on Netherrack"=5
|
|
}
|
|
|
|
"extra potions" {
|
|
# A list of potentially context sensitive replacements to apply to the beacon effect list.
|
|
# This system allows the potion effects in a beacon to change based on if there's specific blocks on top of the pyramid at the same layer as the beacon.
|
|
# Lines are processed in the order you add them.
|
|
# Each line is a comma separated list in the following format:
|
|
# block,meta,layer,index,potion
|
|
#
|
|
# Each value is as follows:
|
|
# block: A block ID of a block to check against when applying this replacement. You can leave this empty if you always want to apply the replacement
|
|
# meta: The metadata of the block to check against, or -1 if any metadata will work. You must include this even if block is empty
|
|
# layer: The layer of the beacon that contains the effect you want to replace (range: 0-3)
|
|
# index: The effect in that layer you want to replace (range: 0-1, just 0 if it's layers 2 or 3)
|
|
# potion: The ID for the potion to replace. Note: modded potions won't dispay the icons properly
|
|
#
|
|
# Examples:
|
|
# minecraft:sea_lantern,-1,0,1,minecraft:water_breathing -> Replace Haste with Water Breathing if there's a Sea Lantern next to the beacon
|
|
# ,-1,1,0,minecraft:levitation -> Always replace Resistance with Levitation
|
|
S:"Beacon Replacements" <
|
|
>
|
|
B:"Enable Danger Sight Potion"=true
|
|
B:"Enable Haste Potion"=true
|
|
B:"Enable Resistance Potion"=true
|
|
|
|
# Always use Clownfish instead of Glowshroom, even if Glowshroom is available.
|
|
B:"Force Clownfish for Danger Sight"=false
|
|
|
|
# Always use Quartz instead of Biotite, even if Biotite is available.
|
|
B:"Force Quartz for Resistance"=false
|
|
}
|
|
|
|
"extra arrows" {
|
|
B:"Enable Ender Arrow"=true
|
|
B:"Enable Explosive Arrow"=true
|
|
B:"Enable Torch Arrow"=true
|
|
B:"Explosive Arrow Destroys Blocks"=true
|
|
D:"Explosive Arrow Power"=2.0
|
|
}
|
|
|
|
"map markers" {
|
|
# If enabled, replaces the recipe to add the marker with right clicking for the same purpose
|
|
B:"Use Right Click"=false
|
|
}
|
|
|
|
"color runes" {
|
|
I:"Cost to apply rune"=15
|
|
I:"Desert Temple loot weight"=15
|
|
I:"Dungeon loot weight"=20
|
|
B:"Enable Rainbow Rune Crafting"=true
|
|
B:"Enable Rainbow Rune in Chests"=false
|
|
I:"Item quality for loot"=0
|
|
I:"Jungle Temple loot weight"=15
|
|
I:"Nether Fortress loot weight"=15
|
|
B:"Stackable Runes"=true
|
|
}
|
|
|
|
"note block interface" {
|
|
# Keyboard layout to use for the piano
|
|
# Accepted values are: qwerty, azerty, dvorak
|
|
S:"Keyboard Layout"=qwerty
|
|
B:"Requires Empty Hands"=false
|
|
}
|
|
|
|
"throwable dragon breath" {
|
|
I:"Blocks per Bottle"=64
|
|
}
|
|
|
|
"utility recipes" {
|
|
B:"Dispenser Recipe"=true
|
|
B:"Enable Minecarts"=true
|
|
B:"Repeater Recipe"=true
|
|
}
|
|
|
|
"black ash" {
|
|
B:"Remove Wither Skeleton Coal Drops"=true
|
|
I:"Wither Max Drop"=20
|
|
I:"Wither Min Drop"=12
|
|
I:"Wither Skeleton Max Drop"=3
|
|
I:"Wither Skeleton Min Drop"=0
|
|
}
|
|
|
|
"ancient tomes" {
|
|
I:"Cost to apply tome"=35
|
|
I:"Cost to apply upgraded book to item"=35
|
|
I:"Dungeon loot weight"=8
|
|
I:"Item quality for loot"=2
|
|
I:"Stronghold Library loot weight"=12
|
|
S:"Valid Enchantments" <
|
|
minecraft:feather_falling
|
|
minecraft:thorns
|
|
minecraft:sharpness
|
|
minecraft:smite
|
|
minecraft:bane_of_arthropods
|
|
minecraft:knockback
|
|
minecraft:fire_aspect
|
|
minecraft:looting
|
|
minecraft:sweeping
|
|
minecraft:efficiency
|
|
minecraft:unbreaking
|
|
minecraft:fortune
|
|
minecraft:power
|
|
minecraft:punch
|
|
minecraft:luck_of_the_sea
|
|
minecraft:lure
|
|
>
|
|
}
|
|
|
|
"poison potato usage" {
|
|
D:"Chance to Poison"=0.1
|
|
}
|
|
|
|
"parrot eggs" {
|
|
I:"Egg Creation Time"=12000
|
|
B:"Enable Special Awesome Parrot"=true
|
|
S:"Feed Item"=minecraft:beetroot_seeds
|
|
|
|
# If this is X, the parrot will, on average, start making an egg in every X seeds fed
|
|
I:"Success Chance"=20
|
|
}
|
|
|
|
"enderdragon scales" {
|
|
I:"Amount Dropped per Dragon Kill"=1
|
|
|
|
# Should the crafted Elytra be dyed black? (only works if Dyed Elytras from Vanity is loaded)
|
|
B:"Dye Elytra Black"=true
|
|
I:"Required Scales per Elytra"=1
|
|
}
|
|
|
|
}
|
|
|
|
|
|
oddities {
|
|
B:Backpacks=true
|
|
B:"Matrix enchanting"=true
|
|
B:Pipes=false
|
|
B:"Totem of holding"=true
|
|
|
|
"totem of holding" {
|
|
# Set this to false to only allow the owner of a totem to collect its items rather than any player
|
|
B:"Allow Anyone to Collect"=true
|
|
|
|
# Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
|
|
B:"Dark Souls Mode"=true
|
|
|
|
# Set this to true to make it so that if a totem is destroyed, the items it holds are destroyed alongside it rather than dropped
|
|
B:"Destroy Lost Items"=false
|
|
B:"Enable Soul Compass"=true
|
|
B:"Spawn Totem on PVP Kill"=false
|
|
}
|
|
|
|
"matrix enchanting" {
|
|
# Set to false to disable the ability to create Enchanted Books
|
|
B:"Allow Enchanted Books"=true
|
|
|
|
# Set this to true to allow treasure enchantments to be rolled as pieces
|
|
B:"Allow Treasure Enchantments"=false
|
|
|
|
# How many pieces you can generate without any bookshelves
|
|
I:"Base Max Piece Count"=3
|
|
|
|
# How many pieces you can generate without any bookshelves (for Books)
|
|
I:"Base Max Piece Count for Books"=1
|
|
|
|
# The higher this is, the better enchantments you'll get on books
|
|
I:"Book Enchantability"=12
|
|
|
|
# How much the min level requirement for adding a new piece to a book should increase per each bookshelf being used
|
|
D:"Book Min Level Scale Factor"=2.0
|
|
|
|
# How many pieces a single Lapis can generate
|
|
I:"Charge per Lapis"=4
|
|
|
|
# A list of enchantment IDs you don't want the enchantment table to be able to create
|
|
S:"Disallowed Enchantments" <
|
|
>
|
|
|
|
# How much to multiply the frequency of pieces where at least one of the same type has been generated
|
|
D:"Dupe Multiplier"=1.4
|
|
|
|
# How much to multiply the frequency of pieces where incompatible pieces have been generated
|
|
D:"Incompatible Multiplier"=0.0
|
|
I:"Max Bookshelves"=15
|
|
|
|
# At which piece count the calculation for the min level should default to increasing one per piece rather than using the scale factor
|
|
I:"Min Level Cutoff"=10
|
|
|
|
# How much the min level requirement for adding a new piece should increase for each piece added (up until the value of Min Level Cutoff)
|
|
D:"Min Level Scale Factor"=1.5
|
|
|
|
# By default, enchantment rarities are fuzzied a bit to work better with the new system. Set this to false to override this behaviour.
