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169 lines
4.6 KiB
169 lines
4.6 KiB
# Configuration file
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enabledmodules {
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B:AdvancedControlSystem=true
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B:AdvancedCrafter=true
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B:AdvancedShooter=true
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B:AdvancedSmelter=true
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B:AdvancedTank=true
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B:AdvancedThermalEngine=true
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B:BasicDrill=true
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B:BasicFarmer=true
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B:BasicSolarEngine=true
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B:BasicWoodCutter=true
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B:BrakeHandle=true
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B:BridgeBuilder=true
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B:Cage=true
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B:CakeServer=true
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B:ChunkLoader=true
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B:CleaningMachine=true
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B:CoalEngine=true
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B:ColorRandomizer=true
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B:Colorizer=true
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B:CompactSolarEngine=true
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B:Crafter=true
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B:CreativeEngine=true
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B:CreativeHull=true
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B:CreativeIncinerator=true
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B:CreativeSupplies=true
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B:CreativeTank=true
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B:Crop_NetherWart=true
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B:DivineShield=true
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B:DrillIntelligence=true
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B:DynamiteCarrier=true
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B:Enchanter=true
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B:EntityDetector_Animal=true
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B:EntityDetector_Monster=true
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B:EntityDetector_Player=true
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B:EntityDetector_Villager=true
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B:ExperienceBank=true
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B:ExtractingChests=true
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B:ExtremeMelter=true
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B:Fertilizer=true
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B:Fireworkdisplay=true
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B:FrontChest=true
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B:FrontTank=true
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B:GalgadorianDrill=true
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B:GalgadorianFarmer=true
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B:GalgadorianHull=true
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B:GalgadorianWoodCutter=true
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B:HardenedDrill=true
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B:HardenedWoodCutter=true
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B:HeightController=true
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B:Hydrator=true
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B:Incinerator=true
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B:InformationProvider=true
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B:InternalStorage=true
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B:InternalTank=true
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B:InvisibilityCore=true
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B:IronDrill=true
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B:LargeRailer=true
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B:LawnMower=true
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B:LiquidCleaner=true
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B:LiquidSensors=true
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B:MechanicalPig=true
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B:Melter=true
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B:Milker=true
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B:NoteSequencer=true
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B:OpenTank=true
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B:OreExtractor=true
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B:PlanterRangeExtender=true
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B:PowerObserver=true
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B:Projectile_Egg=true
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B:Projectile_FireCharge=false
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B:Projectile_Potion=true
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B:Railer=true
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B:ReinforcedHull=true
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B:Seat=true
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B:Shooter=true
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B:SideChests=true
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B:SideTanks=true
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B:Smelter=true
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B:SolarEngine=true
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B:StandardHull=true
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B:"Steve'sArcade"=true
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B:ThermalEngine=true
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B:TinyCoalEngine=true
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B:TopChest=true
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B:TopTank=true
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B:TorchPlacer=true
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B:TrackRemover=true
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B:WoodenHull=true
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}
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##########################################################################################################
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# events
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#--------------------------------------------------------------------------------------------------------#
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# Whether to let the events happen during their time frames of not
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##########################################################################################################
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events {
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# If the christmas event can occur [default: true]
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B:"Enable Christmas"=true
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# If the easter event can occur [default: true]
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B:"Enable Easter"=true
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# If the halloween event can occur [default: true]
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B:"Enable Halloween"=true
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# Every day is Christmas! [default: false]
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B:"Persistent Christmas"=false
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# Every day is Easter! [default: false]
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B:"Persistent Easter"=false
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# Every day is Halloween! [default: false]
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B:"Persistent Halloween"=false
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}
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repair {
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# Set name of what is needed to repair diamond tier tool, blank uses default text [default: ]
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S:"Diamond Tier Name"=
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# A list of items that can repair an diamond tier tool [default: [ore:gemDiamond]]
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S:"Diamond Tier Repair Items" <
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ore:gemDiamond
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>
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# Set name of what is needed to repair hardened tier tool, blank uses default text [default: ]
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S:"Hardened Tier Name"=
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# A list of items that can repair an hardened tier tool [default: [stevescarts:modulecomponents:22]]
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S:"Hardened Tier Repair Items" <
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stevescarts:modulecomponents:22
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>
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# Set name of what is needed to repair iron tier tool, blank uses default text [default: ]
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S:"Iron Tier Name"=
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# A list of items that can repair an iron tier tool [default: [minecraft:iron_ingot]]
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S:"Iron Tier Repair Items" <
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minecraft:iron_ingot
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>
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}
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settings {
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# Set to true to disable the timer in the cart assember, it will still require fuel [default: false]
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B:DisableCartAssemberTime=false
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# The max amount of dynamite you can put into a dynamite carrier [range: 0 ~ 50, default: 50]
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I:MaximumNumberOfDynamites=50
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# The max width beside the cart that the drills can mine, the drill diameter will be (width * 2 + 1)
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# Min: 1
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# Max: 4 [range: 1 ~ 4, default: 4]
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I:maxDrillWidth=4
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# If the sounds in the arcade should be enabled [default: true]
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B:useArcadeSounds=true
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# If mob sounds should be used in the tetris arcade game [default: true]
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B:useTetrisMobSounds=true
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}
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