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716 lines
27 KiB
716 lines
27 KiB
# Configuration file
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Device {
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# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
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B:DisableAutoInput=false
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# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
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B:DisableAutoOutput=false
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# If TRUE, Devices are securable.
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B:Securable=true
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WaterGen {
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B:Enable=true
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# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
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B:Infinite=false
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# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
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B:PassiveGeneration=false
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}
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Nullifier {
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B:Enable=true
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}
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HeatSink {
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B:Enable=true
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}
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Tapper {
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B:Enable=true
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# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
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I:FertilizerDuration=8
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# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
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B:RequireFertilizer=false
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}
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Fisher {
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# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
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I:BaitDuration=8
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B:Enable=true
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# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
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B:RequireBait=false
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}
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ItemBuffer {
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B:Enable=true
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}
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FluidBuffer {
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B:Enable=true
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}
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Lexicon {
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B:Enable=true
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}
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XpCollector {
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B:Enable=true
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# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
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I:Radius=5
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}
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Diffuser {
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B:Enable=true
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# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
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I:LingeringPotionRadius=8
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# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
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I:PotionRadius=4
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# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
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I:SplashPotionRadius=6
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}
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Factorizer {
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B:Enable=true
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}
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MobCatcher {
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B:Enable=true
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# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
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I:Radius=4
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}
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ItemCollector {
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B:Enable=true
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# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
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I:Radius=5
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}
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}
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Dynamo {
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# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
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B:ClassicCrafting=false
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# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
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B:CustomAugmentScaling=false
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# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
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B:CustomPowerScaling=false
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# If TRUE, Dynamos are securable.
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B:Securable=true
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# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
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B:SmallStorage=false
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# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
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B:Upgradable=true
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# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
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B:UpgradeKitCrafting=false
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##########################################################################################################
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# AugmentSlots
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#--------------------------------------------------------------------------------------------------------#
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# Adjust the number of augments that Dynamos have at any given Level.
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# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
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##########################################################################################################
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AugmentSlots {
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# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
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I:Level0=0
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# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
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I:Level1=1
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# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
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I:Level2=2
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# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
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I:Level3=3
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# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
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I:Level4=4
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}
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##########################################################################################################
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# CustomPowerScaling
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#--------------------------------------------------------------------------------------------------------#
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# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
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# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
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# Values will be checked for validity and rounded down to the nearest 10.
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##########################################################################################################
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CustomPowerScaling {
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# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
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I:Level1=150
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# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
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I:Level2=250
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# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
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I:Level3=400
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# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
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I:Level4=600
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}
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Steam {
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# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Magmatic {
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# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Compression {
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# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Reactant {
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# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Enervation {
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# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Numismatic {
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# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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}
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Item {
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Capacitor {
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# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
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I:BaseCapacity=1000000
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# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
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I:BaseReceive=2000
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# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
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I:BaseSend=1000
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B:Enable=true
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}
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Reservoir {
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# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
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I:BaseCapacity=10000
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B:Enable=true
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}
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Satchel {
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B:Enable=true
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}
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Augment {
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# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
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B:AugmentCompactorCoin=true
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# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
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B:AugmentCompactorGear=true
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# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
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B:AugmentExtruderSedimentary=true
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# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
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B:AugmentFurnaceFood=true
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# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
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B:AugmentFurnaceOre=true
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# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
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B:AugmentFurnacePyrolysis=true
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# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
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B:AugmentPulverizerPetrotheum=true
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# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
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B:AugmentRefineryPotion=true
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# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
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B:AugmentSmelterPyrotheum=true
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}
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}
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Machine {
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# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
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B:ClassicCrafting=false
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# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
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B:CustomAugmentScaling=false
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# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
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B:CustomEnergyScaling=false
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# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
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B:CustomPowerScaling=false
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# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
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B:DisableAutoInput=false
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# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
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B:DisableAutoOutput=false
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# If TRUE, Machines are securable.
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B:Securable=true
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# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
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B:SmallStorage=false
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# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
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B:Upgradable=true
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# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
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B:UpgradeKitCrafting=false
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##########################################################################################################
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# AugmentSlots
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#--------------------------------------------------------------------------------------------------------#
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# Adjust the number of augments that Machines have at any given Level.