|
|
B:"Normalize Rarity"=true
|
|
|
|
# Should this be X, the price of a piece increase by 1 every X pieces you generate
|
|
I:"Piece Price Scale"=9
|
|
|
|
# Set to false to disable the tooltip for items with pending enchantments
|
|
B:"Show Tooltip"=true
|
|
}
|
|
|
|
pipes {
|
|
# Freel free to disable so you don't see items going through pipes, good if your PC is a potato
|
|
B:"Enable Pipe Render"=true
|
|
|
|
# Set to 0 if you don't want pipes to have a max amount of items
|
|
I:"Max Pipe Items"=16
|
|
|
|
# How long it takes for an item to cross a pipe. Bigger = slower.
|
|
I:"Pipe Speed"=5
|
|
I:"Pipes Crafted"=6
|
|
}
|
|
|
|
backpacks {
|
|
# Set this to true to enable a crafting recipe
|
|
B:"Enable Crafting"=false
|
|
|
|
# Set this to false if you want to disable the villager trade so you can add an alternate acquisition method
|
|
B:"Enable Trade"=true
|
|
I:"Max Required Emeralds"=18
|
|
I:"Min Required Emeralds"=12
|
|
I:"Required Leather"=12
|
|
|
|
# Set this to true to allow the backpacks to be unequipped even with items in them
|
|
B:"Unbalanced Mode"=false
|
|
}
|
|
|
|
}
|
|
|
|
|
|
tweaks {
|
|
B:"Allow crafting stone tools using flint"=true
|
|
B:"Armed armor stands"=true
|
|
B:"Automatic recipe unlock"=true
|
|
B:"Axes break leaves"=true
|
|
B:"Baby zombies burn"=true
|
|
B:"Blastproof shulker boxes"=true
|
|
B:"Chickens shed feathers"=true
|
|
B:"Compasses work everywhere"=true
|
|
B:"Convert Clay Blocks to Clay"=true
|
|
B:"Deploy ladders down"=true
|
|
B:"Double doors open together"=true
|
|
B:"Dragon's Breath doesn't leave a bottle behind"=true
|
|
B:"Dye any wool"=true
|
|
B:"Endermen anti cheese"=false
|
|
B:"Glass shards"=false
|
|
B:"Hoes break a 5x5 of plants"=true
|
|
B:"Improved sleeping"=true
|
|
B:"Jump boost allows to step up 1 block"=true
|
|
B:"Knock on doors"=true
|
|
B:"Look down on ladders to descend fast"=true
|
|
B:"Quick armor swapping"=true
|
|
B:"Remove layers of snow by right clicking with a shovel"=true
|
|
B:"Right click minecarts to add blocks to them"=true
|
|
B:"Right click sign edit"=true
|
|
B:"Shearable chickens"=true
|
|
B:"Sheep have armor while wearing wool"=true
|
|
B:"Slabs to blocks recipe"=true
|
|
B:"Squids ink you"=true
|
|
B:"Stackable items"=true
|
|
B:"Stair crafting makes more"=true
|
|
B:"Torches burn in furnaces"=true
|
|
B:"Villagers chase players holding Emerald Blocks"=true
|
|
B:"Wet sponge will dry in the nether"=true
|
|
|
|
"squids ink you" {
|
|
# How long should blindness last upon hitting a squid, in ticks
|
|
I:"Blindness Time"=80
|
|
}
|
|
|
|
"sheep have armor while wearing wool" {
|
|
# The amount of armor points to give to a sheep when it is not sheared.
|
|
D:"Sheep Armor Amount"=1.0
|
|
}
|
|
|
|
"slabs to blocks recipe" {
|
|
# The stack size for the vanilla slab recipe, used for automatically detecting slab recipes
|
|
I:"Vanilla stack size"=6
|
|
}
|
|
|
|
"endermen anti cheese" {
|
|
# The delay (in ticks) between how often an enderman can break a block.
|
|
I:Delay=10
|
|
|
|
# A value of health for which endermen will stop doing anti-cheese when below. Set to 0 to disable.
|
|
I:"HP Lower Bound"=3
|
|
B:"Ignore mobGriefing Gamerule"=true
|
|
|
|
# The minimum difficulty in which this effect should take place. (1: easy, 2: normal, 3: hard)
|
|
I:"Minimum Difficulty"=3
|
|
|
|
# Set this to true to use the old behaviour, where the endermen would teleport the player to them
|
|
B:"Use Old Behaviour"=false
|
|
}
|
|
|
|
"double doors open together" {
|
|
B:"Allow Villagers to use Double Doors"=true
|
|
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - malisisdoors
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
}
|
|
|
|
"automatic recipe unlock" {
|
|
# Set this to true to disable the vanilla recipe book altogether.
|
|
B:"Disable Recipe Book"=true
|
|
|
|
# Set to true to force the doLimitedCrafting gamerule to true.
|
|
# Combine this with the Ignored Recipes list to create a system where only a few selected recipes are locked.
|
|
B:"Force Limited Crafting"=false
|
|
|
|
# A list of recipe names that should NOT be added in by default
|
|
S:"Ignored Recipes" <
|
|
>
|
|
}
|
|
|
|
"right click minecarts to add blocks to them" {
|
|
B:"Enable Command Block and Mob Spawner"=true
|
|
}
|
|
|
|
"improved sleeping" {
|
|
B:"Enable AFK"=true
|
|
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - morpheus
|
|
# - sleepingoverhaul
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
|
|
# The percentage of the (non-afk) server that needs to be sleeping for the time to change.
|
|
I:"Required Percentage"=100
|
|
|
|
# How many ticks are required for a player to be marked AFK
|
|
I:"Time for AFK"=2400
|
|
}
|
|
|
|
"stackable items" {
|
|
I:Minecarts=16
|
|
I:Saddle=8
|
|
I:Soups=64
|
|
}
|
|
|
|
"jump boost allows to step up 1 block" {
|
|
B:"Can toggle with sneaking"=true
|
|
I:"Minimum Jump Boost level"=2
|
|
}
|
|
|
|
"compasses work everywhere" {
|
|
# Make clocks always show day until crafted
|
|
B:"Enable Clock Fix"=true
|
|
|
|
# Make compasses always point north until crafted
|
|
B:"Enable Compass Fix"=true
|
|
|
|
# Make compasses point to center of the main island when in the end
|
|
B:"Enable End Compass"=true
|
|
|
|
# Make compasses point to where the portal you came in from when in the nether
|
|
B:"Enable Nether Compass"=true
|
|
}
|
|
|
|
"right click sign edit" {
|
|
B:"Requires Empty Hands"=true
|
|
}
|
|
|
|
"quick armor swapping" {
|
|
# This feature disables itself if any of the following mods are loaded:
|
|
# - iberia
|
|
# This is done to prevent content overlap.
|
|
# You can turn this on to force the feature to be loaded even if the above mods are also loaded.
|
|
B:"Force Enabled"=false
|
|
B:"Swap off-hand with armor"=true
|
|
}
|
|
|
|
"stair crafting makes more" {
|
|
B:"Add stairs to blocks recipe"=true
|
|
|
|
# This recipe can only be enabled if the "Slabs to blocks recipe" feature is.
|
|
B:"Enable Slab to Stairs Recipe"=true
|
|
I:"Target stack size (must be a divisor of 24 if 'Reversion recipe' is enabled)"=8
|
|
|
|
# The stack size for the vanilla stair recipe, used for automatically detecting stair recipes
|
|
I:"Vanilla stack size"=4
|
|
}
|
|
|
|
"dye any wool" {
|
|
B:"Add 8 Dyed Wool Recipe"=true
|
|
}
|
|
|
|
"chickens shed feathers" {
|
|
B:"Chicks drop feathers"=true
|
|
I:"Drop frequency (lower means more)"=28000
|
|
B:"Force at least one feather on kill"=true
|
|
}
|
|
|
|
}
|
|
|
|
|
|
vanity {
|
|
B:"Boat sails"=true
|
|
B:"Dyable elytra"=true
|
|
B:"Dye item names"=true
|
|
B:"Emote system"=true
|
|
B:"Firework cloning"=true
|
|
B:"Sit in stairs"=true
|
|
B:"Witch hat"=false
|
|
|
|
"emote system" {
|
|
# Enable this to make custom emotes read the file every time they're triggered so you can edit on the fly.
|
|
# DO NOT ship enabled this in a modpack, please.
|
|
B:"Custom Emote Dev Mode"=false
|
|
|
|
# Allow custom emotes to run function files when a user prompts them.
|
|
# To attach a function file to any given emote, simply place a .mcfunction file with the same name as your .emote file (sans extension) in /quark_emotes.
|
|
# Command output from emote functions is enabled only if both "Custom Emote Dev Mode" and the "commandBlockOutput" gamerule are enabled.
