Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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# Configuration file
Device {
# If TRUE, most Devices will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, most Devices will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Devices are securable.
B:Securable=true
WaterGen {
B:Enable=true
# If TRUE, the Aqueous Accumulator will act as an Infinite Source and will also function in the Nether.
B:Infinite=false
# If TRUE, the Aqueous Accumulator will produce water very slowly even without adjacent source blocks.
B:PassiveGeneration=false
}
Nullifier {
B:Enable=true
}
HeatSink {
B:Enable=true
}
Tapper {
B:Enable=true
# Adjust this value to set the number of cycles Phyto-Gro lasts. [range: 2 ~ 64, default: 8]
I:FertilizerDuration=8
# If TRUE, the Arboreal Extractor will REQUIRE Phyto-Gro to operate.
B:RequireFertilizer=false
}
Fisher {
# Adjust this value to set the number of cycles Aqua-Chow lasts. [range: 2 ~ 64, default: 8]
I:BaitDuration=8
B:Enable=true
# If TRUE, the Aquatic Entangler will REQUIRE Aqua-Chow to operate.
B:RequireBait=false
}
ItemBuffer {
B:Enable=true
}
FluidBuffer {
B:Enable=true
}
Lexicon {
B:Enable=true
}
XpCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Insightful Condenser. [range: 2 ~ 16, default: 5]
I:Radius=5
}
Diffuser {
B:Enable=true
# Adjust this value to change the area effect radius when Lingering Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 8]
I:LingeringPotionRadius=8
# Adjust this value to change the area effect radius when Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 4]
I:PotionRadius=4
# Adjust this value to change the area effect radius when Splash Potion fluid is used in a Decoctive Diffuser. [range: 2 ~ 16, default: 6]
I:SplashPotionRadius=6
}
Factorizer {
B:Enable=true
}
MobCatcher {
B:Enable=true
# Adjust this value to change the capture radius for the Creature Encaptulator. [range: 2 ~ 16, default: 5]
I:Radius=4
}
ItemCollector {
B:Enable=true
# Adjust this value to change the capture radius for the Vacuumulator. [range: 2 ~ 16, default: 5]
I:Radius=5
}
}
Dynamo {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Dynamo Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Dynamo RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Dynamos are securable.
B:Securable=true
# If TRUE, Dynamos will have much smaller internal energy (RF) storage. Generation speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Dynamos are upgradable. If disabled, be sure and change the Augment Progression.
B:Upgradable=true
# If TRUE, Dynamos can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Dynamos have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Dynamos. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Dynamos. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Dynamos. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Dynamos. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Dynamos. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Dynamos. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Dynamos. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Dynamos. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Dynamos. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
Steam {
# Adjust this value to change the Energy generation (in RF/t) for a Steam Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Magmatic {
# Adjust this value to change the Energy generation (in RF/t) for a Magmatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Compression {
# Adjust this value to change the Energy generation (in RF/t) for a Compression Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Reactant {
# Adjust this value to change the Energy generation (in RF/t) for a Reactant Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Enervation {
# Adjust this value to change the Energy generation (in RF/t) for an Enervation Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Numismatic {
# Adjust this value to change the Energy generation (in RF/t) for a Numismatic Dynamo. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
}
Item {
Capacitor {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Flux Capacitor. This base value will scale with item level. [range: 10000 ~ 10000000, default: 1000000]
I:BaseCapacity=1000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 2000]
I:BaseReceive=2000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Flux Capacitor. This base value will scale with item level. [range: 100 ~ 1000000, default: 1000]
I:BaseSend=1000
B:Enable=true
}
Reservoir {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Reservoir. This base value will scale with item level. [range: 2000 ~ 100000, default: 10000]
I:BaseCapacity=10000
B:Enable=true
}
Satchel {
B:Enable=true
}
Augment {
# If TRUE, the recipe for the Compactor's Coin Specialization is enabled. [default: true]
B:AugmentCompactorCoin=true
# If TRUE, the recipe for the Compactor's Gear Specialization is enabled. [default: true]
B:AugmentCompactorGear=true
# If TRUE, the recipe for the Extruder's Sedimentary Specialization is enabled. [default: true]
B:AugmentExtruderSedimentary=true
# If TRUE, the recipe for the Furnace's Food Specialization is enabled. [default: true]
B:AugmentFurnaceFood=true
# If TRUE, the recipe for the Furnace's Ore Specialization is enabled. [default: true]
B:AugmentFurnaceOre=true
# If TRUE, the recipe for the Furnace's Pyrolysis Specialization is enabled. [default: true]
B:AugmentFurnacePyrolysis=true
# If TRUE, the recipe for the Pulverizer's Petrotheum Specialization is enabled. [default: true]
B:AugmentPulverizerPetrotheum=true
# If TRUE, the recipe for the Refinery's Potion Specialization is enabled. [default: true]
B:AugmentRefineryPotion=true
# If TRUE, the recipe for the Smelter's Pyrotheum Specialization is enabled. [default: true]
B:AugmentSmelterPyrotheum=true
}
}
Machine {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Machine Augment Slot scaling will use a custom set of values rather than default behavior (1/level).
