You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
66 lines
2.5 KiB
66 lines
2.5 KiB
# Configuration file
|
|
|
|
"weather2: tornado" {
|
|
# Makes weather boring! or peacefull?
|
|
B:Storm_NoTornadosOrCyclones=false
|
|
|
|
# Use a list of blocks instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
|
|
B:Storm_Tornado_GrabCond_List=false
|
|
B:Storm_Tornado_GrabCond_List_PartialMatches=false
|
|
|
|
# Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
|
|
B:Storm_Tornado_GrabCond_StrengthGrabbing=true
|
|
|
|
# Enable GrabCond_List to use, add registered block names to list, use commas to separate values
|
|
S:Storm_Tornado_GrabList=planks, leaves
|
|
|
|
# Treat block grab list as a blacklist instead of whitelist
|
|
B:Storm_Tornado_GrabListBlacklistMode=false
|
|
|
|
# Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
|
|
B:Storm_Tornado_RefinedGrabRules=true
|
|
|
|
# Used if Storm_Tornado_grabbedBlocksRepairOverTime is true, minimum of 600 ticks (30 seconds) required
|
|
I:Storm_Tornado_TicksToRepairBlock=6000
|
|
|
|
# Accuracy of tornado aimed at player
|
|
I:Storm_Tornado_aimAtPlayerAngleVariance=5
|
|
|
|
# Make tornados initial heading aimed towards closest player
|
|
B:Storm_Tornado_aimAtPlayerOnSpawn=true
|
|
|
|
# Grab animals, overridden by Storm_Tornado_grabPlayersOnly
|
|
B:Storm_Tornado_grabAnimals=true
|
|
|
|
# Tear up blocks from the ground based on conditions defined
|
|
B:Storm_Tornado_grabBlocks=true
|
|
|
|
# Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
|
|
B:Storm_Tornado_grabItems=false
|
|
|
|
# Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
|
|
B:Storm_Tornado_grabMobs=true
|
|
|
|
# Grab player or not
|
|
B:Storm_Tornado_grabPlayer=true
|
|
|
|
# Prevent grabbing of non players
|
|
B:Storm_Tornado_grabPlayersOnly=false
|
|
|
|
# Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
|
|
B:Storm_Tornado_grabVillagers=true
|
|
|
|
# Experimental idea, places the WIP repairing block where a tornado does damage instead of removing the block, causes tornado damage to self repair, recommend setting Storm_Tornado_rarityOfBreakOnFall to 0 to avoid duplicated blocks
|
|
B:Storm_Tornado_grabbedBlocksRepairOverTime=false
|
|
I:Storm_Tornado_maxBlocksGrabbedPerTick=5
|
|
|
|
# Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
|
|
I:Storm_Tornado_maxFlyingEntityBlocks=200
|
|
I:Storm_Tornado_rarityOfBreakOnFall=5
|
|
|
|
# How rarely a block will be removed while spinning around a tornado
|
|
I:Storm_Tornado_rarityOfDisintegrate=15
|
|
}
|
|
|
|
|