|
|
B:"Custom Emote Functions"=false
|
|
|
|
# The list of Custom Emotes to be loaded.
|
|
# Watch the tutorial on Custom Emotes to learn how to make your own: https://youtu.be/ourHUkan6aQ
|
|
S:"Custom Emotes" <
|
|
>
|
|
|
|
# Should keybinds for emotes be generated? (They're all unbound by default)
|
|
B:"Enable Keybinds"=true
|
|
|
|
# The enabled default emotes. Remove from this list to disable them. You can also re-order them, if you feel like it.
|
|
S:"Enabled Emotes" <
|
|
no
|
|
yes
|
|
wave
|
|
salute
|
|
cheer
|
|
clap
|
|
think
|
|
point
|
|
shrug
|
|
headbang
|
|
weep
|
|
facepalm
|
|
>
|
|
}
|
|
|
|
"witch hat" {
|
|
D:"Drop Chance boost per looting level"=0.01
|
|
D:"Drop Chance from witches"=0.025
|
|
B:"Halve witch damage"=true
|
|
B:"Only Drop on Player Kills"=true
|
|
}
|
|
|
|
}
|
|
|
|
|
|
world {
|
|
B:Archeologist=true
|
|
B:Basalt=true
|
|
B:"Big mushrooms generate in swamps"=true
|
|
B:Biotite=true
|
|
B:"Blazes spawn naturally in the nether"=true
|
|
B:"Buried treasure"=false
|
|
B:"Cave roots"=true
|
|
B:"Crystal caves"=true
|
|
B:"Default world options"=true
|
|
B:"Depth mobs"=false
|
|
B:"Fairy rings"=true
|
|
B:"Generate clay underground like dirt"=true
|
|
B:"Guardians spawn in oceans"=true
|
|
B:"Nether fossils"=true
|
|
B:"Nether smoker"=true
|
|
B:"Pathfinder maps"=true
|
|
B:"Pirate ships"=true
|
|
|
|
# Allows for usage of a new Realistic world type, made by /u/Soniop.
|
|
# https://www.reddit.com/r/Minecraft/comments/4nfw3t/more_realistic_generation_preset_in_comment/
|
|
# If you want to use it in multiplayer, set the world type to "quark_realistic"
|
|
B:"Realistic world type"=false
|
|
B:"Revamp stone gen"=true
|
|
B:Speleothems=true
|
|
B:"Underground biomes"=true
|
|
B:"Varied dungeons"=true
|
|
B:Wraiths=false
|
|
|
|
"pirate ships" {
|
|
# Disables the pirate mob and generator, only adds the hat
|
|
B:"Only hat"=false
|
|
|
|
# Given this value as X, 1 ship will spawn in X ocean biome chunks
|
|
I:"Pirate Ship Rarity"=4000
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
"fairy rings" {
|
|
I:"Forest Chance"=160
|
|
I:"Plains Chance"=400
|
|
S:"Spawnable Ores" <
|
|
minecraft:emerald_ore
|
|
minecraft:diamond_ore
|
|
>
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
"guardians spawn in oceans" {
|
|
B:"Deep ocean only"=true
|
|
I:"Largest spawn group"=3
|
|
|
|
# Disables guardians' attack sound if they aren't attacking a player
|
|
B:"Shut Guardians Up"=true
|
|
I:"Smallest spawn group"=1
|
|
|
|
# Squids have 10. The higher, the more will spawn. (Note that guardians only spawn 5% of the time, so the default 4 is actually 0.8)
|
|
I:"Spawn Weight"=4
|
|
}
|
|
|
|
"blazes spawn naturally in the nether" {
|
|
# Only used if " Block restrictions" is enabled.
|
|
S:"Allowed spawn blocks" <
|
|
minecraft:netherrack
|
|
minecraft:soul_sand
|
|
minecraft:magma
|
|
quark:basalt
|
|
>
|
|
|
|
# Make naturally spawned blazes only spawn in allowed blocks
|
|
B:"Block restrictions"=true
|
|
I:"Largest spawn group"=2
|
|
I:"Smallest spawn group"=1
|
|
|
|
# The higher, the more will spawn
|
|
I:"Spawn Weight"=5
|
|
}
|
|
|
|
"nether fossils" {
|
|
# The rarity of a fossil in a chunk. Higher means fewer fossils.
|
|
I:"Fossil Chance"=25
|
|
}
|
|
|
|
"revamp stone gen" {
|
|
B:"Enable Limestone"=true
|
|
B:"Enable Marble"=true
|
|
B:"Enable stairs and slabs"=true
|
|
B:"Enable walls"=true
|
|
|
|
# Note: The stone rarity values are tuned based on this being true. If you turn it off, also change the stones' rarity (around 50 is fine).