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# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
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##########################################################################################################
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AugmentSlots {
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# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
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I:Level0=0
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# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
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I:Level1=1
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# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
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I:Level2=2
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# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
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I:Level3=3
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# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
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I:Level4=4
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}
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##########################################################################################################
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# CustomPowerScaling
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#--------------------------------------------------------------------------------------------------------#
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# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
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# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
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# Values will be checked for validity and rounded down to the nearest 10.
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##########################################################################################################
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CustomPowerScaling {
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# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
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I:Level1=150
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# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
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I:Level2=250
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# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
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I:Level3=400
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# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
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I:Level4=600
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}
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##########################################################################################################
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# CustomEnergyScaling
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#--------------------------------------------------------------------------------------------------------#
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# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
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# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
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# Values will be checked for validity and rounded down to the nearest 5.
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##########################################################################################################
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CustomEnergyScaling {
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# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
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I:Level1=105
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# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
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I:Level2=110
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# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
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I:Level3=115
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# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
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I:Level4=120
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}
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Furnace {
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# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Pulverizer {
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# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
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I:"Ore -> Dust Multiplier"=2
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}
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Sawmill {
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# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
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S:"Log -> Plank Multiplier"=1.5
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}
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Smelter {
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# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Insolator {
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# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Compactor {
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# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Crucible {
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# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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}
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Refinery {
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# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Transposer {
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# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Charger {
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# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
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I:BasePower=40
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B:Enable=true
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# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
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I:RepairEnergy=500
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# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
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I:RepairFluid=5
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# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
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I:WirelessRange=32
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}
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Centrifuge {
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# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Crafter {
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# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Brewer {
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# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Enchanter {