B:CustomAugmentScaling=false
# If TRUE, Machine Total RF (ENERGY) scaling will use a custom set of values rather than default behavior (no scaling). The default custom configuration provides an alternate progression where machines use 5% additional total RF per tier.
B:CustomEnergyScaling=false
# If TRUE, Machine RF/t (POWER) scaling will use a custom set of values rather than default behavior. The default custom configuration provides a reasonable alternate progression.
B:CustomPowerScaling=false
# If TRUE, Machines will no longer have Auto-Input functionality. Not recommended, but knock yourself out.
B:DisableAutoInput=false
# If TRUE, Machines will no longer have Auto-Output functionality. Not recommended, but knock yourself out.
B:DisableAutoOutput=false
# If TRUE, Machines are securable.
B:Securable=true
# If TRUE, Machines will have much smaller internal energy (RF) storage. Processing speed will no longer scale with internal energy.
B:SmallStorage=false
# If TRUE, Machines are upgradable. If disabled, be sure and change the Augment Scaling config options as well.
B:Upgradable=true
# If TRUE, Machines can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
##########################################################################################################
# AugmentSlots
#--------------------------------------------------------------------------------------------------------#
# Adjust the number of augments that Machines have at any given Level.
# Progression will be checked for validity - upgrading a block cannot result in fewer slots.
##########################################################################################################
AugmentSlots {
# Augment Slots for Level 0 Machines. [range: 0 ~ 9, default: 0]
I:Level0=0
# Augment Slots for Level 1 Machines. [range: 0 ~ 9, default: 1]
I:Level1=1
# Augment Slots for Level 2 Machines. [range: 0 ~ 9, default: 2]
I:Level2=2
# Augment Slots for Level 3 Machines. [range: 0 ~ 9, default: 3]
I:Level3=3
# Augment Slots for Level 4 Machines. [range: 0 ~ 9, default: 4]
I:Level4=4
}
##########################################################################################################
# CustomPowerScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Power; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 10.
##########################################################################################################
CustomPowerScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 150]
I:Level1=150
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 250]
I:Level2=250
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 400]
I:Level3=400
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 600]
I:Level4=600
}
##########################################################################################################
# CustomEnergyScaling
#--------------------------------------------------------------------------------------------------------#