|
|
B:"Generate Based on Biomes"=true
|
|
|
|
# If this is true, CSV debug info will be printed out to the console on init, to help test biome spreads.
|
|
B:"Output CSV Debug Info"=false
|
|
|
|
granite {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [HILLS]]
|
|
S:"Allowed Biome Types" <
|
|
MOUNTAIN
|
|
HILLS
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Cluster Radius"=14
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9]
|
|
I:"Cluster Rarity"=9
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 80]
|
|
I:"Y Level Max"=80
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
diorite {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY], [SAVANNA], [WASTELAND], [MUSHROOM]]
|
|
S:"Allowed Biome Types" <
|
|
SANDY
|
|
SAVANNA
|
|
WASTELAND
|
|
MUSHROOM
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Cluster Radius"=14
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9]
|
|
I:"Cluster Rarity"=9
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 80]
|
|
I:"Y Level Max"=80
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
andesite {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]]
|
|
S:"Allowed Biome Types" <
|
|
FOREST
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Cluster Radius"=14
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9]
|
|
I:"Cluster Rarity"=9
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 80]
|
|
I:"Y Level Max"=80
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
marble {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS], [SNOWY]]
|
|
S:"Allowed Biome Types" <
|
|
PLAINS
|
|
SNOWY
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Cluster Radius"=14
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9]
|
|
I:"Cluster Rarity"=9
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 80]
|
|
I:"Y Level Max"=80
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
limestone {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP], [OCEAN], [RIVER], [BEACH], [JUNGLE]]
|
|
S:"Allowed Biome Types" <
|
|
SWAMP
|
|
OCEAN
|
|
RIVER
|
|
BEACH
|
|
JUNGLE
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Cluster Radius"=14
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 9]
|
|
I:"Cluster Rarity"=9
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 80]
