Project home for New Alterlite - A new locaria community pack focused on a different approach of minecrafting.
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NewAlterlite/config/SleepingOverhaul.cfg

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# Configuration file
client_settings {
# If false, the clock will not be displayed when a player lies in bed.
B:showClockInBed=true
}
custom_night_detection {
# If true, manual night start time will be used instead of vanilla skylight check.
B:customStartEnabled=false
# Specify the tick time that night starts for the sake of sleeping being permitted.
# Default vanilla value of 12516 is about 18:31 (refer to 'Day-night_cycle' on Gamepedia wiki).
# Note that this only works for setting later time - allowing daytime sleep is done via CMC config.
I:customStartValue=12516
}
restrictions {
# If true, players can sleep during the day and will NOT be automatically woken-up either.
B:allowSleepDuringDay=false
# Horizontal radius to scan for hostile mobs. Set to 0 to disable safety check completely.
D:safetyCheckXZ=8.0
# Vertical distance to scan for hostile mobs (both up and down). Set to 0 to disable safety check completely.
D:safetyCheckY=5.0
# REQUIRES CMC. If true, unlocks sleeping ability in any dimension (e.g. Nether).
# Note #1: Respawn point will not be reset - you always respawn in your overworld spawn point.
# Note #2: Other dimensions have their own idea about night-time, e.g. Nether is always night.
B:sleepAnywhere=false
}
sleep_vote {
# The action to perform once actionTimeout has elapsed (assuming the sleeping player percentage has been maintained).
# NONE: Take no action, just show the reminder.
# TIMELAPSE_ANYWAY: Continue with Timelapse - awake players have to deal with it. Default.
# CMC_KICK_AWAKE: Requires CMC (otherwise skip-to-day will occur after kick). Kick awake players, then continue with Timelapse.
# SKIP_TO_DAY: Skip to the next day (fallback to vanilla Minecraft behavior).
# Valid values:
# NONE
# TIMELAPSE_ANYWAY
# CMC_KICK_AWAKE
# SKIP_TO_DAY
S:action=TIMELAPSE_ANYWAY
# Once the percentage of sleeping players is reached, wait this many seconds before performing the configured vote action.
# Note that if the sleeping player percentage drops below the configured minimum, the timeout action is cancelled.
I:actionTimeout=60
# Text displayed when all players are asleep.
S:allAsleepText=All players are asleep: Advancing time!
# Text to display to players when an active or pending vote action is cancelled for whatever reason.
# (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players.
S:cancelledText=Time progression cancelled/finished ((COUNT) players sleeping).
# Text to display to players (The 'Reason' on the Disconnected screen) when they're kicked as the result of a
# vote. Note that due to a Minecraft bug, sometimes a generic reason may still show instead.
S:kickText=Automatic kick from sleep vote timeout.
# Minimum percent of players required before sleep vote reminders (and actions, if any) can occur.
# Min: 0
# Max: 100
I:percent=40
# Text that will be periodically displayed to other players when the configured percent has been reached.
# (COUNT) will be replaced with (e.g.) '2/3' to display currently-sleeping/total players.
# (TIMEOUT) will be replaced with remaining time before sleep action is performed.
S:reminderText=(COUNT) players are trying to sleep. Time progression will start in (TIMEOUT) seconds.
# How many seconds at a time to display a reminder to players.
I:reminderTextDisplayTime=4
# How many seconds between successive reminder displays.
I:reminderTextRepeatTime=20
# Text displayed when vote action has passed.
S:votePassedText=Vote action passed: Advancing time!
}
timelapse_mode {
# Maximum tickrate for Timelapse.
# Note that Tickrate Changer will throttle back tickrate as necessary to avoid total CPU saturation.
D:rate=1200.0
}