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# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Precipitator {
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# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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Extruder {
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# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
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I:BasePower=20
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B:Enable=true
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}
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}
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Plugins {
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# If TRUE, support for AbyssalCraft is enabled. [default: true]
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B:AbyssalCraft=true
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# If TRUE, support for Actually Additions is enabled. [default: true]
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B:"Actually Additions"=true
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# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
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B:"Applied Energistics 2"=true
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# If TRUE, support for Astral Sorcery is enabled. [default: true]
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B:"Astral Sorcery"=true
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# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
|
|
B:"Biomes O' Plenty"=true
|
|
|
|
# If TRUE, support for Chisel is enabled. [default: true]
|
|
B:Chisel=true
|
|
|
|
# If TRUE, support for Computronics is enabled. [default: true]
|
|
B:Computronics=true
|
|
|
|
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
|
|
B:"Elemental Dimensions"=true
|
|
|
|
# If TRUE, support for Ender IO is enabled. [default: true]
|
|
B:"Ender IO"=true
|
|
|
|
# If TRUE, support for EvilCraft is enabled. [default: true]
|
|
B:EvilCraft=true
|
|
|
|
# If TRUE, support for Extra Alchemy is enabled. [default: true]
|
|
B:"Extra Alchemy"=true
|
|
|
|
# If TRUE, support for Extra Bees is enabled. [default: true]
|
|
B:"Extra Bees"=true
|
|
|
|
# If TRUE, support for Extra Trees is enabled. [default: true]
|
|
B:"Extra Trees"=true
|
|
|
|
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
|
|
B:"Extra Utilities 2"=true
|
|
|
|
# If TRUE, support for Familiar Fauna is enabled. [default: true]
|
|
B:"Familiar Fauna"=true
|
|
|
|
# If TRUE, support for Forestry is enabled. [default: true]
|
|
B:Forestry=true
|
|
|
|
# If TRUE, support for Gendustry is enabled. [default: true]
|
|
B:Gendustry=true
|
|
|
|
# If TRUE, support for Ice and Fire is enabled. [default: true]
|
|
B:"Ice and Fire"=true
|
|
|
|
# If TRUE, support for Immersive Engineering is enabled. [default: true]
|
|
B:"Immersive Engineering"=true
|
|
|
|
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
|
|
B:"IndustrialCraft 2"=true
|
|
|
|
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
|
|
B:"Integrated Dynamics"=true
|
|
|
|
# If TRUE, support for Magic Bees is enabled. [default: true]
|
|
B:"Magic Bees"=true
|
|
|
|
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
|
|
B:"Mowzie's Mobs"=true
|
|
|
|
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
|
|
B:"Mystical Agriculture"=true
|
|
|
|
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
|
|
B:"Mystical Wildlife"=true
|
|
|
|
# If TRUE, support for Natura is enabled. [default: true]
|
|
B:Natura=true
|
|
|
|
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
|
|
B:"Pam's BoneCraft"=true
|
|
|
|
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
|
|
B:"Pam's HarvestCraft"=true
|
|
|
|
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
|
|
B:"Pam's Redbud Tree"=true
|
|
|
|
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
|
|
B:"Pam's Spooky Tree"=true
|
|
|
|
# If TRUE, support for Plants is enabled. [default: true]
|
|
B:Plants=true
|
|
|
|
# If TRUE, support for Primal Core is enabled. [default: true]
|
|
B:"Primal Core"=true
|
|
|
|
# If TRUE, support for Quark is enabled. [default: true]
|
|
B:Quark=true
|
|
|
|
# If TRUE, support for Rustic is enabled. [default: true]
|
|
B:Rustic=true
|
|
|
|
# If TRUE, support for Tech Reborn is enabled. [default: true]
|
|
B:"Tech Reborn"=true
|
|
|
|
# If TRUE, support for Terraqueous is enabled. [default: true]
|
|
B:Terraqueous=true
|
|
|
|
# If TRUE, support for Thaumcraft is enabled. [default: true]
|
|
B:Thaumcraft=true
|
|
|
|
# If TRUE, support for The Betweenlands is enabled. [default: true]
|
|
B:"The Betweenlands"=true
|
|
|
|
# If TRUE, support for The One Probe is enabled. [default: true]
|
|
B:"The One Probe"=true
|
|
|
|
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
|
|
B:"Tinkers' Construct"=true
|
|
|
|
# If TRUE, support for Traverse is enabled. [default: true]
|
|
B:Traverse=true
|
|
|
|
# If TRUE, support for Tropicraft is enabled. [default: true]
|
|
B:Tropicraft=true
|
|
|
|
# If TRUE, support for Twilight Forest is enabled. [default: true]
|
|
B:"Twilight Forest"=true
|
|
|
|
# If TRUE, support for Underground Biomes is enabled. [default: true]
|
|
B:"Underground Biomes"=true
|
|
}
|
|
|
|
|
|
Storage {
|
|
|
|
Cell {
|
|
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
|
|
I:BaseCapacity=2000000
|
|
|
|
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
|
I:BaseReceive=1000
|
|
|
|
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
|
|
I:BaseSend=1000
|
|
|
|
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
|
B:ClassicCrafting=false
|
|
|
|
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
|
|
B:Creative=true
|
|
|
|
# If TRUE, Energy Cells are enabled.
|
|
B:Enable=true
|
|
|
|
# If TRUE, Energy Cells are securable.
|
|
B:Securable=true
|
|
|
|
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
|
B:UpgradeKitCrafting=false
|
|
}
|
|
|
|
Tank {
|
|
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
|
|
I:BaseCapacity=20000
|
|
|
|
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
|
B:ClassicCrafting=false
|
|
|
|
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
|
|
B:Creative=true
|
|
|
|
# If TRUE, Tanks are enabled.
|
|
B:Enable=true
|
|
|
|
# If TRUE, Tanks are securable.
|
|
B:Securable=true
|
|
|
|
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
|
B:UpgradeKitCrafting=false
|
|
}
|
|
|
|
Cache {
|
|
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
|
|
I:BaseCapacity=20000
|
|
|
|
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
|
B:ClassicCrafting=false
|
|
|
|
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
|
|
B:Creative=true
|
|
|
|
# If TRUE, Caches are enabled.
|
|
B:Enable=true
|
|
|
|
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
|
B:UpgradeKitCrafting=false
|
|
}
|
|
|
|
Strongbox {
|
|
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
|
|
B:ClassicCrafting=false
|
|
|
|
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
|
|
B:Creative=true
|
|
|
|
# If TRUE, Strongboxes are enabled.
|
|
B:Enable=true
|
|
|
|
# If TRUE, Strongboxes are securable.
|
|
B:Securable=true
|
|
|
|
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
|
|
B:UpgradeKitCrafting=false
|
|
}
|
|
|
|
}
|
|
|
|
|
|
Upgrades {
|
|
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
|
|
I:LevelAutoInput=0
|
|
|
|
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
|
|
I:LevelAutoOutput=0
|
|
|
|
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
|
|
I:LevelRedstoneControl=0
|
|
}
|
|
|
|
|
|
Version {
|
|
S:Identifier=5.5.3
|
|
}
|
|
|
|
|