|
|
I:"Y Level Max"=80
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
"default world options" {
|
|
I:andesiteCount=10
|
|
I:andesiteMaxHeight=80
|
|
I:andesiteMinHeight=0
|
|
I:andesiteSize=33
|
|
D:baseSize=8.5
|
|
D:biomeDepthOffset=0.0
|
|
D:biomeDepthWeight=1.0
|
|
D:biomeScaleOffset=0.0
|
|
D:biomeScaleWeight=1.0
|
|
I:biomeSize=4
|
|
I:coalCount=20
|
|
I:coalMaxHeight=128
|
|
I:coalMinHeight=0
|
|
I:coalSize=17
|
|
D:coordinateScale=684.412
|
|
D:depthNoiseScaleExponent=0.5
|
|
D:depthNoiseScaleX=200.0
|
|
D:depthNoiseScaleZ=200.0
|
|
I:diamondCount=1
|
|
I:diamondMaxHeight=16
|
|
I:diamondMinHeight=0
|
|
I:diamondSize=8
|
|
I:dioriteCount=10
|
|
I:dioriteMaxHeight=80
|
|
I:dioriteMinHeight=0
|
|
I:dioriteSize=33
|
|
I:dirtCount=10
|
|
I:dirtMaxHeight=256
|
|
I:dirtMinHeight=0
|
|
I:dirtSize=33
|
|
I:dungeonChance=8
|
|
I:fixedBiome=-1
|
|
I:goldCount=2
|
|
I:goldMaxHeight=32
|
|
I:goldMinHeight=0
|
|
I:goldSize=9
|
|
I:graniteCount=10
|
|
I:graniteMaxHeight=80
|
|
I:graniteMinHeight=0
|
|
I:graniteSize=33
|
|
I:gravelCount=8
|
|
I:gravelMaxHeight=256
|
|
I:gravelMinHeight=0
|
|
I:gravelSize=33
|
|
D:heightScale=684.412
|
|
I:ironCount=20
|
|
I:ironMaxHeight=64
|
|
I:ironMinHeight=0
|
|
I:ironSize=9
|
|
I:lapisCenterHeight=16
|
|
I:lapisCount=1
|
|
I:lapisSize=7
|
|
I:lapisSpread=16
|
|
I:lavaLakeChance=80
|
|
D:lowerLimitScale=512.0
|
|
D:mainNoiseScaleX=80.0
|
|
D:mainNoiseScaleY=160.0
|
|
D:mainNoiseScaleZ=80.0
|
|
I:redstoneCount=8
|
|
I:redstoneMaxHeight=16
|
|
I:redstoneMinHeight=0
|
|
I:redstoneSize=8
|
|
I:riverSize=4
|
|
I:seaLevel=63
|
|
D:stretchY=12.0
|
|
D:upperLimitScale=512.0
|
|
B:useCaves=true
|
|
B:useDungeons=true
|
|
B:useLavaLakes=true
|
|
B:useLavaOceans=false
|
|
B:useMineShafts=true
|
|
B:useMonuments=true
|
|
B:useRavines=true
|
|
B:useStrongholds=true
|
|
B:useTemples=true
|
|
B:useVillages=true
|
|
B:useWaterLakes=true
|
|
I:waterLakeChance=4
|
|
}
|
|
|
|
"crystal caves" {
|
|
# Given this value as X, crystal caves will spawn on average 1 per X chunks
|
|
I:"Crystal Cave Rarity"=150
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
"underground biomes" {
|
|
B:"Allow crafting Elder Prismarine"=true
|
|
B:"Enable Big Glowshrooms"=true
|
|
B:"Enable Elder Prismarine"=true
|
|
B:"Enable Firestone"=true
|
|
B:"Enable Froststone"=true
|
|
B:"Enable Glowcelium and Glowshrooms"=true
|
|
B:"Enable stairs and slabs"=true
|
|
B:"Enable walls"=true
|
|
|
|
# The smaller, the faster glowshrooms will spread. Vanilla mushroom speed is 25.
|
|
I:"Glowshroom Growth Rate"=20
|
|
|
|
lush {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [JUNGLE]]
|
|
S:"Allowed Biome Types" <
|
|
JUNGLE
|
|
>
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# The higher, the less grass will spawn [range: 0 ~ 2147483647, default: 20]
|
|
I:"Grass Chance"=20
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# The higher, the less shrubs will spawn [range: 0 ~ 2147483647, default: 100]
|
|
I:"Shrub Chance"=100
|
|
|
|
# The higher, the less vines will spawn [range: 0 ~ 2147483647, default: 8]
|
|
I:"Vine Chance"=8
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
sandstone {
|
|
# [default: false]
|
|
B:"Allow in Mesa biomes"=false
|
|
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SANDY]]
|
|
S:"Allowed Biome Types" <
|
|
SANDY
|
|
>
|
|
|
|
# The higher, the less chiseled sandstone will spawn [range: 0 ~ 2147483647, default: 10]
|
|
I:"Chiseled Sandstone Chance"=10
|
|
|
|
# The higher, the less dead bushes will spawn [range: 0 ~ 2147483647, default: 20]
|
|
I:"Dead Bush Chance"=20
|
|
|
|
# The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05]
|
|
S:"Dungeon Spawn Chance"=0.05
|
|
|
|
# [default: true]
|
|
B:"Enable Sand Floors"=true
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# The higher, the less stalactites will spawn [range: 0 ~ 2147483647, default: 10]
|
|
I:"Stalactite Chance"=10
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
slime {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [SWAMP]]
|
|
S:"Allowed Biome Types" <