# ADVANCED FEATURE - ONLY EDIT IF YOU KNOW WHAT YOU ARE DOING.
# Values are expressed as a percentage of Base Energy; Base Scale Factor is 100 percent.
# Values will be checked for validity and rounded down to the nearest 5.
##########################################################################################################
CustomEnergyScaling {
# Scale Factor for Level 1 Machines. [range: 100 ~ 400, default: 105]
I:Level1=105
# Scale Factor for Level 2 Machines. [range: 100 ~ 900, default: 110]
I:Level2=110
# Scale Factor for Level 3 Machines. [range: 100 ~ 1600, default: 115]
I:Level3=115
# Scale Factor for Level 4 Machines. [range: 100 ~ 2500, default: 120]
I:Level4=120
}
Furnace {
# Adjust this value to change the Energy consumption (in RF/t) for a Redstone Furnace. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Pulverizer {
# Adjust this value to change the Energy consumption (in RF/t) for a Pulverizer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Ore -> Dust Multiplier for this machine. [range: 1 ~ 8, default: 2]
I:"Ore -> Dust Multiplier"=2
}
Sawmill {
# Adjust this value to change the Energy consumption (in RF/t) for a Sawmill. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
# Adjust this value to change the default Log -> Plank Multiplier for this machine. [range: 1.0 ~ 8.0, default: 1.5]
S:"Log -> Plank Multiplier"=1.5
}
Smelter {
# Adjust this value to change the Energy consumption (in RF/t) for an Induction Smelter. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Insolator {
# Adjust this value to change the Energy consumption (in RF/t) for a Phytogenic Insolator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Compactor {
# Adjust this value to change the Energy consumption (in RF/t) for a Compactor. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Crucible {
# Adjust this value to change the Energy consumption (in RF/t) for a Magma Crucible. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
}
Refinery {
# Adjust this value to change the Energy consumption (in RF/t) for a Fractionating Still. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Transposer {
# Adjust this value to change the Energy consumption (in RF/t) for a Fluid Transposer. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Charger {
# Adjust this value to change the Energy consumption (in RF/t) for an Energetic Infuser. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 40]
I:BasePower=40
B:Enable=true
# Adjust this value to change the amount of RF per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 100 ~ 10000, default: 500]
I:RepairEnergy=500
# Adjust this value to change the amount of Essence of Knowledge per point of durability in the Energetic Infuser with the Flux Reconstruction augment. [range: 1 ~ 1000, default: 5]
I:RepairFluid=5
# Adjust this value to change the wireless range for the Energetic Infuser with the Parabolic Flux Coupling augment. [range: 8 ~ 128, default: 32]
I:WirelessRange=32
}
Centrifuge {
# Adjust this value to change the Energy consumption (in RF/t) for a Centrifugal Separator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Crafter {
# Adjust this value to change the Energy consumption (in RF/t) for a Sequential Fabricator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Brewer {
# Adjust this value to change the Energy consumption (in RF/t) for a BREWER. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Enchanter {
# Adjust this value to change the Energy consumption (in RF/t) for an Arcane Ensorcellator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Precipitator {
# Adjust this value to change the Energy consumption (in RF/t) for a Glacial Precipitator. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
Extruder {
# Adjust this value to change the Energy consumption (in RF/t) for an Igneous Extruder. This base value will scale with block level and Augments. [range: 10 ~ 200, default: 20]
I:BasePower=20
B:Enable=true
}
}
Plugins {
# If TRUE, support for AbyssalCraft is enabled. [default: true]
B:AbyssalCraft=true
# If TRUE, support for Actually Additions is enabled. [default: true]
B:"Actually Additions"=true
# If TRUE, support for Applied Energistics 2 is enabled. [default: true]
B:"Applied Energistics 2"=true
# If TRUE, support for Astral Sorcery is enabled. [default: true]
B:"Astral Sorcery"=true
# If TRUE, support for Biomes O' Plenty is enabled. [default: true]
B:"Biomes O' Plenty"=true
# If TRUE, support for Chisel is enabled. [default: true]
B:Chisel=true
# If TRUE, support for Computronics is enabled. [default: true]
B:Computronics=true
# If TRUE, support for Elemental Dimensions is enabled. [default: true]
B:"Elemental Dimensions"=true
# If TRUE, support for Ender IO is enabled. [default: true]
B:"Ender IO"=true
# If TRUE, support for EvilCraft is enabled. [default: true]
B:EvilCraft=true
# If TRUE, support for Extra Alchemy is enabled. [default: true]
B:"Extra Alchemy"=true
# If TRUE, support for Extra Bees is enabled. [default: true]
B:"Extra Bees"=true
# If TRUE, support for Extra Trees is enabled. [default: true]
B:"Extra Trees"=true
# If TRUE, support for Extra Utilities 2 is enabled. [default: true]
B:"Extra Utilities 2"=true
# If TRUE, support for Familiar Fauna is enabled. [default: true]
B:"Familiar Fauna"=true
