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379 lines
13 KiB
379 lines
13 KiB
These are the functions which can be called directly in a script advancement file.
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setDescription:
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Arguments:
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String
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Usage:
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description
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Notes:
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Sets the description for the advancement. This or setTranslatedDescription is required.
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setTitle:
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Arguments:
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String
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Usage:
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title
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Notes:
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Sets the title for the advancement. This or setTranslatedTitle is required.
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hideLines:
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Notes:
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Sets the advancement to hide connection lines to parents.
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drawDirectLines:
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Notes:
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Sets the advancement to draw direct lines to parents.
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setHidden:
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Arguments:
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boolean
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Usage:
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if the advancement should be hidden
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Notes:
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Sets if the advancement should be hidden until it is completed. Not compatible with other visibility options.
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setIcon:
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Arguments:
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ItemBlockData
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Usage:
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item data
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Notes:
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Sets the item icon for the advancement. This is required.
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addParent:
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Arguments:
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String
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Notes:
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Adds a parent for the advancement. This only effects its position on the advancement page and connection lines. By default parents are not required for the advancement to be completed. At least one parent is required for non-root advancements. If the string ends with a / it will be treated as a folder, and all advancements within that folder will be added as parents.
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setBackground:
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Arguments:
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boolean
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Usage:
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background resource location
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Notes:
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Sets the background for the advancement page. This is required and only used by root advancements. Be aware the background is tiled.
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setCompletedLineColor:
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Arguments:
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int
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Usage:
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color int
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Notes:
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Sets the completed line color for the advancement.
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setCompletedLineColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the completed line color for the advancement.
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setAnnounceToChat:
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Arguments:
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boolean
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Usage:
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if advancement completion should be announced in chat
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Notes:
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Sets if the advancement completion should be announced in chat.
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setTranslatedDescription:
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Arguments:
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String
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Usage:
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description translation path
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Notes:
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Sets the description for the advancement. Used for localization. This or setDescription is required.
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setRequiresParents:
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Notes:
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This is a helper method which adds criteria either named 'completedParent'/'completedParent2'/etc or if the 'useNewParentCompletionCriteriaNames' option is set in the main config named the same as their title or resource location (Example: "Completed Some Advancement Title") with type "triumph:completed_advancement", and makes them a requirement. This effectively makes the advancement require its parents to be completed before it can be completed.
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addRewardSkillable:
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Arguments:
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String, int
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Usage:
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skill, levels
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Notes:
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Adds a Skillable skill level up reward.
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pageAlwaysVisible:
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Notes:
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Only usable in root advancements. Makes the page always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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setUncompletedLineColor:
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Arguments:
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int
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Usage:
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color int
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Notes:
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Sets the uncompleted line color for the advancement.
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setUncompletedLineColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the uncompleted line color for the advancement.
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pageVisibleUnless:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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setRewardExperience:
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Arguments:
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int
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Usage:
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experience
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Notes:
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Sets the experience amount for the reward for completing the advancement. This is in xp, not in levels.
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setTranslatedTitle:
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Arguments:
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String
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Usage:
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title translation path
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Notes:
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Sets the translated title for the advancement. Used for localization. This or setTitle is required.
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setUncompletedIconColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the uncompleted icon color for the advancement.
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setUncompletedIconColor:
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Arguments:
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int
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Usage:
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color int
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Notes:
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Sets the uncompleted icon color for the advancement.
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addRewardLootTable:
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Arguments:
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String
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Usage:
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loottable resource location
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Notes:
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Adds a loot table reward.
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setCompletedIconColor:
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Arguments:
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int
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Usage:
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color
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Notes:
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Sets the completed icon color for the advancement.
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setCompletedIconColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the completed icon color for the advancement.
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addRewardFunction:
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Arguments:
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String
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Usage:
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function name
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Notes:
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Adds the function with the provided name as a reward for completing the advancement.
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setUncompletedTitleColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the uncompleted title color for the advancement.
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setUncompletedTitleColor:
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Arguments:
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int
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Usage:
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color int
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Notes:
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Sets the uncompleted title color for the advancement.
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setCompletedTitleColor:
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Arguments:
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int, int, int
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Usage:
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red, green, blue
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Notes:
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Sets the completed title color for the advancement.
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setCompletedTitleColor:
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Arguments:
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int
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Usage:
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color
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Notes:
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Sets the completed title color for the advancement.
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setPos:
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Arguments:
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int, int
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Usage:
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x pos, y pos
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Notes:
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Sets the x and y coordinates of the advancement.
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addCriteria:
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Arguments:
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String, String
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Usage:
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criteria name, criteria trigger type
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Notes:
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Adds a criteria to the advancement with the specified type. Returns the criteria object for use as a variable.
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setFrameType:
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Arguments:
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boolean
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Usage:
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frame type
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Notes:
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Sets the frame type for the advancement. Options are "TASK", "CHALLENGE", "GOAL". Default is TASK.
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addRewardRecipe:
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Arguments:
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String
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Usage:
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recipe name
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Notes:
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Adds a recipe as a reward for completing the advancement. You can get the name of the recipe you want to grant from NEI or JEI.
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addRequirements:
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Arguments:
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String array
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Usage:
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array of criteria requirements
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Notes:
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This is the manual way of adding requirements. The array of criteria requirements will be added as a requirement array. This is done in basically the same way as vanilla Json advancements, where an array of requirements is a group of criteria that, if all are completed, the advancement is completed. Multiple arrays can be added by calling this function multiple times.
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addRewardItem:
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Arguments:
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ItemBlockData
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Usage:
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item data
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Notes:
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Adds the item as a reward for completing this advancement.
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setShowToast:
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Arguments:
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boolean
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Usage:
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if the toast should be shown
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Notes:
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Sets if a toast should be shown to the player when the advancement is completed.
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pageRequiresRoot:
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Notes:
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Convenience method to add a 'triumph:completed_advancement' criteria for this root to every advancement on the page. Can only be used in a root advancement.
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setRequirements:
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Arguments:
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String, String array
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Usage:
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Requirements type, criteria exception array
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Notes:
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This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement. If set to "any" the array of criteria exceptions is used to configure the requirements where all exceptions are required plus any other single criteria.
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setRequirements:
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Arguments:
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String
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Usage:
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Requirements type. This type can be either "any" or "all"
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Notes:
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This is a helper method designed to make setting criteria requirements easier. If set to "all" this will make all criteria required for completion. If set to "any" this will make any criteria complete the advancement.
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visibleIf:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Makes the advancement visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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setRepeatTime:
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Arguments:
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long
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Usage:
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number of seconds before the advancement can be repeated
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Notes:
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Sets the number of seconds real time between advancement completion and when it will be completable again.
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pageHiddenIf:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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hiddenUnless:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Makes the advancement hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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alwaysHidden:
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Notes:
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Makes the advancement always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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alwaysVisible:
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Notes:
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Makes the advancement always visible. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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pageAlwaysHidden:
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Notes:
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Only usable in root advancements. Makes the page always hidden. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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visibleUnless:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Makes the advancement visible if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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hiddenIf:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Makes the advancement hidden if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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pageHiddenUnless:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Only usable in root advancements. Makes the page hidden if the provided advancement/gamestage is not completed. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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pageVisibleIf:
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Arguments:
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String
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Usage:
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Advancement resource location or gamestage name
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Notes:
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Only usable in root advancements. Makes the page visible if the provided advancement/gamestage is complete. All visibility options (alwaysVisible, alwaysHidden, visibleIf, hiddenIf, visibleUnless and hiddenUnless) are run in order of addition to the script. The first one in the list to be completed is the one which enforces its visibility option.
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