|
|
SWAMP
|
|
>
|
|
|
|
# [default: true]
|
|
B:"Enable Water Floor"=true
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 120]
|
|
I:Rarity=240
|
|
|
|
# The higher, the less slime blocks will spawn [range: 0 ~ 2147483647, default: 12]
|
|
I:"Slime Block Chance"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
prismarine {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [OCEAN]]
|
|
S:"Allowed Biome Types" <
|
|
OCEAN
|
|
>
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 100]
|
|
I:Rarity=200
|
|
|
|
# The higher, the less sea lanterns will spawn [range: 0 ~ 2147483647, default: 120]
|
|
I:"Sea Lantern Chance"=120
|
|
|
|
# Set to false to spawn regular prismarine instead of elder prismarine (even if the block is enabled) [default: true]
|
|
B:"Spawn Elder Prismarine"=true
|
|
|
|
# The higher, the less water will spawn [range: 0 ~ 2147483647, default: 4]
|
|
I:"Water Chance"=4
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
spider {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [PLAINS]]
|
|
S:"Allowed Biome Types" <
|
|
PLAINS
|
|
>
|
|
|
|
# The (1 in X) chance for a spider spawner to be a cave spider spawner instead [range: 0 ~ 2147483647, default: 4]
|
|
I:"Cave Spider Spawner Chance"=4
|
|
|
|
# The higher, the less ceiling cobwebs will spawn [range: 0 ~ 2147483647, default: 10]
|
|
I:"Ceiling Cobweb Chance"=10
|
|
|
|
# The chance that dungeons will spawn any given chunk of the biome. The lower the value, the fewer dungeons will spawn. [range: 0.0 ~ 1.0, default: 0.05]
|
|
S:"Dungeon Spawn Chance"=0.05
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# The higher, the less floor cobwebs will spawn [range: 0 ~ 2147483647, default: 30]
|
|
I:"Floor Cobweb Chance"=30
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# The higher, the less cobwebs will spawn in nests [range: 0 ~ 2147483647, default: 2]
|
|
I:"Nest Cobweb Chance"=2
|
|
|
|
# The range for cobwebs to be spawned in spider nests [range: 0 ~ 2147483647, default: 3]
|
|
I:"Nest Cobweb Range"=3
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
overgrown {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [FOREST]]
|
|
S:"Allowed Biome Types" <
|
|
FOREST
|
|
>
|
|
|
|
# The higher, the less dirt will spawn [range: 0 ~ 2147483647, default: 2]
|
|
I:"Dirt Chance"=2
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# The higher, the less roots will spawn [range: 0 ~ 2147483647, default: 40]
|
|
I:"Root Chance"=40
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
icy {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [COLD]]
|
|
S:"Allowed Biome Types" <
|
|
COLD
|
|
>
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# The higher, the less stalagmites will spawn [range: 0 ~ 2147483647, default: 60]
|
|
I:"Stalagmite Chance"=60
|
|
|
|
# [default: true]
|
|
B:"Use Packed Ice"=true
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
lava {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MESA]]
|
|
S:"Allowed Biome Types" <
|
|
MESA
|
|
>
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# The higher, the less lava will spawn [range: 0 ~ 2147483647, default: 4]
|
|
I:"Lava Chance"=4
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# The higher, the less obsidian will spawn [range: 0 ~ 2147483647, default: 16]
|
|
I:"Obsidian Chance"=16
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
glowshroom {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [MOUNTAIN], [MUSHROOM]]
|
|
S:"Allowed Biome Types" <
|
|
MOUNTAIN
|
|
MUSHROOM
|
|
>
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 0 ~ 255, default: 40]
|
|
I:"Maximum Y Level"=40
|
|
|
|
# [range: 0 ~ 255, default: 10]
|
|
I:"Minimum Y Level"=10
|
|
|
|
# The higher, the less mushrooms will spawn [range: 0 ~ 2147483647, default: 15]
|
|
I:"Mushroom Chance"=15
|
|
|
|
# This biome will spawn in 1 of X valid chunks [range: 0 ~ 2147483647, default: 80]
|
|
I:Rarity=160
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"X Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"X Variation"=14