# If TRUE, support for Forestry is enabled. [default: true]
B:Forestry=true
# If TRUE, support for Gendustry is enabled. [default: true]
B:Gendustry=true
# If TRUE, support for Ice and Fire is enabled. [default: true]
B:"Ice and Fire"=true
# If TRUE, support for Immersive Engineering is enabled. [default: true]
B:"Immersive Engineering"=true
# If TRUE, support for IndustrialCraft 2 is enabled. [default: true]
B:"IndustrialCraft 2"=true
# If TRUE, support for Integrated Dynamics is enabled. [default: true]
B:"Integrated Dynamics"=true
# If TRUE, support for Magic Bees is enabled. [default: true]
B:"Magic Bees"=true
# If TRUE, support for Mowzie's Mobs is enabled. [default: true]
B:"Mowzie's Mobs"=true
# If TRUE, support for Mystical Agriculture is enabled. [default: true]
B:"Mystical Agriculture"=true
# If TRUE, support for Mystical Wildlife is enabled. [default: true]
B:"Mystical Wildlife"=true
# If TRUE, support for Natura is enabled. [default: true]
B:Natura=true
# If TRUE, support for Pam's BoneCraft is enabled. [default: true]
B:"Pam's BoneCraft"=true
# If TRUE, support for Pam's HarvestCraft is enabled. [default: true]
B:"Pam's HarvestCraft"=true
# If TRUE, support for Pam's Redbud Tree is enabled. [default: true]
B:"Pam's Redbud Tree"=true
# If TRUE, support for Pam's Spooky Tree is enabled. [default: true]
B:"Pam's Spooky Tree"=true
# If TRUE, support for Plants is enabled. [default: true]
B:Plants=true
# If TRUE, support for Primal Core is enabled. [default: true]
B:"Primal Core"=true
# If TRUE, support for Quark is enabled. [default: true]
B:Quark=true
# If TRUE, support for Rustic is enabled. [default: true]
B:Rustic=true
# If TRUE, support for Tech Reborn is enabled. [default: true]
B:"Tech Reborn"=true
# If TRUE, support for Terraqueous is enabled. [default: true]
B:Terraqueous=true
# If TRUE, support for Thaumcraft is enabled. [default: true]
B:Thaumcraft=true
# If TRUE, support for The Betweenlands is enabled. [default: true]
B:"The Betweenlands"=true
# If TRUE, support for The One Probe is enabled. [default: true]
B:"The One Probe"=true
# If TRUE, support for Tinkers' Construct is enabled. [default: true]
B:"Tinkers' Construct"=true
# If TRUE, support for Traverse is enabled. [default: true]
B:Traverse=true
# If TRUE, support for Tropicraft is enabled. [default: true]
B:Tropicraft=true
# If TRUE, support for Twilight Forest is enabled. [default: true]
B:"Twilight Forest"=true
# If TRUE, support for Underground Biomes is enabled. [default: true]
B:"Underground Biomes"=true
}
Storage {
Cell {
# Adjust this value to change the amount of Energy (in RF) stored by a Basic Cell. This base value will scale with block level. [range: 50000 ~ 20000000, default: 2000000]
I:BaseCapacity=2000000
# Adjust this value to change the amount of Energy (in RF/t) that can be received by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseReceive=1000
# Adjust this value to change the amount of Energy (in RF/t) that can be sent by a Basic Cell. This base value will scale with block level. [range: 100 ~ 10000, default: 1000]
I:BaseSend=1000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Energy Cells may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Energy Cells are enabled.
B:Enable=true
# If TRUE, Energy Cells are securable.
B:Securable=true
# If TRUE, Energy Cells can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Tank {
# Adjust this value to change the amount of Fluid (in mB) stored by a Basic Tank. This base value will scale with block level. [range: 2000 ~ 1000000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Tanks may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Tanks are enabled.
B:Enable=true
# If TRUE, Tanks are securable.
B:Securable=true
# If TRUE, Tanks can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Cache {
# Adjust this value to change the amount of Items stored by a Basic Cache. This base value will scale with block level. [range: 500 ~ 500000, default: 20000]
I:BaseCapacity=20000
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Caches may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Caches are enabled.
B:Enable=true
# If TRUE, Caches can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
Strongbox {
# If TRUE, 'Classic' Crafting is enabled - Non-Creative Upgrade Kits WILL NOT WORK in a Crafting Grid.
B:ClassicCrafting=false
# If TRUE, Strongboxes may be turned into Creative versions using a Creative Conversion Kit.
B:Creative=true
# If TRUE, Strongboxes are enabled.
B:Enable=true
# If TRUE, Strongboxes are securable.
B:Securable=true
# If TRUE, Strongboxes can be upgraded in a Crafting Grid using Kits. If Classic Crafting is enabled, only the Creative Conversion Kit may be used in this fashion.
B:UpgradeKitCrafting=false
}
}
Upgrades {
# This sets the minimum upgradeable block tier for Automatic Input functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoInput=0
# This sets the minimum upgradeable block tier for Automatic Output functionality. [range: 0 ~ 4, default: 0]
I:LevelAutoOutput=0
# This sets the minimum upgradeable block tier for Redstone Control functionality. [range: 0 ~ 4, default: 0]
I:LevelRedstoneControl=0
}
Version {
S:Identifier=5.5.3
}