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240 lines
8.2 KiB
240 lines
8.2 KiB
# Configuration file
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##########################################################################################################
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# effects
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#--------------------------------------------------------------------------------------------------------#
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# Add potions effects that will be applied to players on respawn
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##########################################################################################################
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effects {
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# Set to true to enable effects module
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B:"Enable Effects Module"=true
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# List of effects to apply to players on respawn that can be cured by the curing items list
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# Format: [effect] [duration(secs)] [power]
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S:"Curable Respawn Effects" <
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>
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# List of items that will be used by 'Curable Respawn Effects'
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S:"Curative Items" <
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minecraft:milk_bucket
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>
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# List of effects to apply to player on respawn
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# Format: [effect] [duration(secs)] [power]
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S:"Uncurable Respawn Effects" <
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minecraft:absorption 10 2
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immersiveengineering:stunned 20 1
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>
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##########################################################################################################
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# custom respawn effect
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#--------------------------------------------------------------------------------------------------------#
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# Customize your own respawn effect for modifying player attributes
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##########################################################################################################
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"custom respawn effect" {
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# Set to true to enable custom effect applied on respawn
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B:"Enable Custom Respawn Effect"=false
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# Set duration (seconds) for the effect
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I:Duration=0
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# List of items that can cure the effect
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S:"Curative Items" <
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minecraft:milk_bucket
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>
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# Set to true to enable gradual recovery (modifiers will diminish gradually as the effect goes on)
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B:"Gradual Recovery"=false
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# Set maximum health modifier
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D:"Maximum Health Modifier"=0.0
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# Set armor modifier
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D:"Armor Modifier"=0.0
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# Set armor toughness modifier
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D:"Armor Toughness Modifier"=0.0
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# Set attack damage modifier
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D:"Attack Damage Modifier"=0.0
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# Set attack speed percent modifier
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D:"Attack Speed Percent Modifier"=0.0
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# Set movement speed percent modifier
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D:"Movement Speed Percent Modifier"=0.0
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# Set to true to disable eating food while effect is active
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B:"Cannot Eat Food"=false
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# Set to true to disable gaining experience while effect is active
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B:"Cannot Gain XP"=false
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}
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}
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##########################################################################################################
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# experience
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#--------------------------------------------------------------------------------------------------------#
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# Customize experience loss on death
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##########################################################################################################
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experience {
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# Set to true to enable experience module
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B:"Enable Experience Module"=true
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# Set to true to keep all XP on death
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B:"Keep All XP"=false
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# Percent of experience lost on death
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D:"Lost XP Percent"=1.0
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# Maximum amount of experience that can be recovered, 0 to disable
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I:"Maximum Recoverable XP"=0
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# Percent of lost experience that can be recovered
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D:"Recoverable XP Percent"=0.5
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}
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##########################################################################################################
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# hunger
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#--------------------------------------------------------------------------------------------------------#
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# Customize hunger and saturation values on respawn
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##########################################################################################################
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hunger {
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# Set to true to enable hunger module
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B:"Enable Hunger Module"=true
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# Set to true to retain food level on death
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B:"Keep Food Level"=false
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# Highest amount of food level you can respawn with
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I:"Maximum Food Level"=20
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# Lowest amount of food level you can respawn with
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I:"Minimum Food Level"=6
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# Set to true to retain saturation on death
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B:"Keep Saturation"=false
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}
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##########################################################################################################
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# inventory
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#--------------------------------------------------------------------------------------------------------#
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# Customize how your inventory is handled on death and respawn
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##########################################################################################################
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inventory {
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# Set to true to enable inventory module
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B:"Enable Inventory Module"=false
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# Set to true to keep equipped armor on death
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B:"Keep Armor"=false
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# Set to true to keep non-mainhand hotbar items on death
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B:"Keep Hotbar"=false
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# Set to true to keep mainhand item on death
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B:"Keep Mainhand"=false
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# Set to true to keep offhand item on death
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B:"Keep Offhand"=false
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# Set to true to keep main inventory (non-equipped non-hotbar) items on death
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B:"Keep Main Inventory"=false
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# Percent of durability lost on death for drops
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D:"Durability Loss on Drops"=0.0
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# Percent of durability lost on death for kept items
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D:"Durability Loss on Kept Items"=0.0
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# Percent of energy drained on death for drops
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D:"Energy Drain on Drops"=0.0
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# Percent of energy drained on death for kept items
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D:"Energy Drain on Kept Items"=0.0
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# Percent chance that items that are kept will still drop
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D:"Random Drop Chance"=0.0
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# Set to true to only apply random drop chance to the main inventory
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B:"Random Drop Only Main Inventory"=false
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# Percent chance that dropped items will be destroyed
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D:"Random Destroy Chance"=0.0
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# List of items that are always kept
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S:"Essential Items" <
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>
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# List of items that are always dropped
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S:"Cursed Items" <
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>
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# Set to true to destroy cursed items instead of dropping them
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B:"Destroy Cursed Items"=false
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##########################################################################################################
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# soulbinding
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#--------------------------------------------------------------------------------------------------------#
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# Enable and customize the soulbinding enchantment
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##########################################################################################################
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soulbinding {
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# Set to true to enable Soulbinding enchantment
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B:"Enable Soulbinding Enchantment"=false
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# The max level of the enchantment
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I:"Max Level"=1
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# The percent chance that the item will drop a level in the enchantment on death when kept
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D:"Chance to Drop Level on Saved Item"=0.0
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# The base percent chance that the enchantment will save an item on death regardless of level
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D:"Base Save Probability"=1.0
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# The percent chance increase that each level in the enchantment will give to saving an item on death
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D:"Extra Save Probability per Level"=0.0
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# Set to true to allow enchanting Soulbinding at the enchantment table
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B:"Can Apply at Enchanting Table"=true
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# Set to true to allow enchanting Soulbinding on books
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B:"Allowed on Books"=true
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# The rarity of the enchantment (COMMON, UNCOMMON, RARE, or VERY_RARE)
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S:Rarity=VERY_RARE
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}
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}
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##########################################################################################################
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# respawning
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#--------------------------------------------------------------------------------------------------------#
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# Customize general respawning rules
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##########################################################################################################
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respawning {
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# Set to true to enable respawning module features
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B:"Enable Respawning Module"=true
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# Set to true to disable beds setting spawn points
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B:"Disable Bed Spawn Points"=false
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# If Return Scroll is true, set to true to automatically give players a return scroll on respawn
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B:"Give Scroll on Respawn"=false
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# Set to true to enable a craftable return scroll that teleports players to their death location
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B:"Return Scroll"=true
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}
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