|
|
|
|
# [range: 0 ~ 2147483647, default: 12]
|
|
I:"Y Minimum"=12
|
|
|
|
# [range: 0 ~ 2147483647, default: 6]
|
|
I:"Y Variation"=6
|
|
|
|
# [range: 0 ~ 2147483647, default: 26]
|
|
I:"Z Minimum"=26
|
|
|
|
# [range: 0 ~ 2147483647, default: 14]
|
|
I:"Z Variation"=14
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
speleothems {
|
|
I:"Cluster Attempts Per Chunk"=60
|
|
I:"Cluster Attempts Per Chunk (Nether)"=4
|
|
I:"Highest Y Level"=55
|
|
I:"Speleothems Per Cluster"=12
|
|
I:"Speleothems Per Cluster (Nether)"=12
|
|
|
|
dimensions {
|
|
# [default: [0], [-1]]
|
|
S:Dimensions <
|
|
0
|
|
-1
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
wraiths {
|
|
I:"Curse Range"=64
|
|
|
|
# How long the curse effect lasts for (in ticks)
|
|
I:"Curse Time"=24000
|
|
B:"Enable Curse"=true
|
|
I:"Largest spawn group"=6
|
|
I:"Smallest spawn group"=4
|
|
|
|
# The higher, the more will spawn
|
|
I:"Spawn Weight"=60
|
|
}
|
|
|
|
"generate clay underground like dirt" {
|
|
I:"Cluster count"=3
|
|
I:"Cluster size"=20
|
|
I:"Max Height"=60
|
|
I:"Min Height"=20
|
|
}
|
|
|
|
biotite {
|
|
I:"Cluster count for natural generation"=16
|
|
I:"Cluster size"=14
|
|
I:"Clusters generated per dragon death tick"=16
|
|
B:"Enable walls"=true
|
|
B:"Generate by dragon kill"=true
|
|
B:"Generate naturally"=true
|
|
I:"Generation delay on dragon death"=1
|
|
}
|
|
|
|
"varied dungeons" {
|
|
# Set this to anything other than an empty line to load a custom loot table for the dungeons.
|
|
S:"Custom Loot Table"=
|
|
|
|
# How many times per chunk will the generator try to place a dungeon. The higher, the more dungeons you'll get
|
|
I:"Tries Per Chunk"=7
|
|
}
|
|
|
|
"depth mobs" {
|
|
# (Skeleton is 100. The higher, the more will spawn)
|
|
I:"Ashen Spawn Weight"=10
|
|
|
|
# (Zombie is 100. The higher, the more will spawn)
|
|
I:"Dweller Spawn Weight"=10
|
|
B:"Enable Ashen"=true
|
|
B:"Enable Dweller"=true
|
|
I:"Highest Y level for spawns"=20
|
|
I:"Largest Ashen spawn group"=2
|
|
I:"Largest Dweller spawn group"=2
|
|
I:"Smallest Ashen spawn group"=1
|
|
I:"Smallest Dweller spawn group"=1
|
|
}
|
|
|
|
"buried treasure" {
|
|
I:"Treasure map Rarity"=10
|
|
|
|
# This is used for the luck attribute in loot tables. It doesn't affect the loot you get from the map itself.
|
|
I:"Treasure map item quality"=2
|
|
}
|
|
|
|
"pathfinder maps" {
|
|
# In this section you can add custom Pathfinder Maps. This works for both vanilla and modded biomes.
|
|
# Each custom map must be on its own line.
|
|
# The format for a custom map is as follows:
|
|
# <id>,<level>,<min_price>,<max_price>,<color>,<name>
|
|
#
|
|
# With the following descriptions:
|
|
# - <id> being the biome's ID NAME. You can find vanilla names here - https://minecraft.gamepedia.com/Biome#Biome_IDs
|
|
# - <level> being the Cartographer villager level required for the map to be unlockable
|
|
# - <min_price> being the cheapest (in Emeralds) the map can be
|
|
# - <max_price> being the most expensive (in Emeralds) the map can be
|
|
# - <color> being a hex color (without the #) for the map to display. You can generate one here - http://htmlcolorcodes.com/
|
|
# - <name> being the display name of the map
|
|
#
|
|
# Here's an example of a map to locate Ice Mountains:
|
|
# minecraft:ice_mountains,2,8,14,7FE4FF,Ice Mountains Pathfinder Map
|
|
S:"Custom Map Info" <
|
|
>
|
|
|
|
# By default, when a Cartographer levels up, a random Pathfinder Map from that level is added to their trades.
|
|
# Set this to true to add all the maps from that level to the trades instead.
|
|
B:"Unlock All Trades at Once"=false
|
|
|
|
# By default, when a Cartographer evolves to level 2, two or three Pathfinder Maps are unlocked.
|
|
# Set this to false to disable this, and make it only unlock one, like in the other levels.
|
|
B:"Unlock Multiples At Level 2"=true
|
|
|
|
ice_plains {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 14]
|
|
I:"Maximum Emerald Price"=14
|
|
|
|
# [range: 1 ~ 64, default: 8]
|
|
I:"Minimum Emerald Price"=8
|
|
|
|
# [range: 0 ~ 10, default: 2]
|
|
I:"Required Villager Level"=2
|
|
}
|
|
|
|
extreme_hills {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 14]
|
|
I:"Maximum Emerald Price"=14
|
|
|
|
# [range: 1 ~ 64, default: 8]
|
|
I:"Minimum Emerald Price"=8
|
|
|
|
# [range: 0 ~ 10, default: 2]
|
|
I:"Required Villager Level"=2
|
|
}
|
|
|
|
roofed_forest {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 14]
|
|
I:"Maximum Emerald Price"=14
|
|
|
|
# [range: 1 ~ 64, default: 8]
|
|
I:"Minimum Emerald Price"=8
|
|
|
|
# [range: 0 ~ 10, default: 2]
|
|
I:"Required Villager Level"=2
|
|
}
|
|
|
|
desert {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 14]
|
|
I:"Maximum Emerald Price"=14
|
|
|
|
# [range: 1 ~ 64, default: 8]
|
|
I:"Minimum Emerald Price"=8
|
|
|
|
# [range: 0 ~ 10, default: 2]
|
|
I:"Required Villager Level"=2
|
|
}
|
|
|
|
savanna {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 14]
|
|
I:"Maximum Emerald Price"=14
|
|
|
|
# [range: 1 ~ 64, default: 8]
|
|
I:"Minimum Emerald Price"=8
|
|
|
|
# [range: 0 ~ 10, default: 2]
|
|
I:"Required Villager Level"=2
|
|
}
|
|
|
|
swampland {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 18]
|
|
I:"Maximum Emerald Price"=18
|
|
|
|
# [range: 1 ~ 64, default: 12]
|
|
I:"Minimum Emerald Price"=12
|
|
|
|
# [range: 0 ~ 10, default: 3]
|
|
I:"Required Villager Level"=3
|
|
}
|
|
|
|
redwood_taiga {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 18]
|
|
I:"Maximum Emerald Price"=18
|
|
|
|
# [range: 1 ~ 64, default: 12]
|
|
I:"Minimum Emerald Price"=12
|
|
|
|
# [range: 0 ~ 10, default: 3]
|
|
I:"Required Villager Level"=3
|
|
}
|
|
|
|
flower_forest {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 18]
|
|
I:"Maximum Emerald Price"=18
|
|
|
|
# [range: 1 ~ 64, default: 12]
|
|
I:"Minimum Emerald Price"=12
|
|
|
|
# [range: 0 ~ 10, default: 3]
|
|
I:"Required Villager Level"=3
|
|
}
|
|
|
|
jungle {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 22]
|
|
I:"Maximum Emerald Price"=22
|
|
|
|
# [range: 1 ~ 64, default: 16]
|
|
I:"Minimum Emerald Price"=16
|
|
|
|
# [range: 0 ~ 10, default: 4]
|
|
I:"Required Villager Level"=4
|
|
}
|
|
|
|
mesa {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 22]
|
|
I:"Maximum Emerald Price"=22
|
|
|
|
# [range: 1 ~ 64, default: 16]
|
|
I:"Minimum Emerald Price"=16
|
|
|
|
# [range: 0 ~ 10, default: 4]
|
|
I:"Required Villager Level"=4
|
|
}
|
|
|
|
mushroom_island {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 26]
|
|
I:"Maximum Emerald Price"=26
|
|
|
|
# [range: 1 ~ 64, default: 20]
|
|
I:"Minimum Emerald Price"=20
|
|
|
|
# [range: 0 ~ 10, default: 5]
|
|
I:"Required Villager Level"=5
|
|
}
|
|
|
|
ice_spikes {
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# [range: 1 ~ 64, default: 26]
|
|
I:"Maximum Emerald Price"=26
|
|
|
|
# [range: 1 ~ 64, default: 20]
|
|
I:"Minimum Emerald Price"=20
|
|
|
|
# [range: 0 ~ 10, default: 5]
|
|
I:"Required Villager Level"=5
|
|
}
|
|
|
|
}
|
|
|
|
basalt {
|
|
B:"Enable stairs and slabs"=true
|
|
B:"Enable walls"=true
|
|
|
|
basalt {
|
|
# Biome Type List: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L44-L90
|
|
# Types per Biome: https://github.com/MinecraftForge/MinecraftForge/blob/1.11.x/src/main/java/net/minecraftforge/common/BiomeDictionary.java#L402-L463 [default: [NETHER]]
|
|
S:"Allowed Biome Types" <
|
|
NETHER
|
|
>
|
|
|
|
# [range: 0 ~ 2147483647, default: 18]
|
|
I:"Cluster Radius"=18
|
|
|
|
# Out of how many chunks would one of these clusters generate [range: 0 ~ 2147483647, default: 20]
|
|
I:"Cluster Rarity"=20
|
|
|
|
# [default: true]
|
|
B:Enabled=true
|
|
|
|
# Setting this to true will make the 'Cluster Rarity' feature be X per chunk rather than 1 per X chunks [default: false]
|
|
B:"Invert Cluster Rarity"=false
|
|
|
|
# [range: 0 ~ 255, default: 120]
|
|
I:"Y Level Max"=120
|
|
|
|
# [range: 0 ~ 255, default: 20]
|
|
I:"Y Level Min"=20
|
|
|
|
dimensions {
|
|
# [default: [-1]]
|
|
S:Dimensions <
|
|
-1
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
"big mushrooms generate in swamps" {
|
|
# Must be an integer if above 1. If below 1, works as a chance to generate one per chunk.
|
|
D:"Big Mushroom count per chunk"=0.5
|
|
}
|
|
|
|
"realistic world type" {
|
|
# Makes realistic the default world type. Only works for singleplayer.
|
|
B:"Make Realistic Default"=false
|
|
}
|
|
|
|
"cave roots" {
|
|
# How many times the world generator will try to place roots per chunk
|
|
I:"Attempts per Chunk"=300
|
|
B:"Enable Flowers"=true
|
|
|
|
# The chance for a root to sprout a flower when it grows. 0 is 0%, 1 is 100%
|
|
D:"Flower Chance"=0.2
|
|
I:"Max Y"=52
|
|
I:"Min Y"=16
|
|
|
|
# The chance for a root to drop the root item when broken. 0 is 0%, 1 is 100%
|
|
D:"Root Drop Chance"=0.1
|
|
|
|
# The chance for a flower root to drop the sprout item when broken. 0 is 0%, 1 is 100%
|
|
D:"Root Flower Drop Chance"=1.0
|
|
}
|
|
|
|
archeologist {
|
|
# The chance (1/N) that the generator will attempt to place an Archeologist per chunk. More = less spawns
|
|
I:"Chance Per Chunk"=5
|
|
|
|
# Set to false to make the archaeologist not drop the hat
|
|
B:"Drop Hat"=true
|
|
B:"Enable Hat"=true
|
|
|
|
# Set to false to make the hat not increase ore yield
|
|
B:"Hat Increases Ore Yield"=true
|
|
I:"Max Y"=50
|
|
I:"Min Y"=20
|
|
|
|
# Set to false to make the archaeologist not sell the hat
|
|
B:"Sell Hat"=true
|
|
|
|
# The chance for the hat to increase ore yield, 0 is 0%, 1 is 100%
|
|
D:"Yield Increase Chance"=0.25
|
|
|
|
dimensions {
|
|
# [default: [0]]
|
|
S:Dimensions <
|
|
0
|
|
>
|
|
|
|
# [default: false]
|
|
B:"Is Blacklist"